Merge branch 'main' into DRTVWR-591-maint-X

# Conflicts:
#	indra/llui/lltransutil.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llfloaterenvironmentadjust.cpp
#	indra/newview/llpaneleditwater.cpp
#	indra/newview/llpanelface.cpp
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
master
Andrey Lihatskiy 2024-03-27 00:33:40 +02:00
commit 1ae6f5dd6f
41 changed files with 615 additions and 556 deletions

View File

@ -24,6 +24,8 @@ jobs:
outputs:
viewer_channel: ${{ steps.build.outputs.viewer_channel }}
viewer_version: ${{ steps.build.outputs.viewer_version }}
viewer_branch: ${{ steps.which-branch.outputs.branch }}
relnotes: ${{ steps.which-branch.outputs.relnotes }}
imagename: ${{ steps.build.outputs.imagename }}
env:
AUTOBUILD_ADDRSIZE: 64
@ -33,6 +35,9 @@ jobs:
AUTOBUILD_GITHUB_TOKEN: ${{ secrets.SHARED_AUTOBUILD_GITHUB_TOKEN }}
AUTOBUILD_INSTALLABLE_CACHE: ${{ github.workspace }}/.autobuild-installables
AUTOBUILD_VARIABLES_FILE: ${{ github.workspace }}/.build-variables/variables
# Direct autobuild to store vcs_url, vcs_branch and vcs_revision in
# autobuild-package.xml.
AUTOBUILD_VCS_INFO: "true"
AUTOBUILD_VSVER: "170"
DEVELOPER_DIR: ${{ matrix.developer_dir }}
# Ensure that Linden viewer builds engage Bugsplat.
@ -94,10 +99,17 @@ jobs:
if: runner.os == 'Windows'
run: choco install nsis-unicode
- name: Determine source branch
id: which-branch
uses: secondlife/viewer-build-util/which-branch@v1
with:
token: ${{ github.token }}
- name: Build
id: build
shell: bash
env:
AUTOBUILD_VCS_BRANCH: ${{ steps.which-branch.outputs.branch }}
RUNNER_OS: ${{ runner.os }}
run: |
# set up things the viewer's build.sh script expects
@ -148,7 +160,7 @@ jobs:
}
repo_branch()
{
git -C "$1" branch | grep '^* ' | cut -c 3-
echo "$AUTOBUILD_VCS_BRANCH"
}
record_dependencies_graph()
{
@ -344,7 +356,7 @@ jobs:
version: ${{ needs.build.outputs.viewer_version }}
release:
needs: [sign-and-package-windows, sign-and-package-mac]
needs: [build, sign-and-package-windows, sign-and-package-mac]
runs-on: ubuntu-latest
if: github.ref_type == 'tag' && startsWith(github.ref_name, 'Second_Life_')
steps:
@ -375,17 +387,31 @@ jobs:
mv newview/viewer_version.txt macOS-viewer_version.txt
# forked from softprops/action-gh-release
- uses: secondlife-3p/action-gh-release@v1
- name: Create GitHub release
id: release
uses: secondlife-3p/action-gh-release@v1
with:
# name the release page for the build number so we can find it
# easily (analogous to looking up a codeticket build page)
name: "v${{ github.run_id }}"
# name the release page for the branch
name: "${{ needs.build.outputs.viewer_branch }}"
# SL-20546: want the channel and version to be visible on the
# release page
body: |
Build ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
${{ needs.build.outputs.viewer_channel }}
${{ needs.build.outputs.viewer_version }}
${{ needs.build.outputs.relnotes }}
prerelease: true
generate_release_notes: true
# the only reason we generate a GH release is to post build products
target_commitish: ${{ github.sha }}
previous_tag: release
append_body: true
fail_on_unmatched_files: true
files: |
*.dmg
*.exe
*-autobuild-package.xml
*-viewer_version.txt
- name: post release URL
run: |
echo "::notice::Release ${{ steps.release.outputs.url }}"

