MAINT-3064 FIXED Select next session in the list if selected session is nearby chat and it's not the only one.
parent
1c82f376c2
commit
16a5c9346d
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@ -64,6 +64,7 @@
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#include "llfloaterinventory.h"
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#include "llfloaterimcontainer.h"
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#include "llfloaterland.h"
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#include "llfloaterimnearbychat.h"
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#include "llfloaterpathfindingcharacters.h"
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#include "llfloaterpathfindinglinksets.h"
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#include "llfloaterpay.h"
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@ -5660,6 +5661,25 @@ void toggle_debug_menus(void*)
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// gExportDialog = LLUploadDialog::modalUploadDialog("Exporting selected objects...");
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// }
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//
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class LLCommunicateNearbyChat : public view_listener_t
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{
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bool handleEvent(const LLSD& userdata)
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{
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LLFloaterIMContainer* im_box = LLFloaterIMContainer::getInstance();
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bool nearby_visible = LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat")->isInVisibleChain();
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if(nearby_visible && im_box->getSelectedSession() == LLUUID() && im_box->getConversationListItemSize() > 1)
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{
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im_box->selectNextorPreviousConversation(false);
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}
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else
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{
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LLFloaterReg::toggleInstanceOrBringToFront("nearby_chat");
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}
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return true;
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}
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};
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class LLWorldSetHomeLocation : public view_listener_t
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{
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bool handleEvent(const LLSD& userdata)
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@ -8577,6 +8597,9 @@ void initialize_menus()
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// Me > Movement
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view_listener_t::addMenu(new LLAdvancedAgentFlyingInfo(), "Agent.getFlying");
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//Communicate Nearby chat
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view_listener_t::addMenu(new LLCommunicateNearbyChat(), "Communicate.NearbyChat");
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// Communicate > Voice morphing > Subscribe...
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commit.add("Communicate.VoiceMorphing.Subscribe", boost::bind(&handle_voice_morphing_subscribe));
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LLVivoxVoiceClient * voice_clientp = LLVivoxVoiceClient::getInstance();
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@ -259,8 +259,7 @@
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function="Floater.Visible"
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parameter="nearby_chat" />
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<menu_item_check.on_click
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function="Floater.ToggleOrBringToFront"
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parameter="nearby_chat" />
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function="Communicate.NearbyChat"/>
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</menu_item_check>
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<menu_item_check
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label="Speak"
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@ -363,13 +362,16 @@
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function="SideTray.PanelPeopleTab"
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parameter="nearby_panel" />
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</menu_item_check>
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<menu_item_call
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<menu_item_check
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label="Block List"
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name="Block List">
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<menu_item_call.on_click
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<menu_item_check.on_check
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function="SideTray.CheckPanelPeopleTab"
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parameter="blocked_panel" />
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<menu_item_check.on_click
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function="SideTray.PanelPeopleTab"
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parameter="blocked_panel" />
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</menu_item_call>
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</menu_item_check>
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<menu_item_separator/>
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<menu_item_check
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name="Do Not Disturb"
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