meow-7.2.2
Dave Parks 2011-11-29 12:10:14 -06:00
commit 1da7f42224
38 changed files with 514 additions and 449 deletions

View File

@ -94,10 +94,10 @@ void LLPluginMessagePipeOwner::killMessagePipe(void)
LLPluginMessagePipe::LLPluginMessagePipe(LLPluginMessagePipeOwner *owner, LLSocket::ptr_t socket):
mInputMutex(gAPRPoolp),
mOutputMutex(gAPRPoolp),
mOutputStartIndex(0),
mOwner(owner),
mSocket(socket)
{
mOwner->setMessagePipe(this);
}
@ -113,6 +113,14 @@ bool LLPluginMessagePipe::addMessage(const std::string &message)
{
// queue the message for later output
LLMutexLock lock(&mOutputMutex);
// If we're starting to use up too much memory, clear
if (mOutputStartIndex > 1024 * 1024)
{
mOutput = mOutput.substr(mOutputStartIndex);
mOutputStartIndex = 0;
}
mOutput += message;
mOutput += MESSAGE_DELIMITER; // message separator
@ -165,35 +173,44 @@ bool LLPluginMessagePipe::pumpOutput()
if(mSocket)
{
apr_status_t status;
apr_size_t size;
apr_size_t in_size, out_size;
LLMutexLock lock(&mOutputMutex);
if(!mOutput.empty())
const char * output_data = &(mOutput.data()[mOutputStartIndex]);
if(*output_data != '\0')
{
// write any outgoing messages
size = (apr_size_t)mOutput.size();
in_size = (apr_size_t) (mOutput.size() - mOutputStartIndex);
out_size = in_size;
setSocketTimeout(0);
// LL_INFOS("Plugin") << "before apr_socket_send, size = " << size << LL_ENDL;
status = apr_socket_send(
mSocket->getSocket(),
(const char*)mOutput.data(),
&size);
status = apr_socket_send(mSocket->getSocket(),
output_data,
&out_size);
// LL_INFOS("Plugin") << "after apr_socket_send, size = " << size << LL_ENDL;
if(status == APR_SUCCESS)
if((status == APR_SUCCESS) || APR_STATUS_IS_EAGAIN(status))
{
// success
mOutput = mOutput.substr(size);
}
else if(APR_STATUS_IS_EAGAIN(status))
{
// Socket buffer is full...
// remove the written part from the buffer and try again later.
mOutput = mOutput.substr(size);
// Success or Socket buffer is full...
// If we've pumped the entire string, clear it
if (out_size == in_size)
{
mOutputStartIndex = 0;
mOutput.clear();
}
else
{
llassert(in_size > out_size);
// Remove the written part from the buffer and try again later.
mOutputStartIndex += out_size;
}
}
else if(APR_STATUS_IS_EOF(status))
{

View File

@ -86,6 +86,7 @@ protected:
std::string mInput;
LLMutex mOutputMutex;
std::string mOutput;
std::string::size_type mOutputStartIndex;
LLPluginMessagePipeOwner *mOwner;
LLSocket::ptr_t mSocket;

View File

@ -168,8 +168,8 @@ void LLTextureAnim::unpackTAMessage(LLDataPacker &dp)
mMode = data[0];
mFace = data[1];
mSizeX = llmax((U8)1, data[2]);
mSizeY = llmax((U8)1, data[3]);
mSizeX = data[2];
mSizeY = data[3];
htonmemcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
htonmemcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
htonmemcpy(&mRate, data + 12, MVT_F32, sizeof(F32));

View File

@ -845,28 +845,42 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL;
}
// NOTE: Removing LL_DARWIN block as it doesn't seem to actually give the correct answer,
// but want it for reference once I move it.
#if 0
// Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
// per Apple's suggestion
glBegin(gGL.mMode);
glEnd();
#if LL_DARWIN
// Query whether the shader can or cannot run in hardware
// http://developer.apple.com/qa/qa2007/qa1502.html
long vertexGPUProcessing;
CGLContextObj ctx = CGLGetCurrentContext();
CGLGetParameter (ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
long fragmentGPUProcessing;
CGLGetParameter (ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
if (!fragmentGPUProcessing || !vertexGPUProcessing)
// For some reason this absolutely kills the frame rate when VBO's are enabled
if (0)
{
LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
// Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
// per Apple's suggestion
LLGLSLShader::sNoFixedFunction = false;
glUseProgramObjectARB(obj);
gGL.begin(LLRender::TRIANGLES);
gGL.vertex3f(0.0f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, 0.0f, 0.0f);
gGL.end();
gGL.flush();
glUseProgramObjectARB(0);
LLGLSLShader::sNoFixedFunction = true;
// Query whether the shader can or cannot run in hardware
// http://developer.apple.com/qa/qa2007/qa1502.html
GLint vertexGPUProcessing, fragmentGPUProcessing;
CGLContextObj ctx = CGLGetCurrentContext();
CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
if (!fragmentGPUProcessing || !vertexGPUProcessing)
{
LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
}
}
#else
std::string log = get_object_log(obj);
LLStringUtil::toLower(log);