View File

@ -1527,11 +1527,11 @@
<key>creds</key>
<string>github</string>
<key>hash</key>
<string>48bca5d0233d1e724a59f649a2c6c7ac5f40ec3c</string>
<string>b037cc0b29ea70ee834cfae6dda5b7a25cd57174</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/117009335</string>
<string>https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851460</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -1543,11 +1543,11 @@
<key>creds</key>
<string>github</string>
<key>hash</key>
<string>39f52d0350e130f41c5c758f7cb94e87b962c223</string>
<string>bdea1fd5c4da9da5afde088d16188b45d0853e04</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/117009336</string>
<string>https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851461</string>
</map>
<key>name</key>
<string>linux64</string>
@ -1559,11 +1559,11 @@
<key>creds</key>
<string>github</string>
<key>hash</key>
<string>7b5e645fb7eb399abbea63bd21e8063bbb32a911</string>
<string>f652ce0d6aef864689f0ed44255da4d9cd65a43f</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/117009339</string>
<string>https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851463</string>
</map>
<key>name</key>
<string>windows64</string>
@ -1576,7 +1576,7 @@
<key>copyright</key>
<string>Copyright (c) 2010, Linden Research, Inc.</string>
<key>version</key>
<string>1.0.565768</string>
<string>1.0.479d20a</string>
<key>name</key>
<string>llphysicsextensions_source</string>
</map>
@ -1608,18 +1608,6 @@
<key>name</key>
<string>linux64</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>2e5f1f7046a49d8b0bc295aa878116bc</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/60043/564063/llphysicsextensions_stub-1.0.542456-windows-542456.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
</map>
<key>license</key>
<string>internal</string>
@ -1760,18 +1748,6 @@
</map>
<key>mikktspace</key>
<map>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-mikktspace</string>
<key>copyright</key>
<string>Copyright (C) 2011 by Morten S. Mikkelsen</string>
<key>description</key>
<string>Mikktspace Tangent Generator</string>
<key>license</key>
<string>Copyright (C) 2011 by Morten S. Mikkelsen</string>
<key>license_file</key>
<string>mikktspace.txt</string>
<key>name</key>
<string>mikktspace</string>
<key>platforms</key>
<map>
<key>darwin64</key>
@ -1779,40 +1755,58 @@
<key>archive</key>
<map>
<key>hash</key>
<string>b48b7ac0792d3ea8f087d99d9e4a29d8</string>
<string>6cc1585dba85b0226a2e7033a7e2a2ceaae7c983</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/104415/914944/mikktspace-1-darwin64-574859.tar.bz2</string>
<string>https://github.com/secondlife/3p-mikktspace/releases/download/v1-5cee1f4/mikktspace-1-darwin64-5cee1f4.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>0a016b9c0c1e2c0b557e0124094da6c5</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/104407/914918/mikktspace-1-windows-574859.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>02e9e5b6fe6788f4d2babb83ec544843</string>
<string>6b7d01ad54e4a88a001f66840c32329cedb28202</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/104406/914909/mikktspace-1-windows64-574859.tar.bz2</string>
<string>https://github.com/secondlife/3p-mikktspace/releases/download/v1-5cee1f4/mikktspace-1-windows64-5cee1f4.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>edc9782bf209e17ad1845498b42f16d733582082</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-mikktspace/releases/download/v1-5cee1f4/mikktspace-1-linux64-5cee1f4.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
</map>
</map>
<key>license</key>
<string>Copyright (C) 2011 by Morten S. Mikkelsen</string>
<key>license_file</key>
<string>mikktspace.txt</string>
<key>copyright</key>
<string>Copyright (C) 2011 by Morten S. Mikkelsen</string>
<key>version</key>
<string>1</string>
<key>name</key>
<string>mikktspace</string>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-mikktspace</string>
<key>description</key>
<string>Mikktspace Tangent Generator</string>
</map>
<key>minizip-ng</key>
<map>
@ -2458,18 +2452,6 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
</map>
<key>tinygltf</key>
<map>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-tinygltf</string>
<key>copyright</key>
<string>// Copyright (c) 2015 - Present Syoyo Fujita, Aurélien Chatelain and many contributors.</string>
<key>description</key>
<string>tinygltf import library</string>
<key>license</key>
<string>MIT</string>
<key>license_file</key>
<string>LICENSES/tinygltf_license.txt</string>
<key>name</key>
<string>tinygltf</string>
<key>platforms</key>
<map>
<key>common</key>
@ -2477,20 +2459,34 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>4dad1c0948141e1667c01a3ee755e4dc</string>
<string>2c47ae2d0c38c86b8c2db8d9317f0ab15edfc74f</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/105849/926137/tinygltf-v2.5.0-common-575729.tar.bz2</string>
<string>https://github.com/secondlife/3p-tinygltf/releases/download/v2.5.0-1ae57fd/tinygltf-v2.5.0-common-1ae57fd.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
</map>
</map>
<key>license</key>
<string>MIT</string>
<key>license_file</key>
<string>LICENSES/tinygltf_license.txt</string>
<key>copyright</key>
<string>// Copyright (c) 2015 - Present Syoyo Fujita, Aurélien Chatelain and many contributors.</string>
<key>version</key>
<string>v2.5.0</string>
<key>name</key>
<string>tinygltf</string>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-tinygltf</string>
<key>description</key>
<string>tinygltf import library</string>
<key>source</key>
<string>https://bitbucket.org/lindenlab/3p-tinygltf</string>
<key>source_type</key>
<string>git</string>
<key>version</key>
<string>v2.5.0</string>
</map>
<key>tracy</key>
<map>
@ -2501,9 +2497,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>9b6e1a1f4b0969d38a1ca8ee00aeb548</string>
<string>49650353442698c3e05102676fe427d0ebe02f0b</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110584/960613/tracy-v0.8.1.578241-darwin64-578241.tar.bz2</string>
<string>https://github.com/secondlife/3p-tracy/releases/download/v0.8.1-eecbf72/tracy-v0.8.1-eecbf72-darwin64-eecbf72.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -2513,11 +2511,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>05b72ae5d733aed7d3bf142287601cc6</string>
<string>2b80e7407e4f3e82eff3879add0e9ad63e7fcace</string>
<key>hash_algorithm</key>
<string>md5</string>
<string>sha1</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110586/960637/tracy-v0.8.1.578241-windows64-578241.tar.bz2</string>
<string>https://github.com/secondlife/3p-tracy/releases/download/v0.8.1-eecbf72/tracy-v0.8.1-eecbf72-windows64-eecbf72.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@ -2530,7 +2528,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>copyright</key>
<string>Copyright (c) 2017-2022, Bartosz Taudul (wolf@nereid.pl)</string>
<key>version</key>
<string>v0.8.1.235e98f</string>
<string>v0.8.1-eecbf72</string>
<key>name</key>
<string>tracy</string>
<key>canonical_repo</key>
@ -2541,8 +2539,6 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>https://bitbucket.org/lindenlab/3p-tracy</string>
<key>source_type</key>
<string>git</string>
<key>version</key>
<string>v0.8.1.578241</string>
</map>
<key>tut</key>
<map>
@ -2848,59 +2844,37 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
</map>
<key>vulkan_gltf</key>
<map>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-vulkan-gltf-pbr</string>
<key>copyright</key>
<string>Copyright (c) 2018 Sascha Willems</string>
<key>description</key>
<string>Vulkan GLTF Sample Implementation</string>
<key>platforms</key>
<map>
<key>common</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>8e365eff8dcace48d91e2530f8b13e420849aefc</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-vulkan-gltf-pbr/releases/download/v1.0.0-d7c372f/vulkan_gltf-1.0.0-common-d7c372f.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
</map>
</map>
<key>license</key>
<string>Copyright (c) 2018 Sascha Willems</string>
<key>license_file</key>
<string>LICENSES/vulkan_gltf.txt</string>
<string>vulkan_gltf.txt</string>
<key>copyright</key>
<string>Copyright (c) 2018 Sascha Willems</string>
<key>version</key>
<string>1.0.0</string>
<key>name</key>
<string>vulkan_gltf</string>
<key>platforms</key>
<map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>8cff2060843db3db788511ee34a8e8cc</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101316/891509/vulkan_gltf-1-darwin64-572743.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>58eea384be49ba756ce9c5e66669540b</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101318/891520/vulkan_gltf-1-windows-572743.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>79b6a11622c2f83cfc2b7cd1fafb867b</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101319/891521/vulkan_gltf-1-windows64-572743.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>1</string>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-vulkan-gltf-pbr</string>
<key>description</key>
<string>Vulkan GLTF Sample Implementation</string>
</map>
<key>xxhash</key>
<map>
@ -2911,55 +2885,15 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>e4f77ba0a9b8ec3cc3fabc51c4da81d2</string>
<string>1a73c476b371b62066d1c3eced249660e9467e53</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110070/956941/xxhash-0.8.1.578006-windows-578006.tar.bz2</string>
<string>https://github.com/secondlife/3p-xxhash/releases/download/v0.8.1-69ff69a/xxhash-0.8.1-69ff69a-common-69ff69a.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
</map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>fdcc803a76a3359bb426db7dac161406676d51e7</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-xxhash/releases/download/v0.8.1.7501c90/xxhash-0.8.1.7501c90-darwin64-7501c90.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
</map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>7acb3f94a549fbb9bd7bc16604e34f33c5365a9b</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-xxhash/releases/download/v0.8.1.7501c90/xxhash-0.8.1.7501c90-linux64-7501c90.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>4522d075ea4703ef4b527c3039864ef735ea7953</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-xxhash/releases/download/v0.8.1.7501c90/xxhash-0.8.1.7501c90-windows64-7501c90.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>license</key>
<string>xxhash</string>
@ -2968,7 +2902,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>copyright</key>
<string>Copyright (c) 2012-2021 Yann Collet</string>
<key>version</key>
<string>0.8.1.7501c90</string>
<string>0.8.1-69ff69a</string>
<key>name</key>
<string>xxhash</string>
<key>description</key>

View File

@ -0,0 +1,5 @@
Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
1. Make 4 images that have different colors but all 255 alpha channels
2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).

View File

@ -50,6 +50,7 @@ const LLUUID IMG_FIRE ("aca40aa8-44cf-44ca-a0fa-93e1a2986f82"); // dataserver
const LLUUID IMG_FACE_SELECT ("a85ac674-cb75-4af6-9499-df7c5aaf7a28"); // face selector
const LLUUID IMG_DEFAULT_AVATAR ("c228d1cf-4b5d-4ba8-84f4-899a0796aa97"); // dataserver
const LLUUID IMG_INVISIBLE ("3a367d1c-bef1-6d43-7595-e88c1e3aadb3"); // dataserver
const LLUUID IMG_WHITE ("5748decc-f629-461c-9a36-a35a221fe21f"); // dataserver
const LLUUID IMG_EXPLOSION ("68edcf47-ccd7-45b8-9f90-1649d7f12806"); // On dataserver
const LLUUID IMG_EXPLOSION_2 ("21ce046c-83fe-430a-b629-c7660ac78d7c"); // On dataserver
@ -71,6 +72,11 @@ const LLUUID TERRAIN_ROCK_DETAIL ("53a2f406-4895-1d13-d541-d2e3b86bc19c"); // V
const LLUUID DEFAULT_WATER_NORMAL ("822ded49-9a6c-f61c-cb89-6df54f42cdf4"); // VIEWER
const LLUUID DEFAULT_OBJECT_TEXTURE ("89556747-24cb-43ed-920b-47caed15465f"); // On dataserver
const LLUUID DEFAULT_OBJECT_SPECULAR ("87e0e8f7-8729-1ea8-cfc9-8915773009db"); // On dataserver
const LLUUID DEFAULT_OBJECT_NORMAL ("85f28839-7a1c-b4e3-d71d-967792970a7b"); // On dataserver
const LLUUID BLANK_OBJECT_NORMAL ("5b53359e-59dd-d8a2-04c3-9e65134da47a"); // VIEWER (has a verion on dataserver, but with compression artifacts)
const LLUUID IMG_USE_BAKED_HEAD ("5a9f4a74-30f2-821c-b88d-70499d3e7183");
const LLUUID IMG_USE_BAKED_UPPER ("ae2de45c-d252-50b8-5c6e-19f39ce79317");
const LLUUID IMG_USE_BAKED_LOWER ("24daea5f-0539-cfcf-047f-fbc40b2786ba");

