Merge branch 'master' into DRTVWR-527-maint

master
Andrey Lihatskiy 2021-06-07 21:04:54 +03:00
commit 1639e1ceb4
104 changed files with 1875 additions and 2214 deletions

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@ -265,6 +265,7 @@ Benjamin Bigdipper
Beq Janus
BUG-227094
SL-10288
SL-11300
SL-13583
SL-14766
Beth Walcher
@ -1356,6 +1357,12 @@ Sovereign Engineer
SL-11079
OPEN-343
SL-11625
SL-14705
SL-14706
SL-14707
SL-14731
SL-14732
SL-15096
SpacedOut Frye
VWR-34
VWR-45

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@ -1 +1,3 @@
12
euclid 5/29/2020
euclid 7/23/2020
euclid 4/29/2021

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@ -103,7 +103,7 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
for (joints_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter);
joint->setValid(valid, TRUE);
}
}
@ -136,7 +136,7 @@ void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
for (joints_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter);
joint->setVisible(visible, recursive);
}
}
@ -167,7 +167,7 @@ void LLAvatarJoint::updateJointGeometry()
for (joints_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter);
joint->updateJointGeometry();
}
}

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@ -29,7 +29,7 @@
#ifndef LL_LLAPR_H
#define LL_LLAPR_H
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
#include <sys/param.h> // Need PATH_MAX in APR headers...
#endif

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@ -43,7 +43,7 @@
#if LL_WINDOWS
#include "lltimer.h"
#elif LL_LINUX || LL_SOLARIS
#elif LL_LINUX
#include <sys/time.h>
#include <sched.h>
#include "lltimer.h"
@ -64,7 +64,7 @@ bool BlockTimer::sLog = false;
std::string BlockTimer::sLogName = "";
bool BlockTimer::sMetricLog = false;
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
U64 BlockTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
U64 BlockTimer::sClockResolution = 1000000; // Microsecond resolution
@ -151,12 +151,12 @@ void BlockTimer::setLogLock(LLMutex* lock)
//static
#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
#if (LL_DARWIN || LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
U64 BlockTimer::countsPerSecond()
{
return sClockResolution;
}
#else // windows or x86-mac or x86-linux or x86-solaris
#else // windows or x86-mac or x86-linux
U64 BlockTimer::countsPerSecond()
{
#if LL_FASTTIMER_USE_RDTSC || !LL_WINDOWS

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@ -125,9 +125,9 @@ public:
#endif
#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
#if (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
//
// Linux and Solaris implementation of CPU clock - non-x86.
// Linux implementation of CPU clock - non-x86.
// This is accurate but SLOW! Only use out of desperation.
//
// Try to use the MONOTONIC clock if available, this is a constant time counter
@ -153,12 +153,12 @@ public:
return (U32)(getCPUClockCount64() >> 8);
}
#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
#endif // (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
//
// Mac+Linux+Solaris FAST x86 implementation of CPU clock
// Mac+Linux FAST x86 implementation of CPU clock
static U32 getCPUClockCount32()
{
U32 low(0),high(0);

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@ -35,7 +35,7 @@
# include <sys/types.h>
# include <mach/task.h>
# include <mach/mach_init.h>
#elif LL_LINUX || LL_SOLARIS
#elif LL_LINUX
# include <unistd.h>
#endif
@ -55,7 +55,6 @@ static LLTrace::SampleStatHandle<F64Megabytes> sVirtualMem("virtual_mem", "virtu
U32Kilobytes LLMemory::sAllocatedMemInKB(0);
U32Kilobytes LLMemory::sAllocatedPageSizeInKB(0);
U32Kilobytes LLMemory::sMaxHeapSizeInKB(U32_MAX);
BOOL LLMemory::sEnableMemoryFailurePrevention = FALSE;
void ll_assert_aligned_func(uintptr_t ptr,U32 alignment)
{
@ -75,10 +74,9 @@ void ll_assert_aligned_func(uintptr_t ptr,U32 alignment)
}
//static
void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure)
void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size)
{
sMaxHeapSizeInKB = U32Kilobytes::convert(max_heap_size);
sEnableMemoryFailurePrevention = prevent_heap_failure ;
}
//static
@ -158,56 +156,6 @@ void LLMemory::logMemoryInfo(BOOL update)
LL_INFOS() << "Current max usable memory(KB): " << sMaxPhysicalMemInKB << LL_ENDL ;
}
//return 0: everything is normal;
//return 1: the memory pool is low, but not in danger;
//return -1: the memory pool is in danger, is about to crash.
//static
bool LLMemory::isMemoryPoolLow()
{
static const U32Megabytes LOW_MEMORY_POOL_THRESHOLD(64);
const static U32Megabytes MAX_SIZE_CHECKED_MEMORY_BLOCK(64);
static void* last_reserved_address = NULL ;
if(!sEnableMemoryFailurePrevention)
{
return false ; //no memory failure prevention.
}
if(sAvailPhysicalMemInKB < (LOW_MEMORY_POOL_THRESHOLD / 4)) //out of physical memory
{
return true ;
}
if(sAllocatedPageSizeInKB + (LOW_MEMORY_POOL_THRESHOLD / 4) > sMaxHeapSizeInKB) //out of virtual address space.
{
return true ;
}
bool is_low = (S32)(sAvailPhysicalMemInKB < LOW_MEMORY_POOL_THRESHOLD
|| sAllocatedPageSizeInKB + LOW_MEMORY_POOL_THRESHOLD > sMaxHeapSizeInKB) ;
//check the virtual address space fragmentation
if(!is_low)
{
if(!last_reserved_address)
{
last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ;
}
else
{
last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ;
if(!last_reserved_address) //failed, try once more
{
last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ;
}
}
is_low = !last_reserved_address ; //allocation failed
}
return is_low ;
}
//static
U32Kilobytes LLMemory::getAvailableMemKB()
{
@ -309,35 +257,6 @@ U64 LLMemory::getCurrentRSS()
return rss;
}
#elif LL_SOLARIS
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#define _STRUCTURED_PROC 1
#include <sys/procfs.h>
U64 LLMemory::getCurrentRSS()
{
char path [LL_MAX_PATH]; /* Flawfinder: ignore */
sprintf(path, "/proc/%d/psinfo", (int)getpid());
int proc_fd = -1;
if((proc_fd = open(path, O_RDONLY)) == -1){
LL_WARNS() << "LLmemory::getCurrentRSS() unable to open " << path << ". Returning 0 RSS!" << LL_ENDL;
return 0;
}
psinfo_t proc_psinfo;
if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
LL_WARNS() << "LLmemory::getCurrentRSS() Unable to read from " << path << ". Returning 0 RSS!" << LL_ENDL;
close(proc_fd);
return 0;
}
close(proc_fd);
return((U64)proc_psinfo.pr_rssize * 1024);
}
#else
U64 LLMemory::getCurrentRSS()

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@ -344,10 +344,9 @@ public:
// Return value is zero if not known.
static U64 getCurrentRSS();
static void* tryToAlloc(void* address, U32 size);
static void initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure);
static void initMaxHeapSizeGB(F32Gigabytes max_heap_size);
static void updateMemoryInfo() ;
static void logMemoryInfo(BOOL update = FALSE);
static bool isMemoryPoolLow();
static U32Kilobytes getAvailableMemKB() ;
static U32Kilobytes getMaxMemKB() ;
@ -359,7 +358,6 @@ private:
static U32Kilobytes sAllocatedPageSizeInKB ;
static U32Kilobytes sMaxHeapSizeInKB;
static BOOL sEnableMemoryFailurePrevention;
};
// LLRefCount moved to llrefcount.h

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@ -34,16 +34,7 @@
#include <endian.h>
#endif // LL_LINUX
#if LL_SOLARIS
# ifdef __sparc // Since we're talking Solaris 10 and up, only 64 bit is supported.
# define LL_BIG_ENDIAN 1
# define LL_SOLARIS_ALIGNED_CPU 1 // used to designate issues where SPARC alignment is addressed
# define LL_SOLARIS_NON_MESA_GL 1 // The SPARC GL does not provide a MESA-based GL API
# endif
# include <sys/isa_defs.h> // ensure we know which end is up
#endif // LL_SOLARIS
#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)) || (defined(LL_SOLARIS) && defined(__i386)))
#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)))
#define LL_LITTLE_ENDIAN 1
#else
#define LL_BIG_ENDIAN 1

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@ -33,7 +33,7 @@
#if LL_WINDOWS
# define WIN32_LEAN_AND_MEAN
# include <winsock2.h> // for htonl
#elif LL_LINUX || LL_SOLARIS
#elif LL_LINUX
# include <netinet/in.h>
#elif LL_DARWIN
# include <arpa/inet.h>

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@ -37,7 +37,7 @@
#include <map>
#include "llformat.h"
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
#include <wctype.h>
#include <wchar.h>
#endif
@ -45,16 +45,10 @@
#include <string.h>
#include <boost/scoped_ptr.hpp>
#if LL_SOLARIS
// stricmp and strnicmp do not exist on Solaris:
#define stricmp strcasecmp
#define strnicmp strncasecmp
#endif
const char LL_UNKNOWN_CHAR = '?';
class LLSD;
#if LL_DARWIN || LL_LINUX || LL_SOLARIS
#if LL_DARWIN || LL_LINUX
// Template specialization of char_traits for U16s. Only necessary on Mac and Linux (exists on Windows already)
#include <cstring>

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@ -88,17 +88,6 @@ using namespace llsd;
# include <stdexcept>
const char MEMINFO_FILE[] = "/proc/meminfo";
# include <gnu/libc-version.h>
#elif LL_SOLARIS
# include <stdio.h>
# include <unistd.h>
# include <sys/utsname.h>
# define _STRUCTURED_PROC 1
# include <sys/procfs.h>
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
# include <errno.h>
extern int errno;
#endif
LLCPUInfo gSysCPU;
@ -544,8 +533,6 @@ const std::string& LLOSInfo::getOSVersionString() const
U32 LLOSInfo::getProcessVirtualSizeKB()
{
U32 virtual_size = 0;
#if LL_WINDOWS
#endif
#if LL_LINUX
# define STATUS_SIZE 2048
LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb");
@ -565,24 +552,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB()
}
fclose(status_filep);
}
#elif LL_SOLARIS
char proc_ps[LL_MAX_PATH];
sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid());
int proc_fd = -1;
if((proc_fd = open(proc_ps, O_RDONLY)) == -1){
LL_WARNS() << "unable to open " << proc_ps << LL_ENDL;
return 0;
}
psinfo_t proc_psinfo;
if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL;
close(proc_fd);
return 0;
}
close(proc_fd);
virtual_size = proc_psinfo.pr_size;
#endif
return virtual_size;
}
@ -591,8 +560,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB()
U32 LLOSInfo::getProcessResidentSizeKB()
{
U32 resident_size = 0;
#if LL_WINDOWS
#endif
#if LL_LINUX
LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb");
if (status_filep != NULL)
@ -611,24 +578,6 @@ U32 LLOSInfo::getProcessResidentSizeKB()
}
fclose(status_filep);
}
#elif LL_SOLARIS
char proc_ps[LL_MAX_PATH];
sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid());
int proc_fd = -1;
if((proc_fd = open(proc_ps, O_RDONLY)) == -1){
LL_WARNS() << "unable to open " << proc_ps << LL_ENDL;
return 0;
}
psinfo_t proc_psinfo;
if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL;
close(proc_fd);
return 0;
}
close(proc_fd);
resident_size = proc_psinfo.pr_rssize;
#endif
return resident_size;
}
@ -773,11 +722,6 @@ U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const
phys = (U64)(getpagesize()) * (U64)(get_phys_pages());
return U64Bytes(phys);
#elif LL_SOLARIS
U64 phys = 0;
phys = (U64)(getpagesize()) * (U64)(sysconf(_SC_PHYS_PAGES));
return U64Bytes(phys);
#else
return 0;
@ -1066,13 +1010,6 @@ LLSD LLMemoryInfo::loadStatsMap()
}
}
#elif LL_SOLARIS
U64 phys = 0;
phys = (U64)(sysconf(_SC_PHYS_PAGES)) * (U64)(sysconf(_SC_PAGESIZE)/1024);
stats.add("Total Physical KB", phys);
#elif LL_LINUX
std::ifstream meminfo(MEMINFO_FILE);
if (meminfo.is_open())

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@ -36,7 +36,7 @@
#include "lltracethreadrecorder.h"
#include "llexception.h"
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
#include <sched.h>
#endif

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@ -32,7 +32,7 @@
#if LL_WINDOWS
# include "llwin32headerslean.h"
#elif LL_LINUX || LL_SOLARIS || LL_DARWIN
#elif LL_LINUX || LL_DARWIN
# include <errno.h>
# include <sys/time.h>
#else
@ -74,7 +74,7 @@ U32 micro_sleep(U64 us, U32 max_yields)
ms_sleep((U32)(us / 1000));
return 0;
}
#elif LL_LINUX || LL_SOLARIS || LL_DARWIN
#elif LL_LINUX || LL_DARWIN
static void _sleep_loop(struct timespec& thiswait)
{
struct timespec nextwait;
@ -187,7 +187,7 @@ F64 calc_clock_frequency()
#endif // LL_WINDOWS
#if LL_LINUX || LL_DARWIN || LL_SOLARIS
#if LL_LINUX || LL_DARWIN
// Both Linux and Mac use gettimeofday for accurate time
F64 calc_clock_frequency()
{

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@ -27,7 +27,7 @@
#ifndef LL_TIMER_H
#define LL_TIMER_H
#if LL_LINUX || LL_DARWIN || LL_SOLARIS
#if LL_LINUX || LL_DARWIN
#include <sys/time.h>
#endif
#include <limits.h>

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@ -601,9 +601,7 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#define HAVE_NETINET_IN_H
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
#if LL_SOLARIS
#include <sys/sockio.h>
#elif !LL_DARWIN
#if !LL_DARWIN
#include <linux/sockios.h>
#endif
#endif

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@ -57,7 +57,7 @@ typedef unsigned __int64 U64;
#else
typedef long long int S64;
typedef long long unsigned int U64;
#if LL_DARWIN || LL_LINUX || LL_SOLARIS
#if LL_DARWIN || LL_LINUX
#define S64L(a) (a##LL)
#define U64L(a) (a##ULL)
#endif

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@ -47,9 +47,6 @@
#elif (LL_LINUX && __GNUC__ <= 2)
#define llisnan(val) isnan(val)
#define llfinite(val) isfinite(val)
#elif LL_SOLARIS
#define llisnan(val) isnan(val)
#define llfinite(val) (val <= std::numeric_limits<double>::max())
#else
#define llisnan(val) std::isnan(val)
#define llfinite(val) std::isfinite(val)

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@ -40,7 +40,7 @@
#if LL_WINDOWS
# define WIN32_LEAN_AND_MEAN
# include <winsock2.h> // for htonl
#elif LL_LINUX || LL_SOLARIS
#elif LL_LINUX
# include <netinet/in.h>
#elif LL_DARWIN
# include <arpa/inet.h>

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@ -35,10 +35,6 @@
#include <netinet/in.h>
#endif
#if LL_SOLARIS
#include <netinet/in.h>
#endif
#if LL_WINDOWS
#include "winsock2.h" // htons etc.
#endif

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@ -28,8 +28,6 @@
#include "llmaterial.h"
#include "../llrender/llglheaders.h"
/**
* Materials cap parameters
*/
@ -107,8 +105,6 @@ LLMaterial::LLMaterial()
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mDiffuseFormatPrimary(GL_RGBA)
, mDiffuseBaked(false)
, mAlphaMaskCutoff(0)
{
}
@ -315,20 +311,6 @@ void LLMaterial::setEnvironmentIntensity(U8 intensity)
mEnvironmentIntensity = intensity;
}
U8 LLMaterial::getDiffuseAlphaModeRender() const
{
if (mDiffuseBaked
|| mDiffuseFormatPrimary == GL_RGBA
|| mDiffuseFormatPrimary == GL_ALPHA)
{
return mDiffuseAlphaMode;
}
else
{
return DIFFUSE_ALPHA_MODE_NONE;
}
}
U8 LLMaterial::getDiffuseAlphaMode() const
{
return mDiffuseAlphaMode;
@ -339,26 +321,6 @@ void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
mDiffuseAlphaMode = alpha_mode;
}
U32 LLMaterial::getDiffuseFormatPrimary() const
{
return mDiffuseFormatPrimary;
}
void LLMaterial::setDiffuseFormatPrimary(U32 format_primary)
{
mDiffuseFormatPrimary = format_primary;
}
bool LLMaterial::getIsDiffuseBaked() const
{
return mDiffuseBaked;
}
void LLMaterial::setDiffuseBaked(bool baked)
{
mDiffuseBaked = baked;
}
U8 LLMaterial::getAlphaMaskCutoff() const
{
return mAlphaMaskCutoff;
@ -475,7 +437,7 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode)
}
else
{
ret = getDiffuseAlphaModeRender();
ret = getDiffuseAlphaMode();
}
llassert(ret < SHADER_COUNT);