View File

@ -175,6 +175,7 @@ LLScrollListCtrl::LLScrollListCtrl(const LLScrollListCtrl::Params& p)
mBorder(NULL),
mSortCallback(NULL),
mPopupMenu(NULL),
mCommentTextView(NULL),
mNumDynamicWidthColumns(0),
mTotalStaticColumnWidth(0),
mTotalColumnPadding(0),
@ -476,7 +477,12 @@ void LLScrollListCtrl::updateLayout()
getRect().getWidth() - 2 * mBorderThickness,
getRect().getHeight() - (2 * mBorderThickness ) - heading_size );
getChildView("comment_text")->setShape(mItemListRect);
if (mCommentTextView == NULL)
{
mCommentTextView = getChildView("comment_text");
}
mCommentTextView->setShape(mItemListRect);
// how many lines of content in a single "page"
S32 page_lines = getLinesPerPage();

View File

@ -480,6 +480,8 @@ private:
S32 mHighlightedItem;
class LLViewBorder* mBorder;
LLContextMenu *mPopupMenu;
LLView *mCommentTextView;
LLWString mSearchString;
LLFrameTimer mSearchTimer;

View File

@ -7858,18 +7858,6 @@
<integer>0</integer>
</map>
<key>RenderAnimateTrees</key>
<map>
<key>Comment</key>
<string>Use GL matrix ops to animate tree branches.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderMinimumLODTriangleCount</key>
<map>
<key>Comment</key>

View File

@ -51,19 +51,6 @@ VARYING vec2 vary_texcoord0;
uniform mat4 inv_proj;
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
vec4 pos = inv_proj * ndc;
pos /= pos.w;
pos.w = 1.0;
return pos;
}
void main()
{
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;

View File

@ -37,7 +37,7 @@ VARYING vec2 vary_texcoord0;
void main()
{
float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
if (alpha < minimum_alpha)
{

View File

@ -34,15 +34,18 @@ VARYING vec4 post_pos;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
void passTextureIndex();
void main()
{
//transform vertex
vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vertex_color = diffuse_color;
}

View File

@ -56,19 +56,6 @@ uniform float shadow_bias;
uniform mat4 inv_proj;
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
vec4 pos = inv_proj * ndc;
pos.xyz /= pos.w;
pos.w = 1.0;
return pos;
}
float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
{
stc.xyz /= stc.w;

View File

@ -1,4 +1,4 @@
version 31
version 32
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -67,7 +67,7 @@ RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WatchdogDisabled 1 1
RenderUseStreamVBO 1 0
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16

View File

@ -55,9 +55,30 @@ LLDebugView* gDebugView = NULL;
static LLDefaultChildRegistry::Register<LLDebugView> r("debug_view");
LLDebugView::LLDebugView(const LLDebugView::Params& p)
: LLView(p)
: LLView(p),
mFastTimerView(NULL),
mMemoryView(NULL),
mDebugConsolep(NULL),
mFloaterSnapRegion(NULL)
{}
LLDebugView::~LLDebugView()
{
// These have already been deleted. Fix the globals appropriately.
gDebugView = NULL;
gTextureView = NULL;
gSceneView = NULL;
gTextureSizeView = NULL;
gTextureCategoryView = NULL;
}
BOOL LLDebugView::postBuild()
{
mFloaterSnapRegion = getRootView()->getChildView("floater_snap_region");
return TRUE;
}
void LLDebugView::init()
{
LLRect r;
@ -109,8 +130,6 @@ void LLDebugView::init()
addChild(gTextureView);
//gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE);
if(gAuditTexture)
{
@ -136,22 +155,10 @@ void LLDebugView::init()
}
}
LLDebugView::~LLDebugView()
{
// These have already been deleted. Fix the globals appropriately.
gDebugView = NULL;
gTextureView = NULL;
gSceneView = NULL;
gTextureSizeView = NULL;
gTextureCategoryView = NULL;
}
void LLDebugView::draw()
{
LLView* floater_snap_region = getRootView()->getChildView("floater_snap_region");
LLRect debug_rect;
floater_snap_region->localRectToOtherView(floater_snap_region->getLocalRect(), &debug_rect, getParent());
mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &debug_rect, getParent());
setShape(debug_rect);
LLView::draw();

