Actually, that return; there is counterproductive
parent
541398de2f
commit
17f1db266f
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@ -3932,29 +3932,27 @@ void LLPipeline::postSort(LLCamera &camera)
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LLViewerRegion* region = gAgent.getRegion();
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if (!region)
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{
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return;
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LLVector3 origin = region->getOriginAgent();
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F32 width = region->getWidth();
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LLVector3 corner1 = origin; // Southwest
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LLVector3 corner2 = origin + LLVector3(width, 0, 0); // Southeast
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LLVector3 corner3 = origin + LLVector3(0, width, 0); // Northwest
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LLVector3 corner4 = origin + LLVector3(width, width, 0); // Northeast
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corner1.mV[VZ] = region->getLandHeightRegion(LLVector3(0, 0, 0));
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corner2.mV[VZ] = region->getLandHeightRegion(LLVector3(width, 0, 0));
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corner3.mV[VZ] = region->getLandHeightRegion(LLVector3(0, width, 0));
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corner4.mV[VZ] = region->getLandHeightRegion(LLVector3(width, width, 0));
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LLColor4 corner_color(1.0f, 1.0f, 0.0f, 0.8f);
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LLColor4 text_color(1.0f, 1.0f, 1.0f, 1.0f);
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gObjectList.addDebugBeacon(corner1, "SW", corner_color, text_color, DebugBeaconLineWidth);
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gObjectList.addDebugBeacon(corner2, "SE", corner_color, text_color, DebugBeaconLineWidth);
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gObjectList.addDebugBeacon(corner3, "NW", corner_color, text_color, DebugBeaconLineWidth);
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gObjectList.addDebugBeacon(corner4, "NE", corner_color, text_color, DebugBeaconLineWidth);
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}
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LLVector3 origin = region->getOriginAgent();
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F32 width = region->getWidth();
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LLVector3 corner1 = origin; // Southwest
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LLVector3 corner2 = origin + LLVector3(width, 0, 0); // Southeast
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LLVector3 corner3 = origin + LLVector3(0, width, 0); // Northwest
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LLVector3 corner4 = origin + LLVector3(width, width, 0); // Northeast
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corner1.mV[VZ] = region->getLandHeightRegion(LLVector3(0, 0, 0));
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corner2.mV[VZ] = region->getLandHeightRegion(LLVector3(width, 0, 0));
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corner3.mV[VZ] = region->getLandHeightRegion(LLVector3(0, width, 0));
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corner4.mV[VZ] = region->getLandHeightRegion(LLVector3(width, width, 0));
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LLColor4 corner_color(1.0f, 1.0f, 0.0f, 0.8f);
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LLColor4 text_color(1.0f, 1.0f, 1.0f, 1.0f);
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gObjectList.addDebugBeacon(corner1, "SW", corner_color, text_color, DebugBeaconLineWidth);
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gObjectList.addDebugBeacon(corner2, "SE", corner_color, text_color, DebugBeaconLineWidth);
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gObjectList.addDebugBeacon(corner3, "NW", corner_color, text_color, DebugBeaconLineWidth);
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gObjectList.addDebugBeacon(corner4, "NE", corner_color, text_color, DebugBeaconLineWidth);
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}
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// </FS:PP>
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