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@ -115,17 +115,8 @@ public:
void setSpecularLightExponent(U8 exponent);
U8 getEnvironmentIntensity() const;
void setEnvironmentIntensity(U8 intensity);
// getDiffuseAlphaModeRender takes into account if image supports alpha
// and returns value apropriate for render
// getDiffuseAlphaMode() returns value as is
U8 getDiffuseAlphaModeRender() const;
U8 getDiffuseAlphaMode() const;
void setDiffuseAlphaMode(U8 alpha_mode);
U32 getDiffuseFormatPrimary() const;
void setDiffuseFormatPrimary(U32 format_primary);
bool getIsDiffuseBaked() const;
void setDiffuseBaked(bool baked);
U8 getAlphaMaskCutoff() const;
void setAlphaMaskCutoff(U8 cutoff);
@ -156,8 +147,6 @@ protected:
U8 mSpecularLightExponent;
U8 mEnvironmentIntensity;
U8 mDiffuseAlphaMode;
U32 mDiffuseFormatPrimary; // value from texture, LLGLenum, is not included in fromLLSD/asLLSD
bool mDiffuseBaked; // is not included in fromLLSD/asLLSD
U8 mAlphaMaskCutoff;
};

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@ -151,7 +151,7 @@ LLMatrix4 gGLObliqueProjectionInverse;
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
// ATI prototypes
#if LL_WINDOWS
@ -328,7 +328,7 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#endif
// vertex shader prototypes
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL;
@ -347,7 +347,7 @@ PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL;
#endif // LL_LINUX || LL_SOLARIS
#endif // LL_LINUX
PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL;
@ -355,7 +355,7 @@ PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL;
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL;
@ -393,7 +393,7 @@ PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL;
PFNGLISPROGRAMARBPROC glIsProgramARB = NULL;
#endif // LL_LINUX || LL_SOLARIS
#endif // LL_LINUX
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
@ -471,8 +471,6 @@ LLGLManager::LLGLManager() :
mHasSeparateSpecularColor(FALSE),
mDebugGPU(FALSE),
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@ -854,10 +852,6 @@ bool LLGLManager::initGL()
stop_glerror();
setToDebugGPU();
stop_glerror();
initGLStates();
stop_glerror();
@ -865,17 +859,6 @@ bool LLGLManager::initGL()
return true;
}
void LLGLManager::setToDebugGPU()
{
//"MOBILE INTEL(R) 965 EXPRESS CHIP",
if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
{
mDebugGPU = TRUE ;
}
return ;
}
void LLGLManager::getGLInfo(LLSD& info)
{
if (gHeadlessClient)
@ -1032,7 +1015,6 @@ void LLGLManager::asLLSD(LLSD& info)
// Other fields
info["has_requirements"] = mHasRequirements;
info["has_separate_specular_color"] = mHasSeparateSpecularColor;
info["debug_gpu"] = mDebugGPU;
info["max_vertex_range"] = mGLMaxVertexRange;
info["max_index_range"] = mGLMaxIndexRange;
info["max_texture_size"] = mGLMaxTextureSize;
@ -1167,7 +1149,7 @@ void LLGLManager::initExtensions()
mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
#endif
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
// Our extension support for the Linux Client is very young with some
// potential driver gotchas, so offer a semi-secret way to turn it off.
@ -1237,7 +1219,7 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
#endif // LL_LINUX
if (!mHasMultitexture)
{
@ -1315,7 +1297,7 @@ void LLGLManager::initExtensions()
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)
{
@ -1414,7 +1396,7 @@ void LLGLManager::initExtensions()
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
}
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
if (!glDrawRangeElements)
@ -2775,8 +2757,9 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w
#if LL_WINDOWS
// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
extern "C"
{
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}

View File

@ -142,9 +142,6 @@ public:
// Misc extensions
BOOL mHasSeparateSpecularColor;
//whether this GPU is in the debug list.
BOOL mDebugGPU;
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
S32 mDriverVersionRelease;
@ -178,7 +175,6 @@ private:
void initExtensions();
void initGLStates();
void initGLImages();
void setToDebugGPU();
};
extern LLGLManager gGLManager;

View File

@ -27,242 +27,7 @@
#ifndef LL_LLGLHEADERS_H
#define LL_LLGLHEADERS_H
#if LL_SOLARIS
# if defined(__sparc)
# define I_NEED_OS2_H // avoiding BOOL conflicts
# endif
# include "GL/gl.h"
# if defined(__sparc)
# undef I_NEED_OS2_H
# ifdef BOOL
# undef BOOL // now get rid of Xmd.h crap
# endif
# endif
# include "GL/glx.h"
# define GL_GLEXT_PROTOTYPES 1
# include "GL/glext.h"
# include "GL/glu.h"
# include "GL/glx.h"
# define GLX_GLXEXT_PROTOTYPES 1
# include "GL/glxext.h"
//# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p))
# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p))
// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
// This header is distributed with SL. You'll find it in linden/libraries/include/GL/
# define __APPLE__
# include "GL/glh_extensions.h"
# undef __APPLE__
// GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
extern PFNGLISBUFFERARBPROC glIsBufferARB;
extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
// GL_ARB_vertex_array_object
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
// GL_ARB_sync
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLWAITSYNCPROC glWaitSync;
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
extern PFNGLGETSYNCIVPROC glGetSynciv;
// GL_APPLE_flush_buffer_range
extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
// GL_ARB_map_buffer_range
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI;
extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
// GL_ARB_occlusion_query
extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
extern PFNGLISQUERYARBPROC glIsQueryARB;
extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
extern PFNGLENDQUERYARBPROC glEndQueryARB;
extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
// GL_ARB_timer_query
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
// GL_ARB_shader_objects
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
// GL_ARB_vertex_shader
extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB;
extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB;
extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB;
extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB;
extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB;
extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB;
extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB;
extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
extern PFNGLISPROGRAMARBPROC glIsProgramARB;
extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
#elif LL_MESA
#if LL_MESA
//----------------------------------------------------------------------------
// MESA headers
// quotes so we get libraries/.../GL/ version

View File

@ -37,6 +37,10 @@
#include "OpenGL/OpenGL.h"
#endif
// Print-print list of shader included source files that are linked together via glAttachObjectARB()
// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state.
#define DEBUG_SHADER_INCLUDES 0
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@ -392,16 +396,28 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
mLightHash = 0xFFFFFFFF;
llassert_always(!mShaderFiles.empty());
BOOL success = TRUE;
// Create program
mProgramObject = glCreateProgramObjectARB();
if (mProgramObject == 0)
{
// Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.
LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL;
unloadInternal();
return FALSE;
}
BOOL success = TRUE;
#if LL_DARWIN
// work-around missing mix(vec3,vec3,bvec3)
mDefines["OLD_SELECT"] = "1";
#endif
#if DEBUG_SHADER_INCLUDES
fprintf(stderr, "--- %s ---\n", mName.c_str());
#endif // DEBUG_SHADER_INCLUDES
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
@ -485,11 +501,36 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
return success;
}
BOOL LLGLSLShader::attachVertexObject(std::string object_path) {
#if DEBUG_SHADER_INCLUDES
void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path )
{
GLcharARB* info_log;
GLint info_len_expect = 0;
GLint info_len_actual = 0;
glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect);
fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str());
if (info_len_expect > 0)
{
fprintf(stderr, " ========== %s() ========== \n", func_name);
info_log = new GLcharARB [ info_len_expect ];
glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log);
fprintf(stderr, "%s\n", info_log);
delete [] info_log;
}
}
#endif // DEBUG_SHADER_INCLUDES
BOOL LLGLSLShader::attachVertexObject(std::string object_path)
{
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();
glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachVertexObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
return TRUE;
}
@ -506,6 +547,9 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
{
stop_glerror();
glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
return TRUE;
}
@ -522,6 +566,10 @@ void LLGLSLShader::attachObject(GLhandleARB object)
{
stop_glerror();
glAttachObjectARB(mProgramObject, object);
#if DEBUG_SHADER_INCLUDES
std::string object_path("???");
dumpAttachObject("attachObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
}
else

View File

@ -871,10 +871,10 @@ void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
}
}
else
#endif
{
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
}
#endif
}
LLLightState::LLLightState(S32 index)

View File

@ -611,13 +611,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
#endif
GLenum error = GL_NO_ERROR;
if (gDebugGL)
error = glGetError();
if (error != GL_NO_ERROR)
{
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
}
LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << " for file: " << filename << LL_ENDL;
}
if (filename.empty())
@ -966,55 +964,45 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//create shader object
GLhandleARB ret = glCreateShaderObjectARB(type);
if (gDebugGL)
error = glGetError();
if (error != GL_NO_ERROR)
{
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
}
LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL;
}
//load source
glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
if (gDebugGL)
error = glGetError();
if (error != GL_NO_ERROR)
{
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
}
LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL;
}
//compile source
glCompileShaderARB(ret);
if (gDebugGL)
error = glGetError();
if (error != GL_NO_ERROR)
{
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
}
LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL;
}
if (error == GL_NO_ERROR)
{
//check for errors
GLint success = GL_TRUE;
glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
if (gDebugGL || success == GL_FALSE)
error = glGetError();
if (error != GL_NO_ERROR || success == GL_FALSE)
{
error = glGetError();
if (error != GL_NO_ERROR || success == GL_FALSE)
{
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
dumpObjectLog(ret, TRUE, open_file_name);
dumpShaderSource(shader_code_count, shader_code_text);
ret = 0;
}
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
dumpObjectLog(ret, TRUE, open_file_name);
dumpShaderSource(shader_code_count, shader_code_text);
ret = 0;
}
}
else