View File

@ -51,17 +51,21 @@ public:
changeDefault(mouse_opaque, false);
}
};
LLDebugView(const Params&);
~LLDebugView();
BOOL postBuild();
void init();
void draw();
void setStatsVisible(BOOL visible);
LLFastTimerView* mFastTimerView;
LLMemoryView* mMemoryView;
LLConsole* mDebugConsolep;
LLView* mFloaterSnapRegion;
};
extern LLDebugView* gDebugView;

View File

@ -133,7 +133,6 @@ public:
PASS_ALPHA,
PASS_ALPHA_MASK,
PASS_FULLBRIGHT_ALPHA_MASK,
PASS_ALPHA_SHADOW,
NUM_RENDER_TYPES,
};

View File

@ -97,25 +97,18 @@ void LLDrawPoolTree::render(S32 pass)
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
if (gSavedSettings.getBOOL("RenderAnimateTrees"))
gGL.getTexUnit(sDiffTex)->bind(mTexturep);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
renderTree();
}
else
{
gGL.getTexUnit(sDiffTex)->bind(mTexturep);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
LLFace *face = *iter;
LLVertexBuffer* buff = face->getVertexBuffer();
if(buff)
{
LLFace *face = *iter;
LLVertexBuffer* buff = face->getVertexBuffer();
if(buff)
{
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
}
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
}
}
}
@ -187,133 +180,6 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
gDeferredTreeShadowProgram.unbind();
}
void LLDrawPoolTree::renderTree(BOOL selecting)
{
LLGLState normalize(GL_NORMALIZE, TRUE);
// Bind the texture for this tree.
gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE);
U32 indices_drawn = 0;
gGL.matrixMode(LLRender::MM_MODELVIEW);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
LLDrawable *drawablep = face->getDrawable();
if (drawablep->isDead() || !face->getVertexBuffer())
{
continue;
}
face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer();
// Render each of the trees
LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();
LLColor4U color(255,255,255,255);
if (!selecting || treep->mGLName != 0)
{
if (selecting)
{
S32 name = treep->mGLName;
color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
}
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
//gGL.pushMatrix();
F32 mat[16];
for (U32 i = 0; i < 16; i++)
mat[i] = (F32) gGLModelView[i];
LLMatrix4 matrix(mat);
// Translate to tree base HACK - adjustment in Z plants tree underground
const LLVector3 &pos_agent = treep->getPositionAgent();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
// Note that trunk stiffness controls the amount of bend at the trunk as
// opposed to the crown of the tree
//
const F32 TRUNK_STIFF = 22.f;
LLQuaternion rot =
LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) *
LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
treep->getRotation();
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
F32 radius = treep->getScale().magVec()*0.05f;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = radius;
scale_mat *= rot_mat;
const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
S32 stop_depth = 0;
F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
F32 alpha = 1.0;
S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS;
for (S32 j = 0; j < 4; j++)
{
if (app_angle > LLVOTree::sLODAngles[j])
{
trunk_LOD = j;
break;
}
}
if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS)
{
continue ; //do not render.
}
if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
{
//
// Draw only the billboard
//
// Only the billboard, can use closer to normal alpha func.
stop_depth = -1;
LLFacePool::LLOverrideFaceColor clr(this, color);
indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
{
//
// Draw only the full geometry tree
//
//stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
LLFacePool::LLOverrideFaceColor clr(this, color);
indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
//gGL.popMatrix();
}
}
}
BOOL LLDrawPoolTree::verify() const
{
/* BOOL ok = TRUE;

View File

@ -68,9 +68,6 @@ public:
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
static S32 sDiffTex;
private:
void renderTree(BOOL selecting = FALSE);
};
#endif // LL_LLDRAWPOOLTREE_H

