Merge cleanup.
parent
e68f9e566b
commit
1c286f6b0b
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@ -94,8 +94,6 @@ const F32 SKEW_MAX = 0.95f;
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const F32 SCULPT_MIN_AREA = 0.002f;
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const S32 SCULPT_MIN_AREA_DETAIL = 1;
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#define GEN_TRI_STRIP 0
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BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
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{
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LLVector3 test = (pt2-pt1)%(pt3-pt2);
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@ -5689,8 +5687,6 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
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{
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*out++ = ((gy*(grid_size+1))+gx+idxs[i]);
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}
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#if GEN_TRI_STRIP
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#endif
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}
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else
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{
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@ -5698,13 +5694,9 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
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{
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*out++ = ((gy*(grid_size+1))+gx+idxs[i]);
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}
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#if GEN_TRI_STRIP
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#endif
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}
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}
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#if GEN_TRI_STRIP
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}
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#endif
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}
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return TRUE;
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@ -6565,13 +6557,9 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
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if (!partial_build)
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{
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#if GEN_TRI_STRIP
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#endif
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// Now we generate the indices.
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for (t = 0; t < (mNumT-1); t++)
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{
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#if GEN_TRI_STRIP
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#endif
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for (s = 0; s < (mNumS-1); s++)
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{
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mIndices[cur_index++] = s + mNumS*t; //bottom left
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@ -6581,8 +6569,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
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mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
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mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
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#if GEN_TRI_STRIP
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#endif
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mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
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if (t < mNumT-2) { //top right/top left neighbor face
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mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
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@ -6623,11 +6609,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
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}
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mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
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}
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#if GEN_TRI_STRIP
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#endif
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#if GEN_TRI_STRIP
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}
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#endif
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}
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//generate normals
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@ -450,8 +450,9 @@ private:
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*/
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class LLFlatListViewEx : public LLFlatListView
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{
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LOG_CLASS(LLFlatListViewEx);
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public:
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LOG_CLASS(LLFlatListViewEx);
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struct Params : public LLInitParam::Block<Params, LLFlatListView::Params>
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{
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/**
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@ -936,10 +936,10 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
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{
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const LLMatrix4& vol_mat = getWorldMatrix();
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const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
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LLVector3 normal = vf.mVertices[0].mNormal;
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LLVector3 binormal = vf.mVertices[0].mBinormal;
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const LLVector4a& normal4a = vf.mNormals[0];
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const LLVector4a& binormal4a = vf.mBinormals[0];
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LLVector2 projected_binormal;
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planarProjection(projected_binormal, normal, vf.mCenter, binormal);
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planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
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projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
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*scale = projected_binormal.length();
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// rotate binormal to match what planarProjection() thinks it is,
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@ -947,6 +947,10 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
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projected_binormal.normalize();
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F32 ang = acos(projected_binormal.mV[VY]);
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ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang;
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//VECTORIZE THIS
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LLVector3 binormal(binormal4a.getF32ptr());
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LLVector3 normal(normal4a.getF32ptr());
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binormal.rotVec(ang, normal);
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LLQuaternion local_rot( binormal % normal, binormal, normal );
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*face_rot = local_rot * vol_mat.quaternion();
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@ -211,7 +211,6 @@
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<check_box.commit_callback
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function="Pref.VertexShaderEnable" />
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</check_box>
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<!-- DISABLED UNTIL WE REALLY WANT TO SUPPORT THIS
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<check_box
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control_name="RenderDeferred"
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height="16"
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