CHUI-305: Now the Region/Estate floater displays the frustum shadow when opening the Resident Picker.
parent
d67c295d8b
commit
1aadf94fe4
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@ -102,7 +102,7 @@ LLFloaterAvatarPicker::LLFloaterAvatarPicker(const LLSD& key)
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: LLFloater(key),
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mNumResultsReturned(0),
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mNearMeListComplete(FALSE),
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mCloseOnSelect(FALSE),a
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mCloseOnSelect(FALSE),
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mContextConeOpacity (0.f),
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mContextConeInAlpha(0.f),
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mContextConeOutAlpha(0.f),
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@ -647,8 +647,10 @@ void LLPanelRegionGeneralInfo::onClickKick()
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// this depends on the grandparent view being a floater
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// in order to set up floater dependency
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LLView * button = findChild<LLButton>("kick_btn");
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LLFloater* parent_floater = gFloaterView->getParentFloater(this);
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LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelRegionGeneralInfo::onKickCommit, this, _1), FALSE, TRUE, FALSE, parent_floater->getName());
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LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelRegionGeneralInfo::onKickCommit, this, _1),
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FALSE, TRUE, FALSE, parent_floater->getName(), button);
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if (child_floater)
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{
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parent_floater->addDependentFloater(child_floater);
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@ -924,8 +926,10 @@ BOOL LLPanelRegionDebugInfo::sendUpdate()
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void LLPanelRegionDebugInfo::onClickChooseAvatar()
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{
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LLView * button = findChild<LLButton>("choose_avatar_btn");
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LLFloater* parent_floater = gFloaterView->getParentFloater(this);
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LLFloater * child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelRegionDebugInfo::callbackAvatarID, this, _1, _2), FALSE, TRUE, FALSE, parent_floater->getName());
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LLFloater * child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelRegionDebugInfo::callbackAvatarID, this, _1, _2),
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FALSE, TRUE, FALSE, parent_floater->getName(), button);
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if (child_floater)
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{
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parent_floater->addDependentFloater(child_floater);
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@ -1475,8 +1479,10 @@ void LLPanelEstateInfo::onClickKickUser()
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{
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// this depends on the grandparent view being a floater
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// in order to set up floater dependency
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LLView * button = findChild<LLButton>("kick_user_from_estate_btn");
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LLFloater* parent_floater = gFloaterView->getParentFloater(this);
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LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelEstateInfo::onKickUserCommit, this, _1), FALSE, TRUE, FALSE, parent_floater->getName());
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LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelEstateInfo::onKickUserCommit, this, _1),
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FALSE, TRUE, FALSE, parent_floater->getName(), button);
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if (child_floater)
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{
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parent_floater->addDependentFloater(child_floater);
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@ -1656,9 +1662,27 @@ bool LLPanelEstateInfo::accessAddCore2(const LLSD& notification, const LLSD& res
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LLFloater* parent_floater = panel ? gFloaterView->getParentFloater(panel) : NULL;
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const std::string& parent_floater_name = parent_floater ? parent_floater->getName() : "";
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//Determine the button that triggered opening of the avatar picker
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//(so that a shadow frustum from the button to the avatar picker can be created)
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LLView * button = NULL;
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switch(change_info->mOperationFlag)
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{
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case ESTATE_ACCESS_ALLOWED_AGENT_ADD:
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button = panel->findChild<LLButton>("add_allowed_avatar_btn");
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break;
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case ESTATE_ACCESS_BANNED_AGENT_ADD:
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button = panel->findChild<LLButton>("add_banned_avatar_btn");
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break;
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case ESTATE_ACCESS_MANAGER_ADD:
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button = panel->findChild<LLButton>("add_estate_manager_btn");
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break;
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}
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// avatar picker yes multi-select, yes close-on-select
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LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelEstateInfo::accessAddCore3, _1, (void*)change_info),
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TRUE, TRUE, FALSE, parent_floater_name);
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TRUE, TRUE, FALSE, parent_floater_name, button);
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//Allows the closed parent floater to close the child floater (avatar picker)
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if (child_floater)
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