View File

@ -36,221 +36,223 @@ public:
LLShaderMgr();
virtual ~LLShaderMgr();
typedef enum
{
MODELVIEW_MATRIX = 0,
PROJECTION_MATRIX,
INVERSE_PROJECTION_MATRIX,
MODELVIEW_PROJECTION_MATRIX,
INVERSE_MODELVIEW_MATRIX,
NORMAL_MATRIX,
TEXTURE_MATRIX0,
TEXTURE_MATRIX1,
TEXTURE_MATRIX2,
TEXTURE_MATRIX3,
OBJECT_PLANE_S,
OBJECT_PLANE_T,
VIEWPORT,
LIGHT_POSITION,
LIGHT_DIRECTION,
LIGHT_ATTENUATION,
LIGHT_DIFFUSE,
LIGHT_AMBIENT,
MULTI_LIGHT_COUNT,
MULTI_LIGHT,
MULTI_LIGHT_COL,
MULTI_LIGHT_FAR_Z,
PROJECTOR_MATRIX,
PROJECTOR_NEAR,
PROJECTOR_P,
PROJECTOR_N,
PROJECTOR_ORIGIN,
PROJECTOR_RANGE,
PROJECTOR_AMBIANCE,
PROJECTOR_SHADOW_INDEX,
PROJECTOR_SHADOW_FADE,
PROJECTOR_FOCUS,
PROJECTOR_LOD,
PROJECTOR_AMBIENT_LOD,
DIFFUSE_COLOR,
DIFFUSE_MAP,
ALTERNATE_DIFFUSE_MAP,
SPECULAR_MAP,
BUMP_MAP,
BUMP_MAP2,
ENVIRONMENT_MAP,
CLOUD_NOISE_MAP,
CLOUD_NOISE_MAP_NEXT,
FULLBRIGHT,
LIGHTNORM,
SUNLIGHT_COLOR,
AMBIENT,
BLUE_HORIZON,
BLUE_DENSITY,
HAZE_HORIZON,
HAZE_DENSITY,
CLOUD_SHADOW,
DENSITY_MULTIPLIER,
DISTANCE_MULTIPLIER,
MAX_Y,
GLOW,
CLOUD_COLOR,
CLOUD_POS_DENSITY1,
CLOUD_POS_DENSITY2,
CLOUD_SCALE,
GAMMA,
SCENE_LIGHT_STRENGTH,
LIGHT_CENTER,
LIGHT_SIZE,
LIGHT_FALLOFF,
BOX_CENTER,
BOX_SIZE,
// clang-format off
typedef enum
{ // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms()
MODELVIEW_MATRIX = 0, // "modelview_matrix"
PROJECTION_MATRIX, // "projection_matrix"
INVERSE_PROJECTION_MATRIX, // "inv_proj"
MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
NORMAL_MATRIX, // "normal_matrix"
TEXTURE_MATRIX0, // "texture_matrix0"
TEXTURE_MATRIX1, // "texture_matrix1"
TEXTURE_MATRIX2, // "texture_matrix2"
TEXTURE_MATRIX3, // "texture_matrix3"
OBJECT_PLANE_S, // "object_plane_s"
OBJECT_PLANE_T, // "object_plane_t"
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
LIGHT_DIRECTION, // "light_direction"
LIGHT_ATTENUATION, // "light_attenuation"
LIGHT_DIFFUSE, // "light_diffuse"
LIGHT_AMBIENT, // "light_ambient"
MULTI_LIGHT_COUNT, // "light_count"
MULTI_LIGHT, // "light"
MULTI_LIGHT_COL, // "light_col"
MULTI_LIGHT_FAR_Z, // "far_z"
PROJECTOR_MATRIX, // "proj_mat"
PROJECTOR_NEAR, // "proj_near"
PROJECTOR_P, // "proj_p"
PROJECTOR_N, // "proj_n"
PROJECTOR_ORIGIN, // "proj_origin"
PROJECTOR_RANGE, // "proj_range"
PROJECTOR_AMBIANCE, // "proj_ambiance"
PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx"
PROJECTOR_SHADOW_FADE, // "shadow_fade"
PROJECTOR_FOCUS, // "proj_focus"
PROJECTOR_LOD, // "proj_lod"
PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
DIFFUSE_COLOR, // "color"
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
ENVIRONMENT_MAP, // "environmentMap"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
FULLBRIGHT, // "fullbright"
LIGHTNORM, // "lightnorm"
SUNLIGHT_COLOR, // "sunlight_color"
AMBIENT, // "ambient_color"
BLUE_HORIZON, // "blue_horizon"
BLUE_DENSITY, // "blue_density"
HAZE_HORIZON, // "haze_horizon"
HAZE_DENSITY, // "haze_density"
CLOUD_SHADOW, // "cloud_shadow"
DENSITY_MULTIPLIER, // "density_multiplier"
DISTANCE_MULTIPLIER, // "distance_multiplier"
MAX_Y, // "max_y"
GLOW, // "glow"
CLOUD_COLOR, // "cloud_color"
CLOUD_POS_DENSITY1, // "cloud_pos_density1"
CLOUD_POS_DENSITY2, // "cloud_pos_density2"
CLOUD_SCALE, // "cloud_scale"
GAMMA, // "gamma"
SCENE_LIGHT_STRENGTH, // "scene_light_strength"
LIGHT_CENTER, // "center"
LIGHT_SIZE, // "size"
LIGHT_FALLOFF, // "falloff"
BOX_CENTER, // "box_center"
BOX_SIZE, // "box_size"
GLOW_MIN_LUMINANCE,
GLOW_MAX_EXTRACT_ALPHA,
GLOW_LUM_WEIGHTS,
GLOW_WARMTH_WEIGHTS,
GLOW_WARMTH_AMOUNT,
GLOW_STRENGTH,
GLOW_DELTA,
GLOW_MIN_LUMINANCE, // "minLuminance"
GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha"
GLOW_LUM_WEIGHTS, // "lumWeights"
GLOW_WARMTH_WEIGHTS, // "warmthWeights"
GLOW_WARMTH_AMOUNT, // "warmthAmount"
GLOW_STRENGTH, // "glowStrength"
GLOW_DELTA, // "glowDelta"
MINIMUM_ALPHA,
EMISSIVE_BRIGHTNESS,
MINIMUM_ALPHA, // "minimum_alpha"
EMISSIVE_BRIGHTNESS, // "emissive_brightness"
DEFERRED_SHADOW_MATRIX,
DEFERRED_ENV_MAT,
DEFERRED_SHADOW_CLIP,
DEFERRED_SUN_WASH,
DEFERRED_SHADOW_NOISE,
DEFERRED_BLUR_SIZE,
DEFERRED_SSAO_RADIUS,
DEFERRED_SSAO_MAX_RADIUS,
DEFERRED_SSAO_FACTOR,
DEFERRED_SSAO_FACTOR_INV,
DEFERRED_SSAO_EFFECT_MAT,
DEFERRED_SCREEN_RES,
DEFERRED_NEAR_CLIP,
DEFERRED_SHADOW_OFFSET,
DEFERRED_SHADOW_BIAS,
DEFERRED_SPOT_SHADOW_BIAS,
DEFERRED_SPOT_SHADOW_OFFSET,
DEFERRED_SUN_DIR,
DEFERRED_MOON_DIR,
DEFERRED_SHADOW_RES,
DEFERRED_PROJ_SHADOW_RES,
DEFERRED_DEPTH_CUTOFF,
DEFERRED_NORM_CUTOFF,
DEFERRED_SHADOW_TARGET_WIDTH,
DEFERRED_SHADOW_MATRIX, // "shadow_matrix"
DEFERRED_ENV_MAT, // "env_mat"
DEFERRED_SHADOW_CLIP, // "shadow_clip"
DEFERRED_SUN_WASH, // "sun_wash"
DEFERRED_SHADOW_NOISE, // "shadow_noise"
DEFERRED_BLUR_SIZE, // "blur_size"
DEFERRED_SSAO_RADIUS, // "ssao_radius"
DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius"
DEFERRED_SSAO_FACTOR, // "ssao_factor"
DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv"
DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat"
DEFERRED_SCREEN_RES, // "screen_res"
DEFERRED_NEAR_CLIP, // "near_clip"
DEFERRED_SHADOW_OFFSET, // "shadow_offset"
DEFERRED_SHADOW_BIAS, // "shadow_bias"
DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias"
DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset"
DEFERRED_SUN_DIR, // "sun_dir"
DEFERRED_MOON_DIR, // "moon_dir"
DEFERRED_SHADOW_RES, // "shadow_res"
DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res"
DEFERRED_DEPTH_CUTOFF, // "depth_cutoff"
DEFERRED_NORM_CUTOFF, // "norm_cutoff"
DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
FXAA_TC_SCALE,
FXAA_RCP_SCREEN_RES,
FXAA_RCP_FRAME_OPT,
FXAA_RCP_FRAME_OPT2,
FXAA_TC_SCALE, // "tc_scale"
FXAA_RCP_SCREEN_RES, // "rcp_screen_res"
FXAA_RCP_FRAME_OPT, // "rcp_frame_opt"
FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2"
DOF_FOCAL_DISTANCE,
DOF_BLUR_CONSTANT,
DOF_TAN_PIXEL_ANGLE,
DOF_MAGNIFICATION,
DOF_MAX_COF,
DOF_RES_SCALE,
DOF_WIDTH,
DOF_HEIGHT,
DOF_FOCAL_DISTANCE, // "focal_distance"
DOF_BLUR_CONSTANT, // "blur_constant"
DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle"
DOF_MAGNIFICATION, // "magnification"
DOF_MAX_COF, // "max_cof"
DOF_RES_SCALE, // "res_scale"
DOF_WIDTH, // "dof_width"
DOF_HEIGHT, // "dof_height"
DEFERRED_DEPTH,
DEFERRED_SHADOW0,
DEFERRED_SHADOW1,
DEFERRED_SHADOW2,
DEFERRED_SHADOW3,
DEFERRED_SHADOW4,
DEFERRED_SHADOW5,
DEFERRED_NORMAL,
DEFERRED_POSITION,
DEFERRED_DIFFUSE,
DEFERRED_SPECULAR,
DEFERRED_NOISE,
DEFERRED_LIGHTFUNC,
DEFERRED_LIGHT,
DEFERRED_BLOOM,
DEFERRED_PROJECTION,
DEFERRED_NORM_MATRIX,
TEXTURE_GAMMA,
SPECULAR_COLOR,
ENVIRONMENT_INTENSITY,
AVATAR_MATRIX,
AVATAR_TRANSLATION,
DEFERRED_DEPTH, // "depthMap"
DEFERRED_SHADOW0, // "shadowMap0"
DEFERRED_SHADOW1, // "shadowMap1"
DEFERRED_SHADOW2, // "shadowMap2"
DEFERRED_SHADOW3, // "shadowMap3"
DEFERRED_SHADOW4, // "shadowMap4"
DEFERRED_SHADOW5, // "shadowMap5"
DEFERRED_NORMAL, // "normalMap"
DEFERRED_POSITION, // "positionMap"
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
DEFERRED_NOISE, // "noiseMap"
DEFERRED_LIGHTFUNC, // "lightFunc"
DEFERRED_LIGHT, // "lightMap"
DEFERRED_BLOOM, // "bloomMap"
DEFERRED_PROJECTION, // "projectionMap"
DEFERRED_NORM_MATRIX, // "norm_mat"
TEXTURE_GAMMA, // "texture_gamma"
SPECULAR_COLOR, // "specular_color"
ENVIRONMENT_INTENSITY, // "env_intensity"
WATER_SCREENTEX,
WATER_SCREENDEPTH,
WATER_REFTEX,
WATER_EYEVEC,
WATER_TIME,
WATER_WAVE_DIR1,
WATER_WAVE_DIR2,
WATER_LIGHT_DIR,
WATER_SPECULAR,
WATER_SPECULAR_EXP,
WATER_FOGCOLOR,
WATER_FOGDENSITY,
WATER_FOGKS,
WATER_REFSCALE,
WATER_WATERHEIGHT,
WATER_WATERPLANE,
WATER_NORM_SCALE,
WATER_FRESNEL_SCALE,
WATER_FRESNEL_OFFSET,
WATER_BLUR_MULTIPLIER,
WATER_SUN_ANGLE,
WATER_SCALED_ANGLE,
WATER_SUN_ANGLE2,
WL_CAMPOSLOCAL,
AVATAR_MATRIX, // "matrixPalette"
AVATAR_TRANSLATION, // "translationPalette"
AVATAR_WIND,
AVATAR_SINWAVE,
AVATAR_GRAVITY,
WATER_SCREENTEX, // "screenTex"
WATER_SCREENDEPTH, // "screenDepth"
WATER_REFTEX, // "refTex"
WATER_EYEVEC, // "eyeVec"
WATER_TIME, // "time"
WATER_WAVE_DIR1, // "waveDir1"
WATER_WAVE_DIR2, // "waveDir2"
WATER_LIGHT_DIR, // "lightDir"
WATER_SPECULAR, // "specular"
WATER_SPECULAR_EXP, // "lightExp"
WATER_FOGCOLOR, // "waterFogColor"
WATER_FOGDENSITY, // "waterFogDensity"
WATER_FOGKS, // "waterFogKS"
WATER_REFSCALE, // "refScale"
WATER_WATERHEIGHT, // "waterHeight"
WATER_WATERPLANE, // "waterPlane"
WATER_NORM_SCALE, // "normScale"
WATER_FRESNEL_SCALE, // "fresnelScale"
WATER_FRESNEL_OFFSET, // "fresnelOffset"
WATER_BLUR_MULTIPLIER, // "blurMultiplier"
WATER_SUN_ANGLE, // "sunAngle"
WATER_SCALED_ANGLE, // "scaledAngle"
WATER_SUN_ANGLE2, // "sunAngle2"
TERRAIN_DETAIL0,
TERRAIN_DETAIL1,
TERRAIN_DETAIL2,
TERRAIN_DETAIL3,
TERRAIN_ALPHARAMP,
SHINY_ORIGIN,
DISPLAY_GAMMA,
WL_CAMPOSLOCAL, // "camPosLocal"
INSCATTER_RT,
SUN_SIZE,
FOG_COLOR,
AVATAR_WIND, // "gWindDir"
AVATAR_SINWAVE, // "gSinWaveParams"
AVATAR_GRAVITY, // "gGravity"
TERRAIN_DETAIL0, // "detail_0"
TERRAIN_DETAIL1, // "detail_1"
TERRAIN_DETAIL2, // "detail_2"
TERRAIN_DETAIL3, // "detail_3"
TERRAIN_ALPHARAMP, // "alpha_ramp"
SHINY_ORIGIN, // "origin"
DISPLAY_GAMMA, // "display_gamma"
INSCATTER_RT, // "inscatter"
SUN_SIZE, // "sun_size"
FOG_COLOR, // "fog_color"
// precomputed textures
TRANSMITTANCE_TEX,
SCATTER_TEX,
SINGLE_MIE_SCATTER_TEX,
ILLUMINANCE_TEX,
BLEND_FACTOR,
TRANSMITTANCE_TEX, // "transmittance_texture"
SCATTER_TEX, // "scattering_texture"
SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture"
ILLUMINANCE_TEX, // "irradiance_texture"
BLEND_FACTOR, // "blend_factor"
NO_ATMO,
MOISTURE_LEVEL,
DROPLET_RADIUS,
ICE_LEVEL,
RAINBOW_MAP,
HALO_MAP,
NO_ATMO, // "no_atmo"
MOISTURE_LEVEL, // "moisture_level"
DROPLET_RADIUS, // "droplet_radius"
ICE_LEVEL, // "ice_level"
RAINBOW_MAP, // "rainbow_map"
HALO_MAP, // "halo_map"
MOON_BRIGHTNESS,
MOON_BRIGHTNESS, // "moon_brightness"
CLOUD_VARIANCE,
CLOUD_VARIANCE, // "cloud_variance"
SH_INPUT_L1R,
SH_INPUT_L1G,
SH_INPUT_L1B,
SH_INPUT_L1R, // "sh_input_r"
SH_INPUT_L1G, // "sh_input_g"
SH_INPUT_L1B, // "sh_input_b"
SUN_MOON_GLOW_FACTOR,
WATER_EDGE_FACTOR,
SUN_UP_FACTOR,
MOONLIGHT_COLOR,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor"
WATER_EDGE_FACTOR, // "water_edge"
SUN_UP_FACTOR, // "sun_up_factor"
MOONLIGHT_COLOR, // "moonlight_color"
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
// singleton pattern implementation
static LLShaderMgr * instance();

View File

@ -155,9 +155,8 @@ public:
//get the size of a buffer with the given typemask and vertex count
//fill offsets with the offset of each vertex component array into the buffer
// indexed by the following enum
static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - add a strider accessor
@ -165,24 +164,28 @@ public:
// 4 - modify LLVertexBuffer::setupClientArray
// 5 - modify LLViewerShaderMgr::mReservedAttribs
// 6 - update LLVertexBuffer::setupVertexArray
enum {
TYPE_VERTEX = 0,
TYPE_NORMAL,
TYPE_TEXCOORD0,
TYPE_TEXCOORD1,
TYPE_TEXCOORD2,
TYPE_TEXCOORD3,
TYPE_COLOR,
TYPE_EMISSIVE,
TYPE_TANGENT,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
TYPE_TEXTURE_INDEX,
TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
};
enum {
// clang-format off
enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms()
TYPE_VERTEX = 0, // "position"
TYPE_NORMAL, // "normal"
TYPE_TEXCOORD0, // "texcoord0"
TYPE_TEXCOORD1, // "texcoord1"
TYPE_TEXCOORD2, // "texcoord2"
TYPE_TEXCOORD3, // "texcoord3"
TYPE_COLOR, // "diffuse_color"
TYPE_EMISSIVE, // "emissive"
TYPE_TANGENT, // "tangent"
TYPE_WEIGHT, // "weight"
TYPE_WEIGHT4, // "weight4"
TYPE_CLOTHWEIGHT, // "clothing"
TYPE_TEXTURE_INDEX, // "texture_index"
TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
};
// clang-format on
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
MAP_NORMAL = (1<<TYPE_NORMAL),
MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),

View File

@ -295,9 +295,6 @@ const std::string LLLocale::SYSTEM_LOCALE("English_United States.1252");
#elif LL_DARWIN
const std::string LLLocale::USER_LOCALE("en_US.iso8859-1");// = LLStringUtil::null;
const std::string LLLocale::SYSTEM_LOCALE("en_US.iso8859-1");
#elif LL_SOLARIS
const std::string LLLocale::USER_LOCALE("en_US.ISO8859-1");
const std::string LLLocale::SYSTEM_LOCALE("C");
#else // LL_LINUX likes this
const std::string LLLocale::USER_LOCALE("en_US.utf8");
const std::string LLLocale::SYSTEM_LOCALE("C");

View File

@ -61,9 +61,6 @@ LLDir_Win32 gDirUtil;
#elif LL_DARWIN
#include "lldir_mac.h"
LLDir_Mac gDirUtil;
#elif LL_SOLARIS
#include "lldir_solaris.h"
LLDir_Solaris gDirUtil;
#else
#include "lldir_linux.h"
LLDir_Linux gDirUtil;

View File

@ -27,11 +27,6 @@
#ifndef LL_LLDIR_H
#define LL_LLDIR_H
#if LL_SOLARIS
#include <sys/param.h>
#define MAX_PATH MAXPATHLEN
#endif
// these numbers are read from settings_files.xml, so we need to be explicit
typedef enum ELLPath
{

