diff --git a/autobuild.xml b/autobuild.xml index a848729023..edf7477fdd 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -3240,11 +3240,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors archive hash - 9e0092c6a3aed1cb40a9e26df689c42c68142c9d + 8278a2368136cb12319ca00e7aceb2829bf3ebd8 hash_algorithm sha1 url - https://github.com/secondlife/3p-tinyexr/releases/download/v1.0.8-r1/tinyexr-v1.0.8-common-8755737750.tar.zst + https://github.com/secondlife/3p-tinyexr/releases/download/v1.0.8-ba4bc64/tinyexr-v1.0.8-common-9373975608.tar.zst name common diff --git a/doc/contributions.txt b/doc/contributions.txt index 8f3e494018..5c338493c3 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -248,7 +248,7 @@ Ansariel Hiller SL-4126 SL-20224 SL-20524 - https://github.com/secondlife/viewer/issues/1051 + secondlife/viewer#1051 Aralara Rajal Arare Chantilly CHUIBUG-191 diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake index 0fedf579b1..3a3546a8ef 100644 --- a/indra/cmake/Copy3rdPartyLibs.cmake +++ b/indra/cmake/Copy3rdPartyLibs.cmake @@ -124,7 +124,6 @@ if(WINDOWS) MESSAGE(WARNING "New MSVC_VERSION ${MSVC_VERSION} of MSVC: adapt Copy3rdPartyLibs.cmake") endif (MSVC80) - # Try using the VC runtime redistributables that came with the VS installation first if (MSVC_TOOLSET_VER AND DEFINED ENV{VCTOOLSREDISTDIR}) if(ADDRESS_SIZE EQUAL 32) set(redist_find_path "$ENV{VCTOOLSREDISTDIR}x86\\Microsoft.VC${MSVC_TOOLSET_VER}.CRT") @@ -134,7 +133,6 @@ if(WINDOWS) get_filename_component(redist_path "${redist_find_path}" ABSOLUTE) MESSAGE(STATUS "VC Runtime redist path: ${redist_path}") endif (MSVC_TOOLSET_VER AND DEFINED ENV{VCTOOLSREDISTDIR}) - # if(ADDRESS_SIZE EQUAL 32) # this folder contains the 32bit DLLs.. (yes really!) @@ -158,14 +156,12 @@ if(WINDOWS) vcruntime${MSVC_VER}.dll vcruntime${MSVC_VER}_1.dll ) - # Try using the VC runtime redistributables that came with the VS installation first if(redist_path AND EXISTS "${redist_path}/${release_msvc_file}") MESSAGE(STATUS "Copying redist file from ${redist_path}/${release_msvc_file}") to_staging_dirs( ${redist_path} third_party_targets ${release_msvc_file}) - # elseif(EXISTS "${registry_path}/${release_msvc_file}") MESSAGE(STATUS "Copying redist file from ${registry_path}/${release_msvc_file}") to_staging_dirs( diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index ea5124b3f3..30ac98eeac 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -496,21 +496,69 @@ void LLAvatarAppearance::computeBodySize() mCurrBodySizeState["mAnkleLeft scale"] = mAnkleLeftp->getScale(); mCurrBodySizeState["mFootLeft pos"] = mFootLeftp->getPosition(); - F32 old_height = mBodySize.mV[VZ]; + LLVector3 pelvis_scale = mPelvisp->getScale(); + + // some of the joints have not been cached + LLVector3 skull = mSkullp->getPosition(); + //LLVector3 skull_scale = mSkullp->getScale(); + + LLVector3 neck = mNeckp->getPosition(); + LLVector3 neck_scale = mNeckp->getScale(); + + LLVector3 chest = mChestp->getPosition(); + LLVector3 chest_scale = mChestp->getScale(); + + // the rest of the joints have been cached + LLVector3 head = mHeadp->getPosition(); + LLVector3 head_scale = mHeadp->getScale(); + + LLVector3 torso = mTorsop->getPosition(); + LLVector3 torso_scale = mTorsop->getScale(); + + LLVector3 hip = mHipLeftp->getPosition(); + LLVector3 hip_scale = mHipLeftp->getScale(); + + LLVector3 knee = mKneeLeftp->getPosition(); + LLVector3 knee_scale = mKneeLeftp->getScale(); + + LLVector3 ankle = mAnkleLeftp->getPosition(); + LLVector3 ankle_scale = mAnkleLeftp->getScale(); + + LLVector3 foot = mFootLeftp->getPosition(); + F32 old_offset = mAvatarOffset.mV[VZ]; - // TODO: Measure the real depth and width - mPelvisToFoot = computePelvisToFoot(); - F32 new_height = computeBodyHeight(); - mBodySize.set(DEFAULT_AGENT_DEPTH, DEFAULT_AGENT_WIDTH, new_height); // [RLVa:KB] - Checked: 2013-03-03 (RLVa-1.4.8) - F32 new_offset = getAvatarOffset(); + mAvatarOffset.mV[VZ] = getAvatarOffset(); // [/RLVa:KB] -// F32 new_offset = getVisualParamWeight(AVATAR_HOVER); - mAvatarOffset.set(0, 0, new_offset); +// mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER); - if (mBodySize.mV[VZ] != old_height || new_offset != old_offset) + mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - + knee.mV[VZ] * hip_scale.mV[VZ] - + ankle.mV[VZ] * knee_scale.mV[VZ] - + foot.mV[VZ] * ankle_scale.mV[VZ]; + + LLVector3 new_body_size; + new_body_size.mV[VZ] = mPelvisToFoot + + // the sqrt(2) correction below is an approximate + // correction to get to the top of the head + F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + + head.mV[VZ] * neck_scale.mV[VZ] + + neck.mV[VZ] * chest_scale.mV[VZ] + + chest.mV[VZ] * torso_scale.mV[VZ] + + torso.mV[VZ] * pelvis_scale.mV[VZ]; + + // TODO -- measure the real depth and width + new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; + new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; + + mAvatarOffset.mV[VX] = 0.0f; + mAvatarOffset.mV[VY] = 0.0f; + + if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ]) { + mBodySize = new_body_size; + // [Legacy Bake] bodySizeChanged(); @@ -518,29 +566,6 @@ void LLAvatarAppearance::computeBodySize() } } -F32 LLAvatarAppearance::computeBodyHeight() -{ - F32 result = mPelvisToFoot + - // all these relative positions usually are positive - mPelvisp->getScale().mV[VZ] * mTorsop->getPosition().mV[VZ] + - mTorsop->getScale().mV[VZ] * mChestp->getPosition().mV[VZ] + - mChestp->getScale().mV[VZ] * mNeckp->getPosition().mV[VZ] + - mNeckp->getScale().mV[VZ] * mHeadp->getPosition().mV[VZ] + - mHeadp->getScale().mV[VZ] * mSkullp->getPosition().mV[VZ] * 2; - return result; -} - -F32 LLAvatarAppearance::computePelvisToFoot() -{ - F32 result = - // all these relative positions usually are negative - mPelvisp->getScale().mV[VZ] * mHipLeftp->getPosition().mV[VZ] + - mHipLeftp->getScale().mV[VZ] * mKneeLeftp->getPosition().mV[VZ] + - mKneeLeftp->getScale().mV[VZ] * mAnkleLeftp->getPosition().mV[VZ] + - mAnkleLeftp->getScale().mV[VZ] * mFootLeftp->getPosition().mV[VZ] / 2; - return -result; -} - // [RLVa:KB] - Checked: 2013-03-03 (RLVa-1.4.8) F32 LLAvatarAppearance::getAvatarOffset() /*const*/ { diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h index 431950c25a..f0bf080427 100644 --- a/indra/llappearance/llavatarappearance.h +++ b/indra/llappearance/llavatarappearance.h @@ -153,8 +153,6 @@ public: void compareJointStateMaps(joint_state_map_t& last_state, joint_state_map_t& curr_state); void computeBodySize(); - F32 computeBodyHeight(); - F32 computePelvisToFoot(); public: typedef std::vector avatar_joint_list_t; diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp index 64f9b1629f..17555e7da7 100644 --- a/indra/llcommon/llapp.cpp +++ b/indra/llcommon/llapp.cpp @@ -592,9 +592,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *) switch (signum) { case SIGCHLD: + case SIGHUP: if (LLApp::sLogInSignal) { - LL_INFOS() << "Signal handler - Got SIGCHLD from " << info->si_pid << LL_ENDL; + LL_INFOS() << "Signal handler - Got SIGCHLD or SIGHUP from " << info->si_pid << LL_ENDL; } return; @@ -609,11 +610,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *) raise(signum); return; case SIGINT: - case SIGHUP: case SIGTERM: if (LLApp::sLogInSignal) { - LL_WARNS() << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << LL_ENDL; + LL_WARNS() << "Signal handler - Got SIGINT, or TERM, exiting gracefully" << LL_ENDL; } // Graceful exit // Just set our state to quitting, not error diff --git a/indra/llcommon/llleap.cpp b/indra/llcommon/llleap.cpp index d0fb586459..e93ba83434 100644 --- a/indra/llcommon/llleap.cpp +++ b/indra/llcommon/llleap.cpp @@ -18,9 +18,6 @@ #include // std headers // external library headers -#include -#include -#include // other Linden headers #include "llerror.h" #include "llstring.h" @@ -64,7 +61,9 @@ public: // Pass it a callback to our connect() method, so it can send events // from a particular LLEventPump to the plugin without having to know // this class or method name. - mListener(new LLLeapListener(boost::bind(&LLLeapImpl::connect, this, _1, _2))) + mListener(new LLLeapListener( + [this](LLEventPump& pump, const std::string& listener) + { return connect(pump, listener); })) { // Rule out unpopulated Params block if (! cparams.executable.isProvided()) @@ -93,7 +92,7 @@ public: } // Listen for child "termination" right away to catch launch errors. - mDonePump.listen("LLLeap", boost::bind(&LLLeapImpl::bad_launch, this, _1)); + mDonePump.listen("LLLeap", [this](const LLSD& data){ return bad_launch(data); }); // Okay, launch child. // Get a modifiable copy of params block to set files and postend. @@ -113,7 +112,7 @@ public: // Okay, launch apparently worked. Change our mDonePump listener. mDonePump.stopListening("LLLeap"); - mDonePump.listen("LLLeap", boost::bind(&LLLeapImpl::done, this, _1)); + mDonePump.listen("LLLeap", [this](const LLSD& data){ return done(data); }); // Child might pump large volumes of data through either stdout or // stderr. Don't bother copying all that data into notification event. @@ -128,13 +127,9 @@ public: // Listening on stdout is stateful. In general, we're either waiting // for the length prefix or waiting for the specified length of data. - // We address that with two different listener methods -- one of which - // is blocked at any given time. + mReadPrefix = true; mStdoutConnection = childout.getPump() - .listen("prefix", boost::bind(&LLLeapImpl::rstdout, this, _1)); - mStdoutDataConnection = childout.getPump() - .listen("data", boost::bind(&LLLeapImpl::rstdoutData, this, _1)); - mBlocker.reset(new LLEventPump::Blocker(mStdoutDataConnection)); + .listen("LLLeap", [this](const LLSD& data){ return rstdout(data); }); // Log anything sent up through stderr. When a typical program // encounters an error, it writes its error message to stderr and @@ -142,7 +137,7 @@ public: // interpreter behaves that way. More generally, though, a plugin // author can log whatever s/he wants to the viewer log using stderr. mStderrConnection = childerr.getPump() - .listen("LLLeap", boost::bind(&LLLeapImpl::rstderr, this, _1)); + .listen("LLLeap", [this](const LLSD& data){ return rstderr(data); }); // For our lifespan, intercept any LL_ERRS so we can notify plugin mRecorder = LLError::addGenericRecorder( @@ -255,120 +250,120 @@ public: return false; } - // Initial state of stateful listening on child stdout: wait for a length - // prefix, followed by ':'. - bool rstdout(const LLSD& data) + // Stateful listening on child stdout: + // wait for a length prefix, followed by ':'. + bool rstdout(const LLSD&) { LLProcess::ReadPipe& childout(mChild->getReadPipe(LLProcess::STDOUT)); - // It's possible we got notified of a couple digit characters without - // seeing the ':' -- unlikely, but still. Until we see ':', keep - // waiting. - if (childout.contains(':')) + while (childout.size()) { - std::istream& childstream(childout.get_istream()); - // Saw ':', read length prefix and store in mExpect. - size_t expect; - childstream >> expect; - int colon(childstream.get()); - if (colon != ':') + /*----------------- waiting for length prefix ------------------*/ + if (mReadPrefix) { - // Protocol failure. Clear out the rest of the pending data in - // childout (well, up to a max length) to log what was wrong. - LLProcess::ReadPipe::size_type - readlen((std::min)(childout.size(), LLProcess::ReadPipe::size_type(80))); - bad_protocol(STRINGIZE(expect << char(colon) << childout.read(readlen))); - } - else - { - // Saw length prefix, saw colon, life is good. Now wait for - // that length of data to arrive. - mExpect = expect; - LL_DEBUGS("LLLeap") << "got length, waiting for " - << mExpect << " bytes of data" << LL_ENDL; - // Block calls to this method; resetting mBlocker unblocks - // calls to the other method. - mBlocker.reset(new LLEventPump::Blocker(mStdoutConnection)); - // Go check if we've already received all the advertised data. - if (childout.size()) + // It's possible we got notified of a couple digit characters without + // seeing the ':' -- unlikely, but still. Until we see ':', keep + // waiting. + if (! childout.contains(':')) { - LLSD updata(data); - updata["len"] = LLSD::Integer(childout.size()); - rstdoutData(updata); + if (childout.contains('\n')) + { + // Since this is the initial listening state, this is where we'd + // arrive if the child isn't following protocol at all -- say + // because the user specified 'ls' or some darn thing. + bad_protocol(childout.getline()); + } + // Either way, stop looping. + break; } - } - } - else if (childout.contains('\n')) - { - // Since this is the initial listening state, this is where we'd - // arrive if the child isn't following protocol at all -- say - // because the user specified 'ls' or some darn thing. - bad_protocol(childout.getline()); - } - return false; - } - // State in which we listen on stdout for the specified length of data to - // arrive. - bool rstdoutData(const LLSD& data) - { - LLProcess::ReadPipe& childout(mChild->getReadPipe(LLProcess::STDOUT)); - // Until we've accumulated the promised length of data, keep waiting. - if (childout.size() >= mExpect) - { - // Ready to rock and roll. - LL_DEBUGS("LLLeap") << "needed " << mExpect << " bytes, got " - << childout.size() << ", parsing LLSD" << LL_ENDL; - LLSD data; -#if 1 - // specifically require notation LLSD from child - LLPointer parser(new LLSDNotationParser()); - S32 parse_status(parser->parse(childout.get_istream(), data, mExpect)); - if (parse_status == LLSDParser::PARSE_FAILURE) -#else - // SL-18330: accept any valid LLSD serialization format from child - // Unfortunately this runs into trouble we have not yet debugged. - bool parse_status(LLSDSerialize::deserialize(data, childout.get_istream(), mExpect)); - if (! parse_status) -#endif - { - bad_protocol("unparseable LLSD data"); - } - else if (! (data.isMap() && data["pump"].isString() && data.has("data"))) - { - // we got an LLSD object, but it lacks required keys - bad_protocol("missing 'pump' or 'data'"); + // Saw ':', read length prefix and store in mExpect. + std::istream& childstream(childout.get_istream()); + size_t expect; + childstream >> expect; + int colon(childstream.get()); + if (colon != ':') + { + // Protocol failure. Clear out the rest of the pending data in + // childout (well, up to a max length) to log what was wrong. + LLProcess::ReadPipe::size_type + readlen((std::min)(childout.size(), + LLProcess::ReadPipe::size_type(80))); + bad_protocol(stringize(expect, char(colon), childout.read(readlen))); + break; + } + else + { + // Saw length prefix, saw colon, life is good. Now wait for + // that length of data to arrive. + mExpect = expect; + LL_DEBUGS("LLLeap") << "got length, waiting for " + << mExpect << " bytes of data" << LL_ENDL; + // Transition to "read data" mode and loop back to check + // if we've already received all the advertised data. + mReadPrefix = false; + continue; + } } + /*----------------- saw prefix, wait for data ------------------*/ else { - try + // Until we've accumulated the promised length of data, keep waiting. + if (childout.size() < mExpect) { - // The LLSD object we got from our stream contains the - // keys we need. - LLEventPumps::instance().obtain(data["pump"]).post(data["data"]); + break; } - catch (const std::exception& err) + + // We have the data we were told to expect! Ready to rock and roll. + LL_DEBUGS("LLLeap") << "needed " << mExpect << " bytes, got " + << childout.size() << ", parsing LLSD" << LL_ENDL; + LLSD data; +#if 1 + // specifically require notation LLSD from child + LLPointer parser(new LLSDNotationParser()); + S32 parse_status(parser->parse(childout.get_istream(), data, mExpect)); + if (parse_status == LLSDParser::PARSE_FAILURE) +#else + // SL-18330: accept any valid LLSD serialization format from child + // Unfortunately this runs into trouble we have not yet debugged. + bool parse_status(LLSDSerialize::deserialize(data, childout.get_istream(), mExpect)); + if (! parse_status) +#endif { - // No plugin should be allowed to crash the viewer by - // driving an exception -- intentionally or not. - LOG_UNHANDLED_EXCEPTION(stringize("handling request ", data)); - // Whether or not the plugin added a "reply" key to the - // request, send a reply. We happen to know who originated - // this request, and the reply LLEventPump of interest. - // Not our problem if the plugin ignores the reply event. - data["reply"] = mReplyPump.getName(); - sendReply(llsd::map("error", - stringize(LLError::Log::classname(err), ": ", err.what())), - data); + bad_protocol("unparseable LLSD data"); + break; } - // Block calls to this method; resetting mBlocker unblocks - // calls to the other method. - mBlocker.reset(new LLEventPump::Blocker(mStdoutDataConnection)); - // Go check for any more pending events in the buffer. - if (childout.size()) + else if (! (data.isMap() && data["pump"].isString() && data.has("data"))) { - LLSD updata(data); - data["len"] = LLSD::Integer(childout.size()); - rstdout(updata); + // we got an LLSD object, but it lacks required keys + bad_protocol("missing 'pump' or 'data'"); + break; + } + else + { + try + { + // The LLSD object we got from our stream contains the + // keys we need. + LLEventPumps::instance().obtain(data["pump"]).post(data["data"]); + } + catch (const std::exception& err) + { + // No plugin should be allowed to crash the viewer by + // driving an exception -- intentionally or not. + LOG_UNHANDLED_EXCEPTION(stringize("handling request ", data)); + // Whether or not the plugin added a "reply" key to the + // request, send a reply. We happen to know who originated + // this request, and the reply LLEventPump of interest. + // Not our problem if the plugin ignores the reply event. + data["reply"] = mReplyPump.getName(); + sendReply(llsd::map("error", + stringize(LLError::Log::classname(err), ": ", err.what())), + data); + } + // Transition to "read prefix" mode and go check for any + // more pending events in the buffer. + mReadPrefix = true; + continue; } } } @@ -453,7 +448,8 @@ private: // child's stdin, suitably enriched with the pump name on which it was // received. return pump.listen(listener, - boost::bind(&LLLeapImpl::wstdin, this, pump.getName(), _1)); + [this, name=pump.getName()](const LLSD& data) + { return wstdin(name, data); }); } std::string mDesc; @@ -461,11 +457,11 @@ private: LLEventStream mReplyPump; LLProcessPtr mChild; LLTempBoundListener - mStdinConnection, mStdoutConnection, mStdoutDataConnection, mStderrConnection; - std::unique_ptr mBlocker; + mStdinConnection, mStdoutConnection, mStderrConnection; LLProcess::ReadPipe::size_type mExpect; LLError::RecorderPtr mRecorder; std::unique_ptr mListener; + bool mReadPrefix; }; // These must follow the declaration of LLLeapImpl, so they may as well be last. diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h index 428702e0e7..2d228e03ce 100644 --- a/indra/llcommon/llprofiler.h +++ b/indra/llcommon/llprofiler.h @@ -237,7 +237,7 @@ namespace LLProfiler #define LL_LABEL_OBJECT_GL(type, name, length, label) -#if LL_PROFILER_CONFIGURATION > 1 +#if !LL_DARWIN && LL_PROFILER_CONFIGURATION > 1 #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) #define LL_PROFILE_FREE(ptr) TracyFree(ptr) #else diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp index 6bb5947dcd..4841174b10 100644 --- a/indra/llcommon/llstring.cpp +++ b/indra/llcommon/llstring.cpp @@ -830,7 +830,7 @@ std::string utf8str_showBytesUTF8(const std::string& utf8str) } // Search for any emoji symbol, return true if found -bool wstring_has_emoji(const LLWString& wstr) +bool wstring_has_emoji(LLWStringView wstr) { for (const llwchar& wch : wstr) { diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h index 0ecc289b73..0e70bf94d5 100644 --- a/indra/llcommon/llstring.h +++ b/indra/llcommon/llstring.h @@ -456,6 +456,7 @@ template std::string LLStringUtilBase::sLocale; typedef LLStringUtilBase LLStringUtil; typedef LLStringUtilBase LLWStringUtil; typedef std::basic_string LLWString; +typedef std::basic_string_view LLWStringView; //@ Use this where we want to disallow input in the form of "foo" // This is used to catch places where english text is embedded in the code @@ -762,7 +763,7 @@ LL_COMMON_API llwchar utf8str_to_wchar(const std::string& utf8str, size_t offset LL_COMMON_API std::string utf8str_showBytesUTF8(const std::string& utf8str); -LL_COMMON_API bool wstring_has_emoji(const LLWString& wstr); +LL_COMMON_API bool wstring_has_emoji(LLWStringView wstr); LL_COMMON_API bool wstring_remove_emojis(LLWString& wstr); diff --git a/indra/llcommon/lluuid.h b/indra/llcommon/lluuid.h index 2bf11fdd34..9b1dfa8ac9 100644 --- a/indra/llcommon/lluuid.h +++ b/indra/llcommon/lluuid.h @@ -37,8 +37,8 @@ class LLMutex; const S32 UUID_BYTES = 16; const S32 UUID_WORDS = 4; -const S32 UUID_STR_LENGTH = 37; // actually wrong, should be 36 and use size below -const S32 UUID_STR_SIZE = 37; +const S32 UUID_STR_LENGTH = 37; // number of bytes needed to store a UUID as a string +const S32 UUID_STR_SIZE = 36; // .size() of a UUID in a std::string const S32 UUID_BASE85_LENGTH = 21; // including the trailing NULL. struct uuid_time_t { diff --git a/indra/llcommon/tests/threadsafeschedule_test.cpp b/indra/llcommon/tests/threadsafeschedule_test.cpp index f2f17dd2e6..5e5d6e1259 100644 --- a/indra/llcommon/tests/threadsafeschedule_test.cpp +++ b/indra/llcommon/tests/threadsafeschedule_test.cpp @@ -47,11 +47,11 @@ namespace tut // the timestamp for each one -- but since we're passing explicit // timestamps, make the queue reorder them. auto now{ Queue::Clock::now() }; - queue.push(Queue::TimeTuple(now + 200ms, "ghi")); + queue.push(Queue::TimeTuple(now + 200ms, "ghi"s)); // Given the various push() overloads, you have to match the type // exactly: conversions are ambiguous. - queue.push("abc"s); - queue.push(now + 100ms, "def"); + queue.push(now, "abc"s); + queue.push(now + 100ms, "def"s); queue.close(); auto entry = queue.pop(); ensure_equals("failed to pop first", std::get<0>(entry), "abc"s); diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index f10392a1f6..c2eb8d96c4 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -2274,6 +2274,61 @@ LLImageFormatted* LLImageFormatted::createFromType(S8 codec) return image; } +// static +S8 LLImageFormatted::getCodecFromMimeType(std::string_view mimetype) +{ + if (mimetype == "image/bmp") + { + return IMG_CODEC_BMP; + } + else if (mimetype == "image/tga") + { + return IMG_CODEC_TGA; + } + else if (mimetype == "image/jpeg") + { + return IMG_CODEC_JPEG; + } + else if (mimetype == "image/png") + { + return IMG_CODEC_PNG; + } + else if (mimetype == "image/j2c") + { + return IMG_CODEC_J2C; + } + else if (mimetype == "image/dxt") + { + return IMG_CODEC_DXT; + } + return IMG_CODEC_INVALID; +} + +// static +LLImageFormatted* LLImageFormatted::createFromMimeType(std::string_view mimetype) +{ + S8 codec = getCodecFromMimeType(mimetype); + return createFromType(codec); +} + +// static +LLImageFormatted* LLImageFormatted::loadFromMemory(const U8* data_in, U32 size, std::string_view mimetype) +{ + LLImageFormatted* image = createFromMimeType(mimetype); + if (image) + { + U8* data = image->allocateData(size); + memcpy(data, data_in, size); + + if (!image->updateData()) + { + delete image; + image = NULL; + } + } + return image; +} + // static LLImageFormatted* LLImageFormatted::createFromExtension(const std::string& instring) { @@ -2457,6 +2512,7 @@ void LLImageFormatted::appendData(U8 *data, S32 size) //---------------------------------------------------------------------------- + bool LLImageFormatted::load(const std::string &filename, int load_size) { resetLastError(); diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index f79c4ed217..a2ab98cc3e 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -332,7 +332,10 @@ class LLImageFormatted : public LLImageBase { public: static LLImageFormatted* createFromType(S8 codec); + static LLImageFormatted* loadFromMemory(const U8* data, U32 size, std::string_view mimetype); static LLImageFormatted* createFromExtension(const std::string& instring); + static LLImageFormatted* createFromMimeType(std::string_view mimetype); + static S8 getCodecFromMimeType(std::string_view mimetype); protected: /*virtual*/ ~LLImageFormatted(); diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h index f9f1fd75f5..ac3c247f56 100644 --- a/indra/llinventory/llpermissions.h +++ b/indra/llinventory/llpermissions.h @@ -270,36 +270,23 @@ public: inline bool allowModifyBy(const LLUUID &agent_id) const; inline bool allowCopyBy(const LLUUID& agent_id) const; inline bool allowMoveBy(const LLUUID& agent_id) const; + inline bool allowModifyBy(const LLUUID &agent_id, const LLUUID& group) const; inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const; inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const; - inline bool allowExportBy(const LLUUID& agent_id) const; // OpenSim export permission // This somewhat specialized function is meant for testing if the // current owner is allowed to transfer to the specified agent id. inline bool allowTransferTo(const LLUUID &agent_id) const; - // - // DEPRECATED. - // - // These return true if the given agent can perform the function. - // They also return true if the object isn't owned, or the - // requesting agent is a system agent. See llpermissionsflags.h - // for bits. - //bool allowDeleteBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); } - //bool allowEditBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); } - // saves last owner and sets current owner - //bool setOwner(const LLUUID& agent, const LLUUID& owner); - // This method saves the last owner, sets the current owner to the - // one provided, and sets the base mask as indicated. - //bool setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask); - - // Attempt to set or clear the given bitmask. Returns true if you - // are allowed to modify the permissions. If you attempt to turn - // on bits not allowed by the base bits, the function will return - // true, but those bits will not be set. - //bool setGroupBits( const LLUUID& agent, bool set, PermissionMask bits); - //bool setEveryoneBits(const LLUUID& agent, bool set, PermissionMask bits); + // Returns true if the object can exported by the given agent + // (e.g. saved as a local .gltf file) + // The current test should return true if the agent is the owner + // AND the creator of the object. + inline bool allowExportBy(const LLUUID& agent_id) const; +#ifdef OPENSIM + inline bool allowOpenSimExportBy(const LLUUID& agent_id) const; // OpenSim export permission +#endif // // MISC METHODS and OPERATORS @@ -354,6 +341,20 @@ bool LLPermissions::allowMoveBy(const LLUUID& agent) const return allowOperationBy(PERM_MOVE, agent, LLUUID::null); } +bool LLPermissions::allowExportBy(const LLUUID& agent) const +{ + return agent == mOwner && agent == mCreator; +} + +// Opensim Export Permissions +#ifdef OPENSIM +bool LLPermissions::allowOpenSimExportBy(const LLUUID& agent) const +{ + return ((mCreator == agent) ? true : (allowOperationBy(PERM_EXPORT, agent, LLUUID::null))); +} +#endif +// + bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const { if (mIsGroupOwned) @@ -366,13 +367,6 @@ bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const } } -// Opensim Export Permissions -bool LLPermissions::allowExportBy(const LLUUID& agent) const -{ - return ((mCreator == agent) ? true : (allowOperationBy(PERM_EXPORT, agent, LLUUID::null))); -} -// - //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLAggregatePermissions // diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 47f2a095a8..1c3bc74f15 100644 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -127,6 +127,39 @@ public: return !(*this == rhs); } + const LLVector4a& operator+=(const LLVector4a& rhs) + { + add(rhs); + return *this; + } + + const LLVector4a& operator-=(const LLVector4a& rhs) + { + sub(rhs); + return *this; + } + + LLVector4a operator+(const LLVector4a& rhs) const + { + LLVector4a result = *this; + result.add(rhs); + return result; + } + + LLVector4a operator-(const LLVector4a& rhs) const + { + LLVector4a result = *this; + result.sub(rhs); + return result; + } + + LLVector4a cross3(const LLVector4a& b) const + { + LLVector4a result; + result.setCross3(*this, b); + return result; + } + //////////////////////////////////// // LOAD/STORE //////////////////////////////////// diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp index 7a4d313fb1..faa169e295 100644 --- a/indra/llmath/llvolumeoctree.cpp +++ b/indra/llmath/llvolumeoctree.cpp @@ -151,7 +151,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNodemIndex[1]; U32 idx2 = tri->mIndex[2]; - if (mTexCoord != NULL) + if (mTexCoord != NULL && mFace->mTexCoords) { LLVector2* tc = (LLVector2*) mFace->mTexCoords; *mTexCoord = ((1.f - a - b) * tc[idx0] + @@ -160,7 +160,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNodemNormals) { LLVector4a* norm = mFace->mNormals; @@ -180,7 +180,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNodemTangents) { LLVector4a* tangents = mFace->mTangents; diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp index 94bc5ef74c..008c72462c 100644 --- a/indra/llprimitive/llgltfmaterial.cpp +++ b/indra/llprimitive/llgltfmaterial.cpp @@ -681,7 +681,7 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat) } } -void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) +void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const { LL_PROFILE_ZONE_SCOPED; llassert(data.isUndefined()); @@ -690,7 +690,7 @@ void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& d for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { - LLUUID& texture_id = mTextureId[i]; + const LLUUID& texture_id = mTextureId[i]; const LLUUID& override_texture_id = override_mat.mTextureId[i]; if (override_texture_id.notNull() && override_texture_id != texture_id) { diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h index 67b22f56e2..e04b6d5eee 100644 --- a/indra/llprimitive/llgltfmaterial.h +++ b/indra/llprimitive/llgltfmaterial.h @@ -202,7 +202,7 @@ public: // Get the given override on this LLGLTFMaterial as LLSD // override_mat -- the override source data // data -- output LLSD object (should be passed in empty) - void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data); + void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const; // For base materials only (i.e. assets). Clears transforms to // default since they're not supported in assets yet. diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a7da22b38d..97066bfba9 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1274,6 +1274,11 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize); + + // sanity clamp max uniform block size to 64k just in case + // there's some implementation that reports a crazy value + mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536); if (mGLVersion >= 4.59f) { diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 7af7d4dbc5..22862f7f7c 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -99,6 +99,7 @@ public: S32 mGLMaxIndexRange; S32 mGLMaxTextureSize; F32 mMaxAnisotropy = 0.f; + S32 mMaxUniformBlockSize = 0; // GL 4.x capabilities bool mHasCubeMapArray = false; @@ -169,13 +170,18 @@ void assert_glerror(); void clear_glerror(); -//#if LL_DEBUG + # define stop_glerror() assert_glerror() # define llglassertok() assert_glerror() -//#else -//# define stop_glerror() -//# define llglassertok() -//#endif + +// stop_glerror is still needed on OS X but has performance implications +// use macro below to conditionally add stop_glerror to non-release builds +// on OS X +#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD +#define STOP_GLERROR stop_glerror() +#else +#define STOP_GLERROR +#endif #define llglassertok_always() assert_glerror() diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b0addd7e61..ba745e0fca 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -381,13 +381,10 @@ void LLGLSLShader::unloadInternal() stop_glerror(); } -bool LLGLSLShader::createShader(std::vector* attributes, - std::vector* uniforms, - U32 varying_count, - const char** varyings) +bool LLGLSLShader::createShader() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - + unloadInternal(); sInstances.insert(this); @@ -454,11 +451,11 @@ bool LLGLSLShader::createShader(std::vector* attributes, // Map attributes and uniforms if (success) { - success = mapAttributes(attributes); + success = mapAttributes(); } if (success) { - success = mapUniforms(uniforms); + success = mapUniforms(); } if (!success) { @@ -469,7 +466,7 @@ bool LLGLSLShader::createShader(std::vector* attributes, { LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL; mShaderLevel--; - return createShader(attributes, uniforms); + return createShader(); } else { @@ -602,7 +599,7 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count) } } -bool LLGLSLShader::mapAttributes(const std::vector* attributes) +bool LLGLSLShader::mapAttributes() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -621,11 +618,10 @@ bool LLGLSLShader::mapAttributes(const std::vector* attrib } mAttribute.clear(); - U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); #if LL_RELEASE_WITH_DEBUG_INFO - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL }); #else - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1); #endif if (res) @@ -649,19 +645,6 @@ bool LLGLSLShader::mapAttributes(const std::vector* attrib LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } - if (attributes != NULL) - { - for (U32 i = 0; i < numAttributes; i++) - { - const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocation(mProgramObject, name); - if (index != -1) - { - mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; - } - } - } return true; } @@ -669,7 +652,7 @@ bool LLGLSLShader::mapAttributes(const std::vector* attrib return false; } -void LLGLSLShader::mapUniform(GLint index, const vector* uniforms) +void LLGLSLShader::mapUniform(GLint index) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -756,21 +739,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector* u return; } } - - if (uniforms != NULL) - { - for (U32 i = 0; i < uniforms->size(); i++) - { - if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].String() == name)) - { - //found it - mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); - return; - } - } - } } } @@ -830,7 +798,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint return -1; } -bool LLGLSLShader::mapUniforms(const vector* uniforms) +bool LLGLSLShader::mapUniforms() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -843,9 +811,8 @@ bool LLGLSLShader::mapUniforms(const vector* uniforms) mTexture.clear(); mValue.clear(); //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); - mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -946,26 +913,26 @@ bool LLGLSLShader::mapUniforms(const vector* uniforms) if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { - mapUniform(diffuseMap, uniforms); + mapUniform(diffuseMap); skip_index.insert(diffuseMap); if (-1 != specularMap) { - mapUniform(specularMap, uniforms); + mapUniform(specularMap); skip_index.insert(specularMap); } if (-1 != bumpMap) { - mapUniform(bumpMap, uniforms); + mapUniform(bumpMap); skip_index.insert(bumpMap); } if (-1 != environmentMap) { - mapUniform(environmentMap, uniforms); + mapUniform(environmentMap); skip_index.insert(environmentMap); } if (-1 != reflectionMap) { - mapUniform(reflectionMap, uniforms); + mapUniform(reflectionMap); skip_index.insert(reflectionMap); } } @@ -979,21 +946,29 @@ bool LLGLSLShader::mapUniforms(const vector* uniforms) if (skip_index.end() != skip_index.find(i)) continue; //........................................................................................ - mapUniform(i, uniforms); + mapUniform(i); } //........................................................................................................................................ - if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). - { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf - static const GLuint BLOCKBINDING = 1; //picked by us - //Get the index, similar to a uniform location - GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes"); + // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). + // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf + const char* ubo_names[] = + { + "ReflectionProbes", // UB_REFLECTION_PROBES + "GLTFJoints", // UB_GLTF_JOINTS + }; + + llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS); + + for (U32 i = 0; i < NUM_UNIFORM_BLOCKS; ++i) + { + GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, ubo_names[i]); if (UBOBlockIndex != GL_INVALID_INDEX) { - //Set this index to a binding index - glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); + glUniformBlockBinding(mProgramObject, UBOBlockIndex, i); } } + unbind(); LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; @@ -1049,6 +1024,13 @@ void LLGLSLShader::bind() } } +void LLGLSLShader::bind(U8 variant) +{ + llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); + llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); + mGLTFVariants[variant].bind(); +} + void LLGLSLShader::bind(bool rigged) { if (rigged) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 75e1bdfd54..f2b5c4881c 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -44,6 +44,7 @@ public: bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; + bool mGLTF = false; bool hasAtmospherics = false; bool hasGamma = false; bool hasShadows = false; @@ -145,6 +146,14 @@ public: SG_COUNT } eGroup; + enum UniformBlock : GLuint + { + UB_REFLECTION_PROBES, + UB_GLTF_JOINTS, + NUM_UNIFORM_BLOCKS + }; + + static std::set sInstances; static bool sProfileEnabled; @@ -175,17 +184,14 @@ public: // If force_read is true, will force an immediate readback (severe performance penalty) bool readProfileQuery(bool for_runtime = false, bool force_read = false); - bool createShader(std::vector* attributes, - std::vector* uniforms, - U32 varying_count = 0, - const char** varyings = NULL); + bool createShader(); bool attachFragmentObject(std::string object); bool attachVertexObject(std::string object); void attachObject(GLuint object); void attachObjects(GLuint* objects = NULL, S32 count = 0); - bool mapAttributes(const std::vector* attributes); - bool mapUniforms(const std::vector*); - void mapUniform(GLint index, const std::vector*); + bool mapAttributes(); + bool mapUniforms(); + void mapUniform(GLint index); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); void fastUniform1f(U32 index, GLfloat v); @@ -318,6 +324,24 @@ public: // this pointer should be set to whichever shader represents this shader's rigged variant LLGLSLShader* mRiggedVariant = nullptr; + // variants for use by GLTF renderer + // bit 0 = alpha mode blend (1) or opaque (0) + // bit 1 = rigged (1) or static (0) + // bit 2 = unlit (1) or lit (0) + struct GLTFVariant + { + constexpr static U8 ALPHA_BLEND = 1; + constexpr static U8 RIGGED = 2; + constexpr static U8 UNLIT = 4; + }; + + constexpr static U8 NUM_GLTF_VARIANTS = 8; + + std::vector mGLTFVariants; + + //helper to bind GLTF variant + void bind(U8 variant); + // hacky flag used for optimization in LLDrawPoolAlpha bool mCanBindFast = false; diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index 3abaf664d6..682bbf698a 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -49,6 +49,10 @@ LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps) mUseMipMaps = usemipmaps ; // Create an empty image of the specified size and width mGLTexturep = new LLImageGL(raw, usemipmaps) ; + mFullWidth = mGLTexturep->getWidth(); + mFullHeight = mGLTexturep->getHeight(); + mComponents = mGLTexturep->getComponents(); + setTexelsPerImage(); } LLGLTexture::~LLGLTexture() diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c8dc2399a3..9e69f565f6 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1012,6 +1012,7 @@ void LLRender::syncLightState() void LLRender::syncMatrices() { + STOP_GLERROR; static const U32 name[] = { LLShaderMgr::MODELVIEW_MATRIX, @@ -1034,8 +1035,6 @@ void LLRender::syncMatrices() if (shader) { - //llassert(shader); - bool mvp_done = false; U32 i = MM_MODELVIEW; @@ -1156,6 +1155,7 @@ void LLRender::syncMatrices() syncLightState(); } } + STOP_GLERROR; } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) @@ -1628,6 +1628,7 @@ void LLRender::end() } void LLRender::flush() { + STOP_GLERROR; if (mCount > 0) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; @@ -1738,6 +1739,9 @@ void LLRender::flush() vb->setColorData(mColorsp.get()); } +#if LL_DARWIN + vb->unmapBuffer(); +#endif vb->unbind(); sVBCache[vhash] = { vb , std::chrono::steady_clock::now() }; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e1e6d00d30..cb04f8cd89 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1163,6 +1163,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("joint"); mReservedAttribs.push_back("texture_index"); //matrix state @@ -1231,6 +1232,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("altDiffuseMap"); mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("metallicRoughnessMap"); + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("occlusionMap"); mReservedUniforms.push_back("emissiveMap"); mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); @@ -1242,7 +1246,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("heroProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); - mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient_color"); @@ -1354,7 +1357,6 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); - mReservedUniforms.push_back("normalMap"); mReservedUniforms.push_back("positionMap"); mReservedUniforms.push_back("diffuseRect"); mReservedUniforms.push_back("specularRect"); @@ -1367,7 +1369,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); mReservedUniforms.push_back("norm_mat"); - mReservedUniforms.push_back("texture_gamma"); mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 6d03d95a8a..165b668b76 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -93,6 +93,9 @@ public: DIFFUSE_MAP, // "diffuseMap" ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" SPECULAR_MAP, // "specularMap" + METALLIC_ROUGHNESS_MAP, // "metallicRoughnessMap" + NORMAL_MAP, // "normalMap" + OCCLUSION_MAP, // "occlusionMap" EMISSIVE_MAP, // "emissiveMap" BUMP_MAP, // "bumpMap" BUMP_MAP2, // "bumpMap2" @@ -104,7 +107,6 @@ public: HERO_PROBE, // "heroProbes" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" - FULLBRIGHT, // "fullbright" LIGHTNORM, // "lightnorm" SUNLIGHT_COLOR, // "sunlight_color" AMBIENT, // "ambient_color" @@ -202,7 +204,6 @@ public: DEFERRED_SHADOW3, // "shadowMap3" DEFERRED_SHADOW4, // "shadowMap4" DEFERRED_SHADOW5, // "shadowMap5" - DEFERRED_NORMAL, // "normalMap" DEFERRED_POSITION, // "positionMap" DEFERRED_DIFFUSE, // "diffuseRect" DEFERRED_SPECULAR, // "specularRect" @@ -215,7 +216,6 @@ public: DEFERRED_BLOOM, // "bloomMap" DEFERRED_PROJECTION, // "projectionMap" DEFERRED_NORM_MATRIX, // "norm_mat" - TEXTURE_GAMMA, // "texture_gamma" SPECULAR_COLOR, // "specular_color" ENVIRONMENT_INTENSITY, // "env_intensity" diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 8116297244..2baec1e12c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -290,6 +290,62 @@ static GLuint gen_buffer() #define ANALYZE_VBO_POOL 0 +#if LL_DARWIN + +// experimental -- disable VBO pooling on OS X and use glMapBuffer +class LLVBOPool +{ +public: + U64 mAllocated = 0; + + U64 getVramBytesUsed() + { + return mAllocated; + } + + void allocate(GLenum type, U32 size, GLuint& name, U8*& data) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + STOP_GLERROR; + llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); + llassert(name == 0); // non zero name indicates a gl name that wasn't freed + llassert(data == nullptr); // non null data indicates a buffer that wasn't freed + llassert(size >= 2); // any buffer size smaller than a single index is nonsensical + + mAllocated += size; + + { //allocate a new buffer + LL_PROFILE_GPU_ZONE("vbo alloc"); + // ON OS X, we don't allocate a VBO until the last possible moment + // in unmapBuffer + data = (U8*) ll_aligned_malloc_16(size); + STOP_GLERROR; + } + } + + void free(GLenum type, U32 size, GLuint name, U8* data) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); + llassert(size >= 2); + + if (data) + { + ll_aligned_free_16(data); + } + + mAllocated -= size; + STOP_GLERROR; + if (name) + { + glDeleteBuffers(1, &name); + } + STOP_GLERROR; + } +}; + +#else + class LLVBOPool { public: @@ -509,9 +565,8 @@ public: mIBOPool.clear(); mVBOPool.clear(); } - - }; +#endif static LLVBOPool* sVBOPool = nullptr; @@ -545,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(U64), // TYPE_JOINT, sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; @@ -562,6 +618,7 @@ static const std::string vb_type_name[] = "TYPE_WEIGHT", "TYPE_WEIGHT4", "TYPE_CLOTHWEIGHT", + "TYPE_JOINT" "TYPE_TEXTURE_INDEX", "TYPE_MAX", "TYPE_INDEX", @@ -645,6 +702,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto } // + STOP_GLERROR; + gGL.syncMatrices(); U32 mask = LLVertexBuffer::MAP_VERTEX; @@ -703,6 +762,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } { +#if 0 // not a reliable test for VBOs that are not backed by a CPU buffer U16* idx = (U16*) mMappedIndexData+indices_offset; for (U32 i = 0; i < count; ++i) { @@ -740,6 +800,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } } } +#endif } return true; @@ -757,8 +818,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); + STOP_GLERROR; glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType, (GLvoid*) (indices_offset * (size_t) mIndicesStride)); + STOP_GLERROR; } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const @@ -774,7 +837,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); + STOP_GLERROR; glDrawArrays(sGLMode[mode], first, count); + STOP_GLERROR; } //static @@ -797,9 +862,10 @@ void LLVertexBuffer::initClass(LLWindow* window) //static void LLVertexBuffer::unbind() { + STOP_GLERROR; glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - + STOP_GLERROR; sGLRenderBuffer = 0; sGLRenderIndices = 0; } @@ -1052,8 +1118,7 @@ bool LLVertexBuffer::updateNumIndices(U32 nindices) bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) { - if (nverts < 0 || nindices < 0 || - nverts > 65536) + if (nverts < 0 || nindices < 0) { LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; } @@ -1096,6 +1161,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde count = mNumVerts - index; } +#if !LL_DARWIN U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; @@ -1116,7 +1182,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde //didn't expand an existing region, make a new one mMappedVertexRegions.push_back({ start, end }); } - +#endif return mMappedData+mOffsets[type]+sTypeSize[type]*index; } @@ -1130,6 +1196,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) count = mNumIndices-index; } +#if !LL_DARWIN U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; @@ -1150,6 +1217,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) //didn't expand an existing region, make a new one mMappedIndexRegions.push_back({ start, end }); } +#endif return mMappedIndexData + sizeof(U16)*index; } @@ -1158,9 +1226,17 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) // target -- "target" parameter for glBufferSubData // start -- first byte to copy // end -- last byte to copy (NOT last byte + 1) -// data -- mMappedData or mMappedIndexData -static void flush_vbo(GLenum target, U32 start, U32 end, void* data) +// data -- data to be flushed +// dst -- mMappedData or mMappedIndexData +static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst) { +#if LL_DARWIN + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy"); + STOP_GLERROR; + // copy into mapped buffer + memcpy(dst+start, data, end-start+1); +#else + // skip mapped data and stream to GPU via glBufferSubData if (end != 0) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); @@ -1179,10 +1255,12 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data) glBufferSubData(target, i, size, (U8*) data + (i-start)); } } +#endif } void LLVertexBuffer::unmapBuffer() { + STOP_GLERROR; struct SortMappedRegion { bool operator()(const MappedRegion& lhs, const MappedRegion& rhs) @@ -1191,9 +1269,51 @@ void LLVertexBuffer::unmapBuffer() } }; +#if LL_DARWIN + STOP_GLERROR; + if (mMappedData) + { + if (mGLBuffer) + { + glDeleteBuffers(1, &mGLBuffer); + } + mGLBuffer = gen_buffer(); + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW); + } + else if (mGLBuffer != sGLRenderBuffer) + { + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + } + STOP_GLERROR; + + if (mMappedIndexData) + { + if (mGLIndices) + { + glDeleteBuffers(1, &mGLIndices); + } + + mGLIndices = gen_buffer(); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); + sGLRenderIndices = mGLIndices; + + glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW); + } + else if (mGLIndices != sGLRenderIndices) + { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); + sGLRenderIndices = mGLIndices; + } + STOP_GLERROR; +#else + if (!mMappedVertexRegions.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); + if (sGLRenderBuffer != mGLBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); @@ -1214,14 +1334,13 @@ void LLVertexBuffer::unmapBuffer() } else { - flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start); + flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); start = region.mStart; end = region.mEnd; } } - flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start); - + flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); mMappedVertexRegions.clear(); } @@ -1248,16 +1367,16 @@ void LLVertexBuffer::unmapBuffer() } else { - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start); + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); start = region.mStart; end = region.mEnd; } } - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start); - + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); mMappedIndexRegions.clear(); } +#endif } //---------------------------------------------------------------------------- @@ -1389,10 +1508,17 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, U32 i // Set for rendering void LLVertexBuffer::setBuffer() { + STOP_GLERROR; +#if LL_DARWIN + if (!mGLBuffer) + { // OS X doesn't allocate a buffer until we call unmapBuffer + return; + } +#endif // no data may be pending llassert(mMappedVertexRegions.empty()); llassert(mMappedIndexRegions.empty()); - + // a shader must be bound llassert(LLGLSLShader::sCurBoundShaderPtr); @@ -1421,12 +1547,15 @@ void LLVertexBuffer::setBuffer() glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; } + + STOP_GLERROR; } // virtual (default) void LLVertexBuffer::setupVertexBuffer() { + STOP_GLERROR; U8* base = nullptr; U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; @@ -1498,6 +1627,12 @@ void LLVertexBuffer::setupVertexBuffer() void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } + if (data_mask & MAP_JOINT) + { + AttributeType loc = TYPE_JOINT; + void* ptr = (void*)(base + mOffsets[TYPE_JOINT]); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr); + } if (data_mask & MAP_CLOTHWEIGHT) { AttributeType loc = TYPE_CLOTHWEIGHT; @@ -1516,59 +1651,84 @@ void LLVertexBuffer::setupVertexBuffer() void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } + STOP_GLERROR; } void LLVertexBuffer::setPositionData(const LLVector4a* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData); } void LLVertexBuffer::setTexCoordData(const LLVector2* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData); } void LLVertexBuffer::setColorData(const LLColor4U* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setNormalData(const LLVector4a* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setTangentData(const LLVector4a* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setWeight4Data(const LLVector4a* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData); +} + +void LLVertexBuffer::setJointData(const U64* data) +{ +#if !LL_DARWIN + llassert(sGLRenderBuffer == mGLBuffer); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setIndexData(const U16* data) { +#if !LL_DARWIN llassert(sGLRenderIndices == mGLIndices); - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data); +#endif + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData); } void LLVertexBuffer::setIndexData(const U32* data) { +#if !LL_DARWIN llassert(sGLRenderIndices == mGLIndices); +#endif if (mIndicesType != GL_UNSIGNED_INT) { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices mIndicesType = GL_UNSIGNED_INT; mIndicesStride = 4; mNumIndices /= 2; } - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data); + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData); } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 51a7943217..76ef5570eb 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -110,6 +110,7 @@ public: TYPE_WEIGHT, // "weight" TYPE_WEIGHT4, // "weight4" TYPE_CLOTHWEIGHT, // "clothing" + TYPE_JOINT, // "joint" TYPE_TEXTURE_INDEX, // "texture_index" TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer @@ -129,6 +130,7 @@ public: MAP_WEIGHT = (1< @@ -417,12 +411,9 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool // *HACK: Attempt to prevent startup crashes by deferring memory accounting // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18 bool mGLReady = false; + bool mGotGLBuffer = false; U32 mMaxVRAM = 0; // maximum amount of vram to allow in the "budget", or 0 for no maximum (see updateVRAMUsage) - - IDXGIAdapter3* mDXGIAdapter = nullptr; - LPDIRECT3D9 mD3D = nullptr; - LPDIRECT3DDEVICE9 mD3DDevice = nullptr; }; @@ -4741,39 +4732,55 @@ private: std::string mPrev; }; -// Print hardware debug info about available graphics adapters in ordinal order -void debugEnumerateGraphicsAdapters() +void LLWindowWin32::LLWindowWin32Thread::checkDXMem() { - LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL; + if (!mGLReady || mGotGLBuffer) { return; } - IDXGIFactory1* factory; - HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory); - if (FAILED(res) || !factory) + IDXGIFactory4* p_factory = nullptr; + + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&p_factory); + + if (FAILED(res)) { LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; } else { + IDXGIAdapter3* p_dxgi_adapter = nullptr; UINT graphics_adapter_index = 0; - IDXGIAdapter3* dxgi_adapter; while (true) { - res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast(&dxgi_adapter)); + res = p_factory->EnumAdapters(graphics_adapter_index, reinterpret_cast(&p_dxgi_adapter)); if (FAILED(res)) { if (graphics_adapter_index == 0) { LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; } - else - { - LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL; - } } else { + if (graphics_adapter_index == 0) // Should it check largest one isntead of first? + { + DXGI_QUERY_VIDEO_MEMORY_INFO info; + p_dxgi_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info); + + // Alternatively use GetDesc from below to get adapter's memory + UINT64 budget_mb = info.Budget / (1024 * 1024); + if (gGLManager.mVRAM < (S32)budget_mb) + { + gGLManager.mVRAM = (S32)budget_mb; + LL_INFOS("RenderInit") << "New VRAM Budget (DX9): " << gGLManager.mVRAM << " MB" << LL_ENDL; + } + else + { + LL_INFOS("RenderInit") << "VRAM Budget (DX9): " << budget_mb + << " MB, current (WMI): " << gGLManager.mVRAM << " MB" << LL_ENDL; + } + } + DXGI_ADAPTER_DESC desc; - dxgi_adapter->GetDesc(&desc); + p_dxgi_adapter->GetDesc(&desc); std::wstring description_w((wchar_t*)desc.Description); std::string description(description_w.begin(), description_w.end()); LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", " @@ -4786,10 +4793,10 @@ void debugEnumerateGraphicsAdapters() << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL; } - if (dxgi_adapter) + if (p_dxgi_adapter) { - dxgi_adapter->Release(); - dxgi_adapter = NULL; + p_dxgi_adapter->Release(); + p_dxgi_adapter = NULL; } else { @@ -4800,95 +4807,12 @@ void debugEnumerateGraphicsAdapters() } } - if (factory) + if (p_factory) { - factory->Release(); - } -} - -void LLWindowWin32::LLWindowWin32Thread::initDX() -{ - if (!mGLReady) { return; } - - if (mDXGIAdapter == NULL) - { - debugEnumerateGraphicsAdapters(); - - IDXGIFactory4* pFactory = nullptr; - - HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory); - - if (FAILED(res)) - { - LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; - } - else - { - res = pFactory->EnumAdapters(0, reinterpret_cast(&mDXGIAdapter)); - if (FAILED(res)) - { - LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; - } - else - { - LL_INFOS() << "EnumAdapters success" << LL_ENDL; - } - } - - if (pFactory) - { - pFactory->Release(); - } - } -} - -void LLWindowWin32::LLWindowWin32Thread::initD3D() -{ - if (!mGLReady) { return; } - - if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandleThrd != 0) - { - mD3D = Direct3DCreate9(D3D_SDK_VERSION); - - D3DPRESENT_PARAMETERS d3dpp; - - ZeroMemory(&d3dpp, sizeof(d3dpp)); - d3dpp.Windowed = TRUE; - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandleThrd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice); - - if (FAILED(res)) - { - LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL; - } - else - { - LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL; - } - } -} - -void LLWindowWin32::LLWindowWin32Thread::cleanupDX() -{ - //clean up DXGI/D3D resources - if (mDXGIAdapter) - { - mDXGIAdapter->Release(); - mDXGIAdapter = nullptr; + p_factory->Release(); } - if (mD3DDevice) - { - mD3DDevice->Release(); - mD3DDevice = nullptr; - } - - if (mD3D) - { - mD3D->Release(); - mD3D = nullptr; - } + mGotGLBuffer = true; } void LLWindowWin32::LLWindowWin32Thread::run() @@ -4907,15 +4831,11 @@ void LLWindowWin32::LLWindowWin32Thread::run() { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; - // lazily call initD3D inside this loop to catch when mGLReady has been set to true - initDX(); + // Check memory budget using DirectX + checkDXMem(); if (mWindowHandleThrd != 0) { - // lazily call initD3D inside this loop to catch when mWindowHandle has been set, and mGLReady has been set to true - // *TODO: Shutdown if this fails when mWindowHandle exists - initD3D(); - MSG msg; BOOL status; if (mhDCThrd == 0) @@ -4955,8 +4875,6 @@ void LLWindowWin32::LLWindowWin32Thread::run() } #endif } - - cleanupDX(); } void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() @@ -5056,7 +4974,6 @@ void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() // very unsafe TerminateThread(pair.second.native_handle(), 0); pair.second.detach(); - cleanupDX(); } } LL_DEBUGS("Window") << "thread pool shutdown complete" << LL_ENDL; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 9ae4637fec..f84a699c5f 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -618,6 +618,7 @@ set(viewer_SOURCE_FILES llpathfindingobject.cpp llpathfindingobjectlist.cpp llpathfindingpathtool.cpp + llpbrterrainfeatures.cpp llpersistentnotificationstorage.cpp llphysicsmotion.cpp llphysicsshapebuilderutil.cpp @@ -1406,6 +1407,7 @@ set(viewer_HEADER_FILES llpathfindingobject.h llpathfindingobjectlist.h llpathfindingpathtool.h + llpbrterrainfeatures.h llpersistentnotificationstorage.h llphysicsmotion.h llphysicsshapebuilderutil.h diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 2fe040f424..5978ab1324 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -7.1.8 +7.1.9 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 45b3ce5d30..161344e852 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -12816,6 +12816,17 @@ Change of this parameter will affect the layout of buttons in notification toast Value 8.0 + RenderTerrainPBRTransformsEnabled + + Comment + EXPERIMENTAL: Enable PBR Terrain texture transforms. + Persist + 1 + Type + Boolean + Value + 0 + RenderTerrainPBRNormalsEnabled Comment @@ -22832,7 +22843,7 @@ Change of this parameter will affect the layout of buttons in notification toast GLTFEnabled Comment - Enable GLTF support. Set by SimulatorFeatures + Enable GLTF support. Set to true by simulator if the simulator you are connected to supports GLTF Asset upload. WARNING: Manually setting this to true will enable buttons that can drain your L$ balance by implicitly uploading textures without asking. Persist 0 Type diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 385920f622..3ea2248bec 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -142,18 +142,9 @@ vec2 getScreenCoordinate(vec2 screenpos) } vec4 getNorm(vec2 screenpos) -{ - return texture(normalMap, screenpos.xy); -} - -// return packedNormalEnvIntensityFlags since GBUFFER_FLAG_HAS_PBR needs .w -// See: C++: addDeferredAttachments(), GLSL: softenLightF -vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity) { vec4 norm = texture(normalMap, screenpos.xy); - n = norm.xyz; - envIntensity = texture(emissiveRect, screenpos.xy).r; - + norm.xyz = normalize(norm.xyz); return norm; } @@ -496,6 +487,43 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, return clamp(color, vec3(0), vec3(10)); } +vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 p, // pixel position + vec3 v, // view vector (negative normalized pixel position) + vec3 lp, // light position + vec3 ld, // light direction (for spotlights) + vec3 lightColor, + float lightSize, float falloff, float is_pointlight, float ambiance) +{ + vec3 color = vec3(0,0,0); + + vec3 lv = lp.xyz - p; + + float lightDist = length(lv); + + float dist = lightDist / lightSize; + if (dist <= 1.0) + { + lv /= lightDist; + + float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); + + // spotlight coefficient. + float spot = max(dot(-ld, lv), is_pointlight); + // spot*spot => GL_SPOT_EXPONENT=2 + float spot_atten = spot*spot; + + vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials + + color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); + } + + return color; +} + void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor) { vec3 f0 = vec3(0.04); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl index d0fc362db9..ae179d3f37 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl @@ -51,8 +51,6 @@ uniform vec4[2] texture_emissive_transform; out vec3 vary_fragcoord; -uniform float near_clip; - in vec3 position; in vec4 diffuse_color; in vec3 normal; @@ -88,7 +86,7 @@ void main() #endif gl_Position = vert; - vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip); + vary_fragcoord.xyz = vert.xyz; base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 2efd50a46a..abb899a876 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -193,7 +193,7 @@ void main() rm_factors[3] = vec2(roughnessFactors.w, metallicFactors.w); #endif - PBRMix mix = init_pbr_mix(); + PBRMix pbr_mix = init_pbr_mix(); PBRMix mix2; TerrainCoord terrain_texcoord; switch (tm.type & MIX_X) @@ -233,7 +233,7 @@ void main() #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix2.vNt = mikktspace(mix2.vNt, vary_tangents[0]); #endif - mix = mix_pbr(mix, mix2, tm.weight.x); + pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.x); break; default: break; @@ -275,7 +275,7 @@ void main() #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix2.vNt = mikktspace(mix2.vNt, vary_tangents[1]); #endif - mix = mix_pbr(mix, mix2, tm.weight.y); + pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.y); break; default: break; @@ -317,7 +317,7 @@ void main() #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix2.vNt = mikktspace(mix2.vNt, vary_tangents[2]); #endif - mix = mix_pbr(mix, mix2, tm.weight.z); + pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.z); break; default: break; @@ -359,21 +359,21 @@ void main() #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix2.vNt = mikktspace(mix2.vNt, vary_tangents[3]); #endif - mix = mix_pbr(mix, mix2, tm.weight.w); + pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.w); break; default: break; } float minimum_alpha = terrain_mix(tm, minimum_alphas); - if (mix.col.a < minimum_alpha) + if (pbr_mix.col.a < minimum_alpha) { discard; } float base_color_factor_alpha = terrain_mix(tm, vec4(baseColorFactors[0].z, baseColorFactors[1].z, baseColorFactors[2].z, baseColorFactors[3].z)); #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) - vec3 tnorm = normalize(mix.vNt); + vec3 tnorm = normalize(pbr_mix.vNt); #else vec3 tnorm = vary_normal; #endif @@ -381,21 +381,21 @@ void main() #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) -#define emissive mix.emissive +#define mix_emissive pbr_mix.emissive #else -#define emissive vec3(0) +#define mix_emissive vec3(0) #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) -#define orm mix.orm +#define mix_orm pbr_mix.orm #elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) -#define orm vec3(1.0, mix.rm) +#define mix_orm vec3(1.0, pbr_mix.rm) #else // Matte plastic potato terrain -#define orm vec3(1.0, 1.0, 0.0) +#define mix_orm vec3(1.0, 1.0, 0.0) #endif - frag_data[0] = max(vec4(mix.col.xyz, 0.0), vec4(0)); // Diffuse - frag_data[1] = max(vec4(orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. + frag_data[0] = max(vec4(pbr_mix.col.xyz, 0.0), vec4(0)); // Diffuse + frag_data[1] = max(vec4(mix_orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, flags - frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive + frag_data[3] = max(vec4(mix_emissive,0), vec4(0)); // PBR sRGB Emissive } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 5f598f84a7..5c79fd7315 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -57,7 +57,7 @@ void main() outColor.a = 0.0; // yes, downstream atmospherics - frag_data[0] = outColor; + frag_data[0] = max(outColor, vec4(0)); frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 8e1e4b54d5..b4ab7cd169 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -47,7 +47,9 @@ vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1) tcoord.x = dot(vpos, tp0); tcoord.y = dot(vpos, tp1); - + tcoord.z = 0; + tcoord.w = 1; + tcoord = mat * tcoord; return tcoord.xy; diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 7e1d906878..d7f6d20547 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ - uniform sampler2D exposureMap; - vec3 srgb_to_linear(vec3 cs) { vec3 low_range = cs / vec3(12.92); diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl new file mode 100644 index 0000000000..d71a3fad99 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl @@ -0,0 +1,300 @@ +/** + * @file pbrmetallicroughnessF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + + +// GLTF pbrMetallicRoughness implementation + + +// ================================== +// needed by all variants +// ================================== +uniform sampler2D diffuseMap; //always in sRGB space +uniform sampler2D emissiveMap; +uniform vec3 emissiveColor; +in vec3 vary_position; +in vec4 vertex_color; +in vec2 base_color_texcoord; +in vec2 emissive_texcoord; +uniform float minimum_alpha; + +void mirrorClip(vec3 pos); +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); +// ================================== + + +// ================================== +// needed by all lit variants +// ================================== +#ifndef UNLIT +uniform sampler2D normalMap; +uniform sampler2D metallicRoughnessMap; +uniform sampler2D occlusionMap; +uniform float metallicFactor; +uniform float roughnessFactor; +in vec3 vary_normal; +in vec3 vary_tangent; +flat in float vary_sign; +in vec2 normal_texcoord; +in vec2 metallic_roughness_texcoord; +#endif +// ================================== + + +// ================================== +// needed by all alpha variants +// ================================== +#ifdef ALPHA_BLEND +in vec3 vary_fragcoord; +uniform vec4 clipPlane; +uniform float clipSign; +void waterClip(vec3 pos); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); +#endif +// ================================== + + +// ================================== +// needed by lit alpha +// ================================== +#if defined(ALPHA_BLEND) && !defined(UNLIT) + +#ifdef HAS_SUN_SHADOW +uniform sampler2D lightMap; +uniform vec2 screen_res; +#endif + +// Lights +// See: LLRender::syncLightState() +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; // spot direction +uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState() +uniform vec3 light_diffuse[8]; +uniform vec2 light_deferred_attenuation[8]; // light size and falloff + +uniform int sun_up_factor; +uniform vec3 sun_dir; +uniform vec3 moon_dir; + +void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); +float calcLegacyDistanceAttenuation(float distance, float falloff); +float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear); + +void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor); + +vec3 pbrBaseLight(vec3 diffuseColor, + vec3 specularColor, + float metallic, + vec3 pos, + vec3 norm, + float perceptualRoughness, + vec3 light_dir, + vec3 sunlit, + float scol, + vec3 radiance, + vec3 irradiance, + vec3 colorEmissive, + float ao, + vec3 additive, + vec3 atten); + +vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 p, // pixel position + vec3 v, // view vector (negative normalized pixel position) + vec3 lp, // light position + vec3 ld, // light direction (for spotlights) + vec3 lightColor, + float lightSize, float falloff, float is_pointlight, float ambiance); + +#endif +// ================================== + + +// ================================== +// output definition +// ================================== +#if defined(ALPHA_BLEND) || defined(UNLIT) +out vec4 frag_color; +#else +out vec4 frag_data[4]; +#endif +// ================================== + + +void main() +{ + +// ================================== +// all variants +// mirror clip +// base color +// masking +// emissive +// ================================== + vec3 pos = vary_position; + mirrorClip(pos); + + vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba; + basecolor.rgb = srgb_to_linear(basecolor.rgb); + basecolor *= vertex_color; + + if (basecolor.a < minimum_alpha) + { + discard; + } + + vec3 emissive = emissiveColor; + emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb); +// ================================== + +// ================================== +// all lit variants +// prepare norm +// prepare orm +// ================================== +#ifndef UNLIT + // from mikktspace.com + vec3 vNt = texture(normalMap, normal_texcoord.xy).xyz*2.0-1.0; + float sign = vary_sign; + vec3 vN = vary_normal; + vec3 vT = vary_tangent.xyz; + + vec3 vB = sign * cross(vN, vT); + vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); + norm *= gl_FrontFacing ? 1.0 : -1.0; + + // RGB = Occlusion, Roughness, Metal + // default values, see LLViewerTexture::sDefaultPBRORMImagep + // occlusion 1.0 + // roughness 0.0 + // metal 0.0 + vec3 orm = texture(metallicRoughnessMap, metallic_roughness_texcoord.xy).rgb; + orm.r = texture(occlusionMap, metallic_roughness_texcoord.xy).r; + orm.g *= roughnessFactor; + orm.b *= metallicFactor; +#endif +// ================================== + +// ================================== +// non alpha output +// ================================== +#ifndef ALPHA_BLEND +#ifdef UNLIT + vec4 color = basecolor; + color.rgb += emissive.rgb; + frag_color = color; +#else + frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0)); + frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0)); + frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR); + frag_data[3] = max(vec4(emissive,0), vec4(0)); +#endif +#endif + + +// ================================== +// alpha implementation +// ================================== +#ifdef ALPHA_BLEND + + float scol = 1.0; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + vec3 light_dir; + +#ifdef UNLIT + light_dir = vec3(0,0,1); + vec3 norm = vec3(0,0,1); +#else + light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; +#endif + + calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); + +#ifndef UNLIT + vec3 sunlit_linear = srgb_to_linear(sunlit); + + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + +#ifdef HAS_SUN_SHADOW + scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag); +#endif + + float perceptualRoughness = orm.g * roughnessFactor; + float metallic = orm.b * metallicFactor; + + // PBR IBL + float gloss = 1.0 - perceptualRoughness; + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit); + + vec3 diffuseColor; + vec3 specularColor; + calcDiffuseSpecular(basecolor.rgb, metallic, diffuseColor, specularColor); + + vec3 v = -normalize(pos.xyz); + + vec3 color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, emissive, orm.r, additive, atten); + + vec3 light = vec3(0); + + // Punctual lights +#define LIGHT_LOOP(i) light += pbrCalcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + color.rgb += light.rgb; + + color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb; + + float a = basecolor.a*vertex_color.a; + + frag_color = max(vec4(color.rgb,a), vec4(0)); +#else // UNLIT + vec4 color = basecolor; + color.rgb += emissive.rgb; + frag_color = color; +#endif +#endif // ALPHA_BLEND +} + diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl new file mode 100644 index 0000000000..f123c29101 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl @@ -0,0 +1,171 @@ +/** + * @file pbrmetallicroughnessV.