SH-2648 Fix for flickering shadows on 40% transparent objects.

meow-7.2.2
Dave Parks 2011-11-02 10:55:12 -05:00
parent b58229a64e
commit 1bea08335b
1 changed files with 2 additions and 2 deletions

View File

@ -8149,10 +8149,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f);
gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f);
renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.setAlphaRange(0.6f, 1.f);
gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
}