View File

@ -55,6 +55,15 @@ LLFloaterWebContent::_Params::_Params()
LLFloaterWebContent::LLFloaterWebContent( const Params& params )
: LLFloater( params ),
LLInstanceTracker<LLFloaterWebContent, std::string>(params.id()),
mWebBrowser(NULL),
mAddressCombo(NULL),
mSecureLockIcon(NULL),
mStatusBarText(NULL),
mStatusBarProgress(NULL),
mBtnBack(NULL),
mBtnForward(NULL),
mBtnReload(NULL),
mBtnStop(NULL),
mUUID(params.id()),
mShowPageTitle(params.show_page_title)
{
@ -74,11 +83,16 @@ BOOL LLFloaterWebContent::postBuild()
mStatusBarText = getChild< LLTextBox >( "statusbartext" );
mStatusBarProgress = getChild<LLProgressBar>("statusbarprogress" );
mBtnBack = getChildView( "back" );
mBtnForward = getChildView( "forward" );
mBtnReload = getChildView( "reload" );
mBtnStop = getChildView( "stop" );
// observe browser events
mWebBrowser->addObserver( this );
// these buttons are always enabled
getChildView("reload")->setEnabled( true );
mBtnReload->setEnabled( true );
getChildView("popexternal")->setEnabled( true );
// cache image for secure browsing
@ -276,8 +290,8 @@ void LLFloaterWebContent::onClose(bool app_quitting)
void LLFloaterWebContent::draw()
{
// this is asynchronous so we need to keep checking
getChildView( "back" )->setEnabled( mWebBrowser->canNavigateBack() );
getChildView( "forward" )->setEnabled( mWebBrowser->canNavigateForward() );
mBtnBack->setEnabled( mWebBrowser->canNavigateBack() );
mBtnForward->setEnabled( mWebBrowser->canNavigateForward() );
LLFloater::draw();
}
@ -297,12 +311,12 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
else if(event == MEDIA_EVENT_NAVIGATE_BEGIN)
{
// flags are sent with this event
getChildView("back")->setEnabled( self->getHistoryBackAvailable() );
getChildView("forward")->setEnabled( self->getHistoryForwardAvailable() );
mBtnBack->setEnabled( self->getHistoryBackAvailable() );
mBtnForward->setEnabled( self->getHistoryForwardAvailable() );
// toggle visibility of these buttons based on browser state
getChildView("reload")->setVisible( false );
getChildView("stop")->setVisible( true );
mBtnReload->setVisible( false );
mBtnStop->setVisible( true );
// turn "on" progress bar now we're about to start loading
mStatusBarProgress->setVisible( true );
@ -310,12 +324,12 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
else if(event == MEDIA_EVENT_NAVIGATE_COMPLETE)
{
// flags are sent with this event
getChildView("back")->setEnabled( self->getHistoryBackAvailable() );
getChildView("forward")->setEnabled( self->getHistoryForwardAvailable() );
mBtnBack->setEnabled( self->getHistoryBackAvailable() );
mBtnForward->setEnabled( self->getHistoryForwardAvailable() );
// toggle visibility of these buttons based on browser state
getChildView("reload")->setVisible( true );
getChildView("stop")->setVisible( false );
mBtnReload->setVisible( true );
mBtnStop->setVisible( false );
// turn "off" progress bar now we're loaded
mStatusBarProgress->setVisible( false );
@ -421,8 +435,8 @@ void LLFloaterWebContent::onClickStop()
// still should happen when we catch the navigate complete event
// but sometimes (don't know why) that event isn't sent from Qt
// and we ghetto a point where the stop button stays active.
getChildView("reload")->setVisible( true );
getChildView("stop")->setVisible( false );
mBtnReload->setVisible( true );
mBtnStop->setVisible( false );
}
void LLFloaterWebContent::onEnterAddress()

View File

@ -97,6 +97,12 @@ protected:
LLIconCtrl* mSecureLockIcon;
LLTextBox* mStatusBarText;
LLProgressBar* mStatusBarProgress;
LLView* mBtnBack;
LLView* mBtnForward;
LLView* mBtnReload;
LLView* mBtnStop;
std::string mCurrentURL;
std::string mUUID;
bool mShowPageTitle;