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// GLTF pbrMetallicRoughness implementation + +uniform mat4 modelview_matrix; + +#ifdef HAS_SKIN +uniform mat4 projection_matrix; +#else +uniform mat3 normal_matrix; +uniform mat4 modelview_projection_matrix; +#endif +uniform mat4 texture_matrix0; + +uniform vec4[2] texture_base_color_transform; +uniform vec4[2] texture_normal_transform; +uniform vec4[2] texture_metallic_roughness_transform; +uniform vec4[2] texture_emissive_transform; + +in vec3 position; +in vec4 diffuse_color; +in vec2 texcoord0; +out vec2 base_color_texcoord; +out vec2 emissive_texcoord; +out vec4 vertex_color; +out vec3 vary_position; + +#ifndef UNLIT +in vec3 normal; +in vec4 tangent; +out vec2 normal_texcoord; +out vec2 metallic_roughness_texcoord; +out vec3 vary_tangent; +flat out float vary_sign; +out vec3 vary_normal; +vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); +#endif + +vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); + + +#ifdef ALPHA_BLEND +out vec3 vary_fragcoord; +#endif + +#ifdef HAS_SKIN +in uvec4 joint; +in vec4 weight4; + +layout (std140) uniform GLTFJoints +{ + // list of OBBs for user override probes + mat3x4 gltf_joints[MAX_JOINTS_PER_GLTF_OBJECT]; +}; + +mat4 getGLTFSkinTransform() +{ + int i; + + vec4 w = weight4; + + uint i1 = joint.x; + uint i2 = joint.y; + uint i3 = joint.z; + uint i4 = joint.w; + + mat3 mat = mat3(gltf_joints[i1])*w.x; + mat += mat3(gltf_joints[i2])*w.y; + mat += mat3(gltf_joints[i3])*w.z; + mat += mat3(gltf_joints[i4])*w.w; + + vec3 trans = vec3(gltf_joints[i1][0].w,gltf_joints[i1][1].w,gltf_joints[i1][2].w)*w.x; + trans += vec3(gltf_joints[i2][0].w,gltf_joints[i2][1].w,gltf_joints[i2][2].w)*w.y; + trans += vec3(gltf_joints[i3][0].w,gltf_joints[i3][1].w,gltf_joints[i3][2].w)*w.z; + trans += vec3(gltf_joints[i4][0].w,gltf_joints[i4][1].w,gltf_joints[i4][2].w)*w.w; + + mat4 ret; + + ret[0] = vec4(mat[0], 0); + ret[1] = vec4(mat[1], 0); + ret[2] = vec4(mat[2], 0); + ret[3] = vec4(trans, 1.0); + + return ret; + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + mat3x4 dummy1 = gltf_joints[0]; + mat3x4 dummy2 = gltf_joints[MAX_JOINTS_PER_GLTF_OBJECT-1]; +#endif + +} + +#endif + +void main() +{ +#ifdef HAS_SKIN + mat4 mat = getGLTFSkinTransform(); + + mat = modelview_matrix * mat; + + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; + vary_position = pos; + + vec4 vert = projection_matrix * vec4(pos, 1.0); + gl_Position = vert; + +#else + vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; + //transform vertex + vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = vert; +#endif + + base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); + emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0); + +#ifndef UNLIT + normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0); + metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_transform, texture_matrix0); +#endif + + +#ifndef UNLIT +#ifdef HAS_SKIN + vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; +#else //HAS_SKIN + vec3 n = normal_matrix * normal; + vec3 t = normal_matrix * tangent.xyz; +#endif + + n = normalize(n); + vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0)); + vary_sign = tangent.w; + vary_normal = n; +#endif + + vertex_color = diffuse_color; +#ifdef ALPHA_BLEND + vary_fragcoord = vert.xyz; +#endif +} + + + + diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 059c2a64ce..f4a8051427 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class1\deferred\pbralphaF.glsl * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -87,7 +87,7 @@ vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); -void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear); void mirrorClip(vec3 pos); @@ -111,15 +111,15 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 additive, vec3 atten); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, - float perceptualRoughness, +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera vec3 l); //surface point to light -vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, - float perceptualRoughness, +vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, float metallic, vec3 n, // normal vec3 p, // pixel position @@ -127,33 +127,7 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, vec3 lp, // light position vec3 ld, // light direction (for spotlights) vec3 lightColor, - float lightSize, float falloff, float is_pointlight, float ambiance) -{ - vec3 color = vec3(0,0,0); - - vec3 lv = lp.xyz - p; - - float lightDist = length(lv); - - float dist = lightDist / lightSize; - if (dist <= 1.0) - { - lv /= lightDist; - - float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); - - // spotlight coefficient. - float spot = max(dot(-ld, lv), is_pointlight); - // spot*spot => GL_SPOT_EXPONENT=2 - float spot_atten = spot*spot; - - vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials - - color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); - } - - return color; -} + float lightSize, float falloff, float is_pointlight, float ambiance); void main() { @@ -181,7 +155,7 @@ void main() float sign = vary_sign; vec3 vN = vary_normal; vec3 vT = vary_tangent.xyz; - + vec3 vB = sign * cross(vN, vT); vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); @@ -218,7 +192,7 @@ void main() vec3 irradiance = vec3(0); vec3 radiance = vec3(0); sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit); - + vec3 diffuseColor; vec3 specularColor; calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor); @@ -230,7 +204,7 @@ void main() vec3 light = vec3(0); // Punctual lights -#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); +#define LIGHT_LOOP(i) light += pbrCalcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); LIGHT_LOOP(1) LIGHT_LOOP(2) @@ -245,7 +219,7 @@ void main() color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb; float a = basecolor.a*vertex_color.a; - + frag_color = max(vec4(color.rgb,a), vec4(0)); } @@ -295,7 +269,7 @@ void main() // emissiveMap here is a vanilla RGB texture encoded as sRGB, manually convert to linear colorEmissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb); - + float a = basecolor.a*vertex_color.a; color += colorEmissive; diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index d3e19cf4a8..26ab0406f6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -77,7 +77,6 @@ uniform float is_mirror; uniform vec3 sun_dir; uniform vec3 moon_dir; -in vec2 vary_fragcoord; uniform mat4 proj_mat; uniform mat4 inv_proj; diff --git a/indra/newview/fsexportperms.cpp b/indra/newview/fsexportperms.cpp index e8447d407d..15277ccd51 100644 --- a/indra/newview/fsexportperms.cpp +++ b/indra/newview/fsexportperms.cpp @@ -68,7 +68,7 @@ bool FSExportPermsCheck::canExportNode(LLSelectNode* node, bool dae) { case EXPORT_ALLOWED: { - exportable = node->mPermissions->allowExportBy(gAgent.getID()); + exportable = node->mPermissions->allowOpenSimExportBy(gAgentID); break; } /// TODO: Once enough grids adopt a version supporting exports, get consensus diff --git a/indra/newview/gltf/README.md b/indra/newview/gltf/README.md index 8e7df0a439..a2d43be1d6 100644 --- a/indra/newview/gltf/README.md +++ b/indra/newview/gltf/README.md @@ -1,13 +1,13 @@ # Linden Lab GLTF Implementation - -Currently in prototype stage. Much functionality is missing (blend shapes, + +Currently in prototype stage. Much functionality is missing (blend shapes, multiple texture coordinates, etc). GLTF Specification can be found here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html. If this implementation disagrees with the GLTF Specification, the specification is correct. Class structure and naming should match the GLTF Specification as closely as possible while -conforming to the LL coding standards. All code in headers should be contained in the +conforming to the LL coding standards. All code in headers should be contained in the LL::GLTF namespace. The implementation serves both the client and the server. @@ -18,7 +18,7 @@ The implementation serves both the client and the server. - The implementation MUST use the same indexing scheme as the GLTF specification. Do not store pointers where the - GLTF specification stores indices, store indices. - Limit dependencies on llcommon as much as possible. Prefer std::, boost::, and (soon) glm:: over LL facsimiles. -- Usage of LLSD is forbidden in the LL::GLTF namespace. +- Usage of LLSD is forbidden in the LL::GLTF namespace. - Use "using namespace" liberally in .cpp files, but never in .h files. - "using Foo = Bar" is permissible in .h files within the LL::GLTF namespace. @@ -69,14 +69,14 @@ Parameters to "write" and "copy" MUST be ordered "src" before "dst" so the code reads as "write src to dst" and "copy src to dst". When reading string constants from GLTF json (i.e. "OPAQUE", "TRIANGLES"), these -strings should be converted to enums inside operator=. It is permissible to +strings should be converted to enums inside operator=. It is permissible to store the original strings during prototyping to aid in development, but eventually we'll purge these strings from the implementation. However, implementations MUST preserve any and all "name" members. "write" and "copy" implementations MUST be stored in buffer_util.h. As implementers encounter new data types, you'll see compiler errors -pointing at templates in buffer_util.h. See vec3 as a known good +pointing at templates in buffer_util.h. See vec3 as a known good example of how to add support for a new type (there are bad examples, so beware): ``` @@ -120,29 +120,29 @@ inline bool write(const vec3& src, Value& dst) Speed is important, but so is safety. In writers, try to avoid redundant copies (prefer resize over push_back, convert dst to an empty array and fill it, don't -make an array on the stack and copy it into dst). +make an array on the stack and copy it into dst). -boost::json WILL throw exceptions if you call as_foo() on a mismatched type but -WILL NOT throw exceptions on get_foo with a mismatched type. ALWAYS check is_foo +boost::json WILL throw exceptions if you call as_foo() on a mismatched type but +WILL NOT throw exceptions on get_foo with a mismatched type. ALWAYS check is_foo before calling as_foo or get_foo. DO NOT add exception handlers. If boost throws an exception in serialization, the fix is to add type checks. If we see a large number of crash reports from boost::json exceptions, each of those reports -indicates a place where we're missing "is_foo" checks. They are gold. Do not +indicates a place where we're missing "is_foo" checks. They are gold. Do not bury them with an exception handler. -DO NOT rely on existing type conversion tools in the LL codebase -- LL data models -conflict with the GLTF specification so we MUST provide conversions independent of +DO NOT rely on existing type conversion tools in the LL codebase -- LL data models +conflict with the GLTF specification so we MUST provide conversions independent of our existing implementations. ### JSON Serialization ### -NEVER include buffer_util.h from a header. +NEVER include buffer_util.h from a header. Loading from and saving to disk (import/export) is currently done using tinygltf, but this is not a long term solution. Eventually the implementation should rely solely on boost::json for reading and writing .gltf -files and should handle .bin files natively. +files and should handle .bin files natively. When serializing Images and Buffers to the server, clients MUST store a single UUID "uri" field and nothing else. The server MUST reject any data that violates this requirement. @@ -152,5 +152,5 @@ Servers MAY reject Assets that contain Buffers with unreferenced data. ... to be continued. - + diff --git a/indra/newview/gltf/accessor.cpp b/indra/newview/gltf/accessor.cpp index 369ff4f240..9f1cb0c1cd 100644 --- a/indra/newview/gltf/accessor.cpp +++ b/indra/newview/gltf/accessor.cpp @@ -28,6 +28,7 @@ #include "asset.h" #include "buffer_util.h" +#include "llfilesystem.h" using namespace LL::GLTF; using namespace boost::json; @@ -107,6 +108,8 @@ void Buffer::erase(Asset& asset, S32 offset, S32 length) mData.erase(mData.begin() + offset, mData.begin() + offset + length); + mByteLength = mData.size(); + for (BufferView& view : asset.mBufferViews) { if (view.mBuffer == idx) @@ -119,6 +122,103 @@ void Buffer::erase(Asset& asset, S32 offset, S32 length) } } +bool Buffer::prep(Asset& asset) +{ + if (mByteLength == 0) + { + return false; + } + + LLUUID id; + if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull()) + { // loaded from an asset, fetch the buffer data from the asset store + LLFileSystem file(id, LLAssetType::AT_GLTF_BIN, LLFileSystem::READ); + + if (mByteLength > file.getSize()) + { + LL_WARNS("GLTF") << "Unexpected glbin size: " << id << " is " << file.getSize() << " bytes, expected " << mByteLength << LL_ENDL; + return false; + } + + mData.resize(mByteLength); + if (!file.read((U8*)mData.data(), mData.size())) + { + LL_WARNS("GLTF") << "Failed to load buffer data from asset: " << id << LL_ENDL; + return false; + } + } + else if (mUri.find("data:") == 0) + { // loaded from a data URI, load the texture from the data + LL_WARNS() << "Data URIs not yet supported" << LL_ENDL; + return false; + } + else if (!asset.mFilename.empty() && + !mUri.empty()) // <-- uri could be empty if we're loading from .glb + { + std::string dir = gDirUtilp->getDirName(asset.mFilename); + std::string bin_file = dir + gDirUtilp->getDirDelimiter() + mUri; + + std::ifstream file(bin_file, std::ios::binary); + if (!file.is_open()) + { + LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL; + return false; + } + + file.seekg(0, std::ios::end); + if (mByteLength > file.tellg()) + { + LL_WARNS("GLTF") << "Unexpected file size: " << bin_file << " is " << file.tellg() << " bytes, expected " << mByteLength << LL_ENDL; + return false; + } + file.seekg(0, std::ios::beg); + + mData.resize(mByteLength); + file.read((char*)mData.data(), mData.size()); + } + + // POSTCONDITION: on success, mData.size == mByteLength + llassert(mData.size() == mByteLength); + return true; +} + +bool Buffer::save(Asset& asset, const std::string& folder) +{ + if (mUri.substr(0, 5) == "data:") + { + LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL; + return false; + } + + std::string bin_file = folder + gDirUtilp->getDirDelimiter(); + + if (mUri.empty()) + { + if (mName.empty()) + { + S32 idx = this - &asset.mBuffers[0]; + mUri = llformat("buffer_%d.bin", idx); + } + else + { + mUri = mName + ".bin"; + } + } + + bin_file += mUri; + + std::ofstream file(bin_file, std::ios::binary); + if (!file.is_open()) + { + LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL; + return false; + } + + file.write((char*)mData.data(), mData.size()); + + return true; +} + void Buffer::serialize(object& dst) const { write(mName, "name", dst); @@ -132,23 +232,15 @@ const Buffer& Buffer::operator=(const Value& src) { copy(src, "name", mName); copy(src, "uri", mUri); - - // NOTE: DO NOT attempt to handle the uri here. + copy(src, "byteLength", mByteLength); + + // NOTE: DO NOT attempt to handle the uri here. // The uri is a reference to a file that is not loaded until // after the json document is parsed } return *this; } -const Buffer& Buffer::operator=(const tinygltf::Buffer& src) -{ - mData = src.data; - mName = src.name; - mUri = src.uri; - return *this; -} - - void BufferView::serialize(object& dst) const { write_always(mBuffer, "buffer", dst); @@ -173,43 +265,6 @@ const BufferView& BufferView::operator=(const Value& src) return *this; } -const BufferView& BufferView::operator=(const tinygltf::BufferView& src) -{ - mBuffer = src.buffer; - mByteLength = src.byteLength; - mByteOffset = src.byteOffset; - mByteStride = src.byteStride; - mTarget = src.target; - mName = src.name; - return *this; -} - -Accessor::Type tinygltf_type_to_enum(S32 type) -{ - switch (type) - { - case TINYGLTF_TYPE_SCALAR: - return Accessor::Type::SCALAR; - case TINYGLTF_TYPE_VEC2: - return Accessor::Type::VEC2; - case TINYGLTF_TYPE_VEC3: - return Accessor::Type::VEC3; - case TINYGLTF_TYPE_VEC4: - return Accessor::Type::VEC4; - case TINYGLTF_TYPE_MAT2: - return Accessor::Type::MAT2; - case TINYGLTF_TYPE_MAT3: - return Accessor::Type::MAT3; - case TINYGLTF_TYPE_MAT4: - return Accessor::Type::MAT4; - } - - LL_WARNS("GLTF") << "Unknown tinygltf accessor type: " << type << LL_ENDL; - llassert(false); - - return Accessor::Type::SCALAR; -} - void Accessor::serialize(object& dst) const { write(mName, "name", dst); @@ -240,18 +295,3 @@ const Accessor& Accessor::operator=(const Value& src) return *this; } -const Accessor& Accessor::operator=(const tinygltf::Accessor& src) -{ - mBufferView = src.bufferView; - mByteOffset = src.byteOffset; - mComponentType = src.componentType; - mCount = src.count; - mType = tinygltf_type_to_enum(src.type); - mNormalized = src.normalized; - mName = src.name; - mMax = src.maxValues; - mMin = src.minValues; - - return *this; -} - diff --git a/indra/newview/gltf/accessor.h b/indra/newview/gltf/accessor.h index 3bbc5216bd..ec68c5f624 100644 --- a/indra/newview/gltf/accessor.h +++ b/indra/newview/gltf/accessor.h @@ -26,7 +26,6 @@ * $/LicenseInfo$ */ -#include "../lltinygltfhelper.h" #include "llstrider.h" #include "boost/json.hpp" @@ -51,9 +50,12 @@ namespace LL // also updates all buffer views in given asset that reference this buffer void erase(Asset& asset, S32 offset, S32 length); + bool prep(Asset& asset); + void serialize(boost::json::object& obj) const; const Buffer& operator=(const Value& value); - const Buffer& operator=(const tinygltf::Buffer& src); + + bool save(Asset& asset, const std::string& folder); }; class BufferView @@ -69,37 +71,44 @@ namespace LL void serialize(boost::json::object& obj) const; const BufferView& operator=(const Value& value); - const BufferView& operator=(const tinygltf::BufferView& src); }; - + class Accessor { public: - S32 mBufferView = INVALID_INDEX; - S32 mByteOffset = 0; - S32 mComponentType = 0; - S32 mCount = 0; - std::vector mMax; - std::vector mMin; - - enum class Type : S32 + enum class Type : U8 { - SCALAR = TINYGLTF_TYPE_SCALAR, - VEC2 = TINYGLTF_TYPE_VEC2, - VEC3 = TINYGLTF_TYPE_VEC3, - VEC4 = TINYGLTF_TYPE_VEC4, - MAT2 = TINYGLTF_TYPE_MAT2, - MAT3 = TINYGLTF_TYPE_MAT3, - MAT4 = TINYGLTF_TYPE_MAT4 + SCALAR, + VEC2, + VEC3, + VEC4, + MAT2, + MAT3, + MAT4 }; + enum class ComponentType : U32 + { + BYTE = 5120, + UNSIGNED_BYTE = 5121, + SHORT = 5122, + UNSIGNED_SHORT = 5123, + UNSIGNED_INT = 5125, + FLOAT = 5126 + }; + + std::vector mMax; + std::vector mMin; + std::string mName; + S32 mBufferView = INVALID_INDEX; + S32 mByteOffset = 0; + ComponentType mComponentType = ComponentType::BYTE; + S32 mCount = 0; Type mType = Type::SCALAR; bool mNormalized = false; - std::string mName; void serialize(boost::json::object& obj) const; const Accessor& operator=(const Value& value); - const Accessor& operator=(const tinygltf::Accessor& src); }; // convert from "SCALAR", "VEC2", etc to Accessor::Type diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp index 8a542fb315..45e9e1ddef 100644 --- a/indra/newview/gltf/animation.cpp +++ b/indra/newview/gltf/animation.cpp @@ -28,11 +28,12 @@ #include "asset.h" #include "buffer_util.h" +#include "../llskinningutil.h" using namespace LL::GLTF; using namespace boost::json; -void Animation::allocateGLResources(Asset& asset) +bool Animation::prep(Asset& asset) { if (!mSamplers.empty()) { @@ -40,7 +41,10 @@ void Animation::allocateGLResources(Asset& asset) mMaxTime = -FLT_MAX; for (auto& sampler : mSamplers) { - sampler.allocateGLResources(asset); + if (!sampler.prep(asset)) + { + return false; + } mMinTime = llmin(sampler.mMinTime, mMinTime); mMaxTime = llmax(sampler.mMaxTime, mMaxTime); } @@ -52,13 +56,21 @@ void Animation::allocateGLResources(Asset& asset) for (auto& channel : mRotationChannels) { - channel.allocateGLResources(asset, mSamplers[channel.mSampler]); + if (!channel.prep(asset, mSamplers[channel.mSampler])) + { + return false; + } } for (auto& channel : mTranslationChannels) { - channel.allocateGLResources(asset, mSamplers[channel.mSampler]); + if (!channel.prep(asset, mSamplers[channel.mSampler])) + { + return false; + } } + + return true; } void Animation::update(Asset& asset, F32 dt) @@ -85,7 +97,7 @@ void Animation::apply(Asset& asset, float time) } }; -void Animation::Sampler::allocateGLResources(Asset& asset) +bool Animation::Sampler::prep(Asset& asset) { Accessor& accessor = asset.mAccessors[mInput]; mMinTime = accessor.mMin[0]; @@ -95,6 +107,8 @@ void Animation::Sampler::allocateGLResources(Asset& asset) LLStrider frame_times = mFrameTimes.data(); copy(asset, accessor, frame_times); + + return true; } @@ -120,16 +134,6 @@ const Animation::Sampler& Animation::Sampler::operator=(const Value& src) return *this; } - -const Animation::Sampler& Animation::Sampler::operator=(const tinygltf::AnimationSampler& src) -{ - mInput = src.input; - mOutput = src.output; - mInterpolation = src.interpolation; - - return *this; -} - bool Animation::Channel::Target::operator==(const Channel::Target& rhs) const { return mNode == rhs.mNode && mPath == rhs.mPath; @@ -172,17 +176,6 @@ const Animation::Channel& Animation::Channel::operator=(const Value& src) return *this; } -const Animation::Channel& Animation::Channel::operator=(const tinygltf::AnimationChannel& src) -{ - mSampler = src.sampler; - - mTarget.mNode = src.target_node; - mTarget.mPath = src.target_path; - - return *this; -} - - void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F32& t) { LL_PROFILE_ZONE_SCOPED; @@ -223,11 +216,13 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F } } -void Animation::RotationChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler) +bool Animation::RotationChannel::prep(Asset& asset, Animation::Sampler& sampler) { Accessor& accessor = asset.mAccessors[sampler.mOutput]; copy(asset, accessor, mRotations); + + return true; } void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time) @@ -254,11 +249,13 @@ void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time) } } -void Animation::TranslationChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler) +bool Animation::TranslationChannel::prep(Asset& asset, Animation::Sampler& sampler) { Accessor& accessor = asset.mAccessors[sampler.mOutput]; copy(asset, accessor, mTranslations); + + return true; } void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 time) @@ -286,11 +283,13 @@ void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 ti } } -void Animation::ScaleChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler) +bool Animation::ScaleChannel::prep(Asset& asset, Animation::Sampler& sampler) { Accessor& accessor = asset.mAccessors[sampler.mOutput]; copy(asset, accessor, mScales); + + return true; } void Animation::ScaleChannel::apply(Asset& asset, Sampler& sampler, F32 time) @@ -364,47 +363,80 @@ const Animation& Animation::operator=(const Value& src) return *this; } -const Animation& Animation::operator=(const tinygltf::Animation& src) +Skin::~Skin() { - mName = src.name; - - mSamplers.resize(src.samplers.size()); - for (U32 i = 0; i < src.samplers.size(); ++i) + if (mUBO) { - mSamplers[i] = src.samplers[i]; + glDeleteBuffers(1, &mUBO); } - - for (U32 i = 0; i < src.channels.size(); ++i) - { - if (src.channels[i].target_path == "rotation") - { - mRotationChannels.push_back(RotationChannel()); - mRotationChannels.back() = src.channels[i]; - } - - if (src.channels[i].target_path == "translation") - { - mTranslationChannels.push_back(TranslationChannel()); - mTranslationChannels.back() = src.channels[i]; - } - - if (src.channels[i].target_path == "scale") - { - mScaleChannels.push_back(ScaleChannel()); - mScaleChannels.back() = src.channels[i]; - } - } - - return *this; } -void Skin::allocateGLResources(Asset& asset) +void Skin::uploadMatrixPalette(Asset& asset) +{ + // prepare matrix palette + + U32 max_joints = LLSkinningUtil::getMaxGLTFJointCount(); + + if (mUBO == 0) + { + glGenBuffers(1, &mUBO); + } + + U32 joint_count = llmin(max_joints, mJoints.size()); + + std::vector t_mp; + + t_mp.resize(joint_count); + + for (U32 i = 0; i < joint_count; ++i) + { + Node& joint = asset.mNodes[mJoints[i]]; + // build matrix palette in asset space + t_mp[i] = joint.mAssetMatrix * mInverseBindMatricesData[i]; + } + + std::vector glmp; + + glmp.resize(joint_count * 12); + + F32* mp = glmp.data(); + + for (U32 i = 0; i < joint_count; ++i) + { + F32* m = glm::value_ptr(t_mp[i]); + + U32 idx = i * 12; + + mp[idx + 0] = m[0]; + mp[idx + 1] = m[1]; + mp[idx + 2] = m[2]; + mp[idx + 3] = m[12]; + + mp[idx + 4] = m[4]; + mp[idx + 5] = m[5]; + mp[idx + 6] = m[6]; + mp[idx + 7] = m[13]; + + mp[idx + 8] = m[8]; + mp[idx + 9] = m[9]; + mp[idx + 10] = m[10]; + mp[idx + 11] = m[14]; + } + + glBindBuffer(GL_UNIFORM_BUFFER, mUBO); + glBufferData(GL_UNIFORM_BUFFER, glmp.size() * sizeof(F32), glmp.data(), GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); +} + +bool Skin::prep(Asset& asset) { if (mInverseBindMatrices != INVALID_INDEX) { Accessor& accessor = asset.mAccessors[mInverseBindMatrices]; copy(asset, accessor, mInverseBindMatricesData); } + + return true; } const Skin& Skin::operator=(const Value& src) @@ -419,16 +451,6 @@ const Skin& Skin::operator=(const Value& src) return *this; } -const Skin& Skin::operator=(const tinygltf::Skin& src) -{ - mName = src.name; - mSkeleton = src.skeleton; - mInverseBindMatrices = src.inverseBindMatrices; - mJoints = src.joints; - - return *this; -} - void Skin::serialize(object& obj) const { write(mInverseBindMatrices, "inverseBindMatrices", obj, INVALID_INDEX); diff --git a/indra/newview/gltf/animation.h b/indra/newview/gltf/animation.h index 53c11d4669..d5426fd4ce 100644 --- a/indra/newview/gltf/animation.h +++ b/indra/newview/gltf/animation.h @@ -49,12 +49,10 @@ namespace LL S32 mOutput = INVALID_INDEX; std::string mInterpolation; - void allocateGLResources(Asset& asset); + bool prep(Asset& asset); void serialize(boost::json::object& dst) const; const Sampler& operator=(const Value& value); - const Sampler& operator=(const tinygltf::AnimationSampler& src); - // get the frame index and time for the specified time // asset -- the asset to reference for Accessors @@ -85,7 +83,6 @@ namespace LL void serialize(boost::json::object& dst) const; const Channel& operator=(const Value& value); - const Channel& operator=(const tinygltf::AnimationChannel& src); }; class RotationChannel : public Channel @@ -96,16 +93,10 @@ namespace LL std::vector mRotations; - const RotationChannel& operator=(const tinygltf::AnimationChannel& src) - { - Channel::operator=(src); - return *this; - } - // prepare data needed for rendering // asset -- asset to reference for Accessors // sampler -- Sampler associated with this channel - void allocateGLResources(Asset& asset, Sampler& sampler); + bool prep(Asset& asset, Sampler& sampler); void apply(Asset& asset, Sampler& sampler, F32 time); }; @@ -118,16 +109,10 @@ namespace LL std::vector mTranslations; - const TranslationChannel& operator=(const tinygltf::AnimationChannel& src) - { - Channel::operator=(src); - return *this; - } - // prepare data needed for rendering // asset -- asset to reference for Accessors // sampler -- Sampler associated with this channel - void allocateGLResources(Asset& asset, Sampler& sampler); + bool prep(Asset& asset, Sampler& sampler); void apply(Asset& asset, Sampler& sampler, F32 time); }; @@ -140,16 +125,10 @@ namespace LL std::vector mScales; - const ScaleChannel& operator=(const tinygltf::AnimationChannel& src) - { - Channel::operator=(src); - return *this; - } - // prepare data needed for rendering // asset -- asset to reference for Accessors // sampler -- Sampler associated with this channel - void allocateGLResources(Asset& asset, Sampler& sampler); + bool prep(Asset& asset, Sampler& sampler); void apply(Asset& asset, Sampler& sampler, F32 time); }; @@ -160,7 +139,7 @@ namespace LL // min/max time values for all samplers combined F32 mMinTime = 0.f; F32 mMaxTime = 0.f; - + // current time of the animation F32 mTime = 0.f; @@ -170,9 +149,8 @@ namespace LL void serialize(boost::json::object& dst) const; const Animation& operator=(const Value& value); - const Animation& operator=(const tinygltf::Animation& src); - - void allocateGLResources(Asset& asset); + + bool prep(Asset& asset); void update(Asset& asset, float dt); diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index c64d48662c..a4efb25860 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -33,14 +33,21 @@ #include "../llviewertexturelist.h" #include "../pipeline.h" #include "buffer_util.h" +#include +#include "llimagejpeg.h" using namespace LL::GLTF; using namespace boost::json; + namespace LL { namespace GLTF { + static std::unordered_set ExtensionsSupported = { + "KHR_materials_unlit" + }; + Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode) { if (alpha_mode == "OPAQUE") @@ -75,268 +82,14 @@ namespace LL return "OPAQUE"; } } - - template - void copy(const std::vector& src, std::vector& dst) - { - dst.resize(src.size()); - for (U32 i = 0; i < src.size(); ++i) - { - copy(src[i], dst[i]); - } - } - - void copy(const Node& src, tinygltf::Node& dst) - { - if (src.mMatrixValid) - { - if (src.mMatrix != glm::identity()) - { - dst.matrix.resize(16); - const F32* m = glm::value_ptr(src.mMatrix); - for (U32 i = 0; i < 16; ++i) - { - dst.matrix[i] = m[i]; - } - } - } - else if (src.mTRSValid) - { - if (src.mRotation != glm::identity()) - { - dst.rotation.resize(4); - dst.rotation[0] = src.mRotation.x; - dst.rotation[1] = src.mRotation.y; - dst.rotation[2] = src.mRotation.z; - dst.rotation[3] = src.mRotation.w; - } - - if (src.mTranslation != vec3(0.f, 0.f, 0.f)) - { - dst.translation.resize(3); - dst.translation[0] = src.mTranslation.x; - dst.translation[1] = src.mTranslation.y; - dst.translation[2] = src.mTranslation.z; - } - - if (src.mScale != vec3(1.f, 1.f, 1.f)) - { - dst.scale.resize(3); - dst.scale[0] = src.mScale.x; - dst.scale[1] = src.mScale.y; - dst.scale[2] = src.mScale.z; - } - } - - dst.children = src.mChildren; - dst.mesh = src.mMesh; - dst.skin = src.mSkin; - dst.name = src.mName; - } - - void copy(const Scene& src, tinygltf::Scene& dst) - { - dst.nodes = src.mNodes; - dst.name = src.mName; - } - - void copy(const Primitive& src, tinygltf::Primitive& dst) - { - for (auto& attrib : src.mAttributes) - { - dst.attributes[attrib.first] = attrib.second; - } - dst.indices = src.mIndices; - dst.material = src.mMaterial; - dst.mode = src.mMode; - } - - void copy(const Mesh& src, tinygltf::Mesh& mesh) - { - copy(src.mPrimitives, mesh.primitives); - mesh.weights = src.mWeights; - mesh.name = src.mName; - } - - void copy(const Material::TextureInfo& src, tinygltf::TextureInfo& dst) - { - dst.index = src.mIndex; - dst.texCoord = src.mTexCoord; - } - - void copy(const Material::OcclusionTextureInfo& src, tinygltf::OcclusionTextureInfo& dst) - { - dst.index = src.mIndex; - dst.texCoord = src.mTexCoord; - dst.strength = src.mStrength; - } - - void copy(const Material::NormalTextureInfo& src, tinygltf::NormalTextureInfo& dst) - { - dst.index = src.mIndex; - dst.texCoord = src.mTexCoord; - dst.scale = src.mScale; - } - - void copy(const Material::PbrMetallicRoughness& src, tinygltf::PbrMetallicRoughness& dst) - { - dst.baseColorFactor = { src.mBaseColorFactor.r, src.mBaseColorFactor.g, src.mBaseColorFactor.b, src.mBaseColorFactor.a }; - copy(src.mBaseColorTexture, dst.baseColorTexture); - dst.metallicFactor = src.mMetallicFactor; - dst.roughnessFactor = src.mRoughnessFactor; - copy(src.mMetallicRoughnessTexture, dst.metallicRoughnessTexture); - } - - void copy(const Material& src, tinygltf::Material& material) - { - material.name = src.mName; - - material.emissiveFactor = { src.mEmissiveFactor.r, src.mEmissiveFactor.g, src.mEmissiveFactor.b }; - copy(src.mPbrMetallicRoughness, material.pbrMetallicRoughness); - copy(src.mNormalTexture, material.normalTexture); - copy(src.mEmissiveTexture, material.emissiveTexture); - } - - void copy(const Texture& src, tinygltf::Texture& texture) - { - texture.sampler = src.mSampler; - texture.source = src.mSource; - texture.name = src.mName; - } - - void copy(const Sampler& src, tinygltf::Sampler& sampler) - { - sampler.magFilter = src.mMagFilter; - sampler.minFilter = src.mMinFilter; - sampler.wrapS = src.mWrapS; - sampler.wrapT = src.mWrapT; - sampler.name = src.mName; - } - - void copy(const Skin& src, tinygltf::Skin& skin) - { - skin.joints = src.mJoints; - skin.inverseBindMatrices = src.mInverseBindMatrices; - skin.skeleton = src.mSkeleton; - skin.name = src.mName; - } - - void copy(const Accessor& src, tinygltf::Accessor& accessor) - { - accessor.bufferView = src.mBufferView; - accessor.byteOffset = src.mByteOffset; - accessor.componentType = src.mComponentType; - accessor.minValues = src.mMin; - accessor.maxValues = src.mMax; - - accessor.count = src.mCount; - accessor.type = (S32) src.mType; - accessor.normalized = src.mNormalized; - accessor.name = src.mName; - } - - void copy(const Animation::Sampler& src, tinygltf::AnimationSampler& sampler) - { - sampler.input = src.mInput; - sampler.output = src.mOutput; - sampler.interpolation = src.mInterpolation; - } - - void copy(const Animation::Channel& src, tinygltf::AnimationChannel& channel) - { - channel.sampler = src.mSampler; - channel.target_node = src.mTarget.mNode; - channel.target_path = src.mTarget.mPath; - } - - void copy(const Animation& src, tinygltf::Animation& animation) - { - animation.name = src.mName; - - copy(src.mSamplers, animation.samplers); - - U32 channel_count = src.mRotationChannels.size() + src.mTranslationChannels.size() + src.mScaleChannels.size(); - - animation.channels.resize(channel_count); - - U32 idx = 0; - for (U32 i = 0; i < src.mTranslationChannels.size(); ++i) - { - copy(src.mTranslationChannels[i], animation.channels[idx++]); - } - - for (U32 i = 0; i < src.mRotationChannels.size(); ++i) - { - copy(src.mRotationChannels[i], animation.channels[idx++]); - } - - for (U32 i = 0; i < src.mScaleChannels.size(); ++i) - { - copy(src.mScaleChannels[i], animation.channels[idx++]); - } - } - - void copy(const Buffer& src, tinygltf::Buffer& buffer) - { - buffer.uri = src.mUri; - buffer.data = src.mData; - buffer.name = src.mName; - } - - void copy(const BufferView& src, tinygltf::BufferView& bufferView) - { - bufferView.buffer = src.mBuffer; - bufferView.byteOffset = src.mByteOffset; - bufferView.byteLength = src.mByteLength; - bufferView.byteStride = src.mByteStride; - bufferView.target = src.mTarget; - bufferView.name = src.mName; - } - - void copy(const Image& src, tinygltf::Image& image) - { - image.name = src.mName; - image.width = src.mWidth; - image.height = src.mHeight; - image.component = src.mComponent; - image.bits = src.mBits; - image.pixel_type = src.mPixelType; - - image.image = src.mData; - image.bufferView = src.mBufferView; - image.mimeType = src.mMimeType; - image.uri = src.mUri; - } - - void copy(const Asset & src, tinygltf::Model& dst) - { - dst.defaultScene = src.mDefaultScene; - dst.asset.copyright = src.mCopyright; - dst.asset.version = src.mVersion; - dst.asset.minVersion = src.mMinVersion; - dst.asset.generator = "Linden Lab Experimental GLTF Export"; - - // NOTE: extras are lost in the conversion for now - - copy(src.mScenes, dst.scenes); - copy(src.mNodes, dst.nodes); - copy(src.mMeshes, dst.meshes); - copy(src.mMaterials, dst.materials); - copy(src.mBuffers, dst.buffers); - copy(src.mBufferViews, dst.bufferViews); - copy(src.mTextures, dst.textures); - copy(src.mSamplers, dst.samplers); - copy(src.mImages, dst.images); - copy(src.mAccessors, dst.accessors); - copy(src.mAnimations, dst.animations); - copy(src.mSkins, dst.skins); - } } } + + void Scene::updateTransforms(Asset& asset) { mat4 identity = glm::identity(); - + for (auto& nodeIndex : mNodes) { Node& node = asset.mNodes[nodeIndex]; @@ -368,9 +121,9 @@ void Node::updateTransforms(Asset& asset, const mat4& parentMatrix) { makeMatrixValid(); mAssetMatrix = parentMatrix * mMatrix; - + mAssetMatrixInv = glm::inverse(mAssetMatrix); - + S32 my_index = this - &asset.mNodes[0]; for (auto& childIndex : mChildren) @@ -419,7 +172,6 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, { if (node.mMesh != INVALID_INDEX) { - bool newHit = false; LLMatrix4a ami; @@ -452,7 +204,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLMatrix4a am; am.loadu(glm::value_ptr(node.mAssetMatrix)); // shorten line segment on hit - am.affineTransform(p, asset_end); + am.affineTransform(p, asset_end); // transform results back to asset space if (intersection) @@ -521,7 +273,7 @@ void Node::makeTRSValid() vec3 skew; vec4 perspective; glm::decompose(mMatrix, mScale, mRotation, mTranslation, skew, perspective); - + mTRSValid = true; } @@ -553,8 +305,8 @@ void Node::serialize(object& dst) const { write(mName, "name", dst); write(mMatrix, "matrix", dst, glm::identity()); - write(mRotation, "rotation", dst); - write(mTranslation, "translation", dst); + write(mRotation, "rotation", dst, glm::identity()); + write(mTranslation, "translation", dst, glm::vec3(0.f, 0.f, 0.f)); write(mScale, "scale", dst, vec3(1.f,1.f,1.f)); write(mChildren, "children", dst); write(mMesh, "mesh", dst, INVALID_INDEX); @@ -565,7 +317,6 @@ const Node& Node::operator=(const Value& src) { copy(src, "name", mName); mMatrixValid = copy(src, "matrix", mMatrix); - copy(src, "rotation", mRotation); copy(src, "translation", mTranslation); copy(src, "scale", mScale); @@ -577,59 +328,6 @@ const Node& Node::operator=(const Value& src) { mTRSValid = true; } - - return *this; -} - -const Node& Node::operator=(const tinygltf::Node& src) -{ - F32* dstMatrix = glm::value_ptr(mMatrix); - - if (src.matrix.size() == 16) - { - // Node has a transformation matrix, just copy it - for (U32 i = 0; i < 16; ++i) - { - dstMatrix[i] = (F32)src.matrix[i]; - } - - mMatrixValid = true; - } - else if (!src.rotation.empty() || !src.translation.empty() || !src.scale.empty()) - { - // node has rotation/translation/scale, convert to matrix - if (src.rotation.size() == 4) - { - mRotation = quat((F32)src.rotation[3], (F32)src.rotation[0], (F32)src.rotation[1], (F32)src.rotation[2]); - } - - if (src.translation.size() == 3) - { - mTranslation = vec3((F32)src.translation[0], (F32)src.translation[1], (F32)src.translation[2]); - } - - if (src.scale.size() == 3) - { - mScale = vec3((F32)src.scale[0], (F32)src.scale[1], (F32)src.scale[2]); - } - else - { - mScale = vec3(1.f, 1.f, 1.f); - } - - mTRSValid = true; - } - else - { - // node specifies no transformation, set to identity - mMatrix = glm::identity(); - mMatrixValid = true; - } - - mChildren = src.children; - mMesh = src.mesh; - mSkin = src.skin; - mName = src.name; return *this; } @@ -662,116 +360,6 @@ const Image& Image::operator=(const Value& src) return *this; } -const Image& Image::operator=(const tinygltf::Image& src) -{ - mName = src.name; - mWidth = src.width; - mHeight = src.height; - mComponent = src.component; - mBits = src.bits; - mPixelType = src.pixel_type; - mUri = src.uri; - mBufferView = src.bufferView; - mMimeType = src.mimeType; - mData = src.image; - return *this; -} - - -void Asset::render(bool opaque, bool rigged) -{ - if (rigged) - { - gGL.loadIdentity(); - } - - for (auto& node : mNodes) - { - if (node.mSkin != INVALID_INDEX) - { - if (rigged) - { - Skin& skin = mSkins[node.mSkin]; - skin.uploadMatrixPalette(*this, node); - } - else - { - //skip static nodes if we're rendering rigged - continue; - } - } - else if (rigged) - { - // skip rigged nodes if we're not rendering rigged - continue; - } - - if (node.mMesh != INVALID_INDEX) - { - Mesh& mesh = mMeshes[node.mMesh]; - for (auto& primitive : mesh.mPrimitives) - { - if (!rigged) - { - gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix)); - } - bool cull = true; - if (primitive.mMaterial != INVALID_INDEX) - { - Material& material = mMaterials[primitive.mMaterial]; - bool mat_opaque = material.mAlphaMode != Material::AlphaMode::BLEND; - - if (mat_opaque != opaque) - { - continue; - } - - if (mMaterials[primitive.mMaterial].mMaterial.notNull()) - { - material.mMaterial->bind(); - } - else - { - material.bind(*this); - } - cull = !material.mDoubleSided; - } - else - { - if (!opaque) - { - continue; - } - LLFetchedGLTFMaterial::sDefault.bind(); - } - - LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0); - - primitive.mVertexBuffer->setBuffer(); - if (primitive.mVertexBuffer->getNumIndices() > 0) - { - primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0); - } - else - { - primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts()); - } - - } - } - } -} - -void Asset::renderOpaque() -{ - render(true); -} - -void Asset::renderTransparent() -{ - render(false); -} - void Asset::update() { F32 dt = gFrameTimeSeconds - mLastUpdateTime; @@ -789,48 +377,74 @@ void Asset::update() } updateTransforms(); + + for (auto& skin : mSkins) + { + skin.uploadMatrixPalette(*this); + } } } -void Asset::allocateGLResources(const std::string& filename, const tinygltf::Model& model) +bool Asset::prep() { - // do images first as materials may depend on images - for (auto& image : mImages) + // check required extensions and fail if not supported + bool unsupported = false; + for (auto& extension : mExtensionsRequired) { - image.allocateGLResources(); + if (ExtensionsSupported.find(extension) == ExtensionsSupported.end()) + { + LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL; + unsupported = true; + } } - - // do materials before meshes as meshes may depend on materials - if (!filename.empty()) + if (unsupported) { - for (U32 i = 0; i < mMaterials.size(); ++i) + return false; + } + + // do buffers first as other resources depend on them + for (auto& buffer : mBuffers) + { + if (!buffer.prep(*this)) { - // HACK: local preview mode, load material from model for now - mMaterials[i].allocateGLResources(*this); - LLTinyGLTFHelper::getMaterialFromModel(filename, model, i, mMaterials[i].mMaterial, mMaterials[i].mName, true); + return false; + } + } + + for (auto& image : mImages) + { + if (!image.prep(*this)) + { + return false; } } for (auto& mesh : mMeshes) { - mesh.allocateGLResources(*this); + if (!mesh.prep(*this)) + { + return false; + } } for (auto& animation : mAnimations) { - animation.allocateGLResources(*this); + if (!animation.prep(*this)) + { + return false; + } } for (auto& skin : mSkins) { - skin.allocateGLResources(*this); + if (!skin.prep(*this)) + { + return false; + } } -} -Asset::Asset(const tinygltf::Model& src) -{ - *this = src; + return true; } Asset::Asset(const Value& src) @@ -838,90 +452,141 @@ Asset::Asset(const Value& src) *this = src; } -const Asset& Asset::operator=(const tinygltf::Model& src) +bool Asset::load(std::string_view filename) { - mVersion = src.asset.version; - mMinVersion = src.asset.minVersion; - mGenerator = src.asset.generator; - mCopyright = src.asset.copyright; + mFilename = filename; + std::string ext = gDirUtilp->getExtension(mFilename); - // note: extras are lost in the conversion for now - - mDefaultScene = src.defaultScene; - - mScenes.resize(src.scenes.size()); - for (U32 i = 0; i < src.scenes.size(); ++i) + std::ifstream file(filename.data(), std::ios::binary); + if (file.is_open()) { - mScenes[i] = src.scenes[i]; + std::string str((std::istreambuf_iterator(file)), std::istreambuf_iterator()); + file.close(); + + if (ext == "gltf") + { + Value val = parse(str); + *this = val; + return prep(); + } + else if (ext == "glb") + { + return loadBinary(str); + } + else + { + LL_WARNS() << "Unsupported file type: " << ext << LL_ENDL; + return false; + } + } + else + { + LL_WARNS() << "Failed to open file: " << filename << LL_ENDL; + return false; } - mNodes.resize(src.nodes.size()); - for (U32 i = 0; i < src.nodes.size(); ++i) + return false; +} + +bool Asset::loadBinary(const std::string& data) +{ + // load from binary gltf + const U8* ptr = (const U8*)data.data(); + const U8* end = ptr + data.size(); + + if (end - ptr < 12) { - mNodes[i] = src.nodes[i]; + LL_WARNS("GLTF") << "GLB file too short" << LL_ENDL; + return false; } - mMeshes.resize(src.meshes.size()); - for (U32 i = 0; i < src.meshes.size(); ++i) + U32 magic = *(U32*)ptr; + ptr += 4; + + if (magic != 0x46546C67) { - mMeshes[i] = src.meshes[i]; + LL_WARNS("GLTF") << "Invalid GLB magic" << LL_ENDL; + return false; } - mMaterials.resize(src.materials.size()); - for (U32 i = 0; i < src.materials.size(); ++i) + U32 version = *(U32*)ptr; + ptr += 4; + + if (version != 2) { - mMaterials[i] = src.materials[i]; + LL_WARNS("GLTF") << "Unsupported GLB version" << LL_ENDL; + return false; } - mBuffers.resize(src.buffers.size()); - for (U32 i = 0; i < src.buffers.size(); ++i) + U32 length = *(U32*)ptr; + ptr += 4; + + if (length != data.size()) { - mBuffers[i] = src.buffers[i]; + LL_WARNS("GLTF") << "GLB length mismatch" << LL_ENDL; + return false; } - mBufferViews.resize(src.bufferViews.size()); - for (U32 i = 0; i < src.bufferViews.size(); ++i) + U32 chunkLength = *(U32*)ptr; + ptr += 4; + + if (end - ptr < chunkLength + 8) { - mBufferViews[i] = src.bufferViews[i]; + LL_WARNS("GLTF") << "GLB chunk too short" << LL_ENDL; + return false; } - mTextures.resize(src.textures.size()); - for (U32 i = 0; i < src.textures.size(); ++i) + U32 chunkType = *(U32*)ptr; + ptr += 4; + + if (chunkType != 0x4E4F534A) { - mTextures[i] = src.textures[i]; + LL_WARNS("GLTF") << "Invalid GLB chunk type" << LL_ENDL; + return false; } - mSamplers.resize(src.samplers.size()); - for (U32 i = 0; i < src.samplers.size(); ++i) + Value val = parse(std::string_view((const char*)ptr, chunkLength)); + *this = val; + + if (mBuffers.size() > 0 && mBuffers[0].mUri.empty()) { - mSamplers[i] = src.samplers[i]; + // load binary chunk + ptr += chunkLength; + + if (end - ptr < 8) + { + LL_WARNS("GLTF") << "GLB chunk too short" << LL_ENDL; + return false; + } + + chunkLength = *(U32*)ptr; + ptr += 4; + + chunkType = *(U32*)ptr; + ptr += 4; + + if (chunkType != 0x004E4942) + { + LL_WARNS("GLTF") << "Invalid GLB chunk type" << LL_ENDL; + return false; + } + + auto& buffer = mBuffers[0]; + + if (ptr + buffer.mByteLength <= end) + { + buffer.mData.resize(buffer.mByteLength); + memcpy(buffer.mData.data(), ptr, buffer.mByteLength); + ptr += buffer.mByteLength; + } + else + { + LL_WARNS("GLTF") << "Buffer too short" << LL_ENDL; + return false; + } } - mImages.resize(src.images.size()); - for (U32 i = 0; i < src.images.size(); ++i) - { - mImages[i] = src.images[i]; - } - - mAccessors.resize(src.accessors.size()); - for (U32 i = 0; i < src.accessors.size(); ++i) - { - mAccessors[i] = src.accessors[i]; - } - - mAnimations.resize(src.animations.size()); - for (U32 i = 0; i < src.animations.size(); ++i) - { - mAnimations[i] = src.animations[i]; - } - - mSkins.resize(src.skins.size()); - for (U32 i = 0; i < src.skins.size(); ++i) - { - mSkins[i] = src.skins[i]; - } - - return *this; + return prep(); } const Asset& Asset::operator=(const Value& src) @@ -943,7 +608,7 @@ const Asset& Asset::operator=(const Value& src) copy(asset, "extras", mExtras); } - copy(obj, "defaultScene", mDefaultScene); + copy(obj, "scene", mScene); copy(obj, "scenes", mScenes); copy(obj, "nodes", mNodes); copy(obj, "meshes", mMeshes); @@ -956,23 +621,24 @@ const Asset& Asset::operator=(const Value& src) copy(obj, "accessors", mAccessors); copy(obj, "animations", mAnimations); copy(obj, "skins", mSkins); + copy(obj, "extensionsUsed", mExtensionsUsed); + copy(obj, "extensionsRequired", mExtensionsRequired); } return *this; } -void Asset::save(tinygltf::Model& dst) -{ - LL::GLTF::copy(*this, dst); -} - void Asset::serialize(object& dst) const { - write(mVersion, "version", dst); - write(mMinVersion, "minVersion", dst, std::string()); - write(mGenerator, "generator", dst); - write(mDefaultScene, "defaultScene", dst, 0); - + static const std::string sGenerator = "Linden Lab GLTF Prototype v0.1"; + + dst["asset"] = object{}; + object& asset = dst["asset"].get_object(); + + write(mVersion, "version", asset); + write(mMinVersion, "minVersion", asset, std::string()); + write(sGenerator, "generator", asset); + write(mScene, "scene", dst, INVALID_INDEX); write(mScenes, "scenes", dst); write(mNodes, "nodes", dst); write(mMeshes, "meshes", dst); @@ -985,18 +651,43 @@ void Asset::serialize(object& dst) const write(mAccessors, "accessors", dst); write(mAnimations, "animations", dst); write(mSkins, "skins", dst); + write(mExtensionsUsed, "extensionsUsed", dst); + write(mExtensionsRequired, "extensionsRequired", dst); } -void Asset::decompose(const std::string& filename) +bool Asset::save(const std::string& filename) { // get folder path std::string folder = gDirUtilp->getDirName(filename); - // decompose images + // save images for (auto& image : mImages) { - image.decompose(*this, folder); + if (!image.save(*this, folder)) + { + return false; + } } + + // save buffers + // NOTE: save buffers after saving images as saving images + // may remove image data from buffers + for (auto& buffer : mBuffers) + { + if (!buffer.save(*this, folder)) + { + return false; + } + } + + // save .gltf + object obj; + serialize(obj); + std::string buffer = boost::json::serialize(obj, {}); + std::ofstream file(filename, std::ios::binary); + file.write(buffer.c_str(), buffer.size()); + + return true; } void Asset::eraseBufferView(S32 bufferView) @@ -1023,13 +714,63 @@ void Asset::eraseBufferView(S32 bufferView) LLViewerFetchedTexture* fetch_texture(const LLUUID& id); -void Image::allocateGLResources() +bool Image::prep(Asset& asset) { LLUUID id; - if (LLUUID::parseUUID(mUri, &id) && id.notNull()) - { + if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull()) + { // loaded from an asset, fetch the texture from the asset system mTexture = fetch_texture(id); } + else if (mUri.find("data:") == 0) + { // embedded in a data URI, load the texture from the URI + LL_WARNS() << "Data URIs not yet supported" << LL_ENDL; + return false; + } + else if (mBufferView != INVALID_INDEX) + { // embedded in a buffer, load the texture from the buffer + BufferView& bufferView = asset.mBufferViews[mBufferView]; + Buffer& buffer = asset.mBuffers[bufferView.mBuffer]; + + U8* data = buffer.mData.data() + bufferView.mByteOffset; + + mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType); + + if (mTexture.isNull()) + { + LL_WARNS("GLTF") << "Failed to load image from buffer:" << LL_ENDL; + LL_WARNS("GLTF") << " image: " << mName << LL_ENDL; + LL_WARNS("GLTF") << " mimeType: " << mMimeType << LL_ENDL; + + return false; + } + } + else if (!asset.mFilename.empty() && !mUri.empty()) + { // loaded locally and not embedded, load the texture as a local preview + std::string dir = gDirUtilp->getDirName(asset.mFilename); + std::string img_file = dir + gDirUtilp->getDirDelimiter() + mUri; + + LLUUID tracking_id = LLLocalBitmapMgr::getInstance()->addUnit(img_file); + if (tracking_id.notNull()) + { + LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + mTexture = LLViewerTextureManager::getFetchedTexture(world_id); + } + else + { + LL_WARNS("GLTF") << "Failed to load image from file:" << LL_ENDL; + LL_WARNS("GLTF") << " image: " << mName << LL_ENDL; + LL_WARNS("GLTF") << " file: " << img_file << LL_ENDL; + + return false; + } + } + else + { + LL_WARNS("GLTF") << "Failed to load image: " << mName << LL_ENDL; + return false; + } + + return true; } @@ -1046,7 +787,6 @@ void Image::clearData(Asset& asset) asset.eraseBufferView(mBufferView); } - mData.clear(); mBufferView = INVALID_INDEX; mWidth = -1; mHeight = -1; @@ -1056,9 +796,15 @@ void Image::clearData(Asset& asset) mMimeType = ""; } -void Image::decompose(Asset& asset, const std::string& folder) +bool Image::save(Asset& asset, const std::string& folder) { + // NOTE: this *MUST* be a lossless save + // Artists use this to save their work repeatedly, so + // adding any compression artifacts here will degrade + // images over time. std::string name = mName; + std::string error; + const std::string& delim = gDirUtilp->getDirDelimiter(); if (name.empty()) { S32 idx = this - asset.mImages.data(); @@ -1067,10 +813,11 @@ void Image::decompose(Asset& asset, const std::string& folder) if (mBufferView != INVALID_INDEX) { - // save original image + // we have the bytes of the original image, save that out in its + // original format BufferView& bufferView = asset.mBufferViews[mBufferView]; Buffer& buffer = asset.mBuffers[bufferView.mBuffer]; - + std::string extension; if (mMimeType == "image/jpeg") @@ -1083,37 +830,76 @@ void Image::decompose(Asset& asset, const std::string& folder) } else { + error = "Unknown mime type, saved as .bin"; extension = ".bin"; } - std::string filename = folder + "/" + name + "." + extension; + std::string filename = folder + delim + name + extension; // set URI to non-j2c file for now, but later we'll want to reference the j2c hash - mUri = name + "." + extension; + mUri = name + extension; std::ofstream file(filename, std::ios::binary); file.write((const char*)buffer.mData.data() + bufferView.mByteOffset, bufferView.mByteLength); } - -#if 0 - if (!mData.empty()) + else if (mTexture.notNull()) { - // save j2c image - std::string filename = folder + "/" + name + ".j2c"; + auto bitmapmgr = LLLocalBitmapMgr::getInstance(); + if (bitmapmgr->isLocal(mTexture->getID())) + { + LLUUID tracking_id = bitmapmgr->getTrackingID(mTexture->getID()); + if (tracking_id.notNull()) + { // copy original file to destination folder + std::string source = bitmapmgr->getFilename(tracking_id); + if (gDirUtilp->fileExists(source)) + { + std::string filename = gDirUtilp->getBaseFileName(source); + std::string dest = folder + delim + filename; - LLPointer raw = new LLImageRaw(mWidth, mHeight, mComponent); - U8* data = raw->allocateData(); - llassert_always(mData.size() == raw->getDataSize()); - memcpy(data, mData.data(), mData.size()); - - LLViewerTextureList::createUploadFile(raw, filename, 4096); - - mData.clear(); + LLFile::copy(source, dest); + mUri = filename; + } + else + { + error = "File not found: " + source; + } + } + else + { + error = "Local image missing."; + } + } + else if (!mUri.empty()) + { + std::string from_dir = gDirUtilp->getDirName(asset.mFilename); + std::string base_filename = gDirUtilp->getBaseFileName(mUri); + std::string filename = from_dir + delim + base_filename; + if (gDirUtilp->fileExists(filename)) + { + std::string dest = folder + delim + base_filename; + LLFile::copy(filename, dest); + mUri = base_filename; + } + else + { + error = "Original image file not found: " + filename; + } + } + else + { + error = "Image is not a local image and has no uri, cannot save."; + } } -#endif + if (!error.empty()) + { + LL_WARNS("GLTF") << "Failed to save " << name << ": " << error << LL_ENDL; + return false; + } clearData(asset); + + return true; } void Material::TextureInfo::serialize(object& dst) const @@ -1143,13 +929,6 @@ bool Material::TextureInfo::operator!=(const Material::TextureInfo& rhs) const return !(*this == rhs); } -const Material::TextureInfo& Material::TextureInfo::operator=(const tinygltf::TextureInfo& src) -{ - mIndex = src.index; - mTexCoord = src.texCoord; - return *this; -} - void Material::OcclusionTextureInfo::serialize(object& dst) const { write(mIndex, "index", dst, INVALID_INDEX); @@ -1169,14 +948,6 @@ const Material::OcclusionTextureInfo& Material::OcclusionTextureInfo::operator=( return *this; } -const Material::OcclusionTextureInfo& Material::OcclusionTextureInfo::operator=(const tinygltf::OcclusionTextureInfo& src) -{ - mIndex = src.index; - mTexCoord = src.texCoord; - mStrength = src.strength; - return *this; -} - void Material::NormalTextureInfo::serialize(object& dst) const { write(mIndex, "index", dst, INVALID_INDEX); @@ -1195,13 +966,6 @@ const Material::NormalTextureInfo& Material::NormalTextureInfo::operator=(const return *this; } -const Material::NormalTextureInfo& Material::NormalTextureInfo::operator=(const tinygltf::NormalTextureInfo& src) -{ - mIndex = src.index; - mTexCoord = src.texCoord; - mScale = src.scale; - return *this; -} const Material::PbrMetallicRoughness& Material::PbrMetallicRoughness::operator=(const Value& src) { @@ -1240,103 +1004,15 @@ bool Material::PbrMetallicRoughness::operator!=(const Material::PbrMetallicRough return !(*this == rhs); } -const Material::PbrMetallicRoughness& Material::PbrMetallicRoughness::operator=(const tinygltf::PbrMetallicRoughness& src) +const Material::Unlit& Material::Unlit::operator=(const Value& src) { - if (src.baseColorFactor.size() == 4) - { - mBaseColorFactor = vec4(src.baseColorFactor[0], src.baseColorFactor[1], src.baseColorFactor[2], src.baseColorFactor[3]); - } - - mBaseColorTexture = src.baseColorTexture; - mMetallicFactor = src.metallicFactor; - mRoughnessFactor = src.roughnessFactor; - mMetallicRoughnessTexture = src.metallicRoughnessTexture; - + mPresent = true; return *this; } -static void bindTexture(Asset& asset, S32 uniform, Material::TextureInfo& info, LLViewerTexture* fallback) +void Material::Unlit::serialize(object& dst) const { - if (info.mIndex != INVALID_INDEX) - { - LLViewerTexture* tex = asset.mImages[asset.mTextures[info.mIndex].mSource].mTexture; - if (tex) - { - tex->addTextureStats(2048.f * 2048.f); - LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, tex); - } - else - { - LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback); - } - } - else - { - LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback); - } -} - -void Material::bind(Asset& asset) -{ - // bind for rendering (derived from LLFetchedGLTFMaterial::bind) - // glTF 2.0 Specification 3.9.4. Alpha Coverage - // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK - F32 min_alpha = -1.0; - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (!LLPipeline::sShadowRender || (mAlphaMode == Material::AlphaMode::BLEND)) - { - if (mAlphaMode == Material::AlphaMode::MASK) - { - // dividing the alpha cutoff by transparency here allows the shader to compare against - // the alpha value of the texture without needing the transparency value - if (mPbrMetallicRoughness.mBaseColorFactor.a > 0.f) - { - min_alpha = mAlphaCutoff / mPbrMetallicRoughness.mBaseColorFactor.a; - } - else - { - min_alpha = 1024.f; - } - } - shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha); - } - - bindTexture(asset, LLShaderMgr::DIFFUSE_MAP, mPbrMetallicRoughness.mBaseColorTexture, LLViewerFetchedTexture::sWhiteImagep); - - F32 base_color_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed); - - if (!LLPipeline::sShadowRender) - { - bindTexture(asset, LLShaderMgr::BUMP_MAP, mNormalTexture, LLViewerFetchedTexture::sFlatNormalImagep); - bindTexture(asset, LLShaderMgr::SPECULAR_MAP, mPbrMetallicRoughness.mMetallicRoughnessTexture, LLViewerFetchedTexture::sWhiteImagep); - bindTexture(asset, LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture, LLViewerFetchedTexture::sWhiteImagep); - - // NOTE: base color factor is baked into vertex stream - - shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mPbrMetallicRoughness.mRoughnessFactor); - shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mPbrMetallicRoughness.mMetallicFactor); - shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, glm::value_ptr(mEmissiveFactor)); - - F32 normal_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed); - - F32 metallic_roughness_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, (F32*)metallic_roughness_packed); - - F32 emissive_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed); - } + // no members and object has already been created, nothing to do } void Material::serialize(object& dst) const @@ -1350,6 +1026,7 @@ void Material::serialize(object& dst) const write(mAlphaMode, "alphaMode", dst, Material::AlphaMode::OPAQUE); write(mAlphaCutoff, "alphaCutoff", dst, 0.5f); write(mDoubleSided, "doubleSided", dst, false); + write_extensions(dst, &mUnlit, "KHR_materials_unlit"); } const Material& Material::operator=(const Value& src) @@ -1365,40 +1042,13 @@ const Material& Material::operator=(const Value& src) copy(src, "alphaMode", mAlphaMode); copy(src, "alphaCutoff", mAlphaCutoff); copy(src, "doubleSided", mDoubleSided); + copy_extensions(src, + "KHR_materials_unlit", &mUnlit ); } return *this; } -const Material& Material::operator=(const tinygltf::Material& src) -{ - mName = src.name; - - if (src.emissiveFactor.size() == 3) - { - mEmissiveFactor = vec3(src.emissiveFactor[0], src.emissiveFactor[1], src.emissiveFactor[2]); - } - - mPbrMetallicRoughness = src.pbrMetallicRoughness; - mNormalTexture = src.normalTexture; - mOcclusionTexture = src.occlusionTexture; - mEmissiveTexture = src.emissiveTexture; - - mAlphaMode = gltf_alpha_mode_to_enum(src.alphaMode); - mAlphaCutoff = src.alphaCutoff; - mDoubleSided = src.doubleSided; - - return *this; -} - -void Material::allocateGLResources(Asset& asset) -{ - // HACK: allocate an LLFetchedGLTFMaterial for now - // later we'll render directly from the GLTF Images - // and BufferViews - mMaterial = new LLFetchedGLTFMaterial(); -} - void Mesh::serialize(object& dst) const { write(mPrimitives, "primitives", dst); @@ -1415,29 +1065,20 @@ const Mesh& Mesh::operator=(const Value& src) copy(src, "name", mName); } - return *this; - -} -const Mesh& Mesh::operator=(const tinygltf::Mesh& src) -{ - mPrimitives.resize(src.primitives.size()); - for (U32 i = 0; i < src.primitives.size(); ++i) - { - mPrimitives[i] = src.primitives[i]; - } - - mWeights = src.weights; - mName = src.name; - return *this; } -void Mesh::allocateGLResources(Asset& asset) +bool Mesh::prep(Asset& asset) { for (auto& primitive : mPrimitives) { - primitive.allocateGLResources(asset); + if (!primitive.prep(asset)) + { + return false; + } } + + return true; } void Scene::serialize(object& dst) const @@ -1450,14 +1091,6 @@ const Scene& Scene::operator=(const Value& src) { copy(src, "nodes", mNodes); copy(src, "name", mName); - - return *this; -} - -const Scene& Scene::operator=(const tinygltf::Scene& src) -{ - mNodes = src.nodes; - mName = src.name; return *this; } @@ -1481,16 +1114,6 @@ const Texture& Texture::operator=(const Value& src) return *this; } -const Texture& Texture::operator=(const tinygltf::Texture& src) -{ - mSampler = src.sampler; - mSource = src.source; - mName = src.name; - - return *this; -} - - void Sampler::serialize(object& dst) const { write(mMagFilter, "magFilter", dst, LINEAR); @@ -1511,63 +1134,4 @@ const Sampler& Sampler::operator=(const Value& src) return *this; } -const Sampler& Sampler::operator=(const tinygltf::Sampler& src) -{ - mMagFilter = src.magFilter; - mMinFilter = src.minFilter; - mWrapS = src.wrapS; - mWrapT = src.wrapT; - mName = src.name; - - return *this; -} - -void Skin::uploadMatrixPalette(Asset& asset, Node& node) -{ - // prepare matrix palette - - // modelview will be applied by the shader, so assume matrix palette is in asset space - std::vector t_mp; - - t_mp.resize(mJoints.size()); - - for (U32 i = 0; i < mJoints.size(); ++i) - { - Node& joint = asset.mNodes[mJoints[i]]; - t_mp[i] = joint.mRenderMatrix * mInverseBindMatricesData[i]; - } - - std::vector glmp; - - glmp.resize(mJoints.size() * 12); - - F32* mp = glmp.data(); - - for (U32 i = 0; i < mJoints.size(); ++i) - { - F32* m = glm::value_ptr(t_mp[i]); - - U32 idx = i * 12; - - mp[idx + 0] = m[0]; - mp[idx + 1] = m[1]; - mp[idx + 2] = m[2]; - mp[idx + 3] = m[12]; - - mp[idx + 4] = m[4]; - mp[idx + 5] = m[5]; - mp[idx + 6] = m[6]; - mp[idx + 7] = m[13]; - - mp[idx + 8] = m[8]; - mp[idx + 9] = m[9]; - mp[idx + 10] = m[10]; - mp[idx + 11] = m[14]; - } - - LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - mJoints.size(), - GL_FALSE, - (GLfloat*)glmp.data()); -} diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h index 990e1e41a9..8f28e5905f 100644 --- a/indra/newview/gltf/asset.h +++ b/indra/newview/gltf/asset.h @@ -28,12 +28,12 @@ #include "llvertexbuffer.h" #include "llvolumeoctree.h" -#include "../lltinygltfhelper.h" #include "accessor.h" #include "primitive.h" #include "animation.h" #include "boost/json.hpp" #include "common.h" +#include "../llviewertexture.h" extern F32SecondsImplicit gFrameTimeSeconds; @@ -49,10 +49,26 @@ namespace LL { class Asset; + class Extension + { + public: + // true if this extension is present in the gltf file + // otherwise false + bool mPresent = false; + }; + + class Material { public: + class Unlit : public Extension // KHR_materials_unlit implementation + { + public: + const Unlit& operator=(const Value& src); + void serialize(boost::json::object& dst) const; + }; + enum class AlphaMode { OPAQUE, @@ -69,7 +85,6 @@ namespace LL bool operator==(const TextureInfo& rhs) const; bool operator!=(const TextureInfo& rhs) const; - const TextureInfo& operator=(const tinygltf::TextureInfo& src); const TextureInfo& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -79,7 +94,6 @@ namespace LL public: F32 mScale = 1.0f; - const NormalTextureInfo& operator=(const tinygltf::NormalTextureInfo& src); const NormalTextureInfo& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -89,7 +103,6 @@ namespace LL public: F32 mStrength = 1.0f; - const OcclusionTextureInfo& operator=(const tinygltf::OcclusionTextureInfo& src); const OcclusionTextureInfo& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -105,35 +118,25 @@ namespace LL bool operator==(const PbrMetallicRoughness& rhs) const; bool operator!=(const PbrMetallicRoughness& rhs) const; - const PbrMetallicRoughness& operator=(const tinygltf::PbrMetallicRoughness& src); const PbrMetallicRoughness& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; - // use LLFetchedGLTFMaterial for now, but eventually we'll want to use - // a more flexible GLTF material implementation instead of the fixed packing - // version we use for sharable GLTF material assets - LLPointer mMaterial; PbrMetallicRoughness mPbrMetallicRoughness; NormalTextureInfo mNormalTexture; OcclusionTextureInfo mOcclusionTexture; TextureInfo mEmissiveTexture; - std::string mName; vec3 mEmissiveFactor = vec3(0.f, 0.f, 0.f); AlphaMode mAlphaMode = AlphaMode::OPAQUE; F32 mAlphaCutoff = 0.5f; bool mDoubleSided = false; + Unlit mUnlit; - // bind for rendering - void bind(Asset& asset); - const Material& operator=(const tinygltf::Material& src); const Material& operator=(const Value& src); void serialize(boost::json::object& dst) const; - - void allocateGLResources(Asset& asset); }; class Mesh @@ -143,11 +146,10 @@ namespace LL std::vector mWeights; std::string mName; - const Mesh& operator=(const tinygltf::Mesh& src); const Mesh& operator=(const Value& src); void serialize(boost::json::object& dst) const; - void allocateGLResources(Asset& asset); + bool prep(Asset& asset); }; class Node @@ -178,7 +180,6 @@ namespace LL std::string mName; - const Node& operator=(const tinygltf::Node& src); const Node& operator=(const Value& src); void serialize(boost::json::object& dst) const; @@ -211,16 +212,19 @@ namespace LL class Skin { public: + ~Skin(); + S32 mInverseBindMatrices = INVALID_INDEX; S32 mSkeleton = INVALID_INDEX; + + U32 mUBO = 0; std::vector mJoints; std::string mName; std::vector mInverseBindMatricesData; - void allocateGLResources(Asset& asset); - void uploadMatrixPalette(Asset& asset, Node& node); + bool prep(Asset& asset); + void uploadMatrixPalette(Asset& asset); - const Skin& operator=(const tinygltf::Skin& src); const Skin& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -231,7 +235,6 @@ namespace LL std::vector mNodes; std::string mName; - const Scene& operator=(const tinygltf::Scene& src); const Scene& operator=(const Value& src); void serialize(boost::json::object& dst) const; @@ -246,7 +249,6 @@ namespace LL S32 mSource = INVALID_INDEX; std::string mName; - const Texture& operator=(const tinygltf::Texture& src); const Texture& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -260,7 +262,6 @@ namespace LL S32 mWrapT = REPEAT; std::string mName; - const Sampler& operator=(const tinygltf::Sampler& src); const Sampler& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -274,7 +275,6 @@ namespace LL S32 mBufferView = INVALID_INDEX; - std::vector mData; S32 mWidth = -1; S32 mHeight = -1; S32 mComponent = -1; @@ -283,19 +283,20 @@ namespace LL LLPointer mTexture; - const Image& operator=(const tinygltf::Image& src); const Image& operator=(const Value& src); void serialize(boost::json::object& dst) const; - // save image clear local data, and set uri - void decompose(Asset& asset, const std::string& filename); + // save image to disk + // may remove image data from bufferviews and convert to + // file uri if necessary + bool save(Asset& asset, const std::string& filename); // erase the buffer view associated with this image - // free any associated resources + // free any associated GLTF resources // preserve only uri and name void clearData(Asset& asset); - void allocateGLResources(); + bool prep(Asset& asset); }; // C++ representation of a GLTF Asset @@ -316,22 +317,28 @@ namespace LL std::vector mAccessors; std::vector mAnimations; std::vector mSkins; + std::vector mExtensionsUsed; + std::vector mExtensionsRequired; std::string mVersion; std::string mGenerator; std::string mMinVersion; std::string mCopyright; - S32 mDefaultScene = INVALID_INDEX; + S32 mScene = INVALID_INDEX; Value mExtras; U32 mPendingBuffers = 0; + // local file this asset was loaded from (if any) + std::string mFilename; + // the last time update() was called according to gFrameTimeSeconds F32 mLastUpdateTime = gFrameTimeSeconds; - // prepare the asset for rendering - void allocateGLResources(const std::string& filename = "", const tinygltf::Model& model = tinygltf::Model()); + + // prepare for first time use + bool prep(); // Called periodically (typically once per frame) // Any ongoing work (such as animations) should be handled here @@ -346,10 +353,6 @@ namespace LL // update node render transforms void updateRenderTransforms(const mat4& modelview); - void render(bool opaque, bool rigged = false); - void renderOpaque(); - void renderTransparent(); - // return the index of the node that the line segment intersects with, or -1 if no hit // input and output values must be in this asset's local coordinate frame S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, @@ -361,22 +364,33 @@ namespace LL ); Asset() = default; - Asset(const tinygltf::Model& src); Asset(const Value& src); - const Asset& operator=(const tinygltf::Model& src); + // load from given file + // accepts .gltf and .glb files + // Any existing data will be lost + // returns result of prep() on success + bool load(std::string_view filename); + + // load .glb contents from memory + // data - binary contents of .glb file + // returns result of prep() on success + bool loadBinary(const std::string& data); + const Asset& operator=(const Value& src); void serialize(boost::json::object& dst) const; - // save the asset to a tinygltf model - void save(tinygltf::Model& dst); - - // decompose the asset to the given .gltf file - void decompose(const std::string& filename); + // save the asset to the given .gltf file + // saves images and bins alongside the gltf file + bool save(const std::string& filename); // remove the bufferview at the given index // updates all bufferview indices in this Asset as needed void eraseBufferView(S32 bufferView); + + // return true if this Asset has been loaded as a local preview + // Local previews may be uploaded or exported to disk + bool isLocalPreview() { return !mFilename.empty(); } }; Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode); diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h index b0fbc8524d..c26752a6b6 100644 --- a/indra/newview/gltf/buffer_util.h +++ b/indra/newview/gltf/buffer_util.h @@ -31,7 +31,7 @@ // whenever we add support for more types #ifdef _MSC_VER -#define LL_FUNCSIG __FUNCSIG__ +#define LL_FUNCSIG __FUNCSIG__ #else #define LL_FUNCSIG __PRETTY_FUNCTION__ #endif @@ -170,6 +170,16 @@ namespace LL dst.set(src[0], src[1], src[2], src[3]); } + template<> + inline void copyVec4(U16* src, U64& dst) + { + U16* data = (U16*)&dst; + data[0] = src[0]; + data[1] = src[1]; + data[2] = src[2]; + data[3] = src[3]; + } + template<> inline void copyVec4(U16* src, LLColor4U& dst) { @@ -353,37 +363,29 @@ namespace LL const Buffer& buffer = asset.mBuffers[bufferView.mBuffer]; const U8* src = buffer.mData.data() + bufferView.mByteOffset + accessor.mByteOffset; - if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_FLOAT) + switch (accessor.mComponentType) { - LL::GLTF::copy(asset, accessor, (const F32*)src, dst, bufferView.mByteStride); - } - else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) - { - LL::GLTF::copy(asset, accessor, (const U16*)src, dst, bufferView.mByteStride); - } - else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) - { - LL::GLTF::copy(asset, accessor, (const U32*)src, dst, bufferView.mByteStride); - } - else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) - { - LL::GLTF::copy(asset, accessor, (const U8*)src, dst, bufferView.mByteStride); - } - else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_SHORT) - { - LL::GLTF::copy(asset, accessor, (const S16*)src, dst, bufferView.mByteStride); - } - else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_BYTE) - { - LL::GLTF::copy(asset, accessor, (const S8*)src, dst, bufferView.mByteStride); - } - else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_DOUBLE) - { - LL::GLTF::copy(asset, accessor, (const F64*)src, dst, bufferView.mByteStride); - } - else - { - LL_ERRS("GLTF") << "Unsupported component type" << LL_ENDL; + case Accessor::ComponentType::FLOAT: + copy(asset, accessor, (const F32*)src, dst, bufferView.mByteStride); + break; + case Accessor::ComponentType::UNSIGNED_INT: + copy(asset, accessor, (const U32*)src, dst, bufferView.mByteStride); + break; + case Accessor::ComponentType::SHORT: + copy(asset, accessor, (const S16*)src, dst, bufferView.mByteStride); + break; + case Accessor::ComponentType::UNSIGNED_SHORT: + copy(asset, accessor, (const U16*)src, dst, bufferView.mByteStride); + break; + case Accessor::ComponentType::BYTE: + copy(asset, accessor, (const S8*)src, dst, bufferView.mByteStride); + break; + case Accessor::ComponentType::UNSIGNED_BYTE: + copy(asset, accessor, (const U8*)src, dst, bufferView.mByteStride); + break; + default: + LL_ERRS("GLTF") << "Invalid component type" << LL_ENDL; + break; } } @@ -400,7 +402,7 @@ namespace LL //========================================================================================================= // boost::json copying utilities // ======================================================================================================== - + //====================== unspecialized base template, single value =========================== // to/from Value @@ -517,6 +519,104 @@ namespace LL return true; } + + // to/from extension + + // for internal use only, use copy_extensions instead + template + inline bool _copy_extension(const boost::json::object& extensions, std::string_view member, T* dst) + { + if (extensions.contains(member)) + { + return copy(extensions.at(member), *dst); + } + + return false; + } + + // Copy all extensions from src.extensions to provided destinations + // Usage: + // copy_extensions(src, + // "KHR_materials_unlit", &mUnlit, + // "KHR_materials_pbrSpecularGlossiness", &mPbrSpecularGlossiness); + // returns true if any of the extensions are copied + template + inline bool copy_extensions(const boost::json::value& src, Types... args) + { + // extract the extensions object (don't assume it exists and verify that it is an object) + if (src.is_object()) + { + boost::json::object obj = src.get_object(); + if (obj.contains("extensions")) + { + const boost::json::value& extensions = obj.at("extensions"); + if (extensions.is_object()) + { + const boost::json::object& ext_obj = extensions.as_object(); + bool success = false; + // copy each extension, return true if any of them succeed, do not short circuit on success + U32 count = sizeof...(args); + for (U32 i = 0; i < count; i += 2) + { + if (_copy_extension(ext_obj, args...)) + { + success = true; + } + } + return success; + } + } + } + + return false; + } + + // internal use aonly, use write_extensions instead + template + inline bool _write_extension(boost::json::object& extensions, const T* src, string_view member) + { + if (src->mPresent) + { + Value v; + if (write(*src, v)) + { + extensions[member] = v; + return true; + } + } + return false; + } + + // Write all extensions to dst.extensions + // Usage: + // write_extensions(dst, + // "KHR_materials_unlit", mUnlit, + // "KHR_materials_pbrSpecularGlossiness", mPbrSpecularGlossiness); + // returns true if any of the extensions are written + template + inline bool write_extensions(boost::json::object& dst, Types... args) + { + bool success = false; + + boost::json::object extensions; + U32 count = sizeof...