View File

@ -1,266 +0,0 @@
/**
* @file fmodwrapper.cpp
* @brief dummy source file for building a shared library to wrap libfmod.a
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lldir_solaris.h"
#include "llerror.h"
#include "llrand.h"
#include "llstring.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <glob.h>
#include <pwd.h>
#include <sys/utsname.h>
#define _STRUCTURED_PROC 1
#include <sys/procfs.h>
#include <fcntl.h>
static std::string getCurrentUserHome(char* fallback)
{
// fwiw this exactly duplicates getCurrentUserHome() in lldir_linux.cpp...
// we should either derive both from LLDir_Posix or just axe Solaris.
const uid_t uid = getuid();
struct passwd *pw;
pw = getpwuid(uid);
if ((pw != NULL) && (pw->pw_dir != NULL))
{
return pw->pw_dir;
}
LL_INFOS() << "Couldn't detect home directory from passwd - trying $HOME" << LL_ENDL;
auto home_env = LLStringUtil::getoptenv("HOME");
if (home_env)
{
return *home_env;
}
else
{
LL_WARNS() << "Couldn't detect home directory! Falling back to " << fallback << LL_ENDL;
return fallback;
}
}
LLDir_Solaris::LLDir_Solaris()
{
mDirDelimiter = "/";
mCurrentDirIndex = -1;
mCurrentDirCount = -1;
mDirp = NULL;
char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */
if (getcwd(tmp_str, LL_MAX_PATH) == NULL)
{
strcpy(tmp_str, "/tmp");
LL_WARNS() << "Could not get current directory; changing to "
<< tmp_str << LL_ENDL;
if (chdir(tmp_str) == -1)
{
LL_ERRS() << "Could not change directory to " << tmp_str << LL_ENDL;
}
}
mExecutableFilename = "";
mExecutablePathAndName = "";
mExecutableDir = strdup(tmp_str);
mWorkingDir = strdup(tmp_str);
mAppRODataDir = strdup(tmp_str);
mOSUserDir = getCurrentUserHome(tmp_str);
mOSUserAppDir = "";
mLindenUserDir = "";
char path [LL_MAX_PATH]; /* Flawfinder: ignore */
sprintf(path, "/proc/%d/psinfo", (int)getpid());
int proc_fd = -1;
if((proc_fd = open(path, O_RDONLY)) == -1){
LL_WARNS() << "unable to open " << path << LL_ENDL;
return;
}
psinfo_t proc_psinfo;
if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
LL_WARNS() << "Unable to read " << path << LL_ENDL;
close(proc_fd);
return;
}
close(proc_fd);
mExecutableFilename = strdup(proc_psinfo.pr_fname);
LL_INFOS() << "mExecutableFilename = [" << mExecutableFilename << "]" << LL_ENDL;
sprintf(path, "/proc/%d/path/a.out", (int)getpid());
char execpath[LL_MAX_PATH];
if(readlink(path, execpath, LL_MAX_PATH) == -1){
LL_WARNS() << "Unable to read link from " << path << LL_ENDL;
return;
}
char *p = execpath; // nuke trash in link, if any exists
int i = 0;
while(*p != NULL && ++i < LL_MAX_PATH && isprint((int)(*p++)));
*p = NULL;
mExecutablePathAndName = strdup(execpath);
LL_INFOS() << "mExecutablePathAndName = [" << mExecutablePathAndName << "]" << LL_ENDL;
//NOTE: Why force people to cd into the package directory?
// Look for SECONDLIFE env variable and use it, if set.
auto SECONDLIFE(LLDirUtil::getoptenv("SECONDLIFE"));
if(SECONDLIFE){
mExecutableDir = add(*SECONDLIFE, "bin"); //NOTE: make sure we point at the bin
}else{
mExecutableDir = getDirName(execpath);
LL_INFOS() << "mExecutableDir = [" << mExecutableDir << "]" << LL_ENDL;
}
mLLPluginDir = add(mExecutableDir, "llplugin");
// *TODO: don't use /tmp, use $HOME/.secondlife/tmp or something.
mTempDir = "/tmp";
}
LLDir_Solaris::~LLDir_Solaris()
{
}
// Implementation
void LLDir_Solaris::initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir)
{
// Allow override so test apps can read newview directory
if (!app_read_only_data_dir.empty())
{
mAppRODataDir = app_read_only_data_dir;
mSkinBaseDir = add(mAppRODataDir, "skins");
}
mAppName = app_name;
std::string upper_app_name(app_name);
LLStringUtil::toUpper(upper_app_name);
auto app_home_env(LLStringUtil::getoptenv(upper_app_name + "_USER_DIR"));
if (app_home_env)
{
// user has specified own userappdir i.e. $SECONDLIFE_USER_DIR
mOSUserAppDir = *app_home_env;
}
else
{
// traditionally on unixoids, MyApp gets ~/.myapp dir for data
mOSUserAppDir = mOSUserDir;
mOSUserAppDir += "/";
mOSUserAppDir += ".";
std::string lower_app_name(app_name);
LLStringUtil::toLower(lower_app_name);
mOSUserAppDir += lower_app_name;
}
// create any directories we expect to write to.
int res = LLFile::mkdir(mOSUserAppDir);
if (res == -1)
{
LL_WARNS() << "Couldn't create app user dir " << mOSUserAppDir << LL_ENDL;
LL_WARNS() << "Default to base dir" << mOSUserDir << LL_ENDL;
mOSUserAppDir = mOSUserDir;
}
res = LLFile::mkdir(getExpandedFilename(LL_PATH_LOGS,""));
if (res == -1)
{
LL_WARNS() << "Couldn't create LL_PATH_LOGS dir " << getExpandedFilename(LL_PATH_LOGS,"") << LL_ENDL;
}
res = LLFile::mkdir(getExpandedFilename(LL_PATH_USER_SETTINGS,""));
if (res == -1)
{
LL_WARNS() << "Couldn't create LL_PATH_USER_SETTINGS dir " << getExpandedFilename(LL_PATH_USER_SETTINGS,"") << LL_ENDL;
}
res = LLFile::mkdir(getExpandedFilename(LL_PATH_CACHE,""));
if (res == -1)
{
LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << getExpandedFilename(LL_PATH_CACHE,"") << LL_ENDL;
}
mCAFile = getExpandedFilename(LL_PATH_EXECUTABLE, "ca-bundle.crt");
}
U32 LLDir_Solaris::countFilesInDir(const std::string &dirname, const std::string &mask)
{
U32 file_count = 0;
glob_t g;
std::string tmp_str;
tmp_str = dirname;
tmp_str += mask;
if(glob(tmp_str.c_str(), GLOB_NOSORT, NULL, &g) == 0)
{
file_count = g.gl_pathc;
globfree(&g);
}
return (file_count);
}
std::string LLDir_Solaris::getCurPath()
{
char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */
if (getcwd(tmp_str, LL_MAX_PATH) == NULL)
{
LL_WARNS() << "Could not get current directory" << LL_ENDL;
tmp_str[0] = '\0';
}
return tmp_str;
}
bool LLDir_Solaris::fileExists(const std::string &filename) const
{
struct stat stat_data;
// Check the age of the file
// Now, we see if the files we've gathered are recent...
int res = stat(filename.c_str(), &stat_data);
if (!res)
{
return TRUE;
}
else
{
return FALSE;
}
}

View File

@ -1,61 +0,0 @@
/**
* @file fmodwrapper.cpp
* @brief dummy source file for building a shared library to wrap libfmod.a
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if !LL_SOLARIS
#error This header must not be included when compiling for any target other than Solaris. Consider including lldir.h instead.
#endif // !LL_SOLARIS
#ifndef LL_LLDIR_SOLARIS_H
#define LL_LLDIR_SOLARIS_H
#include "lldir.h"
#include <dirent.h>
#include <errno.h>
class LLDir_Solaris : public LLDir
{
public:
LLDir_Solaris();
virtual ~LLDir_Solaris();
/*virtual*/ void initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir);
virtual std::string getCurPath();
virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask);
/*virtual*/ bool fileExists(const std::string &filename) const;
private:
DIR *mDirp;
int mCurrentDirIndex;
int mCurrentDirCount;
std::string mCurrentDir;
};
#endif // LL_LLDIR_SOLARIS_H

View File

@ -33,10 +33,6 @@
#include <map>
#if LL_WINDOWS
#include <share.h>
#elif LL_SOLARIS
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#else
#include <sys/file.h>
#endif
@ -2146,12 +2142,6 @@ LLFILE *LLVFS::openAndLock(const std::string& filename, const char* mode, BOOL r
int fd;
// first test the lock in a non-destructive way
#if LL_SOLARIS
struct flock fl;
fl.l_whence = SEEK_SET;
fl.l_start = 0;
fl.l_len = 1;
#else // !LL_SOLARIS
if (strchr(mode, 'w') != NULL)
{
fp = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */
@ -2167,19 +2157,13 @@ LLFILE *LLVFS::openAndLock(const std::string& filename, const char* mode, BOOL r
fclose(fp);
}
}
#endif // !LL_SOLARIS
// now actually open the file for use
fp = LLFile::fopen(filename, mode); /* Flawfinder: ignore */
if (fp)
{
fd = fileno(fp);
#if LL_SOLARIS
fl.l_type = read_lock ? F_RDLCK : F_WRLCK;
if (fcntl(fd, F_SETLK, &fl) == -1)
#else
if (flock(fd, (read_lock ? LOCK_SH : LOCK_EX) | LOCK_NB) == -1)
#endif
{
fclose(fp);
fp = NULL;
@ -2207,14 +2191,6 @@ void LLVFS::unlockAndClose(LLFILE *fp)
flock(fd, LOCK_UN);
#endif
*/
#if LL_SOLARIS
struct flock fl;
fl.l_whence = SEEK_SET;
fl.l_start = 0;
fl.l_len = 1;
fl.l_type = F_UNLCK;
fcntl(fileno(fp), F_SETLK, &fl);
#endif
fclose(fp);
}
}

View File

@ -51,13 +51,13 @@ extern "C" {
# include "fontconfig/fontconfig.h"
}
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
// not necessarily available on random SDL platforms, so #if LL_LINUX
// for execv(), waitpid(), fork()
# include <unistd.h>
# include <sys/types.h>
# include <sys/wait.h>
#endif // LL_LINUX || LL_SOLARIS
#endif // LL_LINUX
extern BOOL gDebugWindowProc;
@ -323,12 +323,6 @@ static int x11_detect_VRAM_kb_fp(FILE *fp, const char *prefix_str)
static int x11_detect_VRAM_kb()
{
#if LL_SOLARIS && defined(__sparc)
// NOTE: there's no Xorg server on SPARC so just return 0
// and allow SDL to attempt to get the amount of VRAM
return(0);
#else
std::string x_log_location("/var/log/");
std::string fname;
int rtn = 0; // 'could not detect'
@ -409,7 +403,6 @@ static int x11_detect_VRAM_kb()
}
}
return rtn;
#endif // LL_SOLARIS
}
#endif // LL_X11
@ -484,27 +477,10 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
#if !LL_SOLARIS
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
// We need stencil support for a few (minor) things.
if (!getenv("LL_GL_NO_STENCIL"))
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
#else
// NOTE- use smaller Z-buffer to enable more graphics cards
// - This should not affect better GPUs and has been proven
// to provide 24-bit z-buffers when available.
//
// As the API states:
//
// GLX_DEPTH_SIZE Must be followed by a nonnegative
// minimum size specification. If this
// value is zero, visuals with no depth
// buffer are preferred. Otherwise, the
// largest available depth buffer of at
// least the minimum size is preferred.
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
#endif
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8);
// *FIX: try to toggle vsync here?
@ -682,25 +658,13 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
// fixme: actually, it's REALLY important for picking that we get at
// least 8 bits each of red,green,blue. Alpha we can be a bit more
// relaxed about if we have to.
#if LL_SOLARIS && defined(__sparc)
// again the __sparc required because Xsun support, 32bit are very pricey on SPARC
if(colorBits < 24) //HACK: on SPARC allow 24-bit color
#else
if (colorBits < 32)
#endif
{
close();
setupFailure(
#if LL_SOLARIS && defined(__sparc)
"Second Life requires at least 24-bit color on SPARC to run in a window.\n"
"Please use fbconfig to set your default color depth to 24 bits.\n"
"You may also need to adjust the X11 setting in SMF. To do so use\n"
" 'svccfg -s svc:/application/x11/x11-server setprop options/default_depth=24'\n"
#else
"Second Life requires True Color (32-bit) to run in a window.\n"
"Please go to Control Panels -> Display -> Settings and\n"
"set the screen to 32-bit color.\n"
#endif
"Alternately, if you choose to run fullscreen, Second Life\n"
"will automatically adjust the screen each time it runs.",
"Error",
@ -2503,7 +2467,7 @@ BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
}
#endif // LL_GTK
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
// extracted from spawnWebBrowser for clarity and to eliminate
// compiler confusion regarding close(int fd) vs. LLWindow::close()
void exec_cmd(const std::string& cmd, const std::string& arg)
@ -2559,7 +2523,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
LL_INFOS() << "spawn_web_browser: " << escaped_url << LL_ENDL;
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
# if LL_X11
if (mSDL_Display)
{
@ -2578,7 +2542,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
cmd += "launch_url.sh";
arg = escaped_url;
exec_cmd(cmd, arg);
#endif // LL_LINUX || LL_SOLARIS
#endif // LL_LINUX
LL_INFOS() << "spawn_web_browser returning." << LL_ENDL;
}

View File

@ -483,7 +483,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
memset(mPrevGammaRamp, 0, sizeof(mPrevGammaRamp));
mCustomGammaSet = FALSE;
mWindowHandle = NULL;
if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &mMouseVanish, 0))
{
mMouseVanish = TRUE;
@ -746,6 +746,37 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
// TrackMouseEvent( &track_mouse_event );
// }
// SL-12971 dual GPU display
DISPLAY_DEVICEA display_device;
int display_index = -1;
DWORD display_flags = 0; // EDD_GET_DEVICE_INTERFACE_NAME ?
const size_t display_bytes = sizeof(display_device);
do
{
if (display_index >= 0)
{
// CHAR DeviceName [ 32] Adapter name
// CHAR DeviceString[128]
CHAR text[256];
size_t name_len = strlen(display_device.DeviceName );
size_t desc_len = strlen(display_device.DeviceString);
CHAR *name = name_len ? display_device.DeviceName : "???";
CHAR *desc = desc_len ? display_device.DeviceString : "???";
sprintf(text, "Display Device %d: %s, %s", display_index, name, desc);
LL_INFOS("Window") << text << LL_ENDL;
}
::ZeroMemory(&display_device,display_bytes);
display_device.cb = display_bytes;
display_index++;
} while( EnumDisplayDevicesA(NULL, display_index, &display_device, display_flags ));
LL_INFOS("Window") << "Total Display Devices: " << display_index << LL_ENDL;
//-----------------------------------------------------------------------
// Create GL drawing context
@ -1271,22 +1302,22 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
{
// Looks like ChoosePixelFormat can crash in case of faulty driver
if (!(pixel_format = SafeChoosePixelFormat(mhDC, &pfd)))
{
{
LL_WARNS("Window") << "ChoosePixelFormat failed, code: " << GetLastError() << LL_ENDL;
OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"),
mCallbacks->translateString("MBError"), OSMB_OK);
close();
close();
return FALSE;
}
}
catch (...)
{
LOG_UNHANDLED_EXCEPTION("ChoosePixelFormat");
OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"),
mCallbacks->translateString("MBError"), OSMB_OK);
OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"),
mCallbacks->translateString("MBError"), OSMB_OK);
close();
return FALSE;
}
return FALSE;
}
LL_INFOS("Window") << "Pixel format chosen." << LL_ENDL ;
@ -1513,21 +1544,27 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
LL_INFOS("Window") << "pixel formats done." << LL_ENDL ;
S32 swap_method = 0;
S32 cur_format = num_formats-1;
S32 cur_format = 0;
const S32 max_format = (S32)num_formats - 1;
GLint swap_query = WGL_SWAP_METHOD_ARB;
BOOL found_format = FALSE;
while (!found_format && wglGetPixelFormatAttribivARB(mhDC, pixel_format, 0, 1, &swap_query, &swap_method))
// SL-14705 Fix name tags showing in front of objects with AMD GPUs.
// On AMD hardware we need to iterate from the first pixel format to the end.
// Spec:
// https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
while (wglGetPixelFormatAttribivARB(mhDC, pixel_formats[cur_format], 0, 1, &swap_query, &swap_method))
{
if (swap_method == WGL_SWAP_UNDEFINED_ARB || cur_format <= 0)
if (swap_method == WGL_SWAP_UNDEFINED_ARB)
{
found_format = TRUE;
break;
}
else
else if (cur_format >= max_format)
{
--cur_format;
cur_format = 0;
break;
}
++cur_format;
}
pixel_format = pixel_formats[cur_format];

View File

@ -586,6 +586,7 @@ set(viewer_SOURCE_FILES
llsyntaxid.cpp
llsyswellitem.cpp
llsyswellwindow.cpp
lltelemetry.cpp
llteleporthistory.cpp
llteleporthistorystorage.cpp
lltextureatlas.cpp

View File

@ -1 +1 @@
6.4.19
6.4.20

View File

@ -6586,7 +6586,7 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>MemoryFailurePreventionEnabled</key>
<key>MemoryFailurePreventionEnabled</key> <!-- deprecated, only used for obsolete-in-2020 Intel 965 Express GPU -->
<map>
<key>Comment</key>
<string>If set, the viewer will quit to avoid crash when memory failure happens</string>
@ -9124,7 +9124,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.03</real>
<real>0.1</real>
</map>
<key>RenderDebugPipeline</key>
<map>

View File

@ -1,24 +1,24 @@
/**
/**
* @file WLCloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
VARYING vec4 vary_CloudColorSun;
VARYING vec4 vary_CloudColorAmbient;
VARYING vec4 vary_CloudColorSun;
VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
VARYING vec2 vary_texcoord2;
VARYING vec2 vary_texcoord3;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
VARYING vec2 vary_texcoord2;
VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
uniform int sun_up_factor;
uniform vec4 ambient_color;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
uniform int sun_up_factor;
uniform vec4 ambient_color;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@ -75,53 +75,53 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// Texture coords
// Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
vary_texcoord0.xy -= 0.5;
vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord0.xy -= 0.5;
vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord1 = vary_texcoord0;
vary_texcoord1.x += lightnorm.x * 0.0125;
vary_texcoord1.y += lightnorm.z * 0.0125;
vary_texcoord1 = vary_texcoord0;
vary_texcoord1.x += lightnorm.x * 0.0125;
vary_texcoord1.y += lightnorm.z * 0.0125;
vary_texcoord2 = vary_texcoord0 * 16.;
vary_texcoord3 = vary_texcoord1 * 16.;
vary_texcoord2 = vary_texcoord0 * 16.;
vary_texcoord3 = vary_texcoord1 * 16.;
// Get relative position
// Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
// Set altitude
// Set altitude
if (rel_pos.y > 0)
{
{
rel_pos *= (max_y / rel_pos.y);
}
}
if (rel_pos.y < 0)
{
altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
{
altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
rel_pos *= (-32000. / rel_pos.y);
}
}
// Can normalize then
// Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
// Initialize temp variables
vec4 sunlight = sunlight_color;
vec4 light_atten;
// Initialize temp variables
vec4 sunlight = sunlight_color;
vec4 light_atten;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
// Calculate relative weights
vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
vec4 blue_weight = blue_density / combined_haze;
vec4 haze_weight = haze_density / combined_haze;
@ -130,63 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
// Distance
// Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
// compiler gets confused.
// compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
// Compute haze glow
// Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
// Add "minimum anti-solar illumination"
// Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient_color;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient_color;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow);
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
// Haze color below cloud
vec4 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
// CLOUDS
// CLOUDS
sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
// Cloud color out
// Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
vary_CloudColorAmbient = tmpAmbient * cloud_color;
// Attenuate cloud color by atmosphere
vary_CloudColorAmbient = tmpAmbient * cloud_color;
// Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Combine these to minimize register use
vary_CloudColorAmbient += oHazeColorBelowCloud;
// Combine these to minimize register use
vary_CloudColorAmbient += oHazeColorBelowCloud;
// needs this to compile on mac
// vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
// needs this to compile on mac
//vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
// END CLOUDS
// END CLOUDS
}