View File

@ -71,9 +71,14 @@ static LLChatTypeTrigger sChatTypeTriggers[] = {
};
LLNearbyChatBar::LLNearbyChatBar(const LLSD& key)
: LLFloater(key),
mChatBox(NULL)
{ mSpeakerMgr = LLLocalSpeakerMgr::getInstance();
: LLFloater(key),
mChatBox(NULL),
mNearbyChat(NULL),
mOutputMonitor(NULL),
mSpeakerMgr(NULL),
mExpandedHeight(COLLAPSED_HEIGHT + EXPANDED_HEIGHT)
{
mSpeakerMgr = LLLocalSpeakerMgr::getInstance();
}
//virtual
@ -95,6 +100,7 @@ BOOL LLNearbyChatBar::postBuild()
mChatBox->setEnableLineHistory(TRUE);
mChatBox->setFont(LLViewerChat::getChatFont());
mNearbyChat = getChildView("nearby_chat");
LLUICtrl* show_btn = getChild<LLUICtrl>("show_nearby_chat");
show_btn->setCommitCallback(boost::bind(&LLNearbyChatBar::onToggleNearbyChatPanel, this));
@ -105,8 +111,6 @@ BOOL LLNearbyChatBar::postBuild()
// Register for font change notifications
LLViewerChat::setFontChangedCallback(boost::bind(&LLNearbyChatBar::onChatFontChange, this, _1));
mExpandedHeight = COLLAPSED_HEIGHT + EXPANDED_HEIGHT;
enableResizeCtrls(true, true, false);
return TRUE;
@ -116,8 +120,7 @@ bool LLNearbyChatBar::applyRectControl()
{
bool rect_controlled = LLFloater::applyRectControl();
LLView* nearby_chat = getChildView("nearby_chat");
if (!nearby_chat->getVisible())
if (!mNearbyChat->getVisible())
{
reshape(getRect().getWidth(), getMinHeight());
enableResizeCtrls(true, true, false);

View File

@ -84,9 +84,10 @@ protected:
// Which non-zero channel did we last chat on?
static S32 sLastSpecialChatChannel;
LLLineEditor* mChatBox;
LLOutputMonitorCtrl* mOutputMonitor;
LLLocalSpeakerMgr* mSpeakerMgr;
LLLineEditor* mChatBox;
LLView* mNearbyChat;
LLOutputMonitorCtrl* mOutputMonitor;
LLLocalSpeakerMgr* mSpeakerMgr;
S32 mExpandedHeight;
};

View File

@ -365,12 +365,15 @@ void LLNearbyChatScreenChannel::arrangeToasts()
if(mStopProcessing || isHovering())
return;
LLView* floater_snap_region = gViewerWindow->getRootView()->getChildView("floater_snap_region");
if (mFloaterSnapRegion == NULL)
{
mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region");
}
if (!getParent())
{
// connect to floater snap region just to get resize events, we don't care about being a proper widget
floater_snap_region->addChild(this);
mFloaterSnapRegion->addChild(this);
setFollows(FOLLOWS_ALL);
}
@ -378,7 +381,7 @@ void LLNearbyChatScreenChannel::arrangeToasts()
updateRect();
LLRect channel_rect;
floater_snap_region->localRectToOtherView(floater_snap_region->getLocalRect(), &channel_rect, gFloaterView);
mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &channel_rect, gFloaterView);
channel_rect.mLeft += 10;
channel_rect.mRight = channel_rect.mLeft + 300;

View File

@ -53,13 +53,22 @@ LLFastTimer::DeclareTimer FTM_GET_CHANNEL_RECT("Calculate Notification Channel R
LLRect LLScreenChannelBase::getChannelRect()
{
LLFastTimer _(FTM_GET_CHANNEL_RECT);
if (mFloaterSnapRegion == NULL)
{
mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region");
}
if (mChicletRegion == NULL)
{
mChicletRegion = gViewerWindow->getRootView()->getChildView("chiclet_container");
}
LLRect channel_rect;
LLRect chiclet_rect;
LLView* floater_snap_region = gViewerWindow->getRootView()->getChildView("floater_snap_region");
floater_snap_region->localRectToScreen(floater_snap_region->getLocalRect(), &channel_rect);
LLView* chiclet_region = gViewerWindow->getRootView()->getChildView("chiclet_container");
chiclet_region->localRectToScreen(chiclet_region->getLocalRect(), &chiclet_rect);
mFloaterSnapRegion->localRectToScreen(mFloaterSnapRegion->getLocalRect(), &channel_rect);
mChicletRegion->localRectToScreen(mChicletRegion->getLocalRect(), &chiclet_rect);
channel_rect.mTop = chiclet_rect.mBottom;
return channel_rect;
@ -81,14 +90,31 @@ LLScreenChannelBase::LLScreenChannelBase(const Params& p)
mShowToasts(true),
mID(p.id),
mDisplayToastsAlways(p.display_toasts_always),
mChannelAlignment(p.channel_align)
{
mChannelAlignment(p.channel_align),
mFloaterSnapRegion(NULL),
mChicletRegion(NULL)
{
mID = p.id;
setMouseOpaque( false );
setVisible(FALSE);
}
BOOL LLScreenChannelBase::postBuild()
{
if (mFloaterSnapRegion == NULL)
{
mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region");
}
if (mChicletRegion == NULL)
{
mChicletRegion = gViewerWindow->getRootView()->getChildView("chiclet_container");
}
return TRUE;
}
void LLScreenChannelBase::reshape(S32 width, S32 height, BOOL called_from_parent)
{
redrawToasts();
@ -473,12 +499,10 @@ void LLScreenChannel::modifyToastByNotificationID(LLUUID id, LLPanel* panel)
//--------------------------------------------------------------------------
void LLScreenChannel::redrawToasts()
{
LLView* floater_snap_region = gViewerWindow->getRootView()->getChildView("floater_snap_region");
if (!getParent())
{
// connect to floater snap region just to get resize events, we don't care about being a proper widget
floater_snap_region->addChild(this);
mFloaterSnapRegion->addChild(this);
setFollows(FOLLOWS_ALL);
}

View File

@ -69,6 +69,8 @@ public:
};
LLScreenChannelBase(const Params&);
BOOL postBuild();
void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
@ -123,7 +125,7 @@ protected:
// Channel's flags
bool mControlHovering;
LLToast* mHoveredToast;
LLToast* mHoveredToast;
bool mCanStoreToasts;
bool mDisplayToastsAlways;
// controls whether a channel shows toasts or not
@ -137,6 +139,9 @@ protected:
// channel's ID
LLUUID mID;
LLView* mFloaterSnapRegion;
LLView* mChicletRegion;
};

View File

@ -117,6 +117,42 @@ BOOL LLSidepanelTaskInfo::postBuild()
childSetCommitCallback("checkbox next owner can transfer", &LLSidepanelTaskInfo::onCommitNextOwnerTransfer,this);
childSetCommitCallback("clickaction", &LLSidepanelTaskInfo::onCommitClickAction,this);
childSetCommitCallback("search_check", &LLSidepanelTaskInfo::onCommitIncludeInSearch,this);
mDAPermModify = getChild<LLUICtrl>("perm_modify");
mDACreator = getChildView("Creator:");
mDACreatorName = getChild<LLUICtrl>("Creator Name");
mDAOwner = getChildView("Owner:");
mDAOwnerName = getChild<LLUICtrl>("Owner Name");
mDAGroup = getChildView("Group:");
mDAGroupName = getChild<LLUICtrl>("Group Name");
mDAButtonSetGroup = getChildView("button set group");
mDAObjectName = getChild<LLUICtrl>("Object Name");
mDAName = getChildView("Name:");
mDADescription = getChildView("Description:");
mDAObjectDescription = getChild<LLUICtrl>("Object Description");
mDAPermissions = getChildView("Permissions:");
mDACheckboxShareWithGroup = getChild<LLUICtrl>("checkbox share with group");
mDAButtonDeed = getChildView("button deed");
mDACheckboxAllowEveryoneMove = getChild<LLUICtrl>("checkbox allow everyone move");
mDACheckboxAllowEveryoneCopy = getChild<LLUICtrl>("checkbox allow everyone copy");
mDANextOwnerCan = getChildView("Next owner can:");
mDACheckboxNextOwnerCanModify = getChild<LLUICtrl>("checkbox next owner can modify");
mDACheckboxNextOwnerCanCopy = getChild<LLUICtrl>("checkbox next owner can copy");
mDACheckboxNextOwnerCanTransfer = getChild<LLUICtrl>("checkbox next owner can transfer");
mDACheckboxForSale = getChild<LLUICtrl>("checkbox for sale");
mDASearchCheck = getChild<LLUICtrl>("search_check");
mDAComboSaleType = getChild<LLComboBox>("sale type");
mDACost = getChild<LLUICtrl>("Cost");
mDAEditCost = getChild<LLUICtrl>("Edit Cost");
mDALabelClickAction = getChildView("label click action");
mDAComboClickAction = getChild<LLComboBox>("clickaction");
mDAB = getChildView("B:");
mDAO = getChildView("O:");
mDAG = getChildView("G:");
mDAE = getChildView("E:");
mDAN = getChildView("N:");
mDAF = getChildView("F:");
return TRUE;
}
@ -138,81 +174,80 @@ BOOL LLSidepanelTaskInfo::postBuild()
void LLSidepanelTaskInfo::disableAll()
{
getChildView("perm_modify")->setEnabled(FALSE);
getChild<LLUICtrl>("perm_modify")->setValue(LLStringUtil::null);
mDAPermModify->setEnabled(FALSE);
mDAPermModify->setValue(LLStringUtil::null);
getChildView("Creator:")->setEnabled(FALSE);
getChild<LLUICtrl>("Creator Name")->setValue(LLStringUtil::null);
getChildView("Creator Name")->setEnabled(FALSE);
mDACreator->setEnabled(FALSE);
mDACreatorName->setValue(LLStringUtil::null);
mDACreatorName->setEnabled(FALSE);
getChildView("Owner:")->setEnabled(FALSE);
getChild<LLUICtrl>("Owner Name")->setValue(LLStringUtil::null);
getChildView("Owner Name")->setEnabled(FALSE);
mDAOwner->setEnabled(FALSE);
mDAOwnerName->setValue(LLStringUtil::null);
mDAOwnerName->setEnabled(FALSE);
getChildView("Group:")->setEnabled(FALSE);
getChild<LLUICtrl>("Group Name")->setValue(LLStringUtil::null);
getChildView("Group Name")->setEnabled(FALSE);
getChildView("button set group")->setEnabled(FALSE);
mDAGroup->setEnabled(FALSE);
mDAGroupName->setValue(LLStringUtil::null);
mDAGroupName->setEnabled(FALSE);
mDAButtonSetGroup->setEnabled(FALSE);
getChild<LLUICtrl>("Object Name")->setValue(LLStringUtil::null);
getChildView("Object Name")->setEnabled(FALSE);
getChildView("Name:")->setEnabled(FALSE);
getChild<LLUICtrl>("Group Name")->setValue(LLStringUtil::null);
getChildView("Group Name")->setEnabled(FALSE);
getChildView("Description:")->setEnabled(FALSE);
getChild<LLUICtrl>("Object Description")->setValue(LLStringUtil::null);
getChildView("Object Description")->setEnabled(FALSE);
mDAObjectName->setValue(LLStringUtil::null);
mDAObjectName->setEnabled(FALSE);
mDAName->setEnabled(FALSE);
mDAGroupName->setValue(LLStringUtil::null);
mDAGroupName->setEnabled(FALSE);
mDADescription->setEnabled(FALSE);
mDAObjectDescription->setValue(LLStringUtil::null);
mDAObjectDescription->setEnabled(FALSE);
getChildView("Permissions:")->setEnabled(FALSE);
mDAPermissions->setEnabled(FALSE);
getChild<LLUICtrl>("checkbox share with group")->setValue(FALSE);
getChildView("checkbox share with group")->setEnabled(FALSE);
getChildView("button deed")->setEnabled(FALSE);
mDACheckboxShareWithGroup->setValue(FALSE);
mDACheckboxShareWithGroup->setEnabled(FALSE);
mDAButtonDeed->setEnabled(FALSE);
getChild<LLUICtrl>("checkbox allow everyone move")->setValue(FALSE);
getChildView("checkbox allow everyone move")->setEnabled(FALSE);
getChild<LLUICtrl>("checkbox allow everyone copy")->setValue(FALSE);
getChildView("checkbox allow everyone copy")->setEnabled(FALSE);
mDACheckboxAllowEveryoneMove->setValue(FALSE);
mDACheckboxAllowEveryoneMove->setEnabled(FALSE);
mDACheckboxAllowEveryoneCopy->setValue(FALSE);
mDACheckboxAllowEveryoneCopy->setEnabled(FALSE);
//Next owner can:
getChildView("Next owner can:")->setEnabled(FALSE);
getChild<LLUICtrl>("checkbox next owner can modify")->setValue(FALSE);
getChildView("checkbox next owner can modify")->setEnabled(FALSE);
getChild<LLUICtrl>("checkbox next owner can copy")->setValue(FALSE);
getChildView("checkbox next owner can copy")->setEnabled(FALSE);
getChild<LLUICtrl>("checkbox next owner can transfer")->setValue(FALSE);
getChildView("checkbox next owner can transfer")->setEnabled(FALSE);
mDANextOwnerCan->setEnabled(FALSE);
mDACheckboxNextOwnerCanModify->setValue(FALSE);
mDACheckboxNextOwnerCanModify->setEnabled(FALSE);
mDACheckboxNextOwnerCanCopy->setValue(FALSE);
mDACheckboxNextOwnerCanCopy->setEnabled(FALSE);
mDACheckboxNextOwnerCanTransfer->setValue(FALSE);
mDACheckboxNextOwnerCanTransfer->setEnabled(FALSE);
//checkbox for sale
getChild<LLUICtrl>("checkbox for sale")->setValue(FALSE);
getChildView("checkbox for sale")->setEnabled(FALSE);
mDACheckboxForSale->setValue(FALSE);
mDACheckboxForSale->setEnabled(FALSE);
//checkbox include in search
getChild<LLUICtrl>("search_check")->setValue(FALSE);
getChildView("search_check")->setEnabled(FALSE);
mDASearchCheck->setValue(FALSE);
mDASearchCheck->setEnabled(FALSE);
LLComboBox* combo_sale_type = getChild<LLComboBox>("sale type");
combo_sale_type->setValue(LLSaleInfo::FS_COPY);
combo_sale_type->setEnabled(FALSE);
mDAComboSaleType->setValue(LLSaleInfo::FS_COPY);
mDAComboSaleType->setEnabled(FALSE);
getChildView("Cost")->setEnabled(FALSE);
getChild<LLUICtrl>("Cost")->setValue(getString("Cost Default"));
getChild<LLUICtrl>("Edit Cost")->setValue(LLStringUtil::null);
getChildView("Edit Cost")->setEnabled(FALSE);
mDACost->setEnabled(FALSE);
mDACost->setValue(getString("Cost Default"));
mDAEditCost->setValue(LLStringUtil::null);
mDAEditCost->setEnabled(FALSE);
getChildView("label click action")->setEnabled(FALSE);
LLComboBox* combo_click_action = getChild<LLComboBox>("clickaction");
if (combo_click_action)
mDALabelClickAction->setEnabled(FALSE);
if (mDAComboClickAction)
{
combo_click_action->setEnabled(FALSE);
combo_click_action->clear();
mDAComboClickAction->setEnabled(FALSE);
mDAComboClickAction->clear();
}
getChildView("B:")->setVisible( FALSE);
getChildView("O:")->setVisible( FALSE);
getChildView("G:")->setVisible( FALSE);
getChildView("E:")->setVisible( FALSE);
getChildView("N:")->setVisible( FALSE);
getChildView("F:")->setVisible( FALSE);
mDAB->setVisible(FALSE);
mDAO->setVisible(FALSE);
mDAG->setVisible(FALSE);
mDAE->setVisible(FALSE);
mDAN->setVisible(FALSE);
mDAF->setVisible(FALSE);
mOpenBtn->setEnabled(FALSE);
mPayBtn->setEnabled(FALSE);

View File

@ -37,8 +37,9 @@
// Panel for permissions of an object.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLNameBox;
class LLCheckBoxCtrl;
class LLComboBox;
class LLNameBox;
class LLViewerObject;
class LLSidepanelTaskInfo : public LLSidepanelInventorySubpanel
@ -118,6 +119,43 @@ private:
LLPointer<LLViewerObject> mObject;
LLObjectSelectionHandle mObjectSelection;
static LLSidepanelTaskInfo* sActivePanel;
private:
// Pointers cached here to speed up the "disableAll" function which gets called on idle
LLUICtrl* mDAPermModify;
LLView* mDACreator;
LLUICtrl* mDACreatorName;
LLView* mDAOwner;
LLUICtrl* mDAOwnerName;
LLView* mDAGroup;
LLUICtrl* mDAGroupName;
LLView* mDAButtonSetGroup;
LLUICtrl* mDAObjectName;
LLView* mDAName;
LLView* mDADescription;
LLUICtrl* mDAObjectDescