secondlife/viewer#1847: Add test plan
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@ -50,3 +50,14 @@ If triplanar mapping is enabled, and an avatar faces an axially-aligned wall, th
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Textures of materials should not appear mirrored.
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When triplanar mapping is enabled, rotations on the axially aligned walls should apply in the same direction as they would on flat ground.
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## PBR Terrain Normal Textures
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This section assumes terrain normal maps are enabled at the current graphics setting.
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PBR terrain should have approximately correct lighting based on the normal texture:
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- When on flat ground
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- On cliffs, when triplanar mapping is enabled. Lighting will be somewhat less accurate when the cliff face is not axially aligned.
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- If no Terrain Texture Transform is applied.
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- If a Terrain Texture Transform is applied, especially for rotation or negative scale.
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