(args) - 1; + + for (U32 i = 0; i < count; i += 2) + { + if (_write_extension(extensions, args...)) + { + success = true; + } + } + + if (success) + { + dst["extensions"] = extensions; + } + + return success; + } + // conditionally write a member to an object if the member // is not the default value template @@ -528,7 +628,7 @@ namespace LL } return false; } - + template inline bool write(const std::unordered_map& src, string_view member, boost::json::object& dst, const std::unordered_map& default_value = std::unordered_map()) { @@ -571,6 +671,44 @@ namespace LL return false; } + // Accessor::ComponentType + template<> + inline bool copy(const Value& src, Accessor::ComponentType& dst) + { + if (src.is_int64()) + { + dst = (Accessor::ComponentType)src.get_int64(); + return true; + } + return false; + } + + template<> + inline bool write(const Accessor::ComponentType& src, Value& dst) + { + dst = (S32)src; + return true; + } + + //Primitive::Mode + template<> + inline bool copy(const Value& src, Primitive::Mode& dst) + { + if (src.is_int64()) + { + dst = (Primitive::Mode)src.get_int64(); + return true; + } + return false; + } + + template<> + inline bool write(const Primitive::Mode& src, Value& dst) + { + dst = (S32)src; + return true; + } + // vec4 template<> inline bool copy(const Value& src, vec4& dst) @@ -580,14 +718,17 @@ namespace LL const boost::json::array& arr = src.as_array(); if (arr.size() == 4) { - if (arr[0].is_double() && - arr[1].is_double() && - arr[2].is_double() && - arr[3].is_double()) - { - dst = vec4(arr[0].get_double(), arr[1].get_double(), arr[2].get_double(), arr[3].get_double()); - return true; - } + vec4 v; + std::error_code ec; + + v.x = arr[0].to_number(ec); if (ec) return false; + v.y = arr[1].to_number(ec); if (ec) return false; + v.z = arr[2].to_number(ec); if (ec) return false; + v.w = arr[3].to_number(ec); if (ec) return false; + + dst = v; + + return true; } } return false; @@ -615,17 +756,13 @@ namespace LL const boost::json::array& arr = src.as_array(); if (arr.size() == 4) { - if (arr[0].is_double() && - arr[1].is_double() && - arr[2].is_double() && - arr[3].is_double()) - { - dst.x = arr[0].get_double(); - dst.y = arr[1].get_double(); - dst.z = arr[2].get_double(); - dst.w = arr[3].get_double(); - return true; - } + std::error_code ec; + dst.x = arr[0].to_number(ec); if (ec) return false; + dst.y = arr[1].to_number(ec); if (ec) return false; + dst.z = arr[2].to_number(ec); if (ec) return false; + dst.w = arr[3].to_number(ec); if (ec) return false; + + return true; } } return false; @@ -654,12 +791,13 @@ namespace LL const boost::json::array& arr = src.as_array(); if (arr.size() == 3) { - if (arr[0].is_double() && - arr[1].is_double() && - arr[2].is_double()) - { - dst = vec3(arr[0].get_double(), arr[1].get_double(), arr[2].get_double()); - } + std::error_code ec; + vec3 t; + t.x = arr[0].to_number(ec); if (ec) return false; + t.y = arr[1].to_number(ec); if (ec) return false; + t.z = arr[2].to_number(ec); if (ec) return false; + + dst = t; return true; } } @@ -701,12 +839,10 @@ namespace LL template<> inline bool copy(const Value& src, F32& dst) { - if (src.is_double()) - { - dst = src.get_double(); - return true; - } - return false; + std::error_code ec; + F32 t = src.to_number(ec); if (ec) return false; + dst = t; + return true; } template<> @@ -740,12 +876,10 @@ namespace LL template<> inline bool copy(const Value& src, F64& dst) { - if (src.is_double()) - { - dst = src.get_double(); - return true; - } - return false; + std::error_code ec; + F64 t = src.to_number(ec); if (ec) return false; + dst = t; + return true; } template<> @@ -830,11 +964,9 @@ namespace LL for (U32 i = 0; i < arr.size(); ++i) { - if (arr[i].is_double()) - { - p[i] = arr[i].get_double(); - } - else + std::error_code ec; + p[i] = arr[i].to_number(ec); + if (ec) { return false; } @@ -881,7 +1013,7 @@ namespace LL return true; } - // + // // ======================================================================================================== } diff --git a/indra/newview/gltf/common.h b/indra/newview/gltf/common.h index 859e202738..4f660d7cfc 100644 --- a/indra/newview/gltf/common.h +++ b/indra/newview/gltf/common.h @@ -36,6 +36,7 @@ #include "glm/ext/quaternion_float.hpp" #include "glm/gtx/quaternion.hpp" #include "glm/gtx/matrix_decompose.hpp" +#include // Common types and constants used in the GLTF implementation namespace LL @@ -60,7 +61,23 @@ namespace LL constexpr S32 MIRRORED_REPEAT = 33648; constexpr S32 REPEAT = 10497; + class Asset; + class Material; + class Mesh; + class Node; + class Scene; + class Texture; + class Sampler; + class Image; + class Animation; + class Skin; + class Camera; + class Light; + class Primitive; + class Accessor; + class BufferView; + class Buffer; } } diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp index 1bde7327e6..bc333aff69 100644 --- a/indra/newview/gltf/primitive.cpp +++ b/indra/newview/gltf/primitive.cpp @@ -9,7 +9,7 @@ * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -30,12 +30,205 @@ #include "buffer_util.h" #include "../llviewershadermgr.h" -#include "../lltinygltfhelper.h" +#include "mikktspace/mikktspace.hh" + +#include "meshoptimizer/meshoptimizer.h" + using namespace LL::GLTF; using namespace boost::json; -void Primitive::allocateGLResources(Asset& asset) + +// Mesh data useful for Mikktspace tangent generation (and flat normal generation) +struct MikktMesh +{ + std::vector p; + std::vector n; + std::vector tc; + std::vector w; + std::vector t; + std::vector c; + std::vector j; + + // initialize from src primitive and make an unrolled triangle list + // returns false if the Primitive cannot be converted to a triangle list + bool copy(const Primitive* prim) + { + bool indexed = !prim->mIndexArray.empty(); + U32 vert_count = indexed ? prim->mIndexArray.size() : prim->mPositions.size(); + + if (prim->mMode != Primitive::Mode::TRIANGLES) + { + LL_WARNS("GLTF") << "Unsupported primitive mode for conversion to triangles: " << (S32) prim->mMode << LL_ENDL; + return false; + } + + p.resize(vert_count); + n.resize(vert_count); + tc.resize(vert_count); + c.resize(vert_count); + + bool has_normals = !prim->mNormals.empty(); + if (has_normals) + { + n.resize(vert_count); + } + bool has_tangents = !prim->mTangents.empty(); + if (has_tangents) + { + t.resize(vert_count); + } + bool rigged = !prim->mWeights.empty(); + if (rigged) + { + w.resize(vert_count); + j.resize(vert_count); + } + + for (int i = 0; i < vert_count; ++i) + { + U32 idx = indexed ? prim->mIndexArray[i] : i; + + p[i].set(prim->mPositions[idx].getF32ptr()); + tc[i].set(prim->mTexCoords[idx]); + c[i] = prim->mColors[idx]; + + if (has_normals) + { + n[i].set(prim->mNormals[idx].getF32ptr()); + } + + if (rigged) + { + w[i].set(prim->mWeights[idx].getF32ptr()); + j[i] = prim->mJoints[idx]; + } + } + + return true; + } + + void genNormals() + { + U32 tri_count = p.size() / 3; + for (U32 i = 0; i < tri_count; ++i) + { + LLVector3 v0 = p[i * 3]; + LLVector3 v1 = p[i * 3 + 1]; + LLVector3 v2 = p[i * 3 + 2]; + + LLVector3 normal = (v1 - v0) % (v2 - v0); + normal.normalize(); + + n[i * 3] = normal; + n[i * 3 + 1] = normal; + n[i * 3 + 2] = normal; + } + } + + void genTangents() + { + t.resize(p.size()); + mikk::Mikktspace ctx(*this); + ctx.genTangSpace(); + } + + // write to target primitive as an indexed triangle list + // Only modifies runtime data, does not modify the original GLTF data + void write(Primitive* prim) const + { + //re-weld + meshopt_Stream mos[] = + { + { &p[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &n[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &t[0], sizeof(LLVector4), sizeof(LLVector4) }, + { &tc[0], sizeof(LLVector2), sizeof(LLVector2) }, + { &c[0], sizeof(LLColor4U), sizeof(LLColor4U) }, + { w.empty() ? nullptr : &w[0], sizeof(LLVector4), sizeof(LLVector4) }, + { j.empty() ? nullptr : &j[0], sizeof(U64), sizeof(U64) } + }; + + std::vector remap; + remap.resize(p.size()); + + U32 stream_count = w.empty() ? 5 : 7; + + size_t vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, p.size(), p.size(), mos, stream_count); + + prim->mTexCoords.resize(vert_count); + prim->mNormals.resize(vert_count); + prim->mTangents.resize(vert_count); + prim->mPositions.resize(vert_count); + prim->mColors.resize(vert_count); + if (!w.empty()) + { + prim->mWeights.resize(vert_count); + prim->mJoints.resize(vert_count); + } + + prim->mIndexArray.resize(remap.size()); + + for (int i = 0; i < remap.size(); ++i) + { + U32 src_idx = i; + U32 dst_idx = remap[i]; + + prim->mIndexArray[i] = dst_idx; + + prim->mPositions[dst_idx].load3(p[src_idx].mV); + prim->mNormals[dst_idx].load3(n[src_idx].mV); + prim->mTexCoords[dst_idx] = tc[src_idx]; + prim->mTangents[dst_idx].loadua(t[src_idx].mV); + prim->mColors[dst_idx] = c[src_idx]; + + if (!w.empty()) + { + prim->mWeights[dst_idx].loadua(w[src_idx].mV); + prim->mJoints[dst_idx] = j[src_idx]; + } + } + + prim->mGLMode = LLRender::TRIANGLES; + } + + uint32_t GetNumFaces() + { + return uint32_t(p.size()/3); + } + + uint32_t GetNumVerticesOfFace(const uint32_t face_num) + { + return 3; + } + + mikk::float3 GetPosition(const uint32_t face_num, const uint32_t vert_num) + { + F32* v = p[face_num * 3 + vert_num].mV; + return mikk::float3(v); + } + + mikk::float3 GetTexCoord(const uint32_t face_num, const uint32_t vert_num) + { + F32* uv = tc[face_num * 3 + vert_num].mV; + return mikk::float3(uv[0], uv[1], 1.0f); + } + + mikk::float3 GetNormal(const uint32_t face_num, const uint32_t vert_num) + { + F32* normal = n[face_num * 3 + vert_num].mV; + return mikk::float3(normal); + } + + void SetTangentSpace(const uint32_t face_num, const uint32_t vert_num, mikk::float3 T, bool orientation) + { + S32 i = face_num * 3 + vert_num; + t[i].set(T.x, T.y, T.z, orientation ? 1.0f : -1.0f); + } +}; + + +bool Primitive::prep(Asset& asset) { // allocate vertex buffer // We diverge from the intent of the GLTF format here to work with our existing render pipeline @@ -85,28 +278,23 @@ void Primitive::allocateGLResources(Asset& asset) { Accessor& accessor = asset.mAccessors[mIndices]; copy(asset, accessor, mIndexArray); + + for (auto& idx : mIndexArray) + { + if (idx >= mPositions.size()) + { + LL_WARNS("GLTF") << "Invalid index array" << LL_ENDL; + return false; + } + } } - U32 mask = ATTRIBUTE_MASK; - + U32 mask = LLVertexBuffer::MAP_VERTEX; + if (!mWeights.empty()) { mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - if (LLGLSLShader::sCurBoundShaderPtr == nullptr) - { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer - gDebugProgram.bind(); - } - mVertexBuffer = new LLVertexBuffer(mask); - mVertexBuffer->allocateBuffer(mPositions.size(), mIndexArray.size()*2); // double the size of the index buffer for 32-bit indices - - mVertexBuffer->setBuffer(); - mVertexBuffer->setPositionData(mPositions.data()); - - if (!mIndexArray.empty()) - { - mVertexBuffer->setIndexData(mIndexArray.data()); + mask |= LLVertexBuffer::MAP_JOINT; } if (mTexCoords.empty()) @@ -114,23 +302,21 @@ void Primitive::allocateGLResources(Asset& asset) mTexCoords.resize(mPositions.size()); } - // flip texcoord y, upload, then flip back (keep the off-spec data in vram only) - for (auto& tc : mTexCoords) - { - tc[1] = 1.f - tc[1]; - } - mVertexBuffer->setTexCoordData(mTexCoords.data()); - - for (auto& tc : mTexCoords) - { - tc[1] = 1.f - tc[1]; - } + // TODO: support more than one texcoord set (or no texcoords) + mask |= LLVertexBuffer::MAP_TEXCOORD0; if (mColors.empty()) { mColors.resize(mPositions.size(), LLColor4U::white); } - + + // TODO: support colorless vertex buffers + mask |= LLVertexBuffer::MAP_COLOR; + + mShaderVariant = 0; + + bool unlit = false; + // bake material basecolor into color array if (mMaterial != INVALID_INDEX) { @@ -140,45 +326,140 @@ void Primitive::allocateGLResources(Asset& asset) { dst = LLColor4U(baseColor * LLColor4(dst)); } + + if (material.mUnlit.mPresent) + { // material uses KHR_materials_unlit + mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT; + unlit = true; + } } + if (mNormals.empty() && !unlit) + { + mTangents.clear(); + + if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP) + { //no normals and no surfaces, this primitive is unlit + mTangents.clear(); + mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT; + unlit = true; + } + else + { + // unroll into non-indexed array of flat shaded triangles + MikktMesh data; + if (!data.copy(this)) + { + return false; + } + + data.genNormals(); + data.genTangents(); + data.write(this); + } + } + + if (mTangents.empty() && !unlit) + { // NOTE: must be done last because tangent generation rewrites the other arrays + // adapted from usage of Mikktspace in llvolume.cpp + if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP) + { + // for points and lines, just make sure tangent is perpendicular to normal + mTangents.resize(mNormals.size()); + LLVector4a up(0.f, 0.f, 1.f, 0.f); + LLVector4a left(1.f, 0.f, 0.f, 0.f); + for (U32 i = 0; i < mNormals.size(); ++i) + { + if (fabsf(mNormals[i].getF32ptr()[2]) < 0.999f) + { + mTangents[i] = up.cross3(mNormals[i]); + } + else + { + mTangents[i] = left.cross3(mNormals[i]); + } + + mTangents[i].getF32ptr()[3] = 1.f; + } + } + else + { + MikktMesh data; + if (!data.copy(this)) + { + return false; + } + + data.genTangents(); + data.write(this); + } + } + + if (!mNormals.empty()) + { + mask |= LLVertexBuffer::MAP_NORMAL; + } + + if (!mTangents.empty()) + { + mask |= LLVertexBuffer::MAP_TANGENT; + } + + if (LLGLSLShader::sCurBoundShaderPtr == nullptr) + { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer + gDebugProgram.bind(); + } + + mVertexBuffer = new LLVertexBuffer(mask); + mVertexBuffer->allocateBuffer(mPositions.size(), mIndexArray.size() * 2); // double the size of the index buffer for 32-bit indices + + mVertexBuffer->setBuffer(); + mVertexBuffer->setPositionData(mPositions.data()); mVertexBuffer->setColorData(mColors.data()); - if (mNormals.empty()) + if (!mNormals.empty()) { - mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0)); + mVertexBuffer->setNormalData(mNormals.data()); } - - mVertexBuffer->setNormalData(mNormals.data()); - - if (mTangents.empty()) + if (!mTangents.empty()) { - // TODO: generate tangents if needed - mTangents.resize(mPositions.size(), LLVector4a(1, 0, 0, 1)); + mVertexBuffer->setTangentData(mTangents.data()); } - mVertexBuffer->setTangentData(mTangents.data()); - if (!mWeights.empty()) { - std::vector weight_data; - weight_data.resize(mWeights.size()); - - F32 max_weight = 1.f - FLT_EPSILON*100.f; - LLVector4a maxw(max_weight, max_weight, max_weight, max_weight); - for (U32 i = 0; i < mWeights.size(); ++i) - { - LLVector4a& w = weight_data[i]; - w.setMin(mWeights[i], maxw); - w.add(mJoints[i]); - }; - - mVertexBuffer->setWeight4Data(weight_data.data()); + mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED; + mVertexBuffer->setWeight4Data(mWeights.data()); + mVertexBuffer->setJointData(mJoints.data()); } - + + // flip texcoord y, upload, then flip back (keep the off-spec data in vram only) + for (auto& tc : mTexCoords) + { + tc[1] = 1.f - tc[1]; + } + mVertexBuffer->setTexCoordData(mTexCoords.data()); + for (auto& tc : mTexCoords) + { + tc[1] = 1.f - tc[1]; + } + + if (!mIndexArray.empty()) + { + mVertexBuffer->setIndexData(mIndexArray.data()); + } + createOctree(); - + mVertexBuffer->unbind(); + + Material& material = asset.mMaterials[mMaterial]; + if (material.mAlphaMode == Material::AlphaMode::BLEND) + { + mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND; + } + + return true; } void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2) @@ -224,7 +505,7 @@ void Primitive::createOctree() F32 scaler = 0.25f; - if (mMode == TINYGLTF_MODE_TRIANGLES) + if (mMode == Mode::TRIANGLES) { const U32 num_triangles = mVertexBuffer->getNumIndices() / 3; // Initialize all the triangles we need @@ -241,14 +522,14 @@ void Primitive::createOctree() const LLVector4a& v0 = mPositions[i0]; const LLVector4a& v1 = mPositions[i1]; const LLVector4a& v2 = mPositions[i2]; - + initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2); - + //insert mOctree->insert(tri); } } - else if (mMode == TINYGLTF_MODE_TRIANGLE_STRIP) + else if (mMode == Mode::TRIANGLE_STRIP) { const U32 num_triangles = mVertexBuffer->getNumIndices() - 2; // Initialize all the triangles we need @@ -272,7 +553,7 @@ void Primitive::createOctree() mOctree->insert(tri); } } - else if (mMode == TINYGLTF_MODE_TRIANGLE_FAN) + else if (mMode == Mode::TRIANGLE_FAN) { const U32 num_triangles = mVertexBuffer->getNumIndices() - 2; // Initialize all the triangles we need @@ -296,14 +577,14 @@ void Primitive::createOctree() mOctree->insert(tri); } } - else if (mMode == TINYGLTF_MODE_POINTS || - mMode == TINYGLTF_MODE_LINE || - mMode == TINYGLTF_MODE_LINE_LOOP || - mMode == TINYGLTF_MODE_LINE_STRIP) + else if (mMode == Mode::POINTS || + mMode == Mode::LINES || + mMode == Mode::LINE_LOOP || + mMode == Mode::LINE_STRIP) { // nothing to do, no volume... maybe add some collision geometry around these primitive types? } - + else { LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL; @@ -357,23 +638,23 @@ Primitive::~Primitive() mOctree = nullptr; } -U32 gltf_mode_to_gl_mode(U32 mode) +LLRender::eGeomModes gltf_mode_to_gl_mode(Primitive::Mode mode) { switch (mode) { - case TINYGLTF_MODE_POINTS: + case Primitive::Mode::POINTS: return LLRender::POINTS; - case TINYGLTF_MODE_LINE: + case Primitive::Mode::LINES: return LLRender::LINES; - case TINYGLTF_MODE_LINE_LOOP: + case Primitive::Mode::LINE_LOOP: return LLRender::LINE_LOOP; - case TINYGLTF_MODE_LINE_STRIP: + case Primitive::Mode::LINE_STRIP: return LLRender::LINE_STRIP; - case TINYGLTF_MODE_TRIANGLES: + case Primitive::Mode::TRIANGLES: return LLRender::TRIANGLES; - case TINYGLTF_MODE_TRIANGLE_STRIP: + case Primitive::Mode::TRIANGLE_STRIP: return LLRender::TRIANGLE_STRIP; - case TINYGLTF_MODE_TRIANGLE_FAN: + case Primitive::Mode::TRIANGLE_FAN: return LLRender::TRIANGLE_FAN; default: return LLRender::TRIANGLES; @@ -383,7 +664,7 @@ U32 gltf_mode_to_gl_mode(U32 mode) void Primitive::serialize(boost::json::object& dst) const { write(mMaterial, "material", dst, -1); - write(mMode, "mode", dst, TINYGLTF_MODE_TRIANGLES); + write(mMode, "mode", dst, Primitive::Mode::TRIANGLES); write(mIndices, "indices", dst, INVALID_INDEX); write(mAttributes, "attributes", dst); } @@ -402,24 +683,3 @@ const Primitive& Primitive::operator=(const Value& src) return *this; } -const Primitive& Primitive::operator=(const tinygltf::Primitive& src) -{ - // load material - mMaterial = src.material; - - // load mode - mMode = src.mode; - - // load indices - mIndices = src.indices; - - // load attributes - for (auto& it : src.attributes) - { - mAttributes[it.first] = it.second; - } - - mGLMode = gltf_mode_to_gl_mode(mMode); - - return *this; -} diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h index 18aadce808..f9d7c63c65 100644 --- a/indra/newview/gltf/primitive.h +++ b/indra/newview/gltf/primitive.h @@ -38,27 +38,31 @@ namespace LL using Value = boost::json::value; class Asset; - constexpr U32 ATTRIBUTE_MASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_COLOR; - class Primitive { public: + enum class Mode : U8 + { + POINTS, + LINES, + LINE_LOOP, + LINE_STRIP, + TRIANGLES, + TRIANGLE_STRIP, + TRIANGLE_FAN + }; + ~Primitive(); // GPU copy of mesh data LLPointer mVertexBuffer; - // CPU copy of mesh data + // CPU copy of mesh data, keep these as LLVector types for compatibility with raycasting code std::vector mTexCoords; std::vector mNormals; std::vector mTangents; std::vector mPositions; - std::vector mJoints; + std::vector mJoints; std::vector mWeights; std::vector mColors; std::vector mIndexArray; @@ -66,18 +70,22 @@ namespace LL // raycast acceleration structure LLPointer mOctree; std::vector mOctreeTriangles; - + S32 mMaterial = -1; - S32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles - U32 mGLMode = LLRender::TRIANGLES; + Mode mMode = Mode::TRIANGLES; // default to triangles + LLRender::eGeomModes mGLMode = LLRender::TRIANGLES; // for use with LLRender S32 mIndices = -1; + + // shader variant according to LLGLSLShader::GLTFVariant flags + U8 mShaderVariant = 0; + std::unordered_map mAttributes; // create octree based on vertex buffer // must be called before buffer is unmapped and after buffer is populated with good data void createOctree(); - //get the LLVolumeTriangle that intersects with the given line segment at the point + //get the LLVolumeTriangle that intersects with the given line segment at the point //closest to start. Moves end to the point of intersection. Returns nullptr if no intersection. //Line segment must be in the same coordinate frame as this Primitive const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, @@ -86,12 +94,11 @@ namespace LL LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - + void serialize(boost::json::object& obj) const; const Primitive& operator=(const Value& src); - const Primitive& operator=(const tinygltf::Primitive& src); - void allocateGLResources(Asset& asset); + bool prep(Asset& asset); }; } } diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 5413a7d021..d7eb605489 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -107,32 +107,6 @@ void GLTFSceneManager::saveAs() } } -void GLTFSceneManager::decomposeSelection() -{ - LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj && obj->mGLTFAsset) - { - LLFilePickerReplyThread::startPicker( - [](const std::vector& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter) - { - if (LLAppViewer::instance()->quitRequested()) - { - return; - } - if (filenames.size() > 0) - { - GLTFSceneManager::instance().decomposeSelection(filenames[0]); - } - }, - LLFilePicker::FFSAVE_GLTF, - "scene.gltf"); - } - else - { - LLNotificationsUtil::add("GLTFSaveSelection"); - } -} - void GLTFSceneManager::uploadSelection() { if (mUploadingAsset) @@ -153,77 +127,86 @@ void GLTFSceneManager::uploadSelection() for (auto& image : asset.mImages) { - if (!image.mData.empty()) + if (image.mTexture.notNull()) { mPendingImageUploads++; - LLPointer raw = new LLImageRaw(image.mWidth, image.mHeight, image.mComponent); - U8* data = raw->allocateData(); - llassert_always(image.mData.size() == raw->getDataSize()); - memcpy(data, image.mData.data(), image.mData.size()); + LLPointer raw; - // for GLTF native content, store image in GLTF orientation - raw->verticalFlip(); - - LLPointer j2c = LLViewerTextureList::convertToUploadFile(raw); - - std::string buffer; - buffer.assign((const char*)j2c->getData(), j2c->getDataSize()); - - LLUUID asset_id = LLUUID::generateNewID(); - - std::string name; - S32 idx = (S32)(&image - &asset.mImages[0]); - - if (image.mName.empty()) + if (image.mBufferView != INVALID_INDEX) { + BufferView& view = asset.mBufferViews[image.mBufferView]; + Buffer& buffer = asset.mBuffers[view.mBuffer]; - name = llformat("Image_%d", idx); + raw = LLViewerTextureManager::getRawImageFromMemory(buffer.mData.data() + view.mByteOffset, view.mByteLength, image.mMimeType); + + image.clearData(asset); } else { - name = image.mName; + raw = image.mTexture->getCachedRawImage(); } - LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason) - { - // TODO: handle failure - mPendingImageUploads--; - return false; - }; + if (raw.notNull()) + { + LLPointer j2c = LLViewerTextureList::convertToUploadFile(raw); + std::string buffer; + buffer.assign((const char*)j2c->getData(), j2c->getDataSize()); - LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx, raw, j2c](LLUUID assetId, LLSD response) + LLUUID asset_id = LLUUID::generateNewID(); + + std::string name; + S32 idx = (S32)(&image - &asset.mImages[0]); + + if (image.mName.empty()) { - if (mUploadingAsset && mUploadingAsset->mImages.size() > idx) + + name = llformat("Image_%d", idx); + } + else + { + name = image.mName; + } + + LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason) { - mUploadingAsset->mImages[idx].mUri = assetId.asString(); + // TODO: handle failure mPendingImageUploads--; - } - }; + return false; + }; - S32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(j2c); - LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared( - buffer, - asset_id, - name, - name, - 0, - LLFolderType::FT_TEXTURE, - LLInventoryType::IT_TEXTURE, - LLAssetType::AT_TEXTURE, - LLFloaterPerms::getNextOwnerPerms("Uploads"), - LLFloaterPerms::getGroupPerms("Uploads"), - LLFloaterPerms::getEveryonePerms("Uploads"), - expected_upload_cost, - false, - finish, - failure)); + LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx, raw, j2c](LLUUID assetId, LLSD response) + { + if (mUploadingAsset && mUploadingAsset->mImages.size() > idx) + { + mUploadingAsset->mImages[idx].mUri = assetId.asString(); + mPendingImageUploads--; + } + }; - upload_new_resource(uploadInfo); + S32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(j2c); - image.clearData(asset); + LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared( + buffer, + asset_id, + name, + name, + 0, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLAssetType::AT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms("Uploads"), + LLFloaterPerms::getGroupPerms("Uploads"), + LLFloaterPerms::getEveryonePerms("Uploads"), + expected_upload_cost, + false, + finish, + failure)); + + upload_new_resource(uploadInfo); + } } } @@ -297,62 +280,45 @@ void GLTFSceneManager::uploadSelection() } } -void GLTFSceneManager::decomposeSelection(const std::string& filename) -{ - LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj && obj->mGLTFAsset) - { - // copy asset out for decomposition - Asset asset = *obj->mGLTFAsset; - - // decompose the asset into component parts - asset.decompose(filename); - - // copy decomposed asset into tinygltf for serialization - tinygltf::Model model; - asset.save(model); - - LLTinyGLTFHelper::saveModel(filename, model); - } -} - void GLTFSceneManager::save(const std::string& filename) { LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); if (obj && obj->mGLTFAsset) { Asset* asset = obj->mGLTFAsset.get(); - tinygltf::Model model; - asset->save(model); - - LLTinyGLTFHelper::saveModel(filename, model); + if (!asset->save(filename)) + { + LLNotificationsUtil::add("GLTFSaveFailed"); + } } } void GLTFSceneManager::load(const std::string& filename) { - tinygltf::Model model; - LLTinyGLTFHelper::loadModel(filename, model); - std::shared_ptr asset = std::make_shared(); - *asset = model; - gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions - asset->allocateGLResources(filename, model); - asset->updateTransforms(); + if (asset->load(filename)) + { + gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions + asset->updateTransforms(); - // hang the asset off the currently selected object, or off of the avatar if no object is selected - LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); + // hang the asset off the currently selected object, or off of the avatar if no object is selected + LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj) - { // assign to self avatar - obj->mGLTFAsset = asset; - obj->markForUpdate(); - if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end()) - { - mObjects.push_back(obj); + if (obj) + { // assign to self avatar + obj->mGLTFAsset = asset; + obj->markForUpdate(); + if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end()) + { + mObjects.push_back(obj); + } } } + else + { + LLNotificationsUtil::add("GLTFLoadFailed"); + } } GLTFSceneManager::~GLTFSceneManager() @@ -392,32 +358,26 @@ void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::ETyp // find the Buffer with the given id in the asset if (obj->mGLTFAsset) { - for (auto& buffer : obj->mGLTFAsset->mBuffers) + obj->mGLTFAsset->mPendingBuffers--; + + + if (obj->mGLTFAsset->mPendingBuffers == 0) { - LLUUID buffer_id; - if (LLUUID::parseUUID(buffer.mUri, &buffer_id) && buffer_id == id) + if (obj->mGLTFAsset->prep()) { - LLFileSystem file(id, asset_type, LLFileSystem::READ); - - buffer.mData.resize(file.getSize()); - file.read((U8*)buffer.mData.data(), buffer.mData.size()); - - obj->mGLTFAsset->mPendingBuffers--; - - if (obj->mGLTFAsset->mPendingBuffers == 0) + GLTFSceneManager& mgr = GLTFSceneManager::instance(); + if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end()) { - obj->mGLTFAsset->allocateGLResources(); - GLTFSceneManager& mgr = GLTFSceneManager::instance(); - if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end()) - { - GLTFSceneManager::instance().mObjects.push_back(obj); - } + GLTFSceneManager::instance().mObjects.push_back(obj); } } + else + { + LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL; + obj->mGLTFAsset = nullptr; + } } } - - } } else @@ -492,30 +452,9 @@ void GLTFSceneManager::update() { if (mPendingImageUploads == 0 && mPendingBinaryUploads == 0) { - std::string filename(gDirUtilp->getTempDir() + "/upload.gltf"); -#if 0 - tinygltf::Model model; - mUploadingAsset->save(model); - - tinygltf::TinyGLTF writer; - - writer.WriteGltfSceneToFile(&model, filename, false, false, true, false); -#else boost::json::object obj; mUploadingAsset->serialize(obj); - std::string json = boost::json::serialize(obj, {}); - - { - std::ofstream o(filename); - o << json; - } -#endif - - std::ifstream t(filename); - std::stringstream str; - str << t.rdbuf(); - - std::string buffer = str.str(); + std::string buffer = boost::json::serialize(obj, {}); LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason) { @@ -589,7 +528,26 @@ void GLTFSceneManager::update() } } -void GLTFSceneManager::render(bool opaque, bool rigged) +void GLTFSceneManager::render(bool opaque, bool rigged, bool unlit) +{ + U8 variant = 0; + if (rigged) + { + variant |= LLGLSLShader::GLTFVariant::RIGGED; + } + if (!opaque) + { + variant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND; + } + if (unlit) + { + variant |= LLGLSLShader::GLTFVariant::UNLIT; + } + + render(variant); +} + +void GLTFSceneManager::render(U8 variant) { // for debugging, just render the whole scene as opaque // by traversing the whole scenegraph @@ -598,6 +556,8 @@ void GLTFSceneManager::render(bool opaque, bool rigged) gGL.matrixMode(LLRender::MM_MODELVIEW); + bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED; + for (U32 i = 0; i < mObjects.size(); ++i) { if (mObjects[i]->isDead() || mObjects[i]->mGLTFAsset == nullptr) @@ -608,7 +568,6 @@ void GLTFSceneManager::render(bool opaque, bool rigged) } Asset* asset = mObjects[i]->mGLTFAsset.get(); - gGL.pushMatrix(); LLMatrix4a mat = mObjects[i]->getGLTFAssetToAgentTransform(); @@ -620,12 +579,172 @@ void GLTFSceneManager::render(bool opaque, bool rigged) mat4 mdv = glm::make_mat4(modelview.getF32ptr()); asset->updateRenderTransforms(mdv); - asset->render(opaque, rigged); + + if (rigged) + { // provide a modelview matrix that goes from asset to camera space for rigged render passes + // (matrix palettes are in asset space) + gGL.loadMatrix(glm::value_ptr(mdv)); + } + render(*asset, variant); gGL.popMatrix(); } } +void GLTFSceneManager::render(Asset& asset, U8 variant) +{ + bool opaque = !(variant & LLGLSLShader::GLTFVariant::ALPHA_BLEND); + bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED; + + if (opaque) + { + gGLTFPBRMetallicRoughnessProgram.bind(variant); + } + else + { // alpha shaders need all the shadow map setup etc + gPipeline.bindDeferredShader(gGLTFPBRMetallicRoughnessProgram.mGLTFVariants[variant]); + } + + for (auto& node : asset.mNodes) + { + if (node.mSkin != INVALID_INDEX) + { + if (rigged) + { + Skin& skin = asset.mSkins[node.mSkin]; + glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_GLTF_JOINTS, skin.mUBO); + } + } + + if (node.mMesh != INVALID_INDEX) + { + Mesh& mesh = asset.mMeshes[node.mMesh]; + for (auto& primitive : mesh.mPrimitives) + { + if (primitive.mShaderVariant != variant) + { + continue; + } + + if (!rigged) + { + gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix)); + } + bool cull = true; + if (primitive.mMaterial != INVALID_INDEX) + { + Material& material = asset.mMaterials[primitive.mMaterial]; + bind(asset, material); + + cull = !material.mDoubleSided; + } + else + { + LLFetchedGLTFMaterial::sDefault.bind(); + } + + LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0); + + primitive.mVertexBuffer->setBuffer(); + if (primitive.mVertexBuffer->getNumIndices() > 0) + { + primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0); + } + else + { + primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts()); + } + } + } + } +} + +static void bindTexture(Asset& asset, S32 uniform, Material::TextureInfo& info, LLViewerTexture* fallback) +{ + if (info.mIndex != INVALID_INDEX) + { + LLViewerTexture* tex = asset.mImages[asset.mTextures[info.mIndex].mSource].mTexture; + if (tex) + { + tex->addTextureStats(2048.f * 2048.f); + LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, tex); + } + else + { + LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback); + } + } + else + { + LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback); + } +} + + +void GLTFSceneManager::bind(Asset& asset, Material& material) +{ + // bind for rendering (derived from LLFetchedGLTFMaterial::bind) + // glTF 2.0 Specification 3.9.4. Alpha Coverage + // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK + F32 min_alpha = -1.0; + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (!LLPipeline::sShadowRender || (material.mAlphaMode == Material::AlphaMode::BLEND)) + { + if (material.mAlphaMode == Material::AlphaMode::MASK) + { + // dividing the alpha cutoff by transparency here allows the shader to compare against + // the alpha value of the texture without needing the transparency value + if (material.mPbrMetallicRoughness.mBaseColorFactor.a > 0.f) + { + min_alpha = material.mAlphaCutoff / material.mPbrMetallicRoughness.mBaseColorFactor.a; + } + else + { + min_alpha = 1024.f; + } + } + shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha); + } + + bindTexture(asset, LLShaderMgr::DIFFUSE_MAP, material.mPbrMetallicRoughness.mBaseColorTexture, LLViewerFetchedTexture::sWhiteImagep); + + F32 base_color_packed[8]; + //mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); + LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); + shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed); + + if (!LLPipeline::sShadowRender) + { + bindTexture(asset, LLShaderMgr::NORMAL_MAP, material.mNormalTexture, LLViewerFetchedTexture::sFlatNormalImagep); + bindTexture(asset, LLShaderMgr::METALLIC_ROUGHNESS_MAP, material.mPbrMetallicRoughness.mMetallicRoughnessTexture, LLViewerFetchedTexture::sWhiteImagep); + bindTexture(asset, LLShaderMgr::OCCLUSION_MAP, material.mOcclusionTexture, LLViewerFetchedTexture::sWhiteImagep); + bindTexture(asset, LLShaderMgr::EMISSIVE_MAP, material.mEmissiveTexture, LLViewerFetchedTexture::sWhiteImagep); + + // NOTE: base color factor is baked into vertex stream + + shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, material.mPbrMetallicRoughness.mRoughnessFactor); + shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, material.mPbrMetallicRoughness.mMetallicFactor); + shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, glm::value_ptr(material.mEmissiveFactor)); + + F32 normal_packed[8]; + //mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); + LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); + shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed); + + F32 metallic_roughness_packed[8]; + //mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed); + LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed); + shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, (F32*)metallic_roughness_packed); + + F32 emissive_packed[8]; + //mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed); + LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed); + shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed); + } +} + LLMatrix4a inverse(const LLMatrix4a& mat) { glh::matrix4f m((F32*)mat.mMatrix); diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h index 5434f6ddb2..7da413e8b2 100644 --- a/indra/newview/gltfscenemanager.h +++ b/indra/newview/gltfscenemanager.h @@ -28,17 +28,11 @@ #include "llsingleton.h" #include "llviewerobject.h" +#include "gltf/common.h" + class LLVOVolume; class LLDrawable; -namespace LL -{ - namespace GLTF - { - class Asset; - } -} - namespace LL { class GLTFSceneManager : public LLSimpleton @@ -52,12 +46,20 @@ namespace LL void saveAs(); // open filepicker and choose file to save selected asset to void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs) - void decomposeSelection(); // open file picker and choose a location to decompose to - void decomposeSelection(const std::string& filename); // decompose selected asset into simulator-ready .gltf, .bin, and .j2c files void uploadSelection(); // decompose selected asset and upload to simulator void update(); - void render(bool opaque, bool rigged = false); + void render(bool opaque, bool rigged = false, bool unlit = false); + + // render the given variant of all assets + // variant - bitmask according to LLGLSLShader::GLTFVariant flags + void render(U8 variant); + + void render(LL::GLTF::Asset& asset, U8 variant); + + // bind the given material for rendering + void bind(LL::GLTF::Asset& asset, LL::GLTF::Material& material); + void renderOpaque(); void renderAlpha(); @@ -73,7 +75,7 @@ namespace LL LLVector4a* normal, // return the surface normal at the intersection point LLVector4a* tangent); // return the surface tangent at the intersection point - bool lineSegmentIntersect(LLVOVolume* obj, GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* face_hitp, S32* primitive_hitp, + bool lineSegmentIntersect(LLVOVolume* obj, LL::GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* face_hitp, S32* primitive_hitp, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent); void