View File

@ -197,6 +197,7 @@ LL_COMMON_API extern const LLUUID IMG_FIRE;
LL_COMMON_API extern const LLUUID IMG_FACE_SELECT;
LL_COMMON_API extern const LLUUID IMG_DEFAULT_AVATAR;
LL_COMMON_API extern const LLUUID IMG_INVISIBLE;
LL_COMMON_API extern const LLUUID IMG_WHITE;
LL_COMMON_API extern const LLUUID IMG_EXPLOSION;
LL_COMMON_API extern const LLUUID IMG_EXPLOSION_2;
@ -230,6 +231,10 @@ LL_COMMON_API extern const LLUUID IMG_USE_BAKED_AUX3;
LL_COMMON_API extern const LLUUID DEFAULT_WATER_NORMAL;
LL_COMMON_API extern const LLUUID DEFAULT_OBJECT_TEXTURE;
LL_COMMON_API extern const LLUUID DEFAULT_OBJECT_SPECULAR;
LL_COMMON_API extern const LLUUID DEFAULT_OBJECT_NORMAL;
LL_COMMON_API extern const LLUUID BLANK_OBJECT_NORMAL;
// radius within which a chat message is fully audible
const F32 CHAT_NORMAL_RADIUS = 20.f;

View File

@ -455,7 +455,7 @@ public:
static DERIVED_TYPE* getInstance()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
//LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; // TODO -- reenable this when we have a fix for using Tracy with coroutines
// We know the viewer has LLSingleton dependency circularities. If you
// feel strongly motivated to eliminate them, cheers and good luck.
// (At that point we could consider a much simpler locking mechanism.)

View File

@ -40,20 +40,20 @@ LLRenderNavPrim gRenderNav;
//=============================================================================
void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
{
LLColor4 cV(color);
gGL.color4fv( cV.mV );
gGL.begin(LLRender::TRIANGLES);
gGL.color4ubv(color.mV);
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertex3fv( a.mV );
gGL.vertex3fv( b.mV );
gGL.vertex3fv( c.mV );
}
gGL.end();
gGL.end();
}
//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
{
pVBO->setBuffer();
pVBO->drawArrays( mode, 0, vertCnt );
pVBO->drawArrays( mode, 0, vertCnt );
}
//=============================================================================

View File

@ -44,12 +44,12 @@ bool LLTransUtil::parseStrings(const std::string& xml_filename, const std::set<s
bool success = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root, LLDir::ALL_SKINS);
if (!success)
{
//gDirUtilp->dumpCurrentDirectories(LLError::LEVEL_WARN);
const std::string error_string =
"Second Life viewer couldn't access some of the files it needs and will be closed."
"\n\nPlease reinstall viewer from https://secondlife.com/support/downloads/ and "
"contact https://support.secondlife.com if issue persists after reinstall.";
LLError::LLUserWarningMsg::show(error_string);
gDirUtilp->dumpCurrentDirectories(LLError::LEVEL_WARN);
LL_ERRS() << "Couldn't load string table " << xml_filename << " " << errno << LL_ENDL;
return false;
}

View File

@ -1 +1 @@
7.1.4
7.1.5

View File

@ -2325,7 +2325,18 @@
<key>Value</key>
<string>Male Shape &amp; Outfit</string>
</map>
<key>DefaultObjectTexture</key>
<key>DefaultUploadCost</key>
<map>
<key>Comment</key>
<string>Default sound/image/file upload cost(in case economy data is not available).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>10</integer>
</map>
<key>DefaultObjectTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
@ -8942,7 +8953,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>2.0</real>
<real>1.0</real>
</map>
<key>RendeSkyAutoAdjustBlueHorizonScale</key>
<map>
@ -8986,7 +8997,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.001</real>
<real>0.01</real>
</map>
<key>RenderSkySunlightScale</key>
<map>
@ -11613,6 +11624,50 @@
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
<key>StartUpChannelUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
</map>
<key>NearByChatChannelUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
</map>
<key>NotificationChannelUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
</map>
<key>AlertChannelUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
</map>
<key>UILineEditorCursorThickness</key>
<map>
<key>Comment</key>

View File

@ -3333,7 +3333,6 @@ LLSD LLAppViewer::getViewerInfo() const
info["NET_BANDWITH"] = gSavedSettings.getF32("ThrottleBandwidthKBPS");
info["LOD_FACTOR"] = gSavedSettings.getF32("RenderVolumeLODFactor");
info["RENDER_QUALITY"] = (F32)gSavedSettings.getU32("RenderQualityPerformance");
info["GPU_SHADERS"] = gSavedSettings.getBOOL("RenderDeferred") ? "Enabled" : "Disabled";
info["TEXTURE_MEMORY"] = gGLManager.mVRAM;
#if LL_DARWIN

View File

@ -815,7 +815,7 @@ const F64Seconds LLEnvironment::TRANSITION_SLOW(10.0f);
const F64Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f);
const LLUUID LLEnvironment::KNOWN_SKY_SUNRISE("01e41537-ff51-2f1f-8ef7-17e4df760bfb");
const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("651510b8-5f4d-8991-1592-e7eeab2a5a06");
const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("c46226b4-0e43-5a56-9708-d27ca1df3292");
const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("cef49723-0292-af49-9b14-9598a616b8a3");
const LLUUID LLEnvironment::KNOWN_SKY_SUNSET("084e26cd-a900-28e8-08d0-64a9de5c15e2");
const LLUUID LLEnvironment::KNOWN_SKY_MIDNIGHT("8a01b97a-cb20-c1ea-ac63-f7ea84ad0090");
@ -895,6 +895,14 @@ void LLEnvironment::initSingleton()
gGenericDispatcher.addHandler(MESSAGE_PUSHENVIRONMENT, &environment_push_dispatch_handler);
}
gSavedSettings.getControl("RenderSkyAutoAdjustProbeAmbiance")->getSignal()->connect(
[](LLControlVariable*, const LLSD& new_val, const LLSD& old_val)
{
LLSettingsSky::sAutoAdjustProbeAmbiance = new_val.asReal();
}
);
LLSettingsSky::sAutoAdjustProbeAmbiance = gSavedSettings.getF32("RenderSkyAutoAdjustProbeAmbiance");
LLEventPumps::instance().obtain(PUMP_EXPERIENCE).stopListening(LISTENER_NAME);
LLEventPumps::instance().obtain(PUMP_EXPERIENCE).listen(LISTENER_NAME, [this](LLSD message) { listenExperiencePump(message); return false; });
}

View File

@ -751,7 +751,8 @@ void LLFloaterChangeItemThumbnail::showTexturePicker(const LLUUID &thumbnail_id)
PERM_NONE,
PERM_NONE,
FALSE,
NULL);
NULL,
PICK_TEXTURE);
mPickerHandle = floaterp->getHandle();

View File

@ -1724,7 +1724,9 @@ void LLFloaterEditExtDayCycle::showHDRNotification(const LLSettingsDay::ptr_t &p
while (iter != end)
{
LLSettingsSky::ptr_t sky = std::static_pointer_cast<LLSettingsSky>(iter->second);
if (sky && sky->canAutoAdjust())
if (sky
&& sky->canAutoAdjust()
&& sky->getReflectionProbeAmbiance(true) != 0.f)
{
LLNotificationsUtil::add("AutoAdjustHDRSky");
return;

View File

@ -116,7 +116,7 @@ BOOL LLFloaterEnvironmentAdjust::postBuild()
getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setAllowNoTexture(TRUE);
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(DEFAULT_BLANK_NORMAL_TEXTURE);
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(BLANK_OBJECT_NORMAL);
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onWaterMapChanged(); });
getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setCommitCallback([this](LLUICtrl*, const LLSD&) { onReflectionProbeAmbianceChanged(); });