View File

@ -64,28 +64,27 @@ void main()
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
color.rgb *= vertex_color.rgb;
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
vec3 sunlit;
vec3 amblit;
vec3 additive;
vec3 atten;
vec3 sunlit;
vec3 amblit;
vec3 additive;
vec3 atten;
vec3 pos = vary_position.xyz/vary_position.w;
calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
float env_intensity = vertex_color.a;
calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
float env_intensity = vertex_color.a;
//color.rgb = srgb_to_linear(color.rgb);
color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*

View File

@ -40,6 +40,8 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
vec3 linear_to_srgb(vec3 c);
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@ -52,6 +54,7 @@ void main()
vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
col.rgb = linear_to_srgb(col.rgb);
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
frag_data[2] = vec4(norm.xy,0,0);

View File

@ -406,6 +406,8 @@ void main()
vec3 light = vec3(0, 0, 0);
final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035
#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
LIGHT_LOOP(1)

View File

@ -73,9 +73,7 @@ void main()
vec3 norm = getNorm(frag.xy);
vec4 spec = texture2DRect(specularRect, frag.xy);
spec.rgb = srgb_to_linear(spec.rgb);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
diff.rgb = srgb_to_linear(diff.rgb);
float noise = texture2D(noiseMap, frag.xy / 128.0).b;
vec3 npos = normalize(-pos);

View File

@ -182,10 +182,6 @@ void main()
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
// SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
// We can't switch to linear here unless we do it everywhere*
// *gbuffer is sRGB, convert to linear whenever sampling from it
diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec3 dlit = vec3(0, 0, 0);

View File

@ -90,7 +90,6 @@ void main()
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
col.rgb = srgb_to_linear(col.rgb);
float fa = falloff+1.0;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
@ -127,7 +126,7 @@ void main()
{
discard;
}
//col.rgb = vec3(0);
frag_color.rgb = col;
frag_color.a = 0.0;
}

View File

@ -90,7 +90,7 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
//diffuse.rgb = linear_to_srgb(diffuse.rgb);
diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 color = vec3(0);

View File

@ -49,10 +49,6 @@ void main()
vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy);
vec4 c = mix(sunDiscA, sunDiscB, blend_factor);
c.rgb = srgb_to_linear(c.rgb);
c.rgb = clamp(c.rgb, vec3(0), vec3(1));
c.rgb = pow(c.rgb, vec3(0.7f));
//c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);

View File

@ -48,15 +48,15 @@ void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.

View File

@ -1,30 +1,37 @@
/**
/**
* @file class1\windlight\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
vec3 getPositionEye()
{
return vec3(0,0,0);
}
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getAmblitColor() { return vec3(0, 0, 0); }
vec3 getAdditiveColor() { return vary_AdditiveColor; }
vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); }
vec3 getSunlitColor() { return vec3(0, 0, 0); }
vec3 getPositionEye() { return vec3(0, 0, 0); }

View File

@ -1,36 +1,56 @@
/**
/**
* @file class1\windlight\atmosphericVarsV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getPositionEye()
vec3 additive_color;
vec3 atmos_attenuation;
vec3 sunlit_color;
vec3 amblit_color;
vec3 position_eye;
vec3 getSunlitColor() { return sunlit_color; }
void setSunlitColor(vec3 v) { sunlit_color = v; }
vec3 getAdditiveColor() { return additive_color; }
void setAdditiveColor(vec3 v)
{
return vec3(0,0,0);
additive_color = v;
vary_AdditiveColor = v;
}
void setPositionEye(vec3 v)
vec3 getAmblitColor() { return amblit_color; }
void setAmblitColor(vec3 v) { amblit_color = v; }
vec3 getAtmosAttenuation() { return atmos_attenuation; }
void setAtmosAttenuation(vec3 v)
{
atmos_attenuation = v;
vary_AtmosAttenuation = v;
}
vec3 getPositionEye() { return position_eye; }
void setPositionEye(vec3 v) { position_eye = v; }

View File

@ -1,33 +1,38 @@
/**
/**
* @file class1\windlight\atmosphericVarsWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
VARYING vec3 vary_PositionEye;
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getPositionEye()
{
return vary_PositionEye;
}
vec3 getSunlitColor() { return vec3(0, 0, 0); }
vec3 getAmblitColor() { return vec3(0, 0, 0); }
vec3 getAdditiveColor() { return vary_AdditiveColor; }
vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; }
vec3 getPositionEye() { return vary_PositionEye; }

View File

@ -1,37 +1,51 @@
/**
/**
* @file class1\windlight\atmosphericVarsWaterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
VARYING vec3 vary_PositionEye;
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;
vec3 getPositionEye()
vec3 atmos_attenuation;
vec3 sunlit_color;
vec3 amblit_color;
vec3 getSunlitColor() { return sunlit_color; }
void setSunlitColor(vec3 v) { sunlit_color = v; }
vec3 getAmblitColor() { return amblit_color; }
void setAmblitColor(vec3 v) { amblit_color = v; }
vec3 getAdditiveColor() { return vary_AdditiveColor; }
void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }
vec3 getAtmosAttenuation() { return atmos_attenuation; }
void setAtmosAttenuation(vec3 v)
{
return vary_PositionEye;
atmos_attenuation = v;
vary_AtmosAttenuation = v;
}
void setPositionEye(vec3 v)
{
vary_PositionEye = v;
}
vec3 getPositionEye() { return vary_PositionEye; }
void setPositionEye(vec3 v) { vary_PositionEye = v; }

View File

@ -51,7 +51,6 @@ void main()
// SL-9806 stars poke through
// c.a *= sun_fade;
c.rgb = pow(c.rgb, vec3(0.7f));
c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
frag_color = c;

View File

@ -191,10 +191,6 @@ void main()
float da = dot(norm, lv);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
// SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
// We can't switch to linear here unless we do it everywhere*
// *gbuffer IS sRGB, convert to linear since this shader outputs linear
diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec4 spec = texture2DRect(specularRect, frag.xy);

View File

@ -73,7 +73,21 @@ uniform float ice_level;
vec3 rainbow(float d)
{
d = clamp(d, -1.0, 0.0);
// d is the dot product of view and sun directions, so ranging -1.0..1.0
// 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
// Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
// SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
// Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
// interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
d = clamp(-0.575 - d, 0.0, 1.0);
// With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
// So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
// space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
float interior_coord = max(0.0, d - 0.25) * 4.2857;
d = clamp(d, 0.0, 0.25) + interior_coord;
float rad = (droplet_radius - 5.0f) / 1024.0f;
return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}

View File

@ -87,8 +87,9 @@ void main()
float light_gamma = 1.0 / 1.3;
da = pow(da, light_gamma);
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec4 diffuse = texture2DRect(diffuseRect, tc);
diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
scol_ambocc = pow(scol_ambocc, vec2(light_gamma));

View File

@ -189,7 +189,7 @@ void main()
lv = normalize(lv);
float da = dot(norm, lv);
vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 dlit = vec3(0, 0, 0);

View File

@ -1,5 +1,5 @@
/**
* @file class2\wl\atmosphericVars.glsl
* @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code

View File

@ -26,9 +26,9 @@
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_data[3];
out vec4 frag_color;
#else
#define frag_data gl_FragData
#define frag_color gl_FragColor
#endif
/////////////////////////////////////////////////////////////////////////
@ -126,8 +126,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
/// Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(color.rgb, alpha1);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
frag_data[2] = vec4(0,0,0,1);
frag_color = vec4(color.rgb, alpha1);
}

View File

@ -1,24 +1,24 @@
/**
/**
* @file class2\wl\cloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
VARYING vec4 vary_CloudColorSun;
VARYING vec4 vary_CloudColorAmbient;
VARYING vec4 vary_CloudColorSun;
VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
VARYING vec2 vary_texcoord2;
VARYING vec2 vary_texcoord3;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
VARYING vec2 vary_texcoord2;
VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
uniform int sun_up_factor;
uniform vec4 ambient_color;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
uniform int sun_up_factor;
uniform vec4 ambient_color;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@ -75,8 +75,8 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
@ -93,7 +93,7 @@ void main()
vary_texcoord2 = vary_texcoord0 * 16.;
vary_texcoord3 = vary_texcoord1 * 16.;
// Get relative position
// Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
// fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
@ -101,27 +101,27 @@ void main()
// Adj position vector to clamp altitude
if (rel_pos.y > 0.)
{
{
rel_pos *= (max_y / rel_pos.y);
}
}
if (rel_pos.y < 0.)
{
{
rel_pos *= (-32000. / rel_pos.y);
}
}
// Can normalize then
// Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
// Initialize temp variables
vec4 sunlight = sunlight_color;
vec4 light_atten;
// Initialize temp variables
vec4 sunlight = sunlight_color;
vec4 light_atten;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
// Calculate relative weights
vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
vec4 blue_weight = blue_density / combined_haze;
vec4 haze_weight = haze_density / combined_haze;
@ -130,63 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
// Distance
// Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
// compiler gets confused.
// compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
// Compute haze glow
// Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
// Add "minimum anti-solar illumination"
// Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient_color;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient_color;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow);
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
// Haze color below cloud
vec4 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
// CLOUDS
// CLOUDS
sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
// Cloud color out
// Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
vary_CloudColorAmbient = tmpAmbient * cloud_color;
// Attenuate cloud color by atmosphere
vary_CloudColorAmbient = tmpAmbient * cloud_color;
// Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Combine these to minimize register use
vary_CloudColorAmbient += oHazeColorBelowCloud;
// Combine these to minimize register use
vary_CloudColorAmbient += oHazeColorBelowCloud;
// needs this to compile on mac
// vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
// needs this to compile on mac
//vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
// END CLOUDS
// END CLOUDS
}

View File

@ -1,117 +0,0 @@
/**
* @file lightInfo.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
struct DirectionalLightInfo
{
vec4 pos;
float depth;
vec4 normal;
vec3 normalizedLightDirection;
vec3 normalizedToLight;
float lightIntensity;
vec3 lightDiffuseColor;
float specExponent;
float shadow;
};
struct SpotLightInfo
{
vec4 pos;
float depth;
vec4 normal;
vec3 normalizedLightDirection;
vec3 normalizedToLight;
float lightIntensity;
float attenuation;
float distanceToLight;
vec3 lightDiffuseColor;
float innerHalfAngleCos;
float outerHalfAngleCos;
float spotExponent;
float specExponent;
float shadow;
};
struct PointLightInfo
{
vec4 pos;
float depth;
vec4 normal;
vec3 normalizedToLight;
float lightIntensity;
float attenuation;
float distanceToLight;
vec3 lightDiffuseColor;
float lightRadius;
float specExponent;
vec3 worldspaceLightDirection;
float shadow;
};
float attenuate(float attenuationSelection, float distanceToLight)
{
// LLRENDER_REVIEW
// sh/could eventually consume attenuation func defined in texture
return (attenuationSelection == 0.0f) ? 1.0f : // none
(attenuationSelection < 1.0f) ? (1.0f / distanceToLight) : // linear atten
(attenuationSelection < 2.0f) ? (1.0f / (distanceToLight*distanceToLight)) // quadratic atten
: (1.0f / (distanceToLight*distanceToLight*distanceToLight)); // cubic atten
}
vec3 lightDirectional(struct DirectionalLightInfo dli)
{
float lightIntensity = dli.lightIntensity;
lightIntensity *= dot(dli.normal.xyz, dli.normalizedLightDirection);
//lightIntensity *= directionalShadowSample(vec4(dli.pos.xyz, 1.0f), dli.depth, dli.directionalShadowMap, dli.directionalShadowMatrix);
return lightIntensity * dli.lightDiffuseColor;
}
vec3 lightSpot(struct SpotLightInfo sli)
{
float penumbraRange = (sli.outerHalfAngleCos - sli.innerHalfAngleCos);
float coneAngleCos = max(dot(sli.normalizedLightDirection, sli.normalizedToLight), 0.0);
float coneAttenFactor = (coneAngleCos <= sli.outerHalfAngleCos) ? 1.0f : pow(smoothstep(1,0, sli.outerHalfAngleCos / penumbraRange), sli.spotExponent);
float distanceAttenuation = attenuate(sli.attenuation, sli.distanceToLight);
float lightIntensity = sli.lightIntensity;
lightIntensity *= distanceAttenuation;
lightIntensity *= max(dot(sli.normal.xyz, sli.normalizedLightDirection), 0.0);
lightIntensity *= coneAttenFactor;
lightIntensity *= sli.shadow;
return lightIntensity * sli.lightDiffuseColor;
}
vec3 lightPoint(struct PointLightInfo pli)
{
float padRadius = pli.lightRadius * 0.1; // distance for which to perform smoothed dropoff past light radius
float distanceAttenuation = attenuate(pli.attenuation, pli.distanceToLight);
float lightIntensity = pli.lightIntensity;
lightIntensity*= distanceAttenuation;
lightIntensity *= clamp((padRadius - pli.distanceToLight + pli.lightRadius) / padRadius, 0.0, 1.0);
lightIntensity *= pli.shadow;
lightIntensity *= max(dot(pli.normal.xyz, pli.normalizedToLight), 0.0);
return lightIntensity * pli.lightDiffuseColor;
}

View File

@ -56,8 +56,23 @@ vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir
vec3 ColorFromRadiance(vec3 radiance);
vec3 rainbow(float d)
{
float rad = (droplet_radius - 5.0f) / 1024.0f;
return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
// d is the dot product of view and sun directions, so ranging -1.0..1.0
// 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
// Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
// SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
// Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
// interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
d = clamp(-0.575 - d, 0.0, 1.0);
// With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
// So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
// space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
float interior_coord = max(0.0, d - 0.25) * 4.2857;
d = clamp(d, 0.0, 0.25) + interior_coord;
float rad = (droplet_radius - 5.0f) / 1024.0f;
return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
vec3 halo22(float d)

