LOD tweaking (sort of) works again in importer.
Got rid of another spot that was loading meshes as textures.master
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625dd5ead2
commit
1ceceecf75
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@ -2932,7 +2932,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */)
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getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED);
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}
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if (isSculpted())
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if (isSculpted() && !isMesh())
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{
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LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
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LLUUID sculpt_id = sculpt_params->getSculptTexture();
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@ -229,6 +229,7 @@ public:
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virtual BOOL isFlexible() const { return FALSE; }
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virtual BOOL isSculpted() const { return FALSE; }
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virtual BOOL isMesh() const { return FALSE; }
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virtual BOOL hasLightTexture() const { return FALSE; }
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// This method returns true if the object is over land owned by
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