DRTVWR-440, whitespace change to test TeamCity trigger
parent
b1b5075dab
commit
1c17e51279
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@ -617,36 +617,36 @@ void LLFeatureManager::applyFeatures(bool skipFeatures)
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void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
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{
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LLViewerShaderMgr::sSkipReload = true;
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LLViewerShaderMgr::sSkipReload = true;
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applyBaseMasks();
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applyBaseMasks();
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// if we're passed an invalid level, default to "Low"
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std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
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if (features == "Low")
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{
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// if we're passed an invalid level, default to "Low"
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std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
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if (features == "Low")
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{
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#if LL_DARWIN
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// This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
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// systems which support them instead of falling back to fixed-function unnecessarily
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// MAINT-2157
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if (gGLManager.mGLVersion < 2.1f)
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// This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
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// systems which support them instead of falling back to fixed-function unnecessarily
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// MAINT-2157
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if (gGLManager.mGLVersion < 2.1f)
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#else
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// only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
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if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
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// only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
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if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
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#endif
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{
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{
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// same as Low, but with "Basic Shaders" disabled
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features = "LowFixedFunction";
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}
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}
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features = "LowFixedFunction";
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}
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}
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maskFeatures(features);
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maskFeatures(features);
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applyFeatures(skipFeatures);
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applyFeatures(skipFeatures);
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LLViewerShaderMgr::sSkipReload = false;
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LLViewerShaderMgr::instance()->setShaders();
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gPipeline.refreshCachedSettings();
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LLViewerShaderMgr::sSkipReload = false;
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LLViewerShaderMgr::instance()->setShaders();
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gPipeline.refreshCachedSettings();
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}
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void LLFeatureManager::applyBaseMasks()
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