View File

@ -90,6 +90,7 @@
#include "llsdutil_math.h"
#include "lllocationhistory.h"
#include "llfasttimerview.h"
#include "lltelemetry.h"
#include "llvector4a.h"
#include "llviewermenufile.h"
#include "llvoicechannel.h"
@ -256,9 +257,9 @@
// define a self-registering event API object
#include "llappviewerlistener.h"
#if (LL_LINUX || LL_SOLARIS) && LL_GTK
#if LL_LINUX && LL_GTK
#include "glib.h"
#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK
#endif // (LL_LINUX) && LL_GTK
#if LL_MSVC
// disable boost::lexical_cast warning
@ -1098,6 +1099,46 @@ bool LLAppViewer::init()
}
}
#if LL_WINDOWS && ADDRESS_SIZE == 64
if (gGLManager.mIsIntel)
{
// Check intel driver's version
// Ex: "3.1.0 - Build 8.15.10.2559";
std::string version = ll_safe_string((const char *)glGetString(GL_VERSION));
const boost::regex is_intel_string("[0-9].[0-9].[0-9] - Build [0-9]{1,2}.[0-9]{2}.[0-9]{2}.[0-9]{4}");
if (boost::regex_search(version, is_intel_string))
{
// Valid string, extract driver version
std::size_t found = version.find("Build ");
std::string driver = version.substr(found + 6);
S32 v1, v2, v3, v4;
S32 count = sscanf(driver.c_str(), "%d.%d.%d.%d", &v1, &v2, &v3, &v4);
if (count > 0 && v1 <= 10)
{
LL_INFOS("AppInit") << "Detected obsolete intel driver: " << driver << LL_ENDL;
LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedIntelDriver");
std::string gpu_name = ll_safe_string((const char *)glGetString(GL_RENDERER));
details.setArg("[VERSION]", driver);
details.setArg("[GPUNAME]", gpu_name);
S32 button = OSMessageBox(details.getString(),
LLStringUtil::null,
OSMB_YESNO);
if (OSBTN_YES == button && gViewerWindow)
{
std::string url = LLWeb::escapeURL(LLTrans::getString("IntelDriverPage"));
if (gViewerWindow->getWindow())
{
gViewerWindow->getWindow()->spawnWebBrowser(url, false);
}
}
}
}
}
#endif
// Obsolete? mExpectedGLVersion is always zero
#if LL_WINDOWS
if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion())
{
@ -1322,39 +1363,8 @@ void LLAppViewer::initMaxHeapSize()
//F32 max_heap_size_gb = llmin(1.6f, (F32)gSavedSettings.getF32("MaxHeapSize")) ;
F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ;
BOOL enable_mem_failure_prevention = (BOOL)gSavedSettings.getBOOL("MemoryFailurePreventionEnabled") ;
LLMemory::initMaxHeapSizeGB(max_heap_size_gb, enable_mem_failure_prevention) ;
}
void LLAppViewer::checkMemory()
{
const static F32 MEMORY_CHECK_INTERVAL = 1.0f ; //second
//const static F32 MAX_QUIT_WAIT_TIME = 30.0f ; //seconds
//static F32 force_quit_timer = MAX_QUIT_WAIT_TIME + MEMORY_CHECK_INTERVAL ;
if(!gGLManager.mDebugGPU)
{
return ;
}
if(MEMORY_CHECK_INTERVAL > mMemCheckTimer.getElapsedTimeF32())
{
return ;
}
mMemCheckTimer.reset() ;
//update the availability of memory
LLMemory::updateMemoryInfo() ;
bool is_low = LLMemory::isMemoryPoolLow() ;
LLPipeline::throttleNewMemoryAllocation(is_low) ;
if(is_low)
{
LLMemory::logMemoryInfo() ;
}
LLMemory::initMaxHeapSizeGB(max_heap_size_gb);
}
static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages");
@ -1433,9 +1443,6 @@ bool LLAppViewer::doFrame()
//clear call stack records
LL_CLEAR_CALLSTACKS();
//check memory availability information
checkMemory() ;
{
pingMainloopTimeout("Main:MiscNativeWindowEvents");
@ -1670,6 +1677,8 @@ bool LLAppViewer::doFrame()
LL_INFOS() << "Exiting main_loop" << LL_ENDL;
}
LLPROFILE_UPDATE();
return ! LLApp::isRunning();
}

View File

@ -235,7 +235,6 @@ private:
bool initConfiguration(); // Initialize settings from the command line/config file.
void initStrings(); // Initialize LLTrans machinery
bool initCache(); // Initialize local client cache.
void checkMemory() ;
// We have switched locations of both Mac and Windows cache, make sure
// files migrate and old cache is cleared out.
@ -314,8 +313,6 @@ private:
LLAllocator mAlloc;
LLFrameTimer mMemCheckTimer;
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;

View File

@ -73,10 +73,6 @@ static void exceptionTerminateHandler()
int main( int argc, char **argv )
{
#if LL_SOLARIS && defined(__sparc)
asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC
#endif
gArgC = argc;
gArgV = argv;
@ -336,8 +332,6 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze)
cmd += gDirUtilp->getDirDelimiter();
#if LL_LINUX
cmd += "linux-crash-logger.bin";
#elif LL_SOLARIS
cmd += "solaris-crash-logger";
#else
# error Unknown platform
#endif
@ -394,9 +388,6 @@ bool LLAppViewerLinux::beingDebugged()
{
static enum {unknown, no, yes} debugged = unknown;
#if LL_SOLARIS
return debugged == no; // BUG: fix this for Solaris
#else
if (debugged == unknown)
{
pid_t ppid = getppid();
@ -431,7 +422,6 @@ bool LLAppViewerLinux::beingDebugged()
}
return debugged == yes;
#endif
}
void LLAppViewerLinux::initLoggingAndGetLastDuration()

View File

@ -380,7 +380,7 @@ LLConversationItemParticipant* LLConversationItemSession::findParticipant(const
for (iter = mChildren.begin(); iter != mChildren.end(); iter++)
{
participant = dynamic_cast<LLConversationItemParticipant*>(*iter);
if (participant->hasSameValue(participant_id))
if (participant && participant->hasSameValue(participant_id))
{
break;
}
@ -491,7 +491,7 @@ const bool LLConversationItemSession::getTime(F64& time) const
{
participant = dynamic_cast<LLConversationItemParticipant*>(*iter);
F64 participant_time;
if (participant->getTime(participant_time))
if (participant && participant->getTime(participant_time))
{
has_time = true;
most_recent_time = llmax(most_recent_time,participant_time);

View File

@ -697,10 +697,13 @@ void LLConversationViewParticipant::refresh()
{
// Refresh the participant view from its model data
LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(getViewModelItem());
participant_model->resetRefresh();
// *TODO: We should also do something with vmi->isModerator() to echo that state in the UI somewhat
mSpeakingIndicator->setIsModeratorMuted(participant_model->isModeratorMuted());
if (participant_model)
{
participant_model->resetRefresh();
// *TODO: We should also do something with vmi->isModerator() to echo that state in the UI somewhat
mSpeakingIndicator->setIsModeratorMuted(participant_model->isModeratorMuted());
}
// Do the regular upstream refresh
LLFolderViewItem::refresh();

View File

@ -37,7 +37,7 @@
#include "llviewercontrol.h"
#include "llwin32headerslean.h"
#if LL_LINUX || LL_SOLARIS || LL_DARWIN
#if LL_LINUX || LL_DARWIN
# include "llfilepicker.h"
#endif
@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName()
return mFilePicker->getFirstFile();
}
#elif LL_LINUX || LL_SOLARIS
#elif LL_LINUX
LLDirPicker::LLDirPicker() :
mFileName(NULL),

View File

@ -78,7 +78,7 @@ private:
void buildDirname( void );
bool check_local_file_access_enabled();
#if LL_LINUX || LL_SOLARIS || LL_DARWIN
#if LL_LINUX || LL_DARWIN
// On Linux we just implement LLDirPicker on top of LLFilePicker
LLFilePicker *mFilePicker;
#endif

View File

@ -912,22 +912,18 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
if (volume->getAvatar())
{
const LLVector3* av_box = volume->getAvatar()->getLastAnimExtents();
LLVector3d cam_pos = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
LLVector3 cam_region_pos = LLVector3(cam_pos - volume->getRegion()->getOriginGlobal());
LLVector3 cam_to_box_offset = point_to_box_offset(cam_region_pos, av_box);
LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin();
LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box);
mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f));
LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname()
<< " pos (ignored) " << pos
<< " cam pos " << cam_pos
<< " cam region pos " << cam_region_pos
<< " cam pos " << cam_pos_from_agent
<< " box " << av_box[0] << "," << av_box[1]
<< " -> dist " << mDistanceWRTCamera
<< LL_ENDL;
mVObjp->updateLOD();
return;
}
}
else
{

View File

@ -2129,7 +2129,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (mat)
{
switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender()))
switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode()))
{
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{
@ -2267,7 +2267,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
F32 cutoff = mat->getAlphaMaskCutoff()/255.f;
sVertexProgram->setMinimumAlpha(cutoff);

View File

@ -226,7 +226,7 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
}
}
void LLDrawPoolWLSky::renderStars(void) const
void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_skybox(true, false);
@ -266,6 +266,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
if (LLGLSLShader::sNoFixedFunction)
{
@ -296,7 +297,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
}
void LLDrawPoolWLSky::renderStarsDeferred(void) const
void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_sky(true, false);
@ -337,6 +338,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->bind(tex_b);
}
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)
@ -355,6 +358,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredStarProgram.unbind();
gGL.popMatrix();
}
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
@ -601,7 +606,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
renderSkyHazeDeferred(origin, camHeightLocal);
renderStarsDeferred();
renderStarsDeferred(origin);
renderHeavenlyBodies();
renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
@ -620,7 +625,7 @@ void LLDrawPoolWLSky::render(S32 pass)
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
renderSkyHaze(origin, camHeightLocal);
renderStars();
renderStars(origin);
renderHeavenlyBodies();
renderSkyClouds(origin, camHeightLocal, cloud_shader);

View File

@ -78,8 +78,8 @@ private:
void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
void renderStarsDeferred(void) const;
void renderStars(void) const;
void renderStarsDeferred(const LLVector3& camPosLocal) const;
void renderStars(const LLVector3& camPosLocal) const;
void renderHeavenlyBodies();
};

View File

@ -56,13 +56,6 @@ LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 compon
{
llassert((1 <= components) && (components <= 4));
if(gGLManager.mDebugGPU)
{
if(components == 3)
{
mComponents = 4 ; //convert to 32bits.
}
}
generateGLTexture();
llassert( 0 <= order && order < ORDER_COUNT );
@ -211,7 +204,7 @@ void LLViewerDynamicTexture::postRender(BOOL success)
BOOL LLViewerDynamicTexture::updateAllInstances()
{
sNumRenders = 0;
if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled)
if (gGLManager.mIsDisabled)
{
return TRUE;
}

View File

@ -1165,7 +1165,7 @@ bool LLFace::canRenderAsMask()
}
LLMaterial* mat = te->getMaterialParams();
if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
{
return false;
}
@ -1412,7 +1412,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{
if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
shiny_in_alpha = true;
}

View File

@ -755,12 +755,7 @@ void LLFeatureManager::applyBaseMasks()
maskFeatures("RAM256MB");
}
#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast
#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here?
if (gSysCPU.getMHz() < 800)
#else
if (gSysCPU.getMHz() < 1100)
#endif
{
maskFeatures("CPUSlow");
}

View File

@ -40,7 +40,7 @@
#include "llwindowsdl.h" // for some X/GTK utils to help with filepickers
#endif // LL_SDL
#if LL_LINUX || LL_SOLARIS
#if LL_LINUX
#include "llhttpconstants.h" // file picker uses some of thes constants on Linux
#endif
@ -939,7 +939,7 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename,
}
//END LL_DARWIN
#elif LL_LINUX || LL_SOLARIS
#elif LL_LINUX
# if LL_GTK
@ -1504,4 +1504,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking)
return FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
#endif // LL_LINUX

View File

@ -59,7 +59,9 @@
#include "boost/foreach.hpp"
const S32 EVENTS_PER_IDLE_LOOP = 100;
const S32 EVENTS_PER_IDLE_LOOP_CURRENT_SESSION = 80;
const S32 EVENTS_PER_IDLE_LOOP_BACKGROUND = 40;
const F32 EVENTS_PER_IDLE_LOOP_MIN_PERCENTAGE = 0.01f; // process a minimum of 1% of total events per frame
//
// LLFloaterIMContainer
@ -426,8 +428,11 @@ void LLFloaterIMContainer::processParticipantsStyleUpdate()
while (current_participant_model != end_participant_model)
{
LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(*current_participant_model);
// Get the avatar name for this participant id from the cache and update the model
participant_model->updateName();
if (participant_model)
{
// Get the avatar name for this participant id from the cache and update the model
participant_model->updateName();
}
// Next participant
current_participant_model++;
}
@ -474,8 +479,11 @@ void LLFloaterIMContainer::idleUpdate()
while (current_participant_model != end_participant_model)
{
LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(*current_participant_model);
participant_model->setModeratorOptionsVisible(is_moderator);
participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID);
if (participant_model)
{
participant_model->setModeratorOptionsVisible(is_moderator);
participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID);
}
current_participant_model++;
}
@ -508,20 +516,49 @@ void LLFloaterIMContainer::idleUpdate()
void LLFloaterIMContainer::idleProcessEvents()
{
if (!mConversationEventQueue.empty())
{
S32 events_to_handle = llmin((S32)mConversationEventQueue.size(), EVENTS_PER_IDLE_LOOP);
for (S32 i = 0; i < events_to_handle; i++)
{
handleConversationModelEvent(mConversationEventQueue.back());
mConversationEventQueue.pop_back();
}
}
LLUUID current_session_id = getSelectedSession();
conversations_items_deque::iterator iter = mConversationEventQueue.begin();
conversations_items_deque::iterator end = mConversationEventQueue.end();
while (iter != end)
{
std::deque<LLSD> &events = iter->second;
if (!events.empty())
{
S32 events_to_handle;
S32 query_size = (S32)events.size();
if (current_session_id == iter->first)
{
events_to_handle = EVENTS_PER_IDLE_LOOP_CURRENT_SESSION;
}
else
{
events_to_handle = EVENTS_PER_IDLE_LOOP_BACKGROUND;
}
if (events_to_handle <= query_size)
{
// Some groups can be very large and can generate huge amount of updates, scale processing up to keep up
events_to_handle = llmax(events_to_handle, (S32)(query_size * EVENTS_PER_IDLE_LOOP_MIN_PERCENTAGE));
}
else
{
events_to_handle = query_size;
}
for (S32 i = 0; i < events_to_handle; i++)
{
handleConversationModelEvent(events.back());
events.pop_back();
}
}
iter++;
}
}
bool LLFloaterIMContainer::onConversationModelEvent(const LLSD& event)
{
mConversationEventQueue.push_front(event);
LLUUID id = event.get("session_uuid").asUUID();
mConversationEventQueue[id].push_front(event);
return true;
}
@ -1834,6 +1871,8 @@ bool LLFloaterIMContainer::removeConversationListItem(const LLUUID& uuid, bool c
// Suppress the conversation items and widgets from their respective maps
mConversationsItems.erase(uuid);
mConversationsWidgets.erase(uuid);
// Clear event query (otherwise reopening session in some way can bombard session with stale data)
mConversationEventQueue.erase(uuid);
// Don't let the focus fall IW, select and refocus on the first conversation in the list
if (change_focus)

View File

@ -229,9 +229,10 @@ private:
conversations_widgets_map mConversationsWidgets;
LLConversationViewModel mConversationViewModel;
LLFolderView* mConversationsRoot;
LLEventStream mConversationsEventStream;
LLEventStream mConversationsEventStream;
std::deque<LLSD> mConversationEventQueue;
typedef std::map<LLUUID, std::deque<LLSD> > conversations_items_deque;
conversations_items_deque mConversationEventQueue;
LLTimer mParticipantRefreshTimer;
};

View File

@ -497,7 +497,10 @@ void LLFloaterIMSessionTab::buildConversationViewParticipant()
while (current_participant_model != end_participant_model)
{
LLConversationItem* participant_model = dynamic_cast<LLConversationItem*>(*current_participant_model);
addConversationViewParticipant(participant_model);
if (participant_model)
{
addConversationViewParticipant(participant_model);
}
current_participant_model++;
}
}

