QoL fix: remove extra blank lines for every source line when dumping shader source
parent
7a7f68fb3c
commit
18eb8ac90c
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@ -570,9 +570,20 @@ static std::string get_object_log(GLhandleARB ret)
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//dump shader source for debugging
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void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
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{
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for (GLuint i = 0; i < shader_code_count; i++)
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for (U32 i = 0; i < shader_code_count; i++)
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{
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GLcharARB *line = shader_code_text[i];
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size_t len = strlen( line );
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char last = len > 0 ? line[len - 1] : 0;
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// LL_ENDL already outputs a newline so temporarily strip off the end newline to prevent EVERY line outputting an (extra) blank line
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if (last == '\n')
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line[len - 1] = 0;
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LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
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if (last == '\n')
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line[len - 1] = '\n';
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}
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LL_SHADER_LOADING_WARNS() << LL_ENDL;
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}
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