View File

@ -186,7 +186,8 @@ void LLFloaterFixedEnvironment::setEditSettingsAndUpdate(const LLSettingsBase::p
// teach user about HDR settings
if (mSettings
&& mSettings->getSettingsType() == "sky"
&& ((LLSettingsSky*)mSettings.get())->canAutoAdjust())
&& ((LLSettingsSky*)mSettings.get())->canAutoAdjust()
&& ((LLSettingsSky*)mSettings.get())->getReflectionProbeAmbiance(true) != 0.f)
{
LLNotificationsUtil::add("AutoAdjustHDRSky");
}

View File

@ -139,69 +139,18 @@ static bool is_valid_update(const LLSD& data)
}
#endif
class LLGLTFMaterialOverrideDispatchHandler : public LLDispatchHandler
class LLGLTFMaterialOverrideDispatchHandler
{
LOG_CLASS(LLGLTFMaterialOverrideDispatchHandler);
public:
LLGLTFMaterialOverrideDispatchHandler() = default;
~LLGLTFMaterialOverrideDispatchHandler() override = default;
~LLGLTFMaterialOverrideDispatchHandler() = default;
void addCallback(void(*callback)(const LLUUID& object_id, S32 side))
{
mSelectionCallbacks.push_back(callback);
}
bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override
{
LL_PROFILE_ZONE_SCOPED;
// receive override data from simulator via LargeGenericMessage
// message should have:
// object_id - UUID of LLViewerObject
// sides - array of S32 indices of texture entries
// gltf_json - array of corresponding Strings of GLTF json for override data
LLSD message;
bool success = true;
#if 0 //deprecated
for(const std::string& llsdRaw : strings)
{
std::istringstream llsdData(llsdRaw);
if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length()))
{
LL_WARNS() << "LLGLTFMaterialOverrideDispatchHandler: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL;
success = false;
continue;
}
LLGLTFOverrideCacheEntry object_override;
if (!object_override.fromLLSD(message))
{
// malformed message, nothing we can do to handle it
LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL;
success = false;
continue;
}
// Cache the data
{
LLViewerRegion * region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle);
if (region)
{
region->cacheFullUpdateGLTFOverride(object_override);
}
else
{
LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL;
}
}
applyData(object_override);
}
#endif
return success;
}
void doSelectionCallbacks(const LLUUID& object_id, S32 side)
{
for (auto& callback : mSelectionCallbacks)
@ -210,112 +159,6 @@ public:
}
}
void applyData(const LLGLTFOverrideCacheEntry &object_override)
{
// Parse the data
#if 0 // DEPRECATED
LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
struct ReturnData
{
public:
LLGLTFMaterial mMaterial;
S32 mSide;
bool mSuccess;
};
if (!object_override.mSides.empty())
{
// fromJson() is performance heavy offload to a thread.
main_queue->postTo(
general_queue,
[sides=object_override.mSides]() // Work done on general queue
{
std::vector<ReturnData> results;
results.reserve(sides.size());
// parse json
std::unordered_map<S32, LLSD>::const_iterator iter = sides.begin();
std::unordered_map<S32, LLSD>::const_iterator end = sides.end();
while (iter != end)
{
ReturnData result;
result.mMaterial.applyOverrideLLSD(iter->second);
result.mSuccess = true;
result.mSide = iter->first;
results.push_back(result);
iter++;
}
return results;
},
[object_id=object_override.mObjectId, this](std::vector<ReturnData> results) // Callback to main thread
{
LLViewerObject * obj = gObjectList.findObject(object_id);
if (results.size() > 0 )
{
std::unordered_set<S32> side_set;
for (auto const & result : results)
{
S32 side = result.mSide;
if (result.mSuccess)
{
// copy to heap here because LLTextureEntry is going to take ownership with an LLPointer
LLGLTFMaterial * material = new LLGLTFMaterial(result.mMaterial);
// flag this side to not be nulled out later
side_set.insert(side);
if (obj)
{
obj->setTEGLTFMaterialOverride(side, material);
}
}
// unblock material editor
if (obj && obj->getTE(side) && obj->getTE(side)->isSelected())
{
doSelectionCallbacks(object_id, side);
}
}
if (obj && side_set.size() != obj->getNumTEs())
{ // object exists and at least one texture entry needs to have its override data nulled out
for (int i = 0; i < obj->getNumTEs(); ++i)
{
if (side_set.find(i) == side_set.end())
{
obj->setTEGLTFMaterialOverride(i, nullptr);
if (obj->getTE(i) && obj->getTE(i)->isSelected())
{
doSelectionCallbacks(object_id, i);
}
}
}
}
}
else if (obj)
{ // override list was empty or an error occurred, null out all overrides for this object
for (int i = 0; i < obj->getNumTEs(); ++i)
{
obj->setTEGLTFMaterialOverride(i, nullptr);
if (obj->getTE(i) && obj->getTE(i)->isSelected())
{
doSelectionCallbacks(obj->getID(), i);
}
}
}
});
}
#endif
}
private:
std::vector<void(*)(const LLUUID& object_id, S32 side)> mSelectionCallbacks;
@ -821,12 +664,6 @@ void LLGLTFMaterialList::flushMaterials()
}
}
// static
void LLGLTFMaterialList::registerCallbacks()
{
gGenericDispatcher.addHandler("GLTFMaterialOverride", &handle_gltf_override_message);
}
// static
void LLGLTFMaterialList::modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool) )
{
@ -864,7 +701,3 @@ void LLGLTFMaterialList::modifyMaterialCoro(std::string cap_url, LLSD overrides,
}
}
void LLGLTFMaterialList::loadCacheOverrides(const LLGLTFOverrideCacheEntry& override)
{
handle_gltf_override_message.applyData(override);
}

View File

@ -52,8 +52,6 @@ public:
void flushMaterials();
static void registerCallbacks();
// Queue an modification of a material that we want to send to the simulator. Call "flushUpdates" to flush pending updates.
// id - ID of object to modify
// side - TexureEntry index to modify, or -1 for all sides
@ -99,8 +97,6 @@ public:
// any override data that arrived before the object was ready to receive it
void applyQueuedOverrides(LLViewerObject* obj);
static void loadCacheOverrides(const LLGLTFOverrideCacheEntry& override);
// Apply an override update with the given data
void applyOverrideMessage(LLMessageSystem* msg, const std::string& data);

View File

@ -2636,6 +2636,12 @@ bool LLIsOfAssetType::operator()(LLInventoryCategory* cat, LLInventoryItem* item
return FALSE;
}
bool LLAssetIDAndTypeMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item) return false;
return (item->getActualType() == mType && item->getAssetUUID() == mAssetID);
}
bool LLIsValidItemLink::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);

View File

@ -280,6 +280,28 @@ protected:
LLAssetType::EType mType;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLAssetIDAndTypeMatches
//
// Implementation of a LLInventoryCollectFunctor which returns TRUE if
// the item matches both asset type and asset id.
// This is needed in case you are looking for a specific type with default id
// (since null is default for multiple asset types)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLAssetIDAndTypeMatches: public LLInventoryCollectFunctor
{
public:
LLAssetIDAndTypeMatches(const LLUUID& asset_id, LLAssetType::EType type): mAssetID(asset_id), mType(type) {}
virtual ~LLAssetIDAndTypeMatches() {}
bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLUUID mAssetID;
LLAssetType::EType mType;
};
class LLIsValidItemLink : public LLInventoryCollectFunctor
{
public:

View File

@ -43,6 +43,7 @@
#include "llnotificationsutil.h"
#include "lltexturectrl.h"
#include "lltrans.h"
#include "llviewercontrol.h"
#include "llviewermenufile.h"
#include "llviewertexture.h"
#include "llsdutil.h"
@ -448,6 +449,8 @@ BOOL LLMaterialEditor::postBuild()
mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY));
mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY));
mNormalTextureCtrl->setBlankImageAssetID(BLANK_OBJECT_NORMAL);
if (mIsOverride)
{
// Live editing needs a recovery mechanism on cancel
@ -1376,10 +1379,23 @@ bool LLMaterialEditor::saveIfNeeded()
LLPermissions local_permissions;
local_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
U32 everyone_perm = LLFloaterPerms::getEveryonePerms("Materials");
U32 group_perm = LLFloaterPerms::getGroupPerms("Materials");
U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
local_permissions.initMasks(PERM_ALL, PERM_ALL, everyone_perm, group_perm, next_owner_perm);
if (mIsOverride)
{
// Shouldn't happen, but just in case it ever changes
U32 everyone_perm = LLFloaterPerms::getEveryonePerms("Materials");
U32 group_perm = LLFloaterPerms::getGroupPerms("Materials");
U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
local_permissions.initMasks(PERM_ALL, PERM_ALL, everyone_perm, group_perm, next_owner_perm);
}
else
{
// Uploads are supposed to use Upload permissions, not material permissions
U32 everyone_perm = LLFloaterPerms::getEveryonePerms("Uploads");
U32 group_perm = LLFloaterPerms::getGroupPerms("Uploads");
U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Uploads");
local_permissions.initMasks(PERM_ALL, PERM_ALL, everyone_perm, group_perm, next_owner_perm);
}
std::string res_desc = buildMaterialDescription();
createInventoryItem(buffer, mMaterialName, res_desc, local_permissions);

View File

@ -89,7 +89,7 @@ BOOL LLPanelSettingsWaterMainTab::postBuild()
getChild<LLUICtrl>(FIELD_WATER_UNDERWATER_MOD)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onFogUnderWaterChanged(); });
mTxtNormalMap->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
mTxtNormalMap->setBlankImageAssetID(DEFAULT_BLANK_NORMAL_TEXTURE);
mTxtNormalMap->setBlankImageAssetID(BLANK_OBJECT_NORMAL);
mTxtNormalMap->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNormalMapChanged(); });
getChild<LLUICtrl>(FIELD_WATER_WAVE2_XY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSmallWaveChanged(); });

View File

@ -227,6 +227,17 @@ LLRender::eTexIndex LLPanelFace::getTextureDropChannel()
return LLRender::eTexIndex(MATTYPE_DIFFUSE);
}
LLGLTFMaterial::TextureInfo LLPanelFace::getPBRDropChannel()
{
if (mComboMatMedia && mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)
{
LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type");
return texture_info_from_pbrtype(radio_pbr_type->getSelectedIndex());
}
return texture_info_from_pbrtype(PBRTYPE_BASE_COLOR);
}
// Things the UI provides...
//
LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); }
@ -330,7 +341,7 @@ BOOL LLPanelFace::postBuild()
pbr_ctrl->setImmediateFilterPermMask(PERM_NONE);
pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
pbr_ctrl->setBakeTextureEnabled(false);
pbr_ctrl->setInventoryPickType(LLTextureCtrl::PICK_MATERIAL);
pbr_ctrl->setInventoryPickType(PICK_MATERIAL);
}
mTextureCtrl = getChild<LLTextureCtrl>("texture control");
@ -353,7 +364,7 @@ BOOL LLPanelFace::postBuild()
mShinyTextureCtrl = getChild<LLTextureCtrl>("shinytexture control");
if(mShinyTextureCtrl)
{
mShinyTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_SPECULAR_TEXTURE);
mShinyTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_SPECULAR);
mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitSpecularTexture, this, _2) );
mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelSpecularTexture, this, _2) );
mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectSpecularTexture, this, _2) );
@ -370,8 +381,8 @@ BOOL LLPanelFace::postBuild()
mBumpyTextureCtrl = getChild<LLTextureCtrl>("bumpytexture control");
if(mBumpyTextureCtrl)
{
mBumpyTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_NORMAL_TEXTURE);
mBumpyTextureCtrl->setBlankImageAssetID(DEFAULT_BLANK_NORMAL_TEXTURE);
mBumpyTextureCtrl->setDefaultImageAssetID(DEFAULT_OBJECT_NORMAL);
mBumpyTextureCtrl->setBlankImageAssetID(BLANK_OBJECT_NORMAL);
mBumpyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitNormalTexture, this, _2) );
mBumpyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelNormalTexture, this, _2) );
mBumpyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectNormalTexture, this, _2) );
@ -4653,7 +4664,8 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
LLToolDragAndDrop::dropTextureAllFaces(objectp,
itemp_res,
from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
LLUUID::null);
LLUUID::null,
false);
}
else // one face
{
@ -4662,6 +4674,7 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
itemp_res,
from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
LLUUID::null,
false,
0);
}
}
@ -5176,8 +5189,9 @@ void LLPanelFace::onPbrSelectionChanged(LLInventoryItem* itemp)
bool can_modify = itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgentID); // do we have perm to transfer this material?
bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply material belong to the agent?
bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply material not for sale?
bool from_library = ALEXANDRIA_LINDEN_ID == itemp->getPermissions().getOwner();
if (can_copy && can_transfer && can_modify)
if ((can_copy && can_transfer && can_modify) || from_library)
{
pbr_ctrl->setCanApply(true, true);
return;

View File

@ -126,6 +126,7 @@ public:
LLRender::eTexIndex getTextureChannelToEdit();
LLRender::eTexIndex getTextureDropChannel();
LLGLTFMaterial::TextureInfo getPBRDropChannel();
protected:
void navigateToTitleMedia(const std::string url);

View File

@ -1688,7 +1688,8 @@ void LLPanelProfileSecondLife::onShowTexturePicker()
PERM_NONE,
PERM_NONE,
FALSE,
NULL);
NULL,
PICK_TEXTURE);
mFloaterTexturePickerHandle = texture_floaterp->getHandle();
@ -2005,7 +2006,8 @@ void LLPanelProfileFirstLife::onChangePhoto()
PERM_NONE,
PERM_NONE,
FALSE,
NULL);
NULL,
PICK_TEXTURE);
mFloaterTexturePickerHandle = texture_floaterp->getHandle();

View File

@ -1879,7 +1879,8 @@ bool LLSelectMgr::selectionSetImage(const LLUUID& imageid)
te,
mItem,
LLToolDragAndDrop::SOURCE_AGENT,
LLUUID::null);
LLUUID::null,
false);
}
else // not an inventory item
{
@ -1959,26 +1960,30 @@ bool LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
{
return false;
}
if (mItem && objectp->isAttachment())
{
const LLPermissions& perm = mItem->getPermissions();
BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
if (!unrestricted)
{
// Attachments are in world and in inventory simultaneously,
// at the moment server doesn't support such a situation.
return false;
}
}
LLUUID asset_id = mMatId;
if (mItem)
{
// If success, the material may be copied into the object's inventory
BOOL success = LLToolDragAndDrop::handleDropMaterialProtections(objectp, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
if (!success)
const LLPermissions& perm = mItem->getPermissions();
bool from_library = perm.getOwner() == ALEXANDRIA_LINDEN_ID;
if (objectp->isAttachment())
{
bool unrestricted = (perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED;
if (!unrestricted && !from_library)
{
// Attachments are in world and in inventory simultaneously,
// at the moment server doesn't support such a situation.
return false;
}
}
if (!from_library
// Check if item may be copied into the object's inventory
&& !LLToolDragAndDrop::handleDropMaterialProtections(objectp, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null))
{
return false;
}
asset_id = mItem->getAssetUUID();
if (asset_id.isNull())
{
@ -1994,11 +1999,13 @@ bool LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
};
bool success = true;
if (item &&
(!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) ||
if (item
&& (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) ||
!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()) ||
!item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())
))
)
&& item->getPermissions().getOwner() != ALEXANDRIA_LINDEN_ID
)
{
success = success && getSelection()->applyRestrictedPbrMaterialToTEs(item);
}

View File

@ -739,7 +739,6 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
static LLCachedControl<F32> auto_adjust_probe_ambiance(gSavedSettings, "RenderSkyAutoAdjustProbeAmbiance", 1.f);
static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
@ -772,8 +771,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
LLSettingsSky::sAutoAdjustProbeAmbiance = auto_adjust_probe_ambiance;
probe_ambiance = auto_adjust_probe_ambiance; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
probe_ambiance = sAutoAdjustProbeAmbiance;
}
else
{