View File

@ -911,7 +911,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks);
}
return TRUE;
return TRUE;
}
/*virtual*/
@ -1292,47 +1292,47 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl
void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod)
{
if (sInstance && sInstance->hasString(message))
{
{
std::string str;
switch (lod)
{
{
case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break;
case LLModel::LOD_LOW: str = "LOD1 "; break;
case LLModel::LOD_MEDIUM: str = "LOD2 "; break;
case LLModel::LOD_PHYSICS: str = "PHYS "; break;
case LLModel::LOD_HIGH: str = "LOD3 "; break;
default: break;
}
}
LLStringUtil::format_map_t args_msg;
LLSD::map_const_iterator iter = args.beginMap();
LLSD::map_const_iterator end = args.endMap();
for (; iter != end; ++iter)
{
{
args_msg[iter->first] = iter->second.asString();
}
}
str += sInstance->getString(message, args_msg);
sInstance->addStringToLogTab(str, flash);
}
}
}
}
// static
void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash)
{
{
if (sInstance)
{
{
sInstance->addStringToLogTab(str, flash);
}
}
}
}
// static
void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash)
{
{
if (sInstance)
{
{
sInstance->addStringToLogTab(strm.str(), flash);
}
}
}
}
void LLFloaterModelPreview::clearAvatarTab()
{
@ -1343,9 +1343,9 @@ void LLFloaterModelPreview::clearAvatarTab()
joints_pos->deleteAllItems(); mSelectedJointName.clear();
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
{
{
mJointOverrides[i].clear();
}
}
LLTextBox *joint_total_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0));
@ -1354,34 +1354,34 @@ void LLFloaterModelPreview::clearAvatarTab()
LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr");
joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it
}
}
void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
{
{
S32 display_lod = mModelPreview->mPreviewLOD;
if (mModelPreview->mModel[display_lod].empty())
{
{
mSelectedJointName.clear();
return;
}
}
// Joints will be listed as long as they are listed in mAlternateBindMatrix
// even if they are for some reason identical to defaults.
// Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't.
if (mJointOverrides[display_lod].empty())
{
{
// populate map
for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter)
{
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
const LLMeshSkinInfo *skin = &model->mSkinInfo;
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed
if (bind_count > 0 && bind_count != joint_count)
{
{
std::ostringstream out;
out << "Invalid joint overrides for model " << model->getName();
out << ". Amount of joints " << joint_count;
@ -1390,68 +1390,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
addStringToLog(out.str(), true);
// Disable overrides for this model
bind_count = 0;
}
}
if (bind_count > 0)
{
{
for (U32 j = 0; j < joint_count; ++j)
{
{
const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation();
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview);
if (pJoint)
{
{
// see how voavatar uses aboveJointPosThreshold
if (pJoint->aboveJointPosThreshold(joint_pos))
{
{
// valid override
if (data.mPosOverrides.size() > 0
&& (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET))
{
{
// File contains multiple meshes with conflicting joint offsets
// preview may be incorrect, upload result might wary (depends onto
// mesh_id that hasn't been generated yet).
data.mHasConflicts = true;
}
}
data.mPosOverrides[model->getName()] = joint_pos;
}
else
{
}
else
{
// default value, it won't be accounted for by avatar
data.mModelsNoOverrides.insert(model->getName());
}
}
}
}
else
{
}
}
}
}
else
{
for (U32 j = 0; j < joint_count; ++j)
{
{
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
data.mModelsNoOverrides.insert(model->getName());
}
}
}
}
}
}
}
}
LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list");
if (joints_list->isEmpty())
{
{
// Populate table
std::map<std::string, std::string> joint_alias_map;
std::map<std::string, std::string> joint_alias_map;
mModelPreview->getJointAliases(joint_alias_map);
S32 conflicts = 0;
joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin();
joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end();
while (joint_iter != joint_end)
{
{
const std::string& listName = joint_iter->first;
LLScrollListItem::Params item_params;
item_params.value(listName);
@ -1459,38 +1459,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
cell_params.font = LLFontGL::getFontSansSerif();
cell_params.value = listName;
if (joint_alias_map.find(listName) == joint_alias_map.end())
{
{
// Missing names
cell_params.color = LLColor4::red;
}
}
if (joint_iter->second.mHasConflicts)
{
{
// Conflicts
cell_params.color = LLColor4::orange;
conflicts++;
}
}
if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0)
{
{
cell_params.font.style = "BOLD";
}
}
item_params.columns.add(cell_params);
joints_list->addRow(item_params, ADD_BOTTOM);
joint_iter++;
}
}
joints_list->selectFirstItem();
LLScrollListItem *selected = joints_list->getFirstSelected();
if (selected)
{
{
mSelectedJointName = selected->getValue().asString();
}
}
LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts));
joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size()));
}
}
}
}
//-----------------------------------------------------------------------------
// addStringToLogTab()
@ -1498,52 +1498,52 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash)
{
if (str.empty())
{
return;
}
{
return;
}
LLWString text = utf8str_to_wstring(str);
S32 add_text_len = text.length() + 1; // newline
S32 editor_max_len = mUploadLogText->getMaxTextLength();
if (add_text_len > editor_max_len)
{
return;
}
{
return;
}
// Make sure we have space for new string
S32 editor_text_len = mUploadLogText->getLength();
if (editor_max_len < (editor_text_len + add_text_len)
&& mUploadLogText->getLineCount() <= 0)
{
{
mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count
}
}
while (editor_max_len < (editor_text_len + add_text_len))
{
{
S32 shift = mUploadLogText->removeFirstLine();
if (shift > 0)
{
{
// removed a line
editor_text_len -= shift;
}
else
{
}
else
{
//nothing to remove?
LL_WARNS() << "Failed to clear log lines" << LL_ENDL;
break;
}
}
break;
}
}
mUploadLogText->appendText(str, true);
if (flash)
{
{
LLPanel* panel = mTabContainer->getPanelByName("logs_panel");
if (mTabContainer->getCurrentPanel() != panel)
{
{
mTabContainer->setTabPanelFlashing(panel, true);
}
}
}
}
}
}
void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
{
@ -1551,15 +1551,15 @@ void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost,
childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x));
childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y));
childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z));
}
}
void LLFloaterModelPreview::setPreviewLOD(S32 lod)
{
{
if (mModelPreview)
{
mModelPreview->setPreviewLOD(lod);
}
}
}
}
void LLFloaterModelPreview::onBrowseLOD(S32 lod)
{
@ -1648,13 +1648,13 @@ void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod)
}
}
else
{
{
LLComboBox* lod_combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]);
if (lod_combo)
{
{
lod_combo->setCurrentByIndex(0);
}
}
}
}
}
void LLFloaterModelPreview::setStatusMessage(const std::string& msg)

View File

@ -746,9 +746,6 @@ LLSD LLFloaterReporter::gatherReport()
const char* platform = "Mac";
#elif LL_LINUX
const char* platform = "Lnx";
#elif LL_SOLARIS
const char* platform = "Sol";
const char* short_platform = "O:S";
#else
const char* platform = "???";
#endif

View File

@ -2253,52 +2253,91 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
}
}
void renderNormals(LLDrawable* drawablep)
void renderNormals(LLDrawable *drawablep)
{
LLVertexBuffer::unbind();
if (!drawablep->isVisible())
return;
LLVOVolume* vol = drawablep->getVOVolume();
if (vol)
{
LLVolume* volume = vol->getVolume();
gGL.pushMatrix();
gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVertexBuffer::unbind();
LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
LLVOVolume *vol = drawablep->getVOVolume();
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
if (vol)
{
LLVolume *volume = vol->getVolume();
for (S32 j = 0; j < face.mNumVertices; ++j)
{
gGL.begin(LLRender::LINES);
LLVector4a n,p;
n.setMul(face.mNormals[j], scale);
p.setAdd(face.mPositions[j], n);
gGL.diffuseColor4f(1,1,1,1);
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
if (face.mTangents)
{
n.setMul(face.mTangents[j], scale);
p.setAdd(face.mPositions[j], n);
gGL.diffuseColor4f(0,1,1,1);
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
}
gGL.end();
}
}
// Drawable's normals & tangents are stored in model space, i.e. before any scaling is applied.
//
// SL-13490, using pos + normal to compute the 2nd vertex of a normal line segment doesn't
// work when there's a non-uniform scale in the mix. Normals require MVP-inverse-transpose
// transform. We get that effect here by pre-applying the inverse scale (twice, because
// one forward scale will be re-applied via the MVP in the vertex shader)
gGL.popMatrix();
}
LLVector3 scale_v3 = vol->getScale();
float scale_len = scale_v3.length();
LLVector4a obj_scale(scale_v3.mV[VX], scale_v3.mV[VY], scale_v3.mV[VZ]);
obj_scale.normalize3();
// Normals &tangent line segments get scaled along with the object. Divide by scale length
// to keep the as-viewed lengths (relatively) constant with the debug setting length
float draw_length = gSavedSettings.getF32("RenderDebugNormalScale") / scale_len;
// Create inverse-scale vector for normals
LLVector4a inv_scale(1.0 / scale_v3.mV[VX], 1.0 / scale_v3.mV[VY], 1.0 / scale_v3.mV[VZ]);
inv_scale.mul(inv_scale); // Squared, to apply inverse scale twice
inv_scale.normalize3fast();
gGL.pushMatrix();
gGL.multMatrix((F32 *) vol->getRelativeXform().mMatrix);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace &face = volume->getVolumeFace(i);
gGL.flush();
gGL.diffuseColor4f(1, 1, 0, 1);
gGL.begin(LLRender::LINES);
for (S32 j = 0; j < face.mNumVertices; ++j)
{
LLVector4a n, p;
n.setMul(face.mNormals[j], 1.0);
n.mul(inv_scale); // Pre-scale normal, so it's left with an inverse-transpose xform after MVP
n.normalize3fast();
n.mul(draw_length);
p.setAdd(face.mPositions[j], n);
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
}
gGL.end();
// Tangents are simple vectors and do not require reorientation via pre-scaling
if (face.mTangents)
{
gGL.flush();
gGL.diffuseColor4f(0, 1, 1, 1);
gGL.begin(LLRender::LINES);
for (S32 j = 0; j < face.mNumVertices; ++j)
{
LLVector4a t, p;
t.setMul(face.mTangents[j], 1.0f);
t.normalize3fast();
t.mul(draw_length);
p.setAdd(face.mPositions[j], t);
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
}
gGL.end();
}
}
gGL.popMatrix();
}
}
S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)

View File

@ -177,6 +177,7 @@
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
#include "lltelemetry.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
@ -535,6 +536,8 @@ bool idle_startup()
}
#if LL_WINDOWS
LLPROFILE_STARTUP();
// On the windows dev builds, unpackaged, the message.xml file will
// be located in indra/build-vc**/newview/<config>/app_settings.
std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");

View File

@ -0,0 +1,145 @@
/**
* @file lltelemetry.cpp
* @brief Wrapper for Rad Game Tools Telemetry
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltelemetry.h"
#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER
#if LL_WINDOWS
#include "llwin32headers.h"
// build-vc120-64\packages\lib\release
// build-vc150-64\packages\lib\release
#ifdef _MSC_VER
#pragma comment(lib,"rad_tm_win64.lib")
#else
#pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows"
#endif
#endif // LL_WINDOWS
#if LL_DARWIN
#pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin"
#endif
#if LL_LINUX
#pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux"
#endif
//
// local consts
//
static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024;
//
// local globals
//
static char *gTelemetryBufferPtr = NULL; // Telemetry
static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] =
{
"Telemetry pass: connected" // TM_OK
, "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED
, "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM
, "Telemetry FAIL: DLL not found" // TMERR_NULL_API
, "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES
, "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED
, "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME
, "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT
, "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK
, "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN
, "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL
, "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE
, "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED
, "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen()
, "Telemetry FAIL: bad version" // TMERR_BAD_VERSION
, "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER
, "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED
, "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED
, "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED
, "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED
};
//
// exported functionality
//
void telemetry_shutdown()
{
#if LL_WINDOWS
if (gTelemetryBufferPtr)
{
tmClose(0);
tmShutdown();
delete[] gTelemetryBufferPtr;
gTelemetryBufferPtr = NULL;
}
#endif
}
void telemetry_startup()
{
#if LL_WINDOWS
tmLoadLibrary(TM_RELEASE); // Loads .dll
gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ];
tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr);
tm_error telemetry_status = tmOpen(
0, // unused
"SecondLife", // app name
__DATE__ " " __TIME__, // build identifier
"localhost", // server name (or filename)
TMCT_TCP, // connection type (or TMCT_FILE)
4719, // port
TMOF_INIT_NETWORKING, // open flags
250 ); // timeout ms
if (telemetry_status == TMERR_UNKNOWN)
{
LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL;
}
else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED))
{
LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL;
free(gTelemetryBufferPtr);
gTelemetryBufferPtr = NULL;
}
#endif // LL_WINDOWS
}
// Called after we render a frame
void telemetry_update()
{
#if LL_WINDOWS
if (gTelemetryBufferPtr)
{
tmTick(0);
}
#endif
}
#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER

View File

@ -0,0 +1,81 @@
/**
* @file lltelemetry.h
* @brief Wrapper for Rad Game Tools Telemetry
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
To use:
1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below
2. Include this header file
#include "lltelemetry.h"
3. Add zones to the functions you wish to profile
void onFoo()
{
LLPROFILE_ZONE("Foo");
}
*/
//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1
// Default NO local telemetry profiling
#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER
#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0
#define LLPROFILE_SHUTDOWN( ...) {}
#define LLPROFILE_STARTUP( ...) {}
#define LLPROFILE_UPDATE( ...) {}
#define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b)
#define LLPROFILE_ENTER(name)
#define LLPROFILE_ENTER_FORMAT(format, ...)
#define LLPROFILE_FUNCTION
#define LLPROFILE_LEAVE()
#define LLPROFILE_THREAD_NAME(name)
#define LLPROFILE_ZONE(name)
#define LLPROFILE_ZONE_FORMAT(format, ...)
#else
#include <rad_tm.h>
#define LLPROFILE_SHUTDOWN telemetry_shutdown
#define LLPROFILE_STARTUP telemetry_startup
#define LLPROFILE_UPDATE telemetry_update
#define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b)
#define LLPROFILE_ENTER(name) tmEnter(0, 0, name)
#define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__)
#define LLPROFILE_FUNCTION tmFunction(0, 0)
#define LLPROFILE_LEAVE() tmLeave(0)
#define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name)
#define LLPROFILE_ZONE(name) tmZone(0, 0, name)
#define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__)
#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
//
// exported functionality
//
extern void telemetry_startup();
extern void telemetry_shutdown();
extern void telemetry_update(); // called after every frame update

View File

@ -753,10 +753,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glViewport(0,0,512,512);
LLVOAvatar::updateFreezeCounter() ;
if(!LLPipeline::sMemAllocationThrottled)
{
LLVOAvatar::updateImpostors();
}
LLVOAvatar::updateImpostors();
set_current_projection(proj);
set_current_modelview(mod);

View File

@ -143,8 +143,10 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
//----------------------------------------------------------------
for (LLJoint* j : mChildren)
{
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(j);
F32 jointLOD = joint ? joint->getLOD() : 0;
// LLViewerJoint is derived from LLAvatarJoint,
// all children of LLAvatarJoint are assumed to be LLAvatarJoint
LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(j);
F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );

View File

@ -56,7 +56,7 @@
#include "m4math.h"
#include "llmatrix4a.h"
#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS
#if !LL_DARWIN && !LL_LINUX
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;

