Improved consistency of hiding GLTF materials while editing BP
parent
9ce561a0b2
commit
1b715b1139
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@ -760,7 +760,7 @@ void FSPanelFace::onMatTabChange()
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// Since we allow both PBR and BP textures to be applied at the same time,
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// we need to hide or show the GLTF material only locally based on the current tab.
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gSavedSettings.setBOOL("FSShowSelectedInBlinnPhong", (curr_mat == MATMEDIA_MATERIAL));
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if (curr_mat != MATMEDIA_PBR)
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if (curr_mat == MATMEDIA_MATERIAL)
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LLSelectMgr::getInstance()->hideGLTFMaterial();
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else
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LLSelectMgr::getInstance()->showGLTFMaterial();
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@ -1154,6 +1154,16 @@ void FSPanelFace::onVisibilityChange(bool new_visibility)
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gAgent.showLatestFeatureNotification("gltf");
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}
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LLPanel::onVisibilityChange(new_visibility);
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// Since we allow both PBR and BP textures to be applied at the same time,
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// we need to keep FSShowSelectedInBlinnPhong in sync in case we open or close the texture panel.
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static LLCachedControl<bool> showSelectedinBP(gSavedSettings, "FSShowSelectedInBlinnPhong");
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bool should_hide_gltf = new_visibility && !showSelectedinBP && getCurrentMaterialType() == MATMEDIA_MATERIAL;
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gSavedSettings.setBOOL("FSShowSelectedInBlinnPhong", should_hide_gltf);
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if (should_hide_gltf)
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{
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LLSelectMgr::getInstance()->hideGLTFMaterial();
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}
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}
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void FSPanelFace::draw()
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