View File

@ -1511,9 +1511,6 @@ bool idle_startup()
gXferManager->registerCallbacks(gMessageSystem);
display_startup();
LLGLTFMaterialList::registerCallbacks();
display_startup();
LLStartUp::initNameCache();
display_startup();

View File

@ -83,9 +83,11 @@
bool get_is_predefined_texture(LLUUID asset_id)
{
if (asset_id == DEFAULT_OBJECT_TEXTURE
|| asset_id == UI_IMAGE_WHITE
|| asset_id == UI_IMAGE_INVISIBLE
|| asset_id == SCULPT_DEFAULT_TEXTURE)
|| asset_id == DEFAULT_OBJECT_SPECULAR
|| asset_id == DEFAULT_OBJECT_NORMAL
|| asset_id == BLANK_OBJECT_NORMAL
|| asset_id == IMG_WHITE
|| asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE))
{
return true;
}
@ -151,7 +153,8 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image)
LLUIImagePtr fallback_image,
EPickInventoryType pick_type)
: LLFloater(LLSD()),
mOwner( owner ),
mImageAssetID( image_asset_id ),
@ -181,7 +184,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mSetImageAssetIDCallback(NULL),
mOnUpdateImageStatsCallback(NULL),
mBakeTextureEnabled(FALSE),
mInventoryPickType(LLTextureCtrl::PICK_TEXTURE)
mInventoryPickType(pick_type)
{
mCanApplyImmediately = can_apply_immediately;
buildFromFile("floater_texture_ctrl.xml");
@ -225,7 +228,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL
if (mInventoryPickType == PICK_MATERIAL
&& mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
@ -266,7 +269,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection)
{
LLUUID asset_id = itemp->getAssetUUID();
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory item has a null asset, consider it a valid blank material(gltf)
asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
@ -425,11 +428,11 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
bool is_material = cargo_type == DAD_MATERIAL;
bool allow_dnd = false;
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
allow_dnd = is_material;
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
else if (mInventoryPickType == PICK_TEXTURE)
{
allow_dnd = is_texture || is_mesh;
}
@ -602,9 +605,7 @@ BOOL LLFloaterTexturePicker::postBuild()
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
if(!mImageAssetID.isNull())
if(!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
{
mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
}
@ -661,7 +662,7 @@ void LLFloaterTexturePicker::draw()
mGLTFMaterial = NULL;
if (mImageAssetID.notNull())
{
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID);
llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr);
@ -786,27 +787,43 @@ void LLFloaterTexturePicker::draw()
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only, BOOL ignore_library)
{
LLUUID loockup_id = asset_id;
if (loockup_id.isNull())
if (asset_id.isNull())
{
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
loockup_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
}
else
{
return LLUUID::null;
}
// null asset id means, no material or texture assigned
return LLUUID::null;
}
LLUUID loockup_id = asset_id;
if (mInventoryPickType == PICK_MATERIAL && loockup_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID)
{
// default asset id means we are looking for an inventory item with a default asset UUID (null)
loockup_id = LLUUID::null;
}
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(loockup_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (loockup_id.isNull())
{
// looking for a material with a null id, null id is shared by a lot
// of objects as a default value, so have to filter by type as well
LLAssetIDAndTypeMatches matches(loockup_id, LLAssetType::AT_MATERIAL);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
matches);
}
else
{
LLAssetIDMatches asset_id_matches(loockup_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
}
if (items.size())
{
@ -871,7 +888,7 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL
if (mInventoryPickType == PICK_MATERIAL
&& mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
@ -1064,15 +1081,15 @@ void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
else if (self->mInventoryPickType == PICK_TEXTURE)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
else if (self->mInventoryPickType == PICK_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
}
@ -1351,7 +1368,7 @@ void LLFloaterTexturePicker::changeMode()
getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE);
bool pipette_visible = (index == PICKER_INVENTORY)
&& (mInventoryPickType != LLTextureCtrl::PICK_MATERIAL);
&& (mInventoryPickType != PICK_MATERIAL);
mPipetteBtn->setVisible(pipette_visible);
if (index == PICKER_BAKE)
@ -1414,16 +1431,16 @@ void LLFloaterTexturePicker::refreshLocalList()
{
mLocalScrollCtrl->clearRows();
if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
else if (mInventoryPickType == PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
else if (mInventoryPickType == PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
@ -1433,18 +1450,18 @@ void LLFloaterTexturePicker::refreshInventoryFilter()
{
U32 filter_types = 0x0;
if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
else if (mInventoryPickType == PICK_TEXTURE)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
}
else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
else if (mInventoryPickType == PICK_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
@ -1479,13 +1496,13 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
onModeSelect(0, this);
}
void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type)
void LLFloaterTexturePicker::setInventoryPickType(EPickInventoryType type)
{
mInventoryPickType = type;
refreshLocalList();
refreshInventoryFilter();
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
getChild<LLButton>("Pipette")->setVisible(false);
}
@ -1501,7 +1518,7 @@ void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryT
setTitle(pick + mLabel);
}
else if(mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
else if(mInventoryPickType == PICK_MATERIAL)
{
setTitle(getString("pick_material"));
}
@ -1509,6 +1526,12 @@ void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryT
{
setTitle(getString("pick_texture"));
}
// refresh selection
if (!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
{
mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
}
}
void LLFloaterTexturePicker::setImmediateFilterPermMask(PermissionMask mask)
@ -1543,16 +1566,16 @@ void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& fi
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
self->mLocalScrollCtrl->clearRows();
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
else if (self->mInventoryPickType == PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
else if (self->mInventoryPickType == PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
@ -1565,7 +1588,7 @@ void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
if (inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(TRUE, "");
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
// tes have no data about material ids
// Plus gltf materials are layered with overrides,
@ -1625,7 +1648,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
// Default of defaults is white image for diff tex
//
setBlankImageAssetID(UI_IMAGE_WHITE);
setBlankImageAssetID(IMG_WHITE);
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);
@ -1806,7 +1829,8 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
mImmediateFilterPermMask,
mDnDFilterPermMask,
mCanApplyImmediately,
mFallbackImage);
mFallbackImage,
mInventoryPickType);
mFloaterHandle = floaterp->getHandle();
LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
@ -1827,7 +1851,6 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
texture_floaterp->setInventoryPickType(mInventoryPickType);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@ -1890,7 +1913,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
if (!mOpenTexPreview)
{
showPicker(FALSE);
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
//grab materials first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL));
@ -2088,11 +2111,11 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
bool is_material = cargo_type == DAD_MATERIAL;
bool allow_dnd = false;
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
allow_dnd = is_material;
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
else if (mInventoryPickType == PICK_TEXTURE)
{
allow_dnd = is_texture || is_mesh;
}
@ -2155,7 +2178,7 @@ void LLTextureCtrl::draw()
if (texture.isNull())
{
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
if (mInventoryPickType == PICK_MATERIAL)
{
LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID);
if (material)
@ -2312,7 +2335,7 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
// no callback installed, so just set the image ids and carry on.
LLUUID asset_id = item->getAssetUUID();
if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory material has a null asset, consider it a valid blank material(gltf)
asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;

View File

@ -72,12 +72,12 @@ enum LLPickerSource
PICKER_UNKNOWN, // on cancel, default ids
};
const LLUUID DEFAULT_BLANK_NORMAL_TEXTURE("5b53359e-59dd-d8a2-04c3-9e65134da47a");
const LLUUID DEFAULT_OBJECT_NORMAL_TEXTURE("85f28839-7a1c-b4e3-d71d-967792970a7b");
const LLUUID DEFAULT_OBJECT_SPECULAR_TEXTURE("87e0e8f7-8729-1ea8-cfc9-8915773009db");
const LLUUID DEFAULT_OBJECT_TEXTURE("89556747-24cb-43ed-920b-47caed15465f");
const LLUUID UI_IMAGE_WHITE("5748decc-f629-461c-9a36-a35a221fe21f");
const LLUUID UI_IMAGE_INVISIBLE("89556747-24cb-43ed-920b-47caed15465f");
typedef enum e_pick_inventory_type
{
PICK_TEXTURE_MATERIAL = 0,
PICK_TEXTURE = 1,
PICK_MATERIAL = 2,
} EPickInventoryType;
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl
@ -94,13 +94,6 @@ public:
TEXTURE_CANCEL
} ETexturePickOp;
typedef enum e_pick_inventory_type
{
PICK_TEXTURE_MATERIAL = 0,
PICK_TEXTURE = 1,
PICK_MATERIAL = 2,
} EPickInventoryType;
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
@ -283,7 +276,7 @@ private:
S32 mLabelWidth;
bool mOpenTexPreview;
bool mBakeTextureEnabled;
LLTextureCtrl::EPickInventoryType mInventoryPickType;
EPickInventoryType mInventoryPickType;
};
//////////////////////////////////////////////////////////////////////////////////////////
@ -307,8 +300,8 @@ public:
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image_name
);
LLUIImagePtr fallback_image_name,
EPickInventoryType pick_type);
virtual ~LLFloaterTexturePicker();
@ -376,7 +369,7 @@ public:
void setLocalTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(BOOL enabled);
void setInventoryPickType(LLTextureCtrl::EPickInventoryType type);
void setInventoryPickType(EPickInventoryType type);
void setImmediateFilterPermMask(PermissionMask mask);
static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle);
@ -435,7 +428,7 @@ private:
bool mLimitsSet;
S32 mMaxDim;
S32 mMinDim;
LLTextureCtrl::EPickInventoryType mInventoryPickType;
EPickInventoryType mInventoryPickType;
texture_selected_callback mTextureSelectedCallback;

View File

@ -178,6 +178,7 @@ LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tiny
{
rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component);
rawImage->verticalFlip();
rawImage->optimizeAwayAlpha();
}
return rawImage;

View File

@ -1070,10 +1070,64 @@ BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj,
return TRUE;
}
void set_texture_to_material(LLViewerObject* hit_obj,
S32 hit_face,
const LLUUID& asset_id,
LLGLTFMaterial::TextureInfo drop_channel)
{
LLTextureEntry* te = hit_obj->getTE(hit_face);
if (te)
{
LLPointer<LLGLTFMaterial> material = te->getGLTFMaterialOverride();
// make a copy to not invalidate existing
// material for multiple objects
if (material.isNull())
{
// Start with a material override which does not make any changes
material = new LLGLTFMaterial();
}
else
{
material = new LLGLTFMaterial(*material);
}
switch (drop_channel)
{
case LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR:
default:
{
material->setBaseColorId(asset_id);
}
break;
case LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS:
{
material->setOcclusionRoughnessMetallicId(asset_id);
}
break;
case LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE:
{
material->setEmissiveId(asset_id);
}
break;
case LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL:
{
material->setNormalId(asset_id);
}
break;
}
LLGLTFMaterialList::queueModify(hit_obj, hit_face, material);
}
}
void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id)
const LLUUID& src_id,
bool remove_pbr)
{
if (!item)
{
@ -1090,28 +1144,46 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
break;
}
}
if (!has_non_pbr_faces)
if (has_non_pbr_faces || remove_pbr)
{
return;
BOOL res = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!res)
{
return;
}
}
LLUUID asset_id = item->getAssetUUID();
BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
}
// Overrides require textures to be copy and transfer free
LLPermissions item_permissions = item->getPermissions();
bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID());
allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID());
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);
add(LLStatViewer::EDIT_TEXTURE, 1);
for( S32 face = 0; face < num_faces; face++ )
{
if (hit_obj->getRenderMaterialID(face).isNull())
if (remove_pbr)
{
// update viewer side image in anticipation of update from simulator
hit_obj->setRenderMaterialID(face, LLUUID::null);
hit_obj->setTEImage(face, image);
dialog_refresh_all();
}
else if (hit_obj->getRenderMaterialID(face).isNull())
{
// update viewer side
hit_obj->setTEImage(face, image);
dialog_refresh_all();
}
else if (allow_adding_to_override)
{
set_texture_to_material(hit_obj, face, asset_id, LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR);
}
}
// send the update to the simulator
LLGLTFMaterialList::flushUpdates(nullptr);
hit_obj->sendTEUpdate();
}
@ -1259,21 +1331,13 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
dialog_refresh_all();
}
/*
void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item)
{
if (hit_face == -1) return;
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(item->getAssetUUID());
avatar->userSetOptionalTE( hit_face, image);
}
*/
void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
S32 hit_face,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id,
bool all_faces,
bool remove_pbr,
S32 tex_channel)
{
LLSelectNode* nodep = nullptr;
@ -1285,13 +1349,15 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
if (all_faces)
{
dropTextureAllFaces(hit_obj, item, source, src_id);
dropTextureAllFaces(hit_obj, item, source, src_id, remove_pbr);
// If user dropped a texture onto face it implies
// applying texture now without cancel, save to selection
if (nodep)
{
uuid_vec_t texture_ids;
uuid_vec_t material_ids;
gltf_materials_vec_t override_materials;
S32 num_faces = hit_obj->getNumTEs();
for (S32 face = 0; face < num_faces; face++)
{
@ -1304,13 +1370,35 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
{
texture_ids.push_back(LLUUID::null);
}
// either removed or modified materials
if (remove_pbr)
{
material_ids.push_back(LLUUID::null);
}
else
{
material_ids.push_back(hit_obj->getRenderMaterialID(face));
}
LLTextureEntry* te = hit_obj->getTE(hit_face);
if (te && !remove_pbr)
{
override_materials.push_back(te->getGLTFMaterialOverride());
}
else
{
override_materials.push_back(nullptr);
}
}
nodep->saveTextures(texture_ids);
nodep->saveGLTFMaterials(material_ids, override_materials);
}
}
else
{
dropTextureOneFace(hit_obj, hit_face, item, source, src_id);
dropTextureOneFace(hit_obj, hit_face, item, source, src_id, remove_pbr, tex_channel);
// If user dropped a texture onto face it implies
// applying texture now without cancel, save to selection
@ -1330,6 +1418,16 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
{
nodep->mSavedTextures[hit_face] = LLUUID::null;
}
LLTextureEntry* te = hit_obj->getTE(hit_face);
if (te && !remove_pbr)
{
nodep->mSavedGLTFOverrideMaterials[hit_face] = te->getGLTFMaterialOverride();
}
else
{
nodep->mSavedGLTFOverrideMaterials[hit_face] = nullptr;
}
}
}
}
@ -1339,6 +1437,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id,
bool remove_pbr,
S32 tex_channel)
{
if (hit_face == -1) return;
@ -1347,21 +1446,44 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no texture item." << LL_ENDL;
return;
}
if (hit_obj->getRenderMaterialID(hit_face).notNull())
LLUUID asset_id = item->getAssetUUID();
if (hit_obj->getRenderMaterialID(hit_face).notNull() && !remove_pbr)
{
// Overrides require textures to be copy and transfer free
LLPermissions item_permissions = item->getPermissions();
bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID());
allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID());
if (allow_adding_to_override)
{
LLGLTFMaterial::TextureInfo drop_channel = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR;
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
if (gFloaterTools->getVisible() && panel_face)
{
drop_channel = panel_face->getPBRDropChannel();
}
set_texture_to_material(hit_obj, hit_face, asset_id, drop_channel);
LLGLTFMaterialList::flushUpdates(nullptr);
}
return;
}
LLUUID asset_id = item->getAssetUUID();
BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
}
if (remove_pbr)
{
hit_obj->setRenderMaterialID(hit_face, LLUUID::null);
}
// update viewer side image in anticipation of update from simulator
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);
add(LLStatViewer::EDIT_TEXTURE, 1);
LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL;
LLTextureEntry* tep = hit_obj->getTE(hit_face);
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
@ -1379,6 +1501,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
break;
case 1:
if (tep)
{
LLMaterialPtr old_mat = tep->getMaterialParams();
LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
@ -1390,6 +1513,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
break;
case 2:
if (tep)
{
LLMaterialPtr old_mat = tep->getMaterialParams();
LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
@ -2199,6 +2323,7 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
LLViewerInventoryCategory* cat;
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
LLPermissions item_permissions = item->getPermissions();
EAcceptance rv = willObjectAcceptInventory(obj, item);
if((mask & MASK_CONTROL))
{
@ -2213,12 +2338,12 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
return ACCEPT_NO_LOCKED;
}
if (cargo_type == DAD_TEXTURE)
if (cargo_type == DAD_TEXTURE && (mask & MASK_ALT) == 0)
{
bool has_non_pbr_faces = false;
if ((mask & MASK_SHIFT))
{
S32 num_faces = obj->getNumTEs();
bool has_non_pbr_faces = false;
for (S32 face = 0; face < num_faces; face++)
{
if (obj->getRenderMaterialID(face).isNull())
@ -2227,14 +2352,19 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
break;
}
}
if (!has_non_pbr_faces)
{
return ACCEPT_NO;
}
}
else if (obj->getRenderMaterialID(face).notNull())
else
{
return ACCEPT_NO;
has_non_pbr_faces = obj->getRenderMaterialID(face).isNull();
}
if (!has_non_pbr_faces)
{
// Only pbr faces selected, texture will be added to an override
// Overrides require textures to be copy and transfer free
bool allow_adding_to_override = item_permissions.allowOperationBy(PERM_COPY, gAgent.getID());
allow_adding_to_override &= item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID());
if (!allow_adding_to_override) return ACCEPT_NO;
}
}
@ -2243,15 +2373,16 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
if (cargo_type == DAD_TEXTURE)
{
bool all_faces = mask & MASK_SHIFT;
if (item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
bool remove_pbr = mask & MASK_ALT;
if (item_permissions.allowOperationBy(PERM_COPY, gAgent.getID()))
{
dropTexture(obj, face, item, mSource, mSourceID, all_faces);
dropTexture(obj, face, item, mSource, mSourceID, all_faces, remove_pbr);
}
else
{
ESource source = mSource;
LLUUID source_id = mSourceID;
LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces](const LLSD& notification, const LLSD& response)
LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces, remove_pbr](const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// if Cancel pressed
@ -2259,7 +2390,7 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
{
return;
}
dropTexture(obj, face, item, source, source_id, all_faces);
dropTexture(obj, face, item, source, source_id, all_faces, remove_pbr);
});
}
}
@ -2326,23 +2457,6 @@ EAcceptance LLToolDragAndDrop::dad3dMeshObject(
return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH);
}
/*
EAcceptance LLToolDragAndDrop::dad3dTextureSelf(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{
LL_DEBUGS() << "LLToolDragAndDrop::dad3dTextureAvatar()" << LL_ENDL;
if(drop)
{
if( !(mask & MASK_SHIFT) )
{
dropTextureOneFaceAvatar( (LLVOAvatar*)obj, face, (LLInventoryItem*)mCargoData);
}
}
return (mask & MASK_SHIFT) ? ACCEPT_NO : ACCEPT_YES_SINGLE;
}
*/
EAcceptance LLToolDragAndDrop::dad3dWearItem(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{

View File

@ -249,17 +249,20 @@ public:
ESource source,
const LLUUID& src_id,
bool all_faces,
bool replace_pbr,
S32 tex_channel = -1);
static void dropTextureOneFace(LLViewerObject* hit_obj,
S32 hit_face,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id,
bool remove_pbr,
S32 tex_channel = -1);
static void dropTextureAllFaces(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
const LLUUID& src_id,
bool remove_pbr);
static void dropMaterial(LLViewerObject* hit_obj,
S32 hit_face,
LLInventoryItem* item,

View File

@ -730,8 +730,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 2")
if (gResizeScreenTexture)
{
gResizeScreenTexture = FALSE;
gPipeline.resizeScreenTexture();
gResizeScreenTexture = FALSE;
}
gGL.setColorMask(true, true);

View File

@ -5033,11 +5033,6 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
LLViewerObject* obj = gObjectList.findObject(id);
if (obj)
{
LLViewerRegion* region = obj->getRegion();
if(region)
{
region->loadCacheMiscExtras(obj->getLocalID());
}
obj->markForUpdate();
}
});

View File

@ -1875,8 +1875,6 @@ LLViewerObject* LLViewerRegion::addNewObject(LLVOCacheEntry* entry)
addActiveCacheEntry(entry);
}
loadCacheMiscExtras(entry->getLocalID());
return obj;
}
@ -3651,15 +3649,6 @@ std::string LLViewerRegion::getSimHostName()
return std::string("...");
}
void LLViewerRegion::loadCacheMiscExtras(U32 local_id)
{
auto iter = mImpl->mGLTFOverridesLLSD.find(local_id);
if (iter != mImpl->mGLTFOverridesLLSD.end())
{
LLGLTFMaterialList::loadCacheOverrides(iter->second);
}
}
void LLViewerRegion::applyCacheMiscExtras(LLViewerObject* obj)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;

View File

@ -435,8 +435,6 @@ private:
bool isNonCacheableObjectCreated(U32 local_id);
public:
void loadCacheMiscExtras(U32 local_id);
void applyCacheMiscExtras(LLViewerObject* obj);
struct CompareDistance

View File

@ -121,8 +121,17 @@ void LLViewerTextureList::doPreloadImages()
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
LLUIImageList* image_list = LLUIImageList::getInstance();
// Set the default flat normal map
LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP);
// Set the default flat normal map
// BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts
LLViewerFetchedTexture::sFlatNormalImagep =
LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga",
FTT_LOCAL_FILE,
MIPMAP_NO,
LLViewerFetchedTexture::BOOST_BUMP,
LLViewerTexture::FETCHED_TEXTURE,
0,
0,
BLANK_OBJECT_NORMAL);
// PBR: irradiance
LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);

View File

@ -5262,8 +5262,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
//drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
U8 shiny = facep->getTextureEntry()->getShiny();
const LLTextureEntry* te = facep->getTextureEntry();
U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? te->getBumpmap() : 0;
U8 shiny = te->getShiny();
LLViewerTexture* tex = facep->getTexture();
@ -5273,22 +5274,22 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLUUID mat_id;
auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial();
llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(facep->getTextureEntry()->getGLTFRenderMaterial()) != nullptr);
auto* gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial();
llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr);
if (gltf_mat != nullptr)
{
mat_id = gltf_mat->getHash(); // TODO: cache this hash
if (!facep->hasMedia())
if (!facep->hasMedia() || (tex && tex->getType() != LLViewerTexture::MEDIA_TEXTURE))
{ // no media texture, face texture will be unused
tex = nullptr;
}
}
else
{
mat = facep->getTextureEntry()->getMaterialParams().get();
mat = te->getMaterialParams().get();
if (mat)
{
mat_id = facep->getTextureEntry()->getMaterialParams()->getHash();
mat_id = te->getMaterialParams()->getHash();
}
}
@ -5298,7 +5299,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (mat)
{
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (facep->getTextureEntry()->getColor().mV[3] < 0.999f) ? TRUE : FALSE;
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (te->getColor().mV[3] < 0.999f) ? TRUE : FALSE;
if (type == LLRenderPass::PASS_ALPHA)
{
shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND, is_alpha);

View File

@ -8359,7 +8359,7 @@ void LLPipeline::doWaterHaze()
else
{
//render water patches like LLDrawPoolWater does
LLGLDepthTest depth(GL_FALSE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
gGLLastMatrix = NULL;

View File

@ -53,7 +53,6 @@ Draw distance: [DRAW_DISTANCE]m
Bandwidth: [NET_BANDWITH]kbit/s
LOD factor: [LOD_FACTOR]
Render quality: [RENDER_QUALITY]
Advanced Lighting Model: [GPU_SHADERS]
Texture memory: [TEXTURE_MEMORY]MB
Disk cache: [DISK_CACHE_INFO]
</string>