QoL fix: remove extra blank lines for every source line when dumping shader source

meow-7.2.2
Michael Pohoreski (Ptolemy Linden) 2019-11-15 15:45:08 -08:00
parent 7a7f68fb3c
commit 18eb8ac90c
1 changed files with 12 additions and 1 deletions

View File

@ -570,9 +570,20 @@ static std::string get_object_log(GLhandleARB ret)
//dump shader source for debugging
void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
{
for (GLuint i = 0; i < shader_code_count; i++)
for (U32 i = 0; i < shader_code_count; i++)
{
GLcharARB *line = shader_code_text[i];
size_t len = strlen( line );
char last = len > 0 ? line[len - 1] : 0;
// LL_ENDL already outputs a newline so temporarily strip off the end newline to prevent EVERY line outputting an (extra) blank line
if (last == '\n')
line[len - 1] = 0;
LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
if (last == '\n')
line[len - 1] = '\n';
}
LL_SHADER_LOADING_WARNS() << LL_ENDL;
}