View File

@ -4880,78 +4880,22 @@ void LLViewerObject::refreshBakeTexture()
}
}
void LLViewerObject::updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture)
{
// Objects getting non-alpha texture and alpha mask can result in graphical bugs, like white or red alphas.
// To resolve the issue this function provides image format to material and based on format material's
// getDiffuseAlphaModeRender() function will decide what value to provide to render
//
// Unfortunately LLMaterial has no access to diffuse image, so we have to set this data in LLViewerObject
// regardles of object being used/seen or frequency of image-updates.
mat->setDiffuseBaked(baked_texture);
if (!baked_texture)
{
if (imagep->isMissingAsset())
{
mat->setDiffuseFormatPrimary(0);
}
else if (0 == imagep->getPrimaryFormat())
{
// We don't have information about this texture, wait for it
mWaitingTextureInfo.insert(uuid_material_mmap_t::value_type(imagep->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
// Temporary assume RGBA image
mat->setDiffuseFormatPrimary(GL_RGBA);
}
else
{
mat->setDiffuseFormatPrimary(imagep->getPrimaryFormat());
}
}
}
S32 LLViewerObject::setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep)
{
LLUUID new_id = imagep->getID();
S32 retval = LLPrimitive::setTETexture(te, new_id);
LLTextureEntry* tep = getTE(te);
LLUUID old_image_id = tep->getID();
LLViewerTexture* baked_texture = getBakedTextureForMagicId(new_id);
mTEImages[te] = baked_texture ? baked_texture : imagep;
updateAvatarMeshVisibility(new_id, old_image_id);
LLMaterial* mat = tep->getMaterialParams();
if (mat)
{
// Don't update format from texture (and don't shedule one) if material has no alpha mode set,
// just assume RGBA format, format will get updated with setTEMaterialParams call if mode changes
if (mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
{
bool baked = baked_texture != NULL;
updateDiffuseMatParams(te, mat, imagep, baked);
}
else
{
mat->setDiffuseFormatPrimary(GL_RGBA);
}
}
setChanged(TEXTURE);
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
}
return retval;
}
void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep)
{
if (mTEImages[te] != imagep)
{
setDiffuseImageAndParams(te, imagep);
LLUUID old_image_id = getTE(te) ? getTE(te)->getID() : LLUUID::null;
LLPrimitive::setTETexture(te, imagep->getID());
LLViewerTexture* baked_texture = getBakedTextureForMagicId(imagep->getID());
mTEImages[te] = baked_texture ? baked_texture : imagep;
updateAvatarMeshVisibility(imagep->getID(), old_image_id);
setChanged(TEXTURE);
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
}
}
}
@ -4963,7 +4907,15 @@ S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image)
if (uuid != getTE(te)->getID() ||
uuid == LLUUID::null)
{
retval = setDiffuseImageAndParams(te, image);
retval = LLPrimitive::setTETexture(te, uuid);
LLViewerTexture* baked_texture = getBakedTextureForMagicId(uuid);
mTEImages[te] = baked_texture ? baked_texture : image;
updateAvatarMeshVisibility(uuid,old_image_id);
setChanged(TEXTURE);
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
}
}
return retval;
}
@ -5258,29 +5210,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
return 0;
}
if (pMaterialParams.notNull()
&& pMaterialParams->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
{
// Don't update if no alpha is set. If alpha changes, this function will run again,
// no point in sheduling additional texture callbacks (in updateDiffuseMatParams)
LLTextureEntry* tex_entry = getTE(te);
bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID());
LLViewerTexture *img_diffuse = getTEImage(te);
llassert(NULL != img_diffuse);
if (NULL != img_diffuse)
{
// Will modify alpha mask provided to renderer to fit image
updateDiffuseMatParams(te, pMaterialParams.get(), img_diffuse, is_baked);
}
else
{
LLMaterial *mat = pMaterialParams.get(); // to avoid const
mat->setDiffuseFormatPrimary(0);
}
}
retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams);
LL_DEBUGS("Material") << "Changing material params for te " << (S32)te
<< ", object " << mID
@ -5293,84 +5222,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
return retval;
}
bool LLViewerObject::notifyAboutCreatingTexture(LLViewerTexture *texture)
{
// Confirmation about texture creation, check wait-list
// and make changes, or return false
std::pair<uuid_material_mmap_t::iterator, uuid_material_mmap_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
bool refresh_materials = false;
// RGB textures without alpha channels won't work right with alpha,
// we provide format to material for material to decide when to drop alpha
for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.notNull()
&& LLRender::DIFFUSE_MAP == range_it->second.map)
{
U32 format = texture->getPrimaryFormat();
if (format != cur_material->getDiffuseFormatPrimary())
{
cur_material->setDiffuseFormatPrimary(format);
refresh_materials = true;
}
}
} //for
if (refresh_materials)
{
LLViewerObject::refreshMaterials();
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
return refresh_materials;
}
bool LLViewerObject::notifyAboutMissingAsset(LLViewerTexture *texture)
{
// When waiting information about texture it turned out to be missing.
// Confirm the state, update values accordingly
std::pair<uuid_material_mmap_t::iterator, uuid_material_mmap_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
if (range.first == range.second) return false;
bool refresh_materials = false;
for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.isNull())
continue;
if (range_it->second.map == LLRender::DIFFUSE_MAP)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.notNull()
&& LLRender::DIFFUSE_MAP == range_it->second.map)
{
if (0 != cur_material->getDiffuseFormatPrimary())
{
cur_material->setDiffuseFormatPrimary(0);
refresh_materials = true;
}
}
}
} //for
if (refresh_materials)
{
LLViewerObject::refreshMaterials();
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
return refresh_materials;
}
void LLViewerObject::refreshMaterials()
{
setChanged(TEXTURE);

View File

@ -768,12 +768,7 @@ protected:
void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
void deleteParticleSource();
void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
// Helper function to modify alpha mask provided to render according to image (ex: RGB image will drop alpha mask)
void updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture);
// Shared part of code from setTEImage and setTETextureCore
S32 setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep);
private:
void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
void deleteTEImages(); // correctly deletes list of images
@ -906,27 +901,10 @@ public:
LLJointRiggingInfoTab mJointRiggingInfoTab;
bool notifyAboutCreatingTexture(LLViewerTexture *texture);
bool notifyAboutMissingAsset(LLViewerTexture *texture);
private:
LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
EObjectUpdateType mLastUpdateType;
BOOL mLastUpdateCached;
struct material_info
{
LLRender::eTexIndex map;
U8 te;
material_info(LLRender::eTexIndex map_, U8 te_)
: map(map_)
, te(te_)
{}
};
typedef std::multimap<LLUUID, material_info> uuid_material_mmap_t;
uuid_material_mmap_t mWaitingTextureInfo;
};
///////////////////

View File

@ -3314,13 +3314,6 @@ void LLViewerLODTexture::processTextureStats()
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
}
else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions.
{
if(scaleDown())
{
mDesiredDiscardLevel = mCachedRawDiscardLevel;
}
}
}
bool LLViewerLODTexture::scaleDown()

View File

@ -312,6 +312,99 @@ RecordToChatConsole::RecordToChatConsole():
mRecorder->showMultiline(true);
}
////////////////////////////////////////////////////////////////////////////
//
// Print Utility
//
// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string:
//
// s#.####
//
// Where:
// s sign character; space if x is positiv, minus if negative
// # decimal digits
//
// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign.
// NOTE: This does NOT null terminate the output
void normalized_float_to_string(const float x, char *out_str)
{
static const unsigned char DECIMAL_BCD2[] =
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99
};
int neg = (x < 0);
int rem = neg
? (int)(x * -10000.)
: (int)(x * 10000.);
int d10 = rem % 100; rem /= 100;
int d32 = rem % 100; rem /= 100;
out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF);
out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF);
out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF);
out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF);
out_str[2] = '.';
out_str[1] = '0' + (rem & 1);
out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case
}
// normalized float
// printf("%-.4f %-.4f %-.4f")
// Params:
// float &matrix_row[4]
// int matrix_cell_index
// string out_buffer (size 32)
// Note: The buffer is assumed to be pre-filled with spaces
#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \
normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \
normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \
normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \
out_buffer[31] = 0;
// regular float
// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]);
// Params:
// float &matrix_row[4]
// int matrix_cell_index
// char out_buffer[32]
// Note: The buffer is assumed to be pre-filled with spaces
#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \
static const char *format[3] = { \
"%-8.2f" , /* 0 */ \
"> 99K ", /* 1 */ \
"< -99K " /* 2 */ \
}; \
\
F32 temp_0 = matrix_row[i+0]; \
F32 temp_1 = matrix_row[i+1]; \
F32 temp_2 = matrix_row[i+2]; \
\
U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \
U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \
U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \
\
if (temp_0 < 0.f) out_buffer[ 0] = '-'; \
if (temp_1 < 0.f) out_buffer[11] = '-'; \
if (temp_2 < 0.f) out_buffer[22] = '-'; \
\
sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \
sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \
sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \
}
////////////////////////////////////////////////////////////////////////////
//
// LLDebugText
@ -334,7 +427,11 @@ private:
typedef std::vector<Line> line_list_t;
line_list_t mLineList;
LLColor4 mTextColor;
LLColor4 mBackColor;
LLRect mBackRectCamera1;
LLRect mBackRectCamera2;
void addText(S32 x, S32 y, const std::string &text)
{
mLineList.push_back(Line(text, x, y));
@ -376,11 +473,22 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
S32 xpos = mWindow->getWorldViewWidthScaled() - 400;
S32 x_right = mWindow->getWorldViewWidthScaled();
S32 xpos = x_right - 400;
xpos = llmax(xpos, 0);
S32 ypos = 64;
const S32 y_inc = 20;
// Camera matrix text is hard to see again a white background
// Add a dark background underneath the matrices for readability (contrast)
mBackRectCamera1.mLeft = xpos;
mBackRectCamera1.mRight = x_right;
mBackRectCamera1.mTop = -1;
mBackRectCamera1.mBottom = -1;
mBackRectCamera2 = mBackRectCamera1;
mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" );
clearText();
if (gSavedSettings.getBOOL("DebugShowTime"))
@ -716,48 +824,45 @@ public:
}
if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
{
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
ypos += y_inc;
char camera_lines[8][32];
memset(camera_lines, ' ', sizeof(camera_lines));
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
ypos += y_inc;
// Projection last column is always <0,0,-1.0001,0>
// Projection last row is always <0,0,-0.2>
mBackRectCamera1.mBottom = ypos - y_inc + 2;
MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc;
MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc;
MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2;
MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2;
addText(xpos, ypos, "Projection Matrix");
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
ypos += y_inc;
// View last column is always <0,0,0,1>
MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc;
MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc;
MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2;
MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc;
addText(xpos, ypos, "View Matrix");
ypos += y_inc;
}
// disable use of glReadPixels which messes up nVidia nSight graphics debugging
if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport)
{
U8 color[4];
LLCoordGL coord = gViewerWindow->getCurrentMouse();
glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
ypos += y_inc;
}
if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport)
{
U8 color[4];
LLCoordGL coord = gViewerWindow->getCurrentMouse();
// only display these messages if we are actually rendering beacons at this moment
// Convert x,y to raw pixel coords
S32 x_raw = llround(coord.mX * gViewerWindow->getWindowWidthRaw() / (F32) gViewerWindow->getWindowWidthScaled());
S32 y_raw = llround(coord.mY * gViewerWindow->getWindowHeightRaw() / (F32) gViewerWindow->getWindowHeightScaled());
glReadPixels(x_raw, y_raw, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color);
addText(xpos, ypos, llformat("Pixel <%1d, %1d> R:%1d G:%1d B:%1d A:%1d", x_raw, y_raw, color[0], color[1], color[2], color[3]));
ypos += y_inc;
}
// only display these messages if we are actually rendering beacons at this moment
if (LLPipeline::getRenderBeacons() && LLFloaterReg::instanceVisible("beacons"))
{
if (LLPipeline::getRenderMOAPBeacons())
@ -884,6 +989,18 @@ public:
void draw()
{
LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT);
// Camera matrix text is hard to see again a white background
// Add a dark background underneath the matrices for readability (contrast)
if (mBackRectCamera1.mTop >= 0)
{
mBackColor.setAlpha( 0.75f );
gl_rect_2d(mBackRectCamera1, mBackColor, true);
mBackColor.setAlpha( 0.66f );
gl_rect_2d(mBackRectCamera2, mBackColor, true);
}
for (line_list_t::iterator iter = mLineList.begin();
iter != mLineList.end(); ++iter)
{
@ -892,7 +1009,6 @@ public:
LLFontGL::LEFT, LLFontGL::TOP,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
mLineList.clear();
}
};
@ -1800,8 +1916,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
ms_sleep(5000) ; //wait for 5 seconds.
LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
#if LL_LINUX || LL_SOLARIS
LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
#if LL_LINUX
LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information."
<< LL_ENDL;
#else
LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
@ -4735,10 +4851,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
return FALSE;
}
//check if there is enough memory for the snapshot image
if(LLPipeline::sMemAllocationThrottled)
{
return FALSE ; //snapshot taking is disabled due to memory restriction.
}
if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K
{
if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3))

View File

@ -359,7 +359,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() :
// gMuteListp->addObserver(&mutelist_listener);
#if LL_DARWIN || LL_LINUX || LL_SOLARIS
#if LL_DARWIN || LL_LINUX
// HACK: THIS DOES NOT BELONG HERE
// When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us.
// This should cause us to ignore SIGPIPE and handle the error through proper channels.

View File

@ -209,14 +209,7 @@ void LLSkyTex::create()
void LLSkyTex::createGLImage(S32 which)
{
if (mIsShiny)
{
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
}
else
{
mTexture[which]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
}
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
}

View File

@ -2295,11 +2295,243 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
return res;
}
bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
{ //Ok, here we have confirmation about texture creation, check our wait-list
//and make changes, or return false
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
typedef std::map<U8, LLMaterialPtr> map_te_material;
map_te_material new_material;
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
//here we just interesting in DIFFUSE_MAP only!
if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
{ //ok let's check the diffuse mode
switch(cur_material->getDiffuseAlphaMode())
{
case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{ //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
} break;
} //switch
} //if
} //for
//setup new materials
for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
{
LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
LLViewerObject::setTEMaterialParams(it->first, it->second);
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
return 0 != new_material.size();
}
bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
{ //Ok, here if we wait information about texture and it's missing
//then depending from the texture map (diffuse, normal, or specular)
//make changes in material and confirm it. If not return false.
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
if(range.first == range.second) return false;
typedef std::map<U8, LLMaterialPtr> map_te_material;
map_te_material new_material;
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.isNull())
continue;
switch(range_it->second.map)
{
case LLRender::DIFFUSE_MAP:
{
if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
{ //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
} break;
case LLRender::NORMAL_MAP:
{ //missing texture => reset material texture id
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setNormalID(LLUUID::null);
} break;
case LLRender::SPECULAR_MAP:
{ //missing texture => reset material texture id
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setSpecularID(LLUUID::null);
} break;
case LLRender::NUM_TEXTURE_CHANNELS:
//nothing to do, make compiler happy
break;
} //switch
} //for
//setup new materials
for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
{
LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
LLViewerObject::setTEMaterialParams(it->first, it->second);
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
return 0 != new_material.size();
}
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res
if(pMaterialParams)
{ //check all of them according to material settings
LLViewerTexture *img_diffuse = getTEImage(te);
LLViewerTexture *img_normal = getTENormalMap(te);
LLViewerTexture *img_specular = getTESpecularMap(te);
llassert(NULL != img_diffuse);
LLMaterialPtr new_material = NULL;
//diffuse
if(NULL != img_diffuse)
{ //guard
if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
{ //ok here we don't have information about texture, let's belief and leave material settings
//but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
}
else
{
bool bSetDiffuseNone = false;
if(img_diffuse->isMissingAsset())
{
bSetDiffuseNone = true;
}
else
{
switch(pMaterialParams->getDiffuseAlphaMode())
{
case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{ //all of them modes available only for 32 bit textures
LLTextureEntry* tex_entry = getTE(te);
bool bIsBakedImageId = false;
if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
{
bIsBakedImageId = true;
}
if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId)
{
bSetDiffuseNone = true;
}
} break;
}
} //else
if(bSetDiffuseNone)
{ //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
new_material = new LLMaterial(pMaterialParams->asLLSD());
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
}
}
//normal
if(LLUUID::null != pMaterialParams->getNormalID())
{
if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
{
if(!new_material) {
new_material = new LLMaterial(pMaterialParams->asLLSD());
}
new_material->setNormalID(LLUUID::null);
}
else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
{ //ok here we don't have information about texture, let's belief and leave material settings
//but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
}
}
//specular
if(LLUUID::null != pMaterialParams->getSpecularID())
{
if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
{
if(!new_material) {
new_material = new LLMaterial(pMaterialParams->asLLSD());
}
new_material->setSpecularID(LLUUID::null);
}
else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
{ //ok here we don't have information about texture, let's belief and leave material settings
//but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
}
}
if(new_material) {
pMaterial = new_material;
LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
}
}
S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
<< ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
<< LL_ENDL;
setChanged(ALL_CHANGED);
@ -4366,7 +4598,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
LLMaterial* mat = te->getMaterialParams();
if (mat)
{
U8 mode = mat->getDiffuseAlphaModeRender();
U8 mode = mat->getDiffuseAlphaMode();
if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE
|| mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE
@ -5012,7 +5244,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender();
draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
}
else
@ -5374,7 +5606,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (mat && LLPipeline::sRenderDeferred)
{
U8 alpha_mode = mat->getDiffuseAlphaModeRender();
U8 alpha_mode = mat->getDiffuseAlphaMode();
bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
@ -5403,7 +5635,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
else if (mat)
{
bool is_alpha = type == LLDrawPool::POOL_ALPHA;
U8 mode = mat->getDiffuseAlphaModeRender();
U8 mode = mat->getDiffuseAlphaMode();
bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
@ -6311,7 +6543,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
bool can_be_shiny = true;
if (mat)
{
U8 mode = mat->getDiffuseAlphaModeRender();
U8 mode = mat->getDiffuseAlphaMode();
can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
}
@ -6333,7 +6565,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//
if (te->getFullbright())
{
if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
if (opaque)
{
@ -6418,7 +6650,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else if (mat)
{
U8 mode = mat->getDiffuseAlphaModeRender();
U8 mode = mat->getDiffuseAlphaMode();
is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND));
@ -6517,7 +6749,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else if (fullbright || bake_sunlight)
{ //fullbright
if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@ -6539,7 +6771,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
else
{ //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{ //material alpha mask can be respected in non-deferred
registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}

View File

@ -441,6 +441,26 @@ protected:
static S32 sNumLODChanges;
friend class LLVolumeImplFlexible;
public:
bool notifyAboutCreatingTexture(LLViewerTexture *texture);
bool notifyAboutMissingAsset(LLViewerTexture *texture);
private:
struct material_info
{
LLRender::eTexIndex map;
U8 te;
material_info(LLRender::eTexIndex map_, U8 te_)
: map(map_)
, te(te_)
{}
};
typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
mmap_UUID_MAP_t mWaitingTextureInfo;
};
#endif // LL_LLVOVOLUME_H

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