SH-2648 Fix for flickering shadows on 40% transparent objects.
parent
b58229a64e
commit
1bea08335b
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@ -8149,10 +8149,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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{
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LLFastTimer ftm(FTM_SHADOW_ALPHA);
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gDeferredShadowAlphaMaskProgram.bind();
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gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f);
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gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f);
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renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
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gDeferredTreeShadowProgram.bind();
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gDeferredTreeShadowProgram.setAlphaRange(0.6f, 1.f);
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gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f);
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renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
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}
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