FIRE-31917: Fix 100% transparent objects on HUD not shown when highlighting transparent
parent
a9ddc09824
commit
1c3c35b2a6
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@ -1915,7 +1915,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global, BOOL should_update_octree_bounds)
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break;
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// </FS:ND>
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LLFace *face = mDrawable->getFace(i);
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LLFace* face = mDrawable->getFace(i);
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if (!face)
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{
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continue;
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@ -6549,7 +6549,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
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}
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#endif
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//calculate maximum number of vertices to store in a single buffer
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static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
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U32 max_vertices = (max_vbo_size * 1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
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max_vertices = llmin(max_vertices, (U32) 65535);
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@ -7031,7 +7031,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
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// can we safely treat this as an alpha mask?
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// <FS:Beq> Nothing actually sets facecolor use the TE alpha instead.
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// if (facep->getFaceColor().mV[3] <= 0.f)
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if ((te->getAlpha() <=0.f || facep->getFaceColor().mV[3] <= 0.f) && te->getGlow() == 0.0 )
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if ((te->getAlpha() <= 0.f || facep->getFaceColor().mV[3] <= 0.f) && te->getGlow() == 0.0 && !LLDrawPoolAlpha::sShowDebugAlpha)
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// </FS:Beq>
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{ //100% transparent, don't render unless we're highlighting transparent
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LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("facep->alpha -> invisible");
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