renderDebug(); @@ -90,6 +92,8 @@ namespace LL U32 mPendingImageUploads = 0; U32 mPendingBinaryUploads = 0; U32 mPendingGLTFUploads = 0; + + U32 mJointUBO = 0; }; } diff --git a/indra/newview/llagentbenefits.cpp b/indra/newview/llagentbenefits.cpp index 974ee0ce2b..d09faeb9e0 100644 --- a/indra/newview/llagentbenefits.cpp +++ b/indra/newview/llagentbenefits.cpp @@ -247,7 +247,7 @@ S32 LLAgentBenefits::getTextureUploadCost(const LLViewerTexture* tex) const return getTextureUploadCost(); } } - return getTextureUploadCost(); + return 0; } S32 LLAgentBenefits::getTextureUploadCost(const LLImageBase* tex) const diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 3c5c7ed0fc..d653b9de79 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -94,7 +94,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() } // set some common parameters on the given shader to prepare for alpha rendering -static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign) +static void prepare_alpha_shader(LLGLSLShader* shader, bool deferredEnvironment, F32 water_sign) { static LLCachedControl displayGamma(gSavedSettings, "RenderDeferredDisplayGamma"); F32 gamma = displayGamma; @@ -133,15 +133,11 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d { shader->setMinimumAlpha(MINIMUM_ALPHA); } - if (textureGamma) - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } //also prepare rigged variant if (shader->mRiggedVariant && shader->mRiggedVariant != shader) { - prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign); + prepare_alpha_shader(shader->mRiggedVariant, deferredEnvironment, water_sign); } } @@ -172,36 +168,36 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) llassert(LLPipeline::sRenderDeferred); emissive_shader = &gDeferredEmissiveProgram; - prepare_alpha_shader(emissive_shader, true, false, water_sign); + prepare_alpha_shader(emissive_shader, false, water_sign); pbr_emissive_shader = &gPBRGlowProgram; - prepare_alpha_shader(pbr_emissive_shader, true, false, water_sign); + prepare_alpha_shader(pbr_emissive_shader, false, water_sign); fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : (LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram : &gDeferredFullbrightAlphaMaskAlphaProgram; - prepare_alpha_shader(fullbright_shader, true, true, water_sign); + prepare_alpha_shader(fullbright_shader, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : (LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram : &gDeferredAlphaProgram; - prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) + prepare_alpha_shader(simple_shader, true, water_sign); //prime simple shader (loads shadow relevant uniforms) LLGLSLShader* materialShader = gDeferredMaterialProgram; for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { - prepare_alpha_shader(&materialShader[i], false, true, water_sign); + prepare_alpha_shader(&materialShader[i], true, water_sign); } pbr_shader = (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram : &gDeferredPBRAlphaProgram; - prepare_alpha_shader(pbr_shader, false, true, water_sign); + prepare_alpha_shader(pbr_shader, true, water_sign); // explicitly unbind here so render loop doesn't make assumptions about the last shader // already being setup for rendering @@ -264,11 +260,10 @@ void LLDrawPoolAlpha::forwardRender(bool rigged) if (rigged) { // draw GLTF scene to depth buffer before rigged alpha - gPipeline.bindDeferredShader(gDeferredPBRAlphaProgram); LL::GLTFSceneManager::instance().render(false, false); - - gPipeline.bindDeferredShader(*gDeferredPBRAlphaProgram.mRiggedVariant); LL::GLTFSceneManager::instance().render(false, true); + LL::GLTFSceneManager::instance().render(false, false, true); + LL::GLTFSceneManager::instance().render(false, true, true); } // If the face is more than 90% transparent, then don't update the Depth buffer for Dof diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 1a3d6b4d36..f286a04ae1 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -564,7 +564,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sVertexProgram = &gDeferredImpostorProgram; specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::NORMAL_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(0.01f); @@ -575,7 +575,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sShaderLevel = mShaderLevel; - sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gPipeline.unbindDeferredShader(*sVertexProgram); diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp index a32b6b1687..5eb10fe335 100644 --- a/indra/newview/lldrawpoolpbropaque.cpp +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lldrawpoolpbropaque.cpp * @brief LLDrawPoolGLTFPBR class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -54,11 +54,10 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) { llassert(!LLPipeline::sRenderingHUDs); - gDeferredPBROpaqueProgram.bind(); - LL::GLTFSceneManager::instance().renderOpaque(); - pushGLTFBatches(mRenderType); + gDeferredPBROpaqueProgram.bind(); + pushGLTFBatches(mRenderType); gDeferredPBROpaqueProgram.bind(true); LL::GLTFSceneManager::instance().render(true, true); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2b0ae260dc..836a90adab 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -36,43 +36,12 @@ #include "llspatialpartition.h" #include "llviewershadermgr.h" #include "llrender.h" +#include "gltfscenemanager.h" static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); -static void setup_simple_shader(LLGLSLShader* shader) -{ - shader->bind(); -} - -static void setup_glow_shader(LLGLSLShader* shader) -{ - setup_simple_shader(shader); - if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs) - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); - } -} - -static void setup_fullbright_shader(LLGLSLShader* shader) -{ - setup_glow_shader(shader); - - S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); - } - - shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); -} - - void LLDrawPoolGlow::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; @@ -89,12 +58,12 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) gGL.setColorMask(false, true); //first pass -- static objects - setup_glow_shader(shader); + shader->bind(); pushBatches(LLRenderPass::PASS_GLOW, true, true); // second pass -- rigged objects shader = shader->mRiggedVariant; - setup_glow_shader(shader); + shader->bind(); pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true); gGL.setColorMask(true, false); @@ -133,11 +102,11 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) LLGLDisable blend(GL_BLEND); //render static - setup_simple_shader(&gDeferredDiffuseProgram); + gDeferredDiffuseProgram.bind(); pushBatches(LLRenderPass::PASS_SIMPLE, true, true); //render rigged - setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant); + gDeferredDiffuseProgram.bind(true); pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true); } @@ -150,11 +119,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass) LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram; //render static - setup_simple_shader(shader); + shader->bind(); pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true); //render rigged - setup_simple_shader(shader->mRiggedVariant); + shader->bind(true); pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true); } @@ -201,13 +170,13 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); // render static - setup_fullbright_shader(shader); + shader->bind(); pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true); if (!LLPipeline::sRenderingHUDs) { // render rigged - setup_fullbright_shader(shader->mRiggedVariant); + shader->bind(true); pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true); } } @@ -216,6 +185,10 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + // render unrigged unlit GLTF + LL::GLTFSceneManager::instance().render(true, false, true); + LL::GLTFSceneManager::instance().render(true, true, true); + LLGLSLShader* shader = nullptr; if (LLPipeline::sRenderingHUDs) { @@ -229,13 +202,13 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) LLGLDisable blend(GL_BLEND); // render static - setup_fullbright_shader(shader); + shader->bind(); pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true); if (!LLPipeline::sRenderingHUDs) { // render rigged - setup_fullbright_shader(shader->mRiggedVariant); + shader->bind(true); pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true); } } diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 76272dd462..c2a9a6f449 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1815,15 +1815,15 @@ void LLEnvironment::update(const LLViewerCamera * cam) end_shaders = LLViewerShaderMgr::instance()->endShaders(); for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { - if ((shaders_iter->mProgramObject != 0) - && (gPipeline.canUseWindLightShaders() - || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) + shaders_iter->mUniformsDirty = true; + if (shaders_iter->mRiggedVariant) { - shaders_iter->mUniformsDirty = true; - if (shaders_iter->mRiggedVariant) - { - shaders_iter->mRiggedVariant->mUniformsDirty = true; - } + shaders_iter->mRiggedVariant->mUniformsDirty = true; + } + + for (auto& variant : shaders_iter->mGLTFVariants) + { + variant.mUniformsDirty = true; } } } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index d3056ee996..95a31914a8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -657,13 +657,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram { LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND); - //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST); - - if (!wireframe_selection) - { //modify wireframe into outline selection mode - glStencilFunc(GL_NOTEQUAL, 2, 0xffff); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - } LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index ded1618ecb..68d500788d 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -541,11 +541,11 @@ bool LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename, case FFSAVE_GLTF: if (filename.empty()) { - wcsncpy( mFilesW,L"untitled.glb", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/ + wcsncpy( mFilesW,L"untitled.gltf", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/ } - mOFN.lpstrDefExt = L"glb"; + mOFN.lpstrDefExt = L"gltf"; mOFN.lpstrFilter = - L"glTF Asset File (*.gltf *.glb)\0*.gltf;*.glb\0" \ + L"glTF Asset File (*.gltf)\0*.gltf\0" \ L"\0"; break; case FFSAVE_XML: @@ -860,7 +860,7 @@ void set_nav_save_data(LLFilePicker::ESaveFilter filter, std::string &extension, case LLFilePicker::FFSAVE_GLTF: type = "\?\?\?\?"; creator = "\?\?\?\?"; - extension = "glb,gltf"; + extension = "gltf"; break; // Compile fix diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index 573b6a20e0..e4238ac583 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -589,13 +589,13 @@ void LLFloaterIMSessionTab::appendMessage(const LLChat& chat, const LLSD& args) mChatHistory->appendMessage(chat, chat_args); } -void LLFloaterIMSessionTab::updateUsedEmojis(LLWString text) +void LLFloaterIMSessionTab::updateUsedEmojis(LLWStringView text) { LLEmojiDictionary* dictionary = LLEmojiDictionary::getInstance(); llassert_always(dictionary); bool emojiSent = false; - for (llwchar& c : text) + for (const llwchar& c : text) { if (dictionary->isEmoji(c)) { diff --git a/indra/newview/llfloaterimsessiontab.h b/indra/newview/llfloaterimsessiontab.h index d64e5409ad..d0fddeb845 100644 --- a/indra/newview/llfloaterimsessiontab.h +++ b/indra/newview/llfloaterimsessiontab.h @@ -149,7 +149,7 @@ protected: std::string appendTime(); void assignResizeLimits(); - void updateUsedEmojis(LLWString text); + void updateUsedEmojis(LLWStringView text); S32 mFloaterExtraWidth; diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 69e8b969ec..c01a3c2045 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -68,6 +68,7 @@ #include "llnamelistctrl.h" #include "llnotifications.h" #include "llnotificationsutil.h" +#include "llpbrterrainfeatures.h" #include "llregioninfomodel.h" #include "llscrolllistitem.h" #include "llsliderctrl.h" @@ -282,7 +283,16 @@ bool LLFloaterRegionInfo::postBuild() panel = new LLPanelRegionTerrainInfo; mInfoPanels.push_back(panel); - panel->buildFromFile("panel_region_terrain.xml"); + static LLCachedControl feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false); + static LLCachedControl feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false); + if (!feature_pbr_terrain_transforms_enabled || !feature_pbr_terrain_enabled) + { + panel->buildFromFile("panel_region_terrain.xml"); + } + else + { + panel->buildFromFile("panel_region_terrain_texture_transform.xml"); + } mTab->addTabPanel(panel); mEnvironmentPanel = new LLPanelRegionEnvironment; @@ -601,6 +611,20 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) } // else will rerequest on onOpen either way } +// static +void LLFloaterRegionInfo::sRefreshFromRegion(LLViewerRegion* region) +{ + if (region != gAgent.getRegion()) { return; } + + LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance("region_info"); + if (!floater) { return; } + + if (floater->getVisible() && region == gAgent.getRegion()) + { + floater->refreshFromRegion(region); + } +} + // static LLPanelEstateInfo* LLFloaterRegionInfo::getPanelEstate() { @@ -885,6 +909,13 @@ void LLPanelRegionInfo::initCtrl(const std::string& name) getChild(name)->setCommitCallback(boost::bind(&LLPanelRegionInfo::onChangeAnything, this)); } +template +void LLPanelRegionInfo::initAndSetCtrl(CTRL*& ctrl, const std::string& name) +{ + initCtrl(name); + ctrl = findChild(name); +} + void LLPanelRegionInfo::onClickManageTelehub() { LLFloaterReg::hideInstance("region_info"); @@ -1680,11 +1711,17 @@ LLPanelRegionTerrainInfo::LLPanelRegionTerrainInfo() const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures(); for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { + mTextureDetailCtrl[i] = nullptr; + mMaterialDetailCtrl[i] = nullptr; + mLastSetTextures[i] = default_textures[i]; - } - for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) - { mLastSetMaterials[i] = BLANK_MATERIAL_ASSET_ID; + + mMaterialScaleUCtrl[i] = nullptr; + mMaterialScaleVCtrl[i] = nullptr; + mMaterialRotationCtrl[i] = nullptr; + mMaterialOffsetUCtrl[i] = nullptr; + mMaterialOffsetVCtrl[i] = nullptr; } } @@ -1705,15 +1742,18 @@ bool LLPanelRegionTerrainInfo::postBuild() for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { - buffer = llformat("texture_detail_%d", i); - initCtrl(buffer); - mTextureDetailCtrl[i] = findChild(buffer); - } - for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) - { - buffer = llformat("material_detail_%d", i); - initCtrl(buffer); - mMaterialDetailCtrl[i] = findChild(buffer); + initAndSetCtrl(mTextureDetailCtrl[i], llformat("texture_detail_%d", i)); + if (mTextureDetailCtrl[i]) + { + mTextureDetailCtrl[i]->setBakeTextureEnabled(false); + } + initAndSetCtrl(mMaterialDetailCtrl[i], llformat("material_detail_%d", i)); + + initAndSetCtrl(mMaterialScaleUCtrl[i], llformat("terrain%dScaleU", i)); + initAndSetCtrl(mMaterialScaleVCtrl[i], llformat("terrain%dScaleV", i)); + initAndSetCtrl(mMaterialRotationCtrl[i], llformat("terrain%dRotation", i)); + initAndSetCtrl(mMaterialOffsetUCtrl[i], llformat("terrain%dOffsetU", i)); + initAndSetCtrl(mMaterialOffsetVCtrl[i], llformat("terrain%dOffsetV", i)); } for(S32 i = 0; i < CORNER_COUNT; ++i) @@ -1765,6 +1805,17 @@ void LLPanelRegionTerrainInfo::updateForMaterialType() } } + // Toggle visibility of terrain tabs + LLTabContainer* terrain_tabs = findChild("terrain_tabs"); + if (terrain_tabs) + { + LLPanel* pbr_terrain_repeats_tab = findChild("terrain_transform_panel"); + if (pbr_terrain_repeats_tab) + { + terrain_tabs->setTabVisibility(pbr_terrain_repeats_tab, show_material_controls); + } + } + // Toggle visibility of labels LLUICtrl* texture_label = findChild("detail_texture_text"); if (texture_label) { texture_label->setVisible(show_texture_controls); } @@ -1893,6 +1944,21 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) } } + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + if (!mMaterialScaleUCtrl[i] || !mMaterialScaleVCtrl[i] || !mMaterialRotationCtrl[i] || !mMaterialOffsetUCtrl[i] || !mMaterialOffsetVCtrl[i]) { continue; } + const LLGLTFMaterial* mat_override = compp->getMaterialOverride(i); + if (!mat_override) { mat_override = &LLGLTFMaterial::sDefault; } + + // Assume all texture transforms have the same value + const LLGLTFMaterial::TextureTransform& transform = mat_override->mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]; + mMaterialScaleUCtrl[i]->setValue(transform.mScale.mV[VX]); + mMaterialScaleVCtrl[i]->setValue(transform.mScale.mV[VY]); + mMaterialRotationCtrl[i]->setValue(transform.mRotation * RAD_TO_DEG); + mMaterialOffsetUCtrl[i]->setValue(transform.mOffset.mV[VX]); + mMaterialOffsetVCtrl[i]->setValue(transform.mOffset.mV[VY]); + } + std::string buffer; for(S32 i = 0; i < CORNER_COUNT; ++i) { @@ -1907,7 +1973,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) LL_DEBUGS() << "no region set" << LL_ENDL; getChild("region_text")->setValue(LLSD("")); } - + // Update visibility of terrain swatches, etc refresh(); @@ -1922,7 +1988,14 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) // virtual bool LLPanelRegionTerrainInfo::sendUpdate() { - LL_INFOS() << "LLPanelRegionTerrainInfo::sendUpdate" << LL_ENDL; + LL_INFOS() << __FUNCTION__ << LL_ENDL; + + LLUICtrl* apply_btn = getChild("apply_btn"); + if (apply_btn && !apply_btn->getEnabled()) + { + LL_WARNS() << "Duplicate update, ignored" << LL_ENDL; + return false; + } // Make sure user hasn't chosen wacky textures unless we're on Aurora-sim. // Aurora Sim - Region Settings Console @@ -2032,6 +2105,51 @@ bool LLPanelRegionTerrainInfo::sendUpdate() sendEstateOwnerMessage(msg, "texturecommit", invoice, strings); + // ======================================== + // POST to ModifyRegion endpoint, if enabled + + static LLCachedControl feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false); + if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled) + { + LLTerrainMaterials composition; + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLPointer mat_override = new LLGLTFMaterial(); + + const bool transform_controls_valid = mMaterialScaleUCtrl[i] && mMaterialScaleVCtrl[i] && mMaterialRotationCtrl[i] && mMaterialOffsetUCtrl[i] && mMaterialOffsetVCtrl[i]; + if (transform_controls_valid) + { + // Set texture transforms for all texture infos to the same value, + // because the PBR terrain shader doesn't currently support + // different transforms per texture info. See also + // LLDrawPoolTerrain::renderFullShaderPBR . + for (U32 tt = 0; tt < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++tt) + { + LLGLTFMaterial::TextureTransform& transform = mat_override->mTextureTransform[tt]; + transform.mScale.mV[VX] = mMaterialScaleUCtrl[i]->getValue().asReal(); + transform.mScale.mV[VY] = mMaterialScaleVCtrl[i]->getValue().asReal(); + transform.mRotation = mMaterialRotationCtrl[i]->getValue().asReal() * DEG_TO_RAD; + transform.mOffset.mV[VX] = mMaterialOffsetUCtrl[i]->getValue().asReal(); + transform.mOffset.mV[VY] = mMaterialOffsetVCtrl[i]->getValue().asReal(); + } + } + + if (*mat_override == LLGLTFMaterial::sDefault) { mat_override = nullptr; } + composition.setMaterialOverride(i, mat_override.get()); + } + + // queueModify leads to a few messages being sent back and forth: + // viewer: POST ModifyRegion + // simulator: RegionHandshake + // viewer: GET ModifyRegion + LLViewerRegion* region = gAgent.getRegion(); + llassert(region); + if (region) + { + LLPBRTerrainFeatures::queueModify(*region, composition); + } + } + return true; } diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index da92f74ccd..a2cfd2ea1d 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -1,4 +1,4 @@ -/** +/** * @file llfloaterregioninfo.h * @author Aaron Brashears * @brief Declaration of the region info and controls floater and panels. @@ -6,21 +6,21 @@ * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -88,6 +88,7 @@ public: // get and process region info if necessary. static void processRegionInfo(LLMessageSystem* msg); + static void sRefreshFromRegion(LLViewerRegion* region); static const LLUUID& getLastInvoice() { return sRequestInvoice; } static void nextInvoice() { sRequestInvoice.generate(); } @@ -107,14 +108,14 @@ public: // from LLPanel void refresh() override; - + void onRegionChanged(); void requestRegionInfo(); void enableTopButtons(); void disableTopButtons(); private: - + LLFloaterRegionInfo(const LLSD& seed); ~LLFloaterRegionInfo(); @@ -143,30 +144,31 @@ class LLPanelRegionInfo : public LLPanel { public: LLPanelRegionInfo(); - + void onBtnSet(); void onChangeChildCtrl(LLUICtrl* ctrl); void onChangeAnything(); static void onChangeText(LLLineEditor* caller, void* user_data); - + virtual bool refreshFromRegion(LLViewerRegion* region); virtual bool estateUpdate(LLMessageSystem* msg) { return true; } - + bool postBuild() override; virtual void updateChild(LLUICtrl* child_ctrl); - + void enableButton(const std::string& btn_name, bool enable = true); void disableButton(const std::string& btn_name); - + void onClickManageTelehub(); - + protected: void initCtrl(const std::string& name); - + template void initAndSetCtrl(CTRL*& ctrl, const std::string& name); + // Returns true if update sent and apply button should be // disabled. virtual bool sendUpdate() { return true; } - + typedef std::vector strings_t; //typedef std::vector integers_t; void sendEstateOwnerMessage( @@ -174,8 +176,8 @@ protected: const std::string& request, const LLUUID& invoice, const strings_t& strings); - - + + // member data LLHost mHost; }; @@ -206,16 +208,16 @@ protected: class LLPanelRegionGeneralInfo : public LLPanelRegionInfo { - + public: LLPanelRegionGeneralInfo() : LLPanelRegionInfo() {} ~LLPanelRegionGeneralInfo() {} - + bool refreshFromRegion(LLViewerRegion* region) override; - + bool postBuild() override; - + void onBtnSet(); void setObjBonusFactor(F32 object_bonus_factor) {mObjBonusFactor = object_bonus_factor;} @@ -243,9 +245,9 @@ public: ~LLPanelRegionDebugInfo() {} bool postBuild() override; - + bool refreshFromRegion(LLViewerRegion* region) override; - + protected: bool sendUpdate() override; @@ -259,7 +261,7 @@ protected: bool callbackRestart(const LLSD& notification, const LLSD& response, const LLSD& seconds); // Ansariel, added seconds for FIRE-1073 static void onClickCancelRestart(void* data); static void onClickDebugConsole(void* data); - + private: LLUUID mTargetAvatar; }; @@ -273,9 +275,9 @@ class LLPanelRegionTerrainInfo : public LLPanelRegionInfo public: LLPanelRegionTerrainInfo(); ~LLPanelRegionTerrainInfo() {} - + bool postBuild() override; - + bool refreshFromRegion(LLViewerRegion* region) override; // refresh local settings from region update from simulator void setEnvControls(bool available); // Whether environment settings are available for this region @@ -284,7 +286,7 @@ public: bool validateTextureHeights(); //static void onChangeAnything(LLUICtrl* ctrl, void* userData); // callback for any change, to enable commit button - + void onSelectMaterialType(); void updateForMaterialType(); @@ -307,8 +309,15 @@ private: LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr; LLTextureCtrl* mTextureDetailCtrl[LLTerrainMaterials::ASSET_COUNT]; LLTextureCtrl* mMaterialDetailCtrl[LLTerrainMaterials::ASSET_COUNT]; + LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT]; LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT]; + + LLSpinCtrl* mMaterialScaleUCtrl[LLTerrainMaterials::ASSET_COUNT]; + LLSpinCtrl* mMaterialScaleVCtrl[LLTerrainMaterials::ASSET_COUNT]; + LLSpinCtrl* mMaterialRotationCtrl[LLTerrainMaterials::ASSET_COUNT]; + LLSpinCtrl* mMaterialOffsetUCtrl[LLTerrainMaterials::ASSET_COUNT]; + LLSpinCtrl* mMaterialOffsetVCtrl[LLTerrainMaterials::ASSET_COUNT]; }; ///////////////////////////////////////////////////////////////////////////// @@ -317,13 +326,13 @@ class LLPanelEstateInfo : public LLPanelRegionInfo { public: static void initDispatch(LLDispatcher& dispatch); - + void onChangeFixedSun(); void onChangeUseGlobalTime(); void onChangeAccessOverride(); - + void onClickEditSky(); - void onClickEditSkyHelp(); + void onClickEditSkyHelp(); void onClickEditDayCycle(); void onClickEditDayCycleHelp(); @@ -335,26 +344,26 @@ public: void onKickUserCommit(const uuid_vec_t& ids); static void onClickMessageEstate(void* data); bool onMessageCommit(const LLSD& notification, const LLSD& response); - + LLPanelEstateInfo(); ~LLPanelEstateInfo() {} - + void updateControls(LLViewerRegion* region); - + static void updateEstateName(const std::string& name); static void updateEstateOwnerName(const std::string& name); bool refreshFromRegion(LLViewerRegion* region) override; bool estateUpdate(LLMessageSystem* msg) override; - + bool postBuild() override; void updateChild(LLUICtrl* child_ctrl) override; void refresh() override; void refreshFromEstate(); - + static bool isLindenEstate(); - + const std::string getOwnerName() const; void setOwnerName(const std::string& name); @@ -365,7 +374,7 @@ protected: void commitEstateAccess(); void commitEstateManagers(); - + bool checkSunHourSlider(LLUICtrl* child_ctrl); U32 mEstateID; @@ -378,7 +387,7 @@ class LLPanelEstateCovenant : public LLPanelRegionInfo public: LLPanelEstateCovenant(); ~LLPanelEstateCovenant() {} - + bool postBuild() override; void updateChild(LLUICtrl* child_ctrl) override; bool refreshFromRegion(LLViewerRegion* region) override; @@ -441,7 +450,7 @@ class LLPanelRegionExperiences : public LLPanelRegionInfo public: LLPanelRegionExperiences(){} bool postBuild() override; - + static bool experienceCoreConfirm(const LLSD& notification, const LLSD& response); static void sendEstateExperienceDelta(U32 flags, const LLUUID& agent_id); @@ -506,7 +515,7 @@ private: void onAllowedSearchEdit(const std::string& search_string); void onAllowedGroupsSearchEdit(const std::string& search_string); void onBannedSearchEdit(const std::string& search_string); - + // Group picker callback is different, can't use core methods below bool addAllowedGroup(const LLSD& notification, const LLSD& response); void addAllowedGroup2(LLUUID id); diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 5464a7af1b..fe16d3c507 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1159,7 +1159,7 @@ F32 gpu_benchmark() gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = 1; - if (!gBenchmarkProgram.createShader(NULL, NULL)) + if (!gBenchmarkProgram.createShader()) { return -1.f; } diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp index f3b4d939aa..83c7b8a354 100644 --- a/indra/newview/llheroprobemanager.cpp +++ b/indra/newview/llheroprobemanager.cpp @@ -75,7 +75,7 @@ LLHeroProbeManager::~LLHeroProbeManager() // helper class to seed octree with probes void LLHeroProbeManager::update() { - if (!LLPipeline::RenderMirrors || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE) + if (!LLPipeline::RenderMirrors || !LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE) { return; } @@ -112,7 +112,6 @@ void LLHeroProbeManager::update() LLVector4a probe_pos; LLVector3 camera_pos = LLViewerCamera::instance().mOrigin; - F32 near_clip = 0.1f; bool probe_present = false; LLQuaternion cameraOrientation = LLViewerCamera::instance().getQuaternion(); LLVector3 cameraDirection = LLVector3::z_axis * cameraOrientation; @@ -124,7 +123,7 @@ void LLHeroProbeManager::update() float camera_center_distance = 99999.f; for (auto vo : mHeroVOList) { - if (vo && !vo->isDead() && vo->mDrawable.notNull()) + if (vo && !vo->isDead() && vo->mDrawable.notNull() && vo->isReflectionProbe() && vo->getReflectionProbeIsBox()) { float distance = (LLViewerCamera::instance().getOrigin() - vo->getPositionAgent()).magVec(); float center_distance = cameraDirection * (vo->getPositionAgent() - camera_pos); @@ -192,20 +191,15 @@ void LLHeroProbeManager::update() // Iterate through each face of the cube for (int i = 0; i < 6; i++) { - float cube_facing = fmax(-1, fmin(1.0f, cameraDirection * cubeFaces[i])) * 0.6 + 0.4; + float cube_facing = fmax(-1, fmin(1.0f, cameraDirection * cubeFaces[i])); - float updateRate; - if (cube_facing < 0.1f) - { - updateRate = 0; - } - else - { - updateRate = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier); + cube_facing = 1 - cube_facing; + + mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier); } - mFaceUpdateList[i] = updateRate; - } + + mProbes[0]->mOrigin = probe_pos; } else { @@ -214,20 +208,24 @@ void LLHeroProbeManager::update() mHeroProbeStrength = 1; } - else - { - probe_pos.load3(camera_pos.mV); } +void LLHeroProbeManager::renderProbes() +{ + if (!LLPipeline::RenderMirrors || !LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || + LLStartUp::getStartupState() < STATE_PRECACHE) + { + return; + } static LLCachedControl sDetail(gSavedSettings, "RenderHeroReflectionProbeDetail", -1); static LLCachedControl sLevel(gSavedSettings, "RenderHeroReflectionProbeLevel", 3); - if (mNearestHero != nullptr) + F32 near_clip = 0.01f; + if (mNearestHero != nullptr && (gPipeline.RenderHeroProbeUpdateRate == 0 || (gFrameCount % gPipeline.RenderHeroProbeUpdateRate) == 0) && + !gTeleportDisplay && !gDisconnected && !LLAppViewer::instance()->logoutRequestSent()) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("hpmu - realtime"); - // Probe 0 is always our mirror probe. - mProbes[0]->mOrigin = probe_pos; bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass(); @@ -585,8 +583,6 @@ void LLHeroProbeManager::cleanup() mDefaultProbe = nullptr; mUpdatingProbe = nullptr; - /* - */ } void LLHeroProbeManager::doOcclusion() diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h index 5df146f2f1..e45b0049b2 100644 --- a/indra/newview/llheroprobemanager.h +++ b/indra/newview/llheroprobemanager.h @@ -68,6 +68,8 @@ public: // maintain reflection probes void update(); + void renderProbes(); + // debug display, called from llspatialpartition if reflection // probe debug display is active void renderDebug(); @@ -152,5 +154,6 @@ private: std::vector> mHeroVOList; LLPointer mNearestHero; + }; diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index ab9d205d95..dfb94af49f 100644 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -1100,8 +1100,9 @@ bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename) return false; } - S32 max_width = gSavedSettings.getS32("max_texture_dimension_X"); - S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y"); + // allow loading up to 4x max rez but implicitly downrez to max rez before upload + S32 max_width = gSavedSettings.getS32("max_texture_dimension_X")*4; + S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y")*4; if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height)) { @@ -1146,6 +1147,20 @@ void LLLocalBitmapMgr::delUnit(LLUUID tracking_id) } } +LLUUID LLLocalBitmapMgr::getTrackingID(const LLUUID& world_id) const +{ + for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++) + { + LLLocalBitmap* unit = *iter; + if (unit->getWorldID() == world_id) + { + return unit->getTrackingID(); + } + } + + return LLUUID::null; +} + LLUUID LLLocalBitmapMgr::getWorldID(const LLUUID &tracking_id) const { LLUUID world_id = LLUUID::null; diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h index e0cd9d172f..e169f96e70 100644 --- a/indra/newview/lllocalbitmaps.h +++ b/indra/newview/lllocalbitmaps.h @@ -135,6 +135,7 @@ public: void delUnit(LLUUID tracking_id); bool checkTextureDimensions(std::string filename); + LLUUID getTrackingID(const LLUUID& world_id) const; LLUUID getWorldID(const LLUUID &tracking_id) const; bool isLocal(const LLUUID& world_id) const; std::string getFilename(const LLUUID &tracking_id) const; diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp index cf0742299c..0740e1289a 100644 --- a/indra/newview/lllocalgltfmaterials.cpp +++ b/indra/newview/lllocalgltfmaterials.cpp @@ -177,6 +177,8 @@ bool LLLocalGLTFMaterial::updateSelf() } } + materialBegin(); + materialComplete(true); updated = true; } @@ -201,6 +203,8 @@ bool LLLocalGLTFMaterial::updateSelf() LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args); mLinkStatus = LS_BROKEN; + materialBegin(); + materialComplete(false); } } } @@ -218,6 +222,8 @@ bool LLLocalGLTFMaterial::updateSelf() LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args); mLinkStatus = LS_BROKEN; + materialBegin(); + materialComplete(false); } } diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 4afd518b34..d43eb71a1d 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -492,10 +492,7 @@ bool LLMaterialEditor::postBuild() } else { - getChild("base_color_upload_fee")->setTextArg("[FEE]", llformat("%d", LLAgentBenefitsMgr::current().getTextureUploadCost(mBaseColorFetched))); - getChild("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", LLAgentBenefitsMgr::current().getTextureUploadCost(mMetallicRoughnessFetched))); - getChild("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", LLAgentBenefitsMgr::current().getTextureUploadCost(mEmissiveFetched))); - getChild("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", LLAgentBenefitsMgr::current().getTextureUploadCost(mNormalFetched))); + refreshUploadCost(); } boost::function changes_callback = [this](LLUICtrl * ctrl, void* userData) @@ -814,6 +811,37 @@ void LLMaterialEditor::resetUnsavedChanges() } } +void LLMaterialEditor::refreshUploadCost() +{ + mExpectedUploadCost = 0; + if (mBaseColorTextureUploadId.notNull() && mBaseColorTextureUploadId == getBaseColorId() && mBaseColorFetched) + { + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(mBaseColorFetched); + mExpectedUploadCost += upload_cost; + getChild("base_color_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + } + if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicRoughnessFetched) + { + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(mMetallicRoughnessFetched); + mExpectedUploadCost += upload_cost; + getChild("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + } + if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId() && mEmissiveFetched) + { + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(mEmissiveFetched); + mExpectedUploadCost += upload_cost; + getChild("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + } + if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId() && mNormalFetched) + { + S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(mNormalFetched); + mExpectedUploadCost += upload_cost; + getChild("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost)); + } + + getChild("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); +} + void LLMaterialEditor::markChangesUnsaved(U32 dirty_flag) { mUnsavedChanges |= dirty_flag; @@ -844,25 +872,15 @@ void LLMaterialEditor::markChangesUnsaved(U32 dirty_flag) setCanSave(false); } - mExpectedUploadCost = 0; - if (mBaseColorTextureUploadId.notNull() && mBaseColorTextureUploadId == getBaseColorId() && mBaseColorFetched) + if ((dirty_flag & MATERIAL_BASE_COLOR_TEX_DIRTY) + || (dirty_flag & MATERIAL_NORMAL_TEX_DIRTY) + || (dirty_flag & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) + || (dirty_flag & MATERIAL_EMISIVE_TEX_DIRTY) + || (dirty_flag == 0) + || (dirty_flag == U32_MAX)) { - mExpectedUploadCost += LLAgentBenefitsMgr::current().getTextureUploadCost(mBaseColorFetched); + refreshUploadCost(); } - if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicRoughnessFetched) - { - mExpectedUploadCost += LLAgentBenefitsMgr::current().getTextureUploadCost(mMetallicRoughnessFetched); - } - if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId() && mEmissiveFetched) - { - mExpectedUploadCost += LLAgentBenefitsMgr::current().getTextureUploadCost(mEmissiveFetched); - } - if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId() && mNormalFetched) - { - mExpectedUploadCost += LLAgentBenefitsMgr::current().getTextureUploadCost(mNormalFetched); - } - - getChild("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost)); } void LLMaterialEditor::setCanSaveAs(bool value) diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h index be4aa219cd..232467460e 100644 --- a/indra/newview/llmaterialeditor.h +++ b/indra/newview/llmaterialeditor.h @@ -288,6 +288,7 @@ private: // utility function for building a description of the imported material // based on what we know about it. const std::string buildMaterialDescription(); + void refreshUploadCost(); void resetUnsavedChanges(); void markChangesUnsaved(U32 dirty_flag); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 9d25bb3214..781c85cc75 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1362,27 +1362,35 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) // Texture { - mIsAlpha = false; LLGLenum image_format = GL_RGB; bool identical_image_format = false; - LLSelectedTE::getImageFormat(image_format, identical_image_format); + bool missing_asset = false; + LLSelectedTE::getImageFormat(image_format, identical_image_format, missing_asset); - mIsAlpha = false; - switch (image_format) + if (!missing_asset) { + mIsAlpha = false; + switch (image_format) + { case GL_RGBA: case GL_ALPHA: - { - mIsAlpha = true; - } - break; + { + mIsAlpha = true; + } + break; case GL_RGB: break; default: - { - LL_WARNS() << "Unexpected tex format in LLPanelFace...resorting to no alpha" << LL_ENDL; + { + LL_WARNS() << "Unexpected tex format in LLPanelFace...resorting to no alpha" << LL_ENDL; + } + break; } - break; + } + else + { + // Don't know image's properties, use material's mode value + mIsAlpha = true; } if (LLViewerMedia::getInstance()->textureHasMedia(id)) @@ -1428,10 +1436,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) mTextureCtrl->setTentative(false); mTextureCtrl->setEnabled(editable && !has_pbr_material); mTextureCtrl->setImageAssetID(id); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); + + bool can_change_alpha = editable && mIsAlpha && !missing_asset && !has_pbr_material; + getChildView("combobox alphamode")->setEnabled(can_change_alpha && transparency <= 0.f); + getChildView("label alphamode")->setEnabled(can_change_alpha); + getChildView("maskcutoff")->setEnabled(can_change_alpha); + getChildView("label maskcutoff")->setEnabled(can_change_alpha); mTextureCtrl->setBakeTextureEnabled(true); } @@ -1454,10 +1464,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) mTextureCtrl->setTentative(true); mTextureCtrl->setEnabled(editable && !has_pbr_material); mTextureCtrl->setImageAssetID(id); - getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material); - getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material); - getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); - getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material); + + bool can_change_alpha = editable && mIsAlpha && !missing_asset && !has_pbr_material; + getChildView("combobox alphamode")->setEnabled(can_change_alpha && transparency <= 0.f); + getChildView("label alphamode")->setEnabled(can_change_alpha); + getChildView("maskcutoff")->setEnabled(can_change_alpha); + getChildView("label maskcutoff")->setEnabled(can_change_alpha); mTextureCtrl->setBakeTextureEnabled(true); } @@ -3508,13 +3520,14 @@ void LLPanelFace::onSelectTexture(const LLSD& data) LLGLenum image_format; bool identical_image_format = false; - LLSelectedTE::getImageFormat(image_format, identical_image_format); + bool missing_asset = false; + LLSelectedTE::getImageFormat(image_format, identical_image_format, missing_asset); LLCtrlSelectionInterface* combobox_alphamode = childGetSelectionInterface("combobox alphamode"); U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; - if (combobox_alphamode) + if (combobox_alphamode && !missing_asset) { switch (image_format) { @@ -5439,19 +5452,51 @@ void LLPanelFace::LLSelectedTE::getFace(LLFace*& face_to_return, bool& identical identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, face_to_return, false, (LLFace*)nullptr); } -void LLPanelFace::LLSelectedTE::getImageFormat(LLGLenum& image_format_to_return, bool& identical_face) +void LLPanelFace::LLSelectedTE::getImageFormat(LLGLenum& image_format_to_return, bool& identical_face, bool& missing_asset) { - LLGLenum image_format{ GL_RGB }; - struct LLSelectedTEGetImageFormat : public LLSelectedTEGetFunctor + struct LLSelectedTEGetmatId : public LLSelectedTEFunctor { - LLGLenum get(LLViewerObject* object, S32 te_index) + LLSelectedTEGetmatId() + : mImageFormat(GL_RGB) + , mIdentical(true) + , mMissingAsset(false) + , mFirstRun(true) { - LLViewerTexture* image = object->getTEImage(te_index); - return image ? image->getPrimaryFormat() : GL_RGB; } - } get_glenum; - identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_glenum, image_format); - image_format_to_return = image_format; + bool apply(LLViewerObject* object, S32 te_index) override + { + LLViewerTexture* image = object ? object->getTEImage(te_index) : nullptr; + LLGLenum format = GL_RGB; + bool missing = false; + if (image) + { + format = image->getPrimaryFormat(); + missing = image->isMissingAsset(); + } + + if (mFirstRun) + { + mFirstRun = false; + mImageFormat = format; + mMissingAsset = missing; + } + else + { + mIdentical &= (mImageFormat == format); + mIdentical &= (mMissingAsset == missing); + } + return true; + } + LLGLenum mImageFormat; + bool mIdentical; + bool mMissingAsset; + bool mFirstRun; + } func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + + image_format_to_return = func.mImageFormat; + identical_face = func.mIdentical; + missing_asset = func.mMissingAsset; } void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical) diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index bc1560590b..71c62e01f7 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -665,7 +665,7 @@ public: { public: static void getFace(class LLFace*& face_to_return, bool& identical_face); - static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); + static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face, bool& missing_asset); static void getTexId(LLUUID& id, bool& identical); static void getPbrMaterialId(LLUUID& id, bool& identical, bool& has_pbr, bool& has_faces_without_pbr); static void getObjectScaleS(F32& scale_s, bool& identical); diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 9eb7dcc6e3..c0af825278 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -391,6 +391,7 @@ void LLPanelVolume::getState( ) // Reflection Probe bool is_probe = volobjp && volobjp->isReflectionProbe(); + bool is_mirror = volobjp && volobjp->getReflectionProbeIsMirror(); getChild("Reflection Probe")->setValue(is_probe); getChildView("Reflection Probe")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh()); @@ -404,9 +405,9 @@ void LLPanelVolume::getState( ) getChildView("Probe Dynamic")->setEnabled(probe_enabled); getChildView("Probe Update Type")->setEnabled(probe_enabled); - getChildView("Probe Volume Type")->setEnabled(probe_enabled); - getChildView("Probe Ambiance")->setEnabled(probe_enabled); - getChildView("Probe Near Clip")->setEnabled(probe_enabled); + getChildView("Probe Volume Type")->setEnabled(probe_enabled && !is_mirror); + getChildView("Probe Ambiance")->setEnabled(probe_enabled && !is_mirror); + getChildView("Probe Near Clip")->setEnabled(probe_enabled && !is_mirror); getChildView("Probe Update Label")->setEnabled(probe_enabled); if (!probe_enabled) @@ -445,9 +446,6 @@ void LLPanelVolume::getState( ) update_type = "Dynamic Mirror"; } - getChildView("Probe Ambiance")->setEnabled(update_type != "Mirror"); - getChildView("Probe Near Clip")->setEnabled(update_type != "Mirror"); - getChild("Probe Volume Type", true)->setValue(volume_type); getChild("Probe Ambiance", true)->setValue(volobjp->getReflectionProbeAmbiance()); getChild("Probe Near Clip", true)->setValue(volobjp->getReflectionProbeNearClip()); @@ -1494,6 +1492,8 @@ void LLPanelVolume::onCommitProbe(LLUICtrl* ctrl, void* userdata) bool is_mirror = update_type.find("Mirror") != std::string::npos; + self->getChildView("Probe Volume Type")->setEnabled(!is_mirror); + volobjp->setReflectionProbeIsDynamic(update_type.find("Dynamic") != std::string::npos); volobjp->setReflectionProbeIsMirror(is_mirror); @@ -1502,7 +1502,7 @@ void LLPanelVolume::onCommitProbe(LLUICtrl* ctrl, void* userdata) std::string shape_type = self->getChild("Probe Volume Type")->getValue().asString(); - bool is_box = shape_type == "Box"; + bool is_box = shape_type == "Box" || is_mirror; if (volobjp->setReflectionProbeIsBox(is_box)) { diff --git a/indra/newview/llpbrterrainfeatures.cpp b/indra/newview/llpbrterrainfeatures.cpp new file mode 100644 index 0000000000..bb771c6963 --- /dev/null +++ b/indra/newview/llpbrterrainfeatures.cpp @@ -0,0 +1,198 @@ +/** + * @file llpbrterrainfeatures.cpp + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llpbrterrainfeatures.h" + +#include "llappviewer.h" +#include "llgltfmaterial.h" +#include "llviewerregion.h" +#include "llvlcomposition.h" + +LLPBRTerrainFeatures gPBRTerrainFeatures; + +// static +void LLPBRTerrainFeatures::queueQuery(LLViewerRegion& region, void(*done_callback)(LLUUID, bool, const LLModifyRegion&)) +{ + llassert(on_main_thread()); + llassert(LLCoros::on_main_coro()); + + LLUUID region_id = region.getRegionID(); + + LLCoros::instance().launch("queryRegionCoro", + std::bind(&LLPBRTerrainFeatures::queryRegionCoro, + region.getCapability("ModifyRegion"), + region_id, + done_callback)); +} + +// static +void LLPBRTerrainFeatures::queueModify(LLViewerRegion& region, const LLModifyRegion& composition) +{ + llassert(on_main_thread()); + llassert(LLCoros::on_main_coro()); + + LLSD updates = LLSD::emptyMap(); + + LLSD override_updates = LLSD::emptyArray(); + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + const LLGLTFMaterial* material_override = composition.getMaterialOverride(i); + LLSD override_update; + if (material_override) + { + LLGLTFMaterial::sDefault.getOverrideLLSD(*material_override, override_update); + } + else + { + override_update = LLSD::emptyMap(); + } + override_updates.append(override_update); + } + updates["overrides"] = override_updates; + + LLCoros::instance().launch("modifyRegionCoro", + std::bind(&LLPBRTerrainFeatures::modifyRegionCoro, + region.getCapability("ModifyRegion"), + updates, + nullptr)); +} + +// static +void LLPBRTerrainFeatures::queryRegionCoro(std::string cap_url, LLUUID region_id, void(*done_callback)(LLUUID, bool, const LLModifyRegion&) ) +{ + LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); + LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t + httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("queryRegionCoro", httpPolicy)); + LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); + LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); + LLCore::HttpHeaders::ptr_t httpHeaders; + + httpOpts->setFollowRedirects(true); + + LL_DEBUGS("GLTF") << "Querying features via ModifyRegion endpoint" << LL_ENDL; + + LLSD result = httpAdapter->getAndSuspend(httpRequest, cap_url, httpOpts, httpHeaders); + + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + + bool success = true; + if (!status || !result["success"].asBoolean()) + { + if (result["message"].isUndefined()) + { + LL_WARNS("PBRTerrain") << "Failed to query PBR terrain features." << LL_ENDL; + } + else + { + LL_WARNS("PBRTerrain") << "Failed to query PBR terrain features: " << result["message"] << LL_ENDL; + } + success = false; + } + + LLTerrainMaterials* composition = new LLTerrainMaterials(); + + if (success) + { + const LLSD& overrides = result["overrides"]; + if (!overrides.isArray() || overrides.size() < LLTerrainMaterials::ASSET_COUNT) + { + LL_WARNS("PBRTerrain") << "Invalid composition format: Missing/invalid overrides" << LL_ENDL; + success = false; + } + else + { + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + const LLSD& override_llsd = overrides[i]; + LLPointer material_override = new LLGLTFMaterial(); + material_override->applyOverrideLLSD(override_llsd); + if (*material_override == LLGLTFMaterial::sDefault) + { + material_override = nullptr; + } + composition->setMaterialOverride(i, material_override.get()); + } + } + } + + if (done_callback) + { + LLAppViewer::instance()->postToMainCoro([=]() + { + done_callback(region_id, success, *composition); + delete composition; + }); + } + else + { + delete composition; + } +} + +// static +void LLPBRTerrainFeatures::modifyRegionCoro(std::string cap_url, LLSD updates, void(*done_callback)(bool) ) +{ + LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); + LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t + httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("modifyRegionCoro", httpPolicy)); + LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); + LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); + LLCore::HttpHeaders::ptr_t httpHeaders; + + httpOpts->setFollowRedirects(true); + + LL_DEBUGS("GLTF") << "Applying features via ModifyRegion endpoint: " << updates << LL_ENDL; + + LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, updates, httpOpts, httpHeaders); + + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + + bool success = true; + if (!status || !result["success"].asBoolean()) + { + if (result["message"].isUndefined()) + { + LL_WARNS("PBRTerrain") << "Failed to modify PBR terrain features." << LL_ENDL; + } + else + { + LL_WARNS("PBRTerrain") << "Failed to modify PBR terrain features: " << result["message"] << LL_ENDL; + } + success = false; + } + + if (done_callback) + { + LLAppViewer::instance()->postToMainCoro([=]() + { + done_callback(success); + }); + } +} + diff --git a/indra/newview/llpbrterrainfeatures.h b/indra/newview/llpbrterrainfeatures.h new file mode 100644 index 0000000000..f29d4ebf50 --- /dev/null +++ b/indra/newview/llpbrterrainfeatures.h @@ -0,0 +1,48 @@ +/** + * @file llpbrterrainfeatures.h + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#pragma once + +#include + +class LLViewerRegion; +class LLMessageSystem; +class LLModifyRegion; + +// Queries/modifies PBR terrain repeats, possibly other features in the future +class LLPBRTerrainFeatures +{ +public: + static void queueQuery(LLViewerRegion& region, void(*done_callback)(LLUUID, bool, const LLModifyRegion&)); + static void queueModify(LLViewerRegion& region, const LLModifyRegion& composition); + +private: + static void queryRegionCoro(std::string cap_url, LLUUID region_id, void(*done_callback)(LLUUID, bool, const LLModifyRegion&) ); + static void modifyRegionCoro(std::string cap_url, LLSD updates, void(*done_callback)(bool) ); +}; + +extern LLPBRTerrainFeatures gPBRTerrainFeatures; + diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 2c01495934..f62cac3276 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -67,7 +67,7 @@ void load_exr(const std::string& filename) const char* err = NULL; // or nullptr in C++11 int ret = LoadEXRWithLayer(&out, &width, &height, filename.c_str(), /* layername */ nullptr, &err); - if (ret == TINYEXR_SUCCESS) + if (ret == TINYEXR_SUCCESS) { U32 texName = 0; LLImageGL::generateTextures(1, &texName); @@ -87,12 +87,12 @@ void load_exr(const std::string& filename) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - else + else { LLSD notif_args; notif_args["WHAT"] = filename; notif_args["REASON"] = "Unknown"; - if (err) + if (err) { notif_args["REASON"] = std::string(err); FreeEXRErrorMessage(err); // release memory of error message. @@ -231,7 +231,7 @@ void LLReflectionMapManager::update() { U32 res = mProbeResolution; U32 count = log2((F32)res) + 0.5f; - + mMipChain.resize(count); for (int i = 0; i < count; ++i) { @@ -241,7 +241,7 @@ void LLReflectionMapManager::update() } llassert(mProbes[0] == mDefaultProbe); - + LLVector4a camera_pos; camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); @@ -256,7 +256,7 @@ void LLReflectionMapManager::update() } mKillList.clear(); - + // process create list for (auto& probe : mCreateList) { @@ -272,12 +272,12 @@ void LLReflectionMapManager::update() bool did_update = false; - + static LLCachedControl sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1); static LLCachedControl sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; - + LLReflectionMap* closestDynamic = nullptr; LLReflectionMap* oldestProbe = nullptr; @@ -339,7 +339,7 @@ void LLReflectionMapManager::update() --i; continue; } - + if (probe != mDefaultProbe && (!probe->isRelevant() || mPaused)) { // skip irrelevant probes (or all non-default probes if paused) @@ -442,7 +442,7 @@ void LLReflectionMapManager::update() { LLReflectionMap* probe = oldestProbe; llassert(probe->mCubeIndex != -1); - + probe->autoAdjustOrigin(); sUpdateCount++; @@ -636,7 +636,7 @@ void LLReflectionMapManager::doProbeUpdate() llassert(mUpdatingProbe != nullptr); updateProbeFace(mUpdatingProbe, mUpdatingFace); - + bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject; if (++mUpdatingFace == 6) @@ -689,11 +689,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) touch_default_probe(probe); gPipeline.pushRenderTypeMask(); - + //only render sky, water, terrain, and clouds gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES); - + probe->update(mRenderTarget.getWidth(), face); gPipeline.popRenderTypeMask(); @@ -702,7 +702,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) { probe->update(mRenderTarget.getWidth(), face); } - + gPipeline.mRT = &gPipeline.mMainRT; S32 sourceIdx = mReflectionProbeCount; @@ -779,12 +779,12 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1])); } - + gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2)); - + gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); - + res /= 2; S32 mip = i - (mMipChain.size() - mips); @@ -874,7 +874,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); - + mVertexBuffer->setBuffer(); int start_mip = 0; // find the mip target to start with based on irradiance map resolution @@ -951,7 +951,7 @@ void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) //remove from existing neighbors { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear"); - + for (auto& other : probe->mNeighbors) { auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); @@ -1063,7 +1063,7 @@ void LLReflectionMapManager::updateUniforms() bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass(); F32 ambscale = is_ambiance_pass ? 0.f : 1.f; F32 radscale = is_ambiance_pass ? 0.5f : 1.f; - + for (auto* refmap : mReflectionMaps) { if (refmap == nullptr) @@ -1194,7 +1194,7 @@ void LLReflectionMapManager::updateUniforms() { // fill in gaps in refBucket S32 probe_idx = mReflectionProbeCount; - + for (int i = 0; i < 256; ++i) { if (i < count) @@ -1266,7 +1266,7 @@ void LLReflectionMapManager::setUniforms() { updateUniforms(); } - glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); + glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_REFLECTION_PROBES, mUBO); } @@ -1441,9 +1441,9 @@ void LLReflectionMapManager::initReflectionMaps() buff->allocateBuffer(4, 0); LLStrider v; - + buff->getVertexStrider(v); - + v[0] = LLVector3(-1, -1, -1); v[1] = LLVector3(1, -1, -1); v[2] = LLVector3(-1, 1, -1); @@ -1471,7 +1471,7 @@ void LLReflectionMapManager::cleanup() mReflectionMaps.clear(); mUpdatingFace = 0; - + mDefaultProbe = nullptr; mUpdatingProbe = nullptr; diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 86dd741d5a..0af38fa726 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -102,7 +102,6 @@ static std::string click_action_to_string_value(U8 click_action) default: return "Touch"; } - return "Touch"; } // Default constructor diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp index 5bb78fbc7f..a5d74a4778 100644 --- a/indra/newview/llskinningutil.cpp +++ b/indra/newview/llskinningutil.cpp @@ -100,6 +100,12 @@ U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin) return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size()); } +S32 LLSkinningUtil::getMaxGLTFJointCount() +{ + // this is the maximum number of 3x4 matrices than can fit in a UBO + return gGLManager.mMaxUniformBlockSize / 48; +} + void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin) { if (skin->mInvalidJointsScrubbed) diff --git a/indra/newview/llskinningutil.h b/indra/newview/llskinningutil.h index 0c5a3fc0be..86ca8a8de8 100644 --- a/indra/newview/llskinningutil.h +++ b/indra/newview/llskinningutil.h @@ -40,6 +40,7 @@ class LLJointRiggingInfoTab; namespace LLSkinningUtil { S32 getMaxJointCount(); + S32 getMaxGLTFJointCount(); U32 getMeshJointCount(const LLMeshSkinInfo *skin); void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin); void initSkinningMatrixPalette(LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar); diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 0b676834e5..5001e72443 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -703,7 +703,7 @@ bool LLFloaterTexturePicker::postBuild() getChild("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this); - setBakeTextureEnabled(true); + setBakeTextureEnabled(mInventoryPickType != PICK_MATERIAL); return true; } @@ -2058,7 +2058,7 @@ void LLTextureCtrl::showPicker(bool take_focus) { texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1)); - texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled); + texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled && mInventoryPickType != PICK_MATERIAL); } LLFloater* root_floater = gFloaterView->getParentFloater(this); @@ -2300,7 +2300,7 @@ void LLTextureCtrl::setBakeTextureEnabled(bool enabled) LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); if (floaterp) { - floaterp->setBakeTextureEnabled(enabled); + floaterp->setBakeTextureEnabled(enabled && mInventoryPickType != PICK_MATERIAL); } } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 0865dfc1cb..165533e331 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -770,10 +770,11 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) { // Render mirrors and associated hero probes before we render the rest of the scene. // This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it. - if (gPipeline.RenderMirrors && !gSnapshot && (gPipeline.RenderHeroProbeUpdateRate == 0 || (gFrameCount % gPipeline.RenderHeroProbeUpdateRate) == 0)) + if (gPipeline.RenderMirrors && !gSnapshot) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes"); gPipeline.mHeroProbeManager.update(); + gPipeline.mHeroProbeManager.renderProbes(); } LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1"); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 1e46a04528..a940f0eb38 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -147,6 +147,7 @@ #include "llcleanup.h" #include "llviewershadermgr.h" #include "gltfscenemanager.h" +#include "gltf/asset.h" // [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1a) #include "fsavatarrenderpersistence.h" #include "rlvactions.h" @@ -4016,6 +4017,33 @@ bool enable_gltf() return enablegltf; } +bool enable_gltf_save_as() +{ + if (enable_gltf()) + { + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(); + if (obj) + { + if (obj->mGLTFAsset && obj->mGLTFAsset->isLocalPreview()) + { + return true; + } + + LLPermissions* permissions = LLSelectMgr::getInstance()->findObjectPermissions(obj); + if (permissions) + { + return permissions->allowExportBy(gAgent.getID()); + } + } + } + return false; +} + +bool enable_gltf_upload() +{ + return enable_gltf_save_as(); +} + class LLSelfRemoveAllAttachments : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -10091,15 +10119,6 @@ class LLAdvancedClickGLTFSaveAs : public view_listener_t } }; -class LLAdvancedClickGLTFDecompose : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LL::GLTFSceneManager::instance().decomposeSelection(); - return true; - } -}; - class LLAdvancedClickGLTFUpload: public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -12583,7 +12602,6 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview"); view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen"); view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs"); - view_listener_t::addMenu(new LLAdvancedClickGLTFDecompose(), "Advanced.ClickGLTFDecompose"); view_listener_t::addMenu(new LLAdvancedClickGLTFUpload(), "Advanced.ClickGLTFUpload"); view_listener_t::addMenu(new LLAdvancedClickResizeWindow(), "Advanced.ClickResizeWindow"); view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache"); @@ -12948,6 +12966,8 @@ void initialize_menus() enable.add("EnableSelectInPathfindingCharacters", boost::bind(&enable_object_select_in_pathfinding_characters)); enable.add("Advanced.EnableErrorOSException", boost::bind(&enable_os_exception)); enable.add("EnableGLTF", boost::bind(&enable_gltf)); + enable.add("EnableGLTFSaveAs", boost::bind(&enable_gltf_save_as)); + enable.add("EnableGLTFUpload", boost::bind(&enable_gltf_upload)); enable.add("EnableBridgeFunction", boost::bind(&enable_bridge_function)); // view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible"); diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 0902841851..b9791839a2 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -590,192 +590,6 @@ void process_layer_data(LLMessageSystem *mesgsys, void **user_data) } } -// S32 exported_object_count = 0; -// S32 exported_image_count = 0; -// S32 current_object_count = 0; -// S32 current_image_count = 0; - -// extern LLNotifyBox *gExporterNotify; -// extern LLUUID gExporterRequestID; -// extern std::string gExportDirectory; - -// extern LLUploadDialog *gExportDialog; - -// std::string gExportedFile; - -// std::map gImageChecksums; - -// void export_complete() -// { -// LLUploadDialog::modalUploadFinished(); -// gExporterRequestID.setNull(); -// gExportDirectory = ""; - -// LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */ -// fseek(fXML, 0, SEEK_END); -// long length = ftell(fXML); -// fseek(fXML, 0, SEEK_SET); -// U8 *buffer = new U8[length + 1]; -// size_t nread = fread(buffer, 1, length, fXML); -// if (nread < (size_t) length) -// { -// LL_WARNS("Messaging") << "Short read" << LL_ENDL; -// } -// buffer[nread] = '\0'; -// fclose(fXML); - -// char *pos = (char *)buffer; -// while ((pos = strstr(pos+1, ""); - -// if (pos_uuid) -// { -// char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */ -// memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */ -// image_uuid_str[UUID_STR_SIZE-1] = 0; - -// LLUUID image_uuid(image_uuid_str); - -// LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL; - -// std::map::iterator itor = gImageChecksums.find(image_uuid); -// if (itor != gImageChecksums.end()) -// { -// LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL; -// if (!itor->second.empty()) -// { -// memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */ -// } -// } -// } -// } -// } - -// LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */ -// if (fwrite(buffer, 1, length, fXMLOut) != length) -// { -// LL_WARNS("Messaging") << "Short write" << LL_ENDL; -// } -// fclose(fXMLOut); - -// delete [] buffer; -// } - - -// void exported_item_complete(const LLTSCode status, void *user_data) -// { -// //std::string *filename = (std::string *)user_data; - -// if (status < LLTS_OK) -// { -// LL_WARNS("Messaging") << "Export failed!" << LL_ENDL; -// } -// else -// { -// ++current_object_count; -// if (current_image_count == exported_image_count && current_object_count == exported_object_count) -// { -// LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL; - -// export_complete(); -// } -// else -// { -// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count)); -// } -// } -// } - -// struct exported_image_info -// { -// LLUUID image_id; -// std::string filename; -// U32 image_num; -// }; - -// void exported_j2c_complete(const LLTSCode status, void *user_data) -// { -// exported_image_info *info = (exported_image_info *)user_data; -// LLUUID image_id = info->image_id; -// U32 image_num = info->image_num; -// std::string filename = info->filename; -// delete info; - -// if (status < LLTS_OK) -// { -// LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL; -// } -// else -// { -// LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */ -// if (fIn) -// { -// LLPointer ImageUtility = new LLImageJ2C; -// LLPointer TargaUtility = new LLImageTGA; - -// fseek(fIn, 0, SEEK_END); -// S32 length = ftell(fIn); -// fseek(fIn, 0, SEEK_SET); -// U8 *buffer = ImageUtility->allocateData(length); -// if (fread(buffer, 1, length, fIn) != length) -// { -// LL_WARNS("Messaging") << "Short read" << LL_ENDL; -// } -// fclose(fIn); -// LLFile::remove(filename); - -// // Convert to TGA -// LLPointer image = new LLImageRaw(); - -// ImageUtility->updateData(); -// ImageUtility->decode(image, 100000.0f); - -// TargaUtility->encode(image); -// U8 *data = TargaUtility->getData(); -// S32 data_size = TargaUtility->getDataSize(); - -// std::string file_path = gDirUtilp->getDirName(filename); - -// std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename; -// //S32 name_len = output_file.length(); -// //strcpy(&output_file[name_len-3], "tga"); -// LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */ -// char md5_hash_string[33]; /* Flawfinder: ignore */ -// strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */ -// if (fOut) -// { -// if (fwrite(data, 1, data_size, fOut) != data_size) -// { -// LL_WARNS("Messaging") << "Short write" << LL_ENDL; -// } -// fseek(fOut, 0, SEEK_SET); -// fclose(fOut); -// fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */ -// LLMD5 my_md5_hash(fOut); -// my_md5_hash.hex_digest(md5_hash_string); -// } - -// gImageChecksums.insert(std::pair(image_id, md5_hash_string)); -// } -// } - -// ++current_image_count; -// if (current_image_count == exported_image_count && current_object_count == exported_object_count) -// { -// LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL; -// export_complete(); -// } -// else -// { -// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count)); -// } -//} - void process_derez_ack(LLMessageSystem*, void**) { if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount(); diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 739472f6b0..4f583a55db 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -56,6 +56,7 @@ #include "llfloaterregioninfo.h" #include "llgltfmateriallist.h" #include "llhttpnode.h" +#include "llpbrterrainfeatures.h" #include "llregioninfomodel.h" #include "llsdutil.h" #include "llstartup.h" @@ -2628,6 +2629,26 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features) gSavedSettings.setS32("max_texture_dimension_Y", 1024); } + if (features.has("PBRTerrainEnabled")) + { + bool enabled = features["PBRTerrainEnabled"]; + gSavedSettings.setBOOL("RenderTerrainPBREnabled", enabled); + } + else + { + gSavedSettings.setBOOL("RenderTerrainPBREnabled", false); + } + + if (features.has("PBRMaterialSwatchEnabled")) + { + bool enabled = features["PBRMaterialSwatchEnabled"]; + gSavedSettings.setBOOL("UIPreviewMaterial", enabled); + } + else + { + gSavedSettings.setBOOL("UIPreviewMaterial", false); + } + if (features.has("GLTFEnabled")) { bool enabled = features["GLTFEnabled"]; @@ -2637,6 +2658,16 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features) { gSavedSettings.setBOOL("GLTFEnabled", false); } + + if (features.has("PBRTerrainTransformsEnabled")) + { + bool enabled = features["PBRTerrainTransformsEnabled"]; + gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", enabled); + } + else + { + gSavedSettings.setBOOL("RenderTerrainTransformsPBREnabled", false); + } }; @@ -3342,6 +3373,17 @@ void LLViewerRegion::unpackRegionHandshake() { compp->setParamsReady(); } + + LLPBRTerrainFeatures::queueQuery(*this, [](LLUUID region_id, bool success, const LLModifyRegion& composition_changes) + { + if (!success) { return; } + LLViewerRegion* region = LLWorld::getInstance()->getRegionFromID(region_id); + if (!region) { return; } + LLVLComposition* compp = region->getComposition(); + if (!compp) { return; } + compp->apply(composition_changes); + LLFloaterRegionInfo::sRefreshFromRegion(region); + }); } @@ -3451,6 +3493,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("MapLayerGod"); capabilityNames.append("MeshUploadFlag"); capabilityNames.append("ModifyMaterialParams"); + capabilityNames.append("ModifyRegion"); capabilityNames.append("NavMeshGenerationStatus"); capabilityNames.append("NewFileAgentInventory"); capabilityNames.append("ObjectAnimation"); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 56adb0eece..922088e00d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -232,6 +232,9 @@ LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; LLGLSLShader gDeferredPBRTerrainProgram; +LLGLSLShader gGLTFPBRMetallicRoughnessProgram; + + //helper for making a rigged variant of a given shader static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) { @@ -239,13 +242,93 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader riggedShader.mFeatures = shader.mFeatures; riggedShader.mFeatures.hasObjectSkinning = true; riggedShader.mDefines = shader.mDefines; // NOTE: Must come before addPermutation + riggedShader.addPermutation("HAS_SKIN", "1"); riggedShader.mShaderFiles = shader.mShaderFiles; riggedShader.mShaderLevel = shader.mShaderLevel; riggedShader.mShaderGroup = shader.mShaderGroup; shader.mRiggedVariant = &riggedShader; - return riggedShader.createShader(NULL, NULL); + return riggedShader.createShader(); +} + + +static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool use_sun_shadow) +{ + variant.mName = shader.mName.c_str(); + variant.mFeatures = shader.mFeatures; + variant.mShaderFiles = shader.mShaderFiles; + variant.mShaderLevel = shader.mShaderLevel; + variant.mShaderGroup = shader.mShaderGroup; + + variant.mDefines = shader.mDefines; // NOTE: Must come before addPermutation + + variant.addPermutation("MAX_JOINTS_PER_GLTF_OBJECT", std::to_string(LLSkinningUtil::getMaxGLTFJointCount())); + + if (rigged) + { + variant.addPermutation("HAS_SKIN", "1"); + } + + if (unlit) + { + variant.addPermutation("UNLIT", "1"); + } + + if (alpha_blend) + { + variant.addPermutation("ALPHA_BLEND", "1"); + + variant.mFeatures.calculatesLighting = false; + variant.mFeatures.hasLighting = false; + variant.mFeatures.isAlphaLighting = true; + variant.mFeatures.hasSrgb = true; + variant.mFeatures.calculatesAtmospherics = true; + variant.mFeatures.hasAtmospherics = true; + variant.mFeatures.hasGamma = true; + variant.mFeatures.hasShadows = use_sun_shadow; + variant.mFeatures.isDeferred = true; // include deferredUtils + variant.mFeatures.hasReflectionProbes = true; + + if (use_sun_shadow) + { + variant.addPermutation("HAS_SUN_SHADOW", "1"); + } + + bool success = variant.createShader(); + llassert(success); + + // Alpha Shader Hack + // See: LLRender::syncMatrices() + variant.mFeatures.calculatesLighting = true; + variant.mFeatures.hasLighting = true; + + return success; + } + else + { + return variant.createShader(); + } +} + +static bool make_gltf_variants(LLGLSLShader& shader, bool use_sun_shadow) +{ + shader.mFeatures.mGLTF = true; + shader.mGLTFVariants.resize(LLGLSLShader::NUM_GLTF_VARIANTS); + + for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i) + { + bool alpha_blend = i & LLGLSLShader::GLTFVariant::ALPHA_BLEND; + bool rigged = i & LLGLSLShader::GLTFVariant::RIGGED; + bool unlit = i & LLGLSLShader::GLTFVariant::UNLIT; + + if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, unlit, use_sun_shadow)) + { + return false; + } + } + + return true; } #ifdef SHOW_ASSERT @@ -333,6 +416,7 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gDeferredDiffuseProgram); mShaderList.push_back(&gDeferredBumpProgram); mShaderList.push_back(&gDeferredPBROpaqueProgram); + mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram); mShaderList.push_back(&gDeferredAvatarProgram); mShaderList.push_back(&gDeferredTerrainProgram); mShaderList.push_back(&gDeferredPBRTerrainProgram); @@ -796,7 +880,7 @@ bool LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterProgram.createShader(NULL, NULL); + success = gWaterProgram.createShader(); llassert(success); } @@ -826,7 +910,7 @@ bool LLViewerShaderMgr::loadShadersWater() } gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterEdgeProgram.createShader(NULL, NULL); + success = gWaterEdgeProgram.createShader(); llassert(success); } @@ -846,7 +930,7 @@ bool LLViewerShaderMgr::loadShadersWater() { gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); } - success = gUnderWaterProgram.createShader(NULL, NULL); + success = gUnderWaterProgram.createShader(); llassert(success); } @@ -896,7 +980,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER)); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER)); gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; - success = gGlowProgram.createShader(NULL, NULL); + success = gGlowProgram.createShader(); if (!success) { LLPipeline::sRenderGlow = false; @@ -919,7 +1003,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.addPermutation("HAS_NOISE", "1"); } - success = gGlowExtractProgram.createShader(NULL, NULL); + success = gGlowExtractProgram.createShader(); if (!success) { LLPipeline::sRenderGlow = false; @@ -934,7 +1018,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gPostVignetteProgram.mShaderFiles.push_back(make_pair("post/exoPostBaseV.glsl", GL_VERTEX_SHADER)); gPostVignetteProgram.mShaderFiles.push_back(make_pair("post/exoVignetteF.glsl", GL_FRAGMENT_SHADER)); gPostVignetteProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; - success = gPostVignetteProgram.createShader(NULL, NULL); + success = gPostVignetteProgram.createShader(); } // @@ -1036,6 +1120,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDPBROpaqueProgram.unload(); gPBRGlowProgram.unload(); gDeferredPBROpaqueProgram.unload(); + gGLTFPBRMetallicRoughnessProgram.unload(); gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); @@ -1056,7 +1141,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gDeferredHighlightProgram.createShader(NULL, NULL); + success = gDeferredHighlightProgram.createShader(); } if (success) @@ -1069,7 +1154,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); - success = success && gDeferredDiffuseProgram.createShader(NULL, NULL); + success = success && gDeferredDiffuseProgram.createShader(); } if (success) @@ -1081,7 +1166,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); - success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredDiffuseAlphaMaskProgram.createShader(); } if (success) @@ -1091,7 +1176,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(); llassert(success); } @@ -1102,7 +1187,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(); llassert(success); } @@ -1114,7 +1199,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); - success = success && gDeferredBumpProgram.createShader(NULL, NULL); + success = success && gDeferredBumpProgram.createShader(); llassert(success); } @@ -1196,7 +1281,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10]; } - success = gDeferredMaterialProgram[i].createShader(NULL, NULL); + success = gDeferredMaterialProgram[i].createShader(); llassert(success); } } @@ -1224,11 +1309,27 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram); if (success) { - success = gDeferredPBROpaqueProgram.createShader(NULL, NULL); + success = gDeferredPBROpaqueProgram.createShader(); } llassert(success); } + if (success) + { + gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader"; + gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true; + + gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear(); + gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER)); + gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER)); + gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gGLTFPBRMetallicRoughnessProgram.clearPermutations(); + + success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow); + + llassert(success); + } + if (success) { gPBRGlowProgram.mName = " PBR Glow Shader"; @@ -1241,7 +1342,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram); if (success) { - success = gPBRGlowProgram.createShader(NULL, NULL); + success = gPBRGlowProgram.createShader(); } llassert(success); } @@ -1257,7 +1358,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDPBROpaqueProgram.clearPermutations(); gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1"); - success = gHUDPBROpaqueProgram.createShader(NULL, NULL); + success = gHUDPBROpaqueProgram.createShader(); llassert(success); } @@ -1302,7 +1403,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram); if (success) { - success = shader->createShader(NULL, NULL); + success = shader->createShader(); } llassert(success); @@ -1331,7 +1432,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("IS_HUD", "1"); shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); } @@ -1358,7 +1459,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail)); gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping)); - success = gDeferredPBRTerrainProgram.createShader(NULL, NULL); + success = gDeferredPBRTerrainProgram.createShader(); llassert(success); } @@ -1369,7 +1470,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER)); gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredTreeProgram.createShader(NULL, NULL); + success = gDeferredTreeProgram.createShader(); } if (success) @@ -1380,7 +1481,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; - success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + success = gDeferredTreeShadowProgram.createShader(); llassert(success); } @@ -1392,7 +1493,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); + success = gDeferredSkinnedTreeShadowProgram.createShader(); llassert(success); } @@ -1404,7 +1505,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER)); gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredImpostorProgram.createShader(NULL, NULL); + success = gDeferredImpostorProgram.createShader(); llassert(success); } @@ -1422,7 +1523,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.clearPermutations(); - success = gDeferredLightProgram.createShader(NULL, NULL); + success = gDeferredLightProgram.createShader(); llassert(success); } @@ -1442,7 +1543,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); - success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + success = gDeferredMultiLightProgram[i].createShader(); llassert(success); } } @@ -1460,7 +1561,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSpotLightProgram.createShader(NULL, NULL); + success = gDeferredSpotLightProgram.createShader(); llassert(success); } @@ -1478,7 +1579,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); + success = gDeferredMultiSpotLightProgram.createShader(); llassert(success); } @@ -1512,7 +1613,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSunProgram.createShader(NULL, NULL); + success = gDeferredSunProgram.createShader(); llassert(success); } @@ -1526,7 +1627,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBlurLightProgram.createShader(NULL, NULL); + success = gDeferredBlurLightProgram.createShader(); llassert(success); } @@ -1593,7 +1694,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); // Hack @@ -1652,7 +1753,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() { shader->mRiggedVariant = shaders[1]; } - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); // End Hack @@ -1675,7 +1776,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); + success = gDeferredAvatarEyesProgram.createShader(); llassert(success); } @@ -1692,7 +1793,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); - success = gDeferredFullbrightProgram.createShader(NULL, NULL); + success = gDeferredFullbrightProgram.createShader(); llassert(success); } @@ -1710,7 +1811,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gHUDFullbrightProgram.clearPermutations(); gHUDFullbrightProgram.addPermutation("IS_HUD", "1"); - success = gHUDFullbrightProgram.createShader(NULL, NULL); + success = gHUDFullbrightProgram.createShader(); llassert(success); } @@ -1729,7 +1830,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); - success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1748,7 +1849,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1"); gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1"); gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = gHUDFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1769,7 +1870,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); - success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); } @@ -1790,7 +1891,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1"); gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); } @@ -1808,7 +1909,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); - success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightShinyProgram.createShader(); llassert(success); } @@ -1827,7 +1928,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; gHUDFullbrightShinyProgram.clearPermutations(); gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1"); - success = gHUDFullbrightShinyProgram.createShader(NULL, NULL); + success = gHUDFullbrightShinyProgram.createShader(); llassert(success); } @@ -1843,7 +1944,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); - success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); + success = success && gDeferredEmissiveProgram.createShader(); llassert(success); } @@ -1876,7 +1977,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1"); } - success = gDeferredSoftenProgram.createShader(NULL, NULL); + success = gDeferredSoftenProgram.createShader(); llassert(success); } @@ -1898,7 +1999,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHazeProgram.createShader(NULL, NULL); + success = gHazeProgram.createShader(); llassert(success); } @@ -1922,7 +2023,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHazeWaterProgram.createShader(NULL, NULL); + success = gHazeWaterProgram.createShader(); llassert(success); } @@ -1935,7 +2036,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; - success = gDeferredShadowProgram.createShader(NULL, NULL); + success = gDeferredShadowProgram.createShader(); llassert(success); } @@ -1950,7 +2051,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now - success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); + success = gDeferredSkinnedShadowProgram.createShader(); llassert(success); } @@ -1964,7 +2065,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredShadowCubeProgram.createShader(NULL, NULL); + success = gDeferredShadowCubeProgram.createShader(); llassert(success); } @@ -1982,7 +2083,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram); - success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1996,7 +2097,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram); - success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowAlphaMaskProgram.createShader(); llassert(success); } @@ -2010,7 +2111,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaMaskProgram.clearPermutations(); success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram); - success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(); llassert(success); } @@ -2023,7 +2124,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaBlendProgram.clearPermutations(); success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram); - success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL); + success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(); llassert(success); } @@ -2036,7 +2137,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarShadowProgram.createShader(); llassert(success); } @@ -2048,7 +2149,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaShadowProgram.createShader(); llassert(success); } if (success) @@ -2059,7 +2160,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaMaskShadowProgram.createShader(); llassert(success); } @@ -2077,7 +2178,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredTerrainProgram.createShader(NULL, NULL); + success = gDeferredTerrainProgram.createShader(); llassert(success); } @@ -2090,7 +2191,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.addPermutation("AVATAR_CLOTH", (mShaderLevel[SHADER_AVATAR] == 3) ? "1" : "0"); // Fix avatar cloth failing to work in deferred gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(NULL, NULL); + success = gDeferredAvatarProgram.createShader(); llassert(success); } @@ -2124,7 +2225,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaProgram.createShader(); llassert(success); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; @@ -2142,7 +2243,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gExposureProgram.createShader(NULL, NULL); + success = gExposureProgram.createShader(); llassert(success); } @@ -2156,7 +2257,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gExposureProgramNoFade.createShader(NULL, NULL); + success = gExposureProgramNoFade.createShader(); llassert(success); } @@ -2168,7 +2269,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER)); gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gLuminanceProgram.createShader(NULL, NULL); + success = gLuminanceProgram.createShader(); llassert(success); } @@ -2182,7 +2283,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); + success = gDeferredPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2197,7 +2298,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gNoPostGammaCorrectProgram.createShader(NULL, NULL); + success = gNoPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2212,7 +2313,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL); + success = gLegacyPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2225,7 +2326,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gFXAAProgram.createShader(NULL, NULL); + success = gFXAAProgram.createShader(); llassert(success); } @@ -2237,7 +2338,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostProgram.createShader(NULL, NULL); + success = gDeferredPostProgram.createShader(); llassert(success); } @@ -2249,7 +2350,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER)); gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredCoFProgram.createShader(NULL, NULL); + success = gDeferredCoFProgram.createShader(); llassert(success); } @@ -2261,7 +2362,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER)); gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDoFCombineProgram.createShader(NULL, NULL); + success = gDeferredDoFCombineProgram.createShader(); llassert(success); } @@ -2273,7 +2374,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); + success = gDeferredPostNoDoFProgram.createShader(); llassert(success); } @@ -2293,7 +2394,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gEnvironmentMapProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gEnvironmentMapProgram.createShader(NULL, NULL); + success = gEnvironmentMapProgram.createShader(); llassert(success); } @@ -2311,7 +2412,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSkyProgram.createShader(NULL, NULL); + success = gDeferredWLSkyProgram.createShader(); llassert(success); } @@ -2329,7 +2430,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 - success = gDeferredWLCloudProgram.createShader(NULL, NULL); + success = gDeferredWLCloudProgram.createShader(); llassert(success); } @@ -2347,7 +2448,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSunProgram.createShader(NULL, NULL); + success = gDeferredWLSunProgram.createShader(); llassert(success); } @@ -2367,7 +2468,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 - success = gDeferredWLMoonProgram.createShader(NULL, NULL); + success = gDeferredWLMoonProgram.createShader(); llassert(success); } @@ -2380,7 +2481,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 - success = gDeferredStarProgram.createShader(NULL, NULL); + success = gDeferredStarProgram.createShader(); llassert(success); } @@ -2392,7 +2493,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER)); gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gNormalMapGenProgram.createShader(NULL, NULL); + success = gNormalMapGenProgram.createShader(); } if (success) @@ -2402,7 +2503,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER)); gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER)); gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL); + success = gDeferredGenBrdfLutProgram.createShader(); } if (success) { @@ -2413,7 +2514,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true; gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true; gPostScreenSpaceReflectionProgram.mShaderLevel = 3; - success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL); + success = gPostScreenSpaceReflectionProgram.createShader(); } if (success) { @@ -2422,7 +2523,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER)); gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBufferVisualProgram.createShader(NULL, NULL); + success = gDeferredBufferVisualProgram.createShader(); } // [RLVa:KB] - @setsphere if(success) @@ -2436,7 +2537,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() else gRlvSphereProgram.mShaderFiles.push_back(make_pair("deferred/rlvFLegacy.glsl", GL_FRAGMENT_SHADER)); gRlvSphereProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gRlvSphereProgram.createShader(NULL, NULL); + success = gRlvSphereProgram.createShader(); } // [/RLV:KB] return success; @@ -2455,7 +2556,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); - success = success && gObjectBumpProgram.createShader(NULL, NULL); + success = success && gObjectBumpProgram.createShader(); if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; @@ -2483,7 +2584,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + success = gObjectAlphaMaskNoColorProgram.createShader(); } if (success) @@ -2495,7 +2596,7 @@ bool LLViewerShaderMgr::loadShadersObject() gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER)); gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER)); gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gImpostorProgram.createShader(NULL, NULL); + success = gImpostorProgram.createShader(); } if (success) @@ -2507,7 +2608,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER)); gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram); - success = gObjectPreviewProgram.createShader(NULL, NULL); + success = gObjectPreviewProgram.createShader(); gObjectPreviewProgram.mFeatures.hasLighting = true; gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true; } @@ -2526,7 +2627,7 @@ bool LLViewerShaderMgr::loadShadersObject() gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER)); gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER)); gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gPhysicsPreviewProgram.createShader(NULL, NULL); + success = gPhysicsPreviewProgram.createShader(); gPhysicsPreviewProgram.mFeatures.hasLighting = false; } @@ -2567,7 +2668,7 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(NULL, NULL); + success = gAvatarProgram.createShader(); /// Keep track of avatar levels if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR]) @@ -2591,7 +2692,7 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER)); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER)); gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; - success = gAvatarEyeballProgram.createShader(NULL, NULL); + success = gAvatarEyeballProgram.createShader(); } if( !success ) @@ -2617,7 +2718,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram); - success = success && gHighlightProgram.createShader(NULL, NULL); + success = success && gHighlightProgram.createShader(); } if (success) @@ -2627,7 +2728,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gHighlightNormalProgram.createShader(NULL, NULL); + success = gHighlightNormalProgram.createShader(); } if (success) @@ -2637,7 +2738,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gHighlightSpecularProgram.createShader(NULL, NULL); + success = gHighlightSpecularProgram.createShader(); } if (success) @@ -2647,7 +2748,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER)); gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER)); gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gUIProgram.createShader(NULL, NULL); + success = gUIProgram.createShader(); } if (success) @@ -2657,7 +2758,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER)); gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gPathfindingProgram.createShader(NULL, NULL); + success = gPathfindingProgram.createShader(); } if (success) @@ -2667,7 +2768,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER)); gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gPathfindingNoNormalsProgram.createShader(NULL, NULL); + success = gPathfindingNoNormalsProgram.createShader(); } if (success) @@ -2677,7 +2778,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER)); gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGlowCombineProgram.createShader(NULL, NULL); + success = gGlowCombineProgram.createShader(); if (success) { gGlowCombineProgram.bind(); @@ -2694,7 +2795,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER)); gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + success = gGlowCombineFXAAProgram.createShader(); if (success) { gGlowCombineFXAAProgram.bind(); @@ -2712,7 +2813,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER)); gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gTwoTextureCompareProgram.createShader(NULL, NULL); + success = gTwoTextureCompareProgram.createShader(); if (success) { gTwoTextureCompareProgram.bind(); @@ -2729,7 +2830,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER)); gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER)); gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gOneTextureFilterProgram.createShader(NULL, NULL); + success = gOneTextureFilterProgram.createShader(); if (success) { gOneTextureFilterProgram.bind(); @@ -2745,7 +2846,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER)); gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER)); gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSolidColorProgram.createShader(NULL, NULL); + success = gSolidColorProgram.createShader(); if (success) { gSolidColorProgram.bind(); @@ -2762,7 +2863,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; - success = gOcclusionProgram.createShader(NULL, NULL); + success = gOcclusionProgram.createShader(); } if (success) @@ -2773,7 +2874,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER)); gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSkinnedOcclusionProgram.createShader(NULL, NULL); + success = gSkinnedOcclusionProgram.createShader(); } if (success) @@ -2783,7 +2884,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER)); gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gOcclusionCubeProgram.createShader(NULL, NULL); + success = gOcclusionCubeProgram.createShader(); } if (success) @@ -2795,7 +2896,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); - success = success && gDebugProgram.createShader(NULL, NULL); + success = success && gDebugProgram.createShader(); } if (success) @@ -2821,7 +2922,7 @@ bool LLViewerShaderMgr::loadShadersInterface() shader.addPermutation("HAS_ATTRIBUTE_TANGENT", "1"); } success = make_rigged_variant(shader, skinned_shader); - success = success && shader.createShader(NULL, NULL); + success = success && shader.createShader(); } } @@ -2832,7 +2933,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER)); gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER)); gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gClipProgram.createShader(NULL, NULL); + success = gClipProgram.createShader(); } if (success) @@ -2842,7 +2943,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gBenchmarkProgram.createShader(NULL, NULL); + success = gBenchmarkProgram.createShader(); } if (success) @@ -2858,7 +2959,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER)); gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER)); gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gReflectionProbeDisplayProgram.createShader(NULL, NULL); + success = gReflectionProbeDisplayProgram.createShader(); } if (success) @@ -2868,7 +2969,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER)); gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER)); gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gCopyProgram.createShader(NULL, NULL); + success = gCopyProgram.createShader(); } if (success) @@ -2880,7 +2981,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gCopyDepthProgram.clearPermutations(); gCopyDepthProgram.addPermutation("COPY_DEPTH", "1"); gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gCopyDepthProgram.createShader(NULL, NULL); + success = gCopyDepthProgram.createShader(); } if (success) @@ -2890,7 +2991,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER)); gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gAlphaMaskProgram.createShader(NULL, NULL); + success = gAlphaMaskProgram.createShader(); } if (success) @@ -2904,7 +3005,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER)); gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gReflectionMipProgram.createShader(NULL, NULL); + success = gReflectionMipProgram.createShader(); } if (success) @@ -2918,7 +3019,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER)); gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGaussianProgram.createShader(NULL, NULL); + success = gGaussianProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -2929,7 +3030,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER)); gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32"); - success = gRadianceGenProgram.createShader(NULL, NULL); + success = gRadianceGenProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -2941,7 +3042,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1"); gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4"); - success = gHeroRadianceGenProgram.createShader(NULL, NULL); + success = gHeroRadianceGenProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -2951,7 +3052,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER)); gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER)); gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gIrradianceGenProgram.createShader(NULL, NULL); + success = gIrradianceGenProgram.createShader(); } if( !success ) diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 594d88800b..ccfbd92eba 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -291,6 +291,9 @@ extern LLGLSLShader gDeferredPBROpaqueProgram; extern LLGLSLShader gDeferredPBRAlphaProgram; extern LLGLSLShader gHUDPBRAlphaProgram; +// GLTF shaders +extern LLGLSLShader gGLTFPBRMetallicRoughnessProgram; + // Encodes detail level for dropping textures, in accordance with the GLTF spec where possible // 0 is highest detail, -1 drops emissive, etc // Dropping metallic roughness is off-spec - Reserve for potato machines as needed diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 3d60647633..d52dce04ed 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -349,6 +349,18 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const s return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id); } +//static +LLImageRaw* LLViewerTextureManager::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype) +{ + return gTextureList.getRawImageFromMemory(data, size, mimetype); +} + +//static +LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype) +{ + return gTextureList.getImageFromMemory(data, size, mimetype); +} + LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) { return gTextureList.getImageFromHost(image_id, f_type, host); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 5cc58db5d1..c1c7b712ef 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -476,8 +476,6 @@ private: bool mForceCallbackFetch; protected: - std::string mLocalFileName; - S32 mOrigWidth; S32 mOrigHeight; @@ -732,6 +730,14 @@ public: static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; + // decode a given image data according to given mime type + // WARNING: caller is responsible for deleting the returned raw image + static LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype); + + // decode given image data according to given mime type + // WARNING: caller is responsible for deleting the returned image + static LLViewerFetchedTexture* getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype); + static void init() ; static void cleanup() ; }; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 35da0a5882..a650cb58b1 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -368,7 +368,7 @@ void LLViewerTextureList::shutdown() mImageList.clear(); - mInitialized = false; //prevent loading textures again. + mInitialized = false ; //prevent loading textures again. } void LLViewerTextureList::dump() @@ -526,6 +526,39 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& return imagep; } +LLImageRaw* LLViewerTextureList::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype) +{ + LLPointer image = LLImageFormatted::loadFromMemory(data, size, mimetype); + + if (image) + { + LLImageRaw* raw_image = new LLImageRaw(); + image->decode(raw_image, 0.f); + return raw_image; + } + else + { + return nullptr; + } +} + +LLViewerFetchedTexture* LLViewerTextureList::getImageFromMemory(const U8* data, U32 size, std::string_view mimetype) +{ + LLPointer raw_image = getRawImageFromMemory(data, size, mimetype); + if (raw_image.notNull()) + { + LLViewerFetchedTexture* imagep = new LLViewerFetchedTexture(raw_image, FTT_LOCAL_FILE, true); + addImage(imagep, TEX_LIST_STANDARD); + + imagep->dontDiscard(); + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_PREVIEW); + return imagep; + } + else + { + return nullptr; + } +} LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, FTType f_type, @@ -1326,63 +1359,63 @@ bool LLViewerTextureList::createUploadFile(const std::string& filename, LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; try { - // Load the image - LLPointer image = LLImageFormatted::createFromType(codec); - if (image.isNull()) - { - LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL; - return false; - } - if (!image->load(filename)) - { - image->setLastError("Couldn't load the image to be uploaded."); - return false; - } - // Decompress or expand it in a raw image structure - LLPointer raw_image = new LLImageRaw; - if (!image->decode(raw_image, 0.0f)) - { - image->setLastError("Couldn't decode the image to be uploaded."); - return false; - } - // Check the image constraints - if ((image->getComponents() != 3) && (image->getComponents() != 4)) - { - image->setLastError("Image files with less than 3 or more than 4 components are not supported."); - return false; - } - if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions) - { - std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx", - min_image_dimentions, - min_image_dimentions, - image->getWidth(), - image->getHeight()); - image->setLastError(reason); - return false; - } - // Convert to j2c (JPEG2000) and save the file locally - LLPointer compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square); - if (compressedImage.isNull()) - { - image->setLastError("Couldn't convert the image to jpeg2000."); - LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL; - return false; - } - if (!compressedImage->save(out_filename)) - { - image->setLastError("Couldn't create the jpeg2000 image for upload."); - LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL; - return false; - } - // Test to see if the encode and save worked - LLPointer integrity_test = new LLImageJ2C; - if (!integrity_test->loadAndValidate(out_filename)) - { - image->setLastError("The created jpeg2000 image is corrupt."); - LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL; - return false; - } + // Load the image + LLPointer image = LLImageFormatted::createFromType(codec); + if (image.isNull()) + { + LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL; + return false; + } + if (!image->load(filename)) + { + image->setLastError("Couldn't load the image to be uploaded."); + return false; + } + // Decompress or expand it in a raw image structure + LLPointer raw_image = new LLImageRaw; + if (!image->decode(raw_image, 0.0f)) + { + image->setLastError("Couldn't decode the image to be uploaded."); + return false; + } + // Check the image constraints + if ((image->getComponents() != 3) && (image->getComponents() != 4)) + { + image->setLastError("Image files with less than 3 or more than 4 components are not supported."); + return false; + } + if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions) + { + std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx", + min_image_dimentions, + min_image_dimentions, + image->getWidth(), + image->getHeight()); + image->setLastError(reason); + return false; + } + // Convert to j2c (JPEG2000) and save the file locally + LLPointer compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square); + if (compressedImage.isNull()) + { + image->setLastError("Couldn't convert the image to jpeg2000."); + LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL; + return false; + } + if (!compressedImage->save(out_filename)) + { + image->setLastError("Couldn't create the jpeg2000 image for upload."); + LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL; + return false; + } + // Test to see if the encode and save worked + LLPointer integrity_test = new LLImageJ2C; + if (!integrity_test->loadAndValidate( out_filename )) + { + image->setLastError("The created jpeg2000 image is corrupt."); + LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL; + return false; + } } catch (...) { diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index ee9d8194bf..1de209253b 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -197,6 +197,9 @@ private: // PoundLife - Improved Object Inspect LLGLenum primary_format = 0, const LLUUID& force_id = LLUUID::null ); + + LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype); + LLViewerFetchedTexture* getImageFromMemory(const U8* data, U32 size, std::string_view mimetype); LLViewerFetchedTexture* createImage(const LLUUID &image_id, FTType f_type, diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 661e1b6d33..1ae1037a5d 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llvlcomposition.cpp * @brief Viewer-side representation of a composition layer... * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -115,6 +115,16 @@ LLTerrainMaterials::~LLTerrainMaterials() unboost(); } +void LLTerrainMaterials::apply(const LLModifyRegion& other) +{ + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + const LLGLTFMaterial* other_override = other.getMaterialOverride(i); + LLGLTFMaterial* material_override = other_override ? new LLGLTFMaterial(*other_override) : nullptr; + setMaterialOverride(i, material_override); + } +} + bool LLTerrainMaterials::generateMaterials() { if (texturesReady(true, true)) @@ -192,7 +202,7 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id) mMaterialTexturesSet[asset] = false; } -const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) +const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const { return mDetailMaterialOverrides[asset]; } @@ -461,7 +471,7 @@ bool LLVLComposition::generateHeights(const F32 x, const F32 y, llassert(mSurfacep); - if (!mSurfacep || !mSurfacep->getRegion()) + if (!mSurfacep || !mSurfacep->getRegion()) { // We don't always have the region yet here.... return false; @@ -532,7 +542,7 @@ bool LLVLComposition::generateHeights(const F32 x, const F32 y, vec[1] = (F32)(origin_global.mdV[VY]+location.mV[VY])*xyScaleInv; vec[2] = height*zScaleInv; // - // Choose material value by adding to the exact height a random value + // Choose material value by adding to the exact height a random value // vec1[0] = vec[0]*(0.2222222222f); vec1[1] = vec[1]*(0.2222222222f); @@ -874,7 +884,7 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, U32 st_comps = 3; U32 st_width = BASE_SIZE; U32 st_height = BASE_SIZE; - + if (tex_comps != st_comps) { llassert(false); @@ -979,7 +989,7 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, { unboost_minimap_material(mDetailMaterials[i]); } - + return true; } diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index f7590348f0..a003f74eda 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -1,25 +1,25 @@ -/** +/** * @file llvlcomposition.h * @brief Viewer-side representation of a composition layer... * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -38,7 +38,13 @@ class LLViewerFetchedTexture; class LLGLTFMaterial; class LLFetchedGLTFMaterial; -class LLTerrainMaterials +class LLModifyRegion +{ +public: + virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0; +}; + +class LLTerrainMaterials : public LLModifyRegion { public: friend class LLDrawPoolTerrain; @@ -46,6 +52,8 @@ public: LLTerrainMaterials(); virtual ~LLTerrainMaterials(); + void apply(const LLModifyRegion& other); + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; @@ -63,7 +71,7 @@ public: virtual LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); - virtual const LLGLTFMaterial* getMaterialOverride(S32 asset); + const LLGLTFMaterial* getMaterialOverride(S32 asset) const override; virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override); Type getMaterialType(); bool texturesReady(bool boost, bool strict); @@ -107,8 +115,8 @@ public: bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); bool generateComposition(); // Generate texture from composition values. - bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); - bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); // Use these as indeces ito the get/setters below that use 'corner' enum ECorner diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 362448cae2..211e9428e2 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -548,8 +548,19 @@ F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front) return projection_threshold; } +extern bool gCubeSnapshot; + bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold) { +#if 0 + // this is ill-conceived and should be removed pending QA + // In the name of saving memory, we evict objects that are still within view distance from memory + // This results in constant paging of objects in and out of memory, leading to poor performance + // and many unacceptable visual glitches when rotating the camera + + // Honestly, the entire VOCache partition system needs to be removed since it doubles the overhead of + // the spatial partition system and is redundant to the object cache, but this is a start + // - davep 2024.06.07 if( gAgent.getFSAreaSearchActive() ) { return true; } // FIRE-32688 Area Search improvements LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup(); if(!group) @@ -587,6 +598,9 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVecto } return vis; +#else + return true; +#endif } void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fddd56bd73..a39bb5c5a6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1988,6 +1988,11 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) { LLDrawable::drawable_vector_t::iterator curiter = iter++; LLDrawable *drawablep = *curiter; + if (!drawablep) + { + iter = moved_list.erase(curiter); + continue; + } bool done = true; if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) { @@ -6961,7 +6966,7 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) mGlow[1].bindTexture(0, channel); } - channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL); + channel = gLuminanceProgram.enableTexture(LLShaderMgr::NORMAL_MAP); if (channel > -1) { // bind the normal map to get the environment mask @@ -7841,7 +7846,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); + channel = shader.enableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage()); if (channel > -1) { deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2] @@ -8876,7 +8881,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) LLRenderTarget* deferred_light_target = &mRT->deferredLight; stop_glerror(); - shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); + shader.disableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage()); diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 36f15fbbdb..b29d441e6a 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -4138,23 +4138,15 @@ label="Save As..." name="Save As..."> + function="EnableGLTFSaveAs"/> - - - - + function="EnableGLTFUpload"/> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 2c2979f443..f1dd953205 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -14404,6 +14404,28 @@ This will replace the items in the selected outfit with the items you are wearin yestext="OK"/> + + Failed to load GLTF file. See log for details. + fail + + + + + Failed to save GLTF file. See log for details. + fail + + + + + + Region: + + + unknown + + + Terrain Textures + + + Terrain Materials + + + + + + + + + + + + 1 (Low) + + + 2 + + + 3 + + + 4 (High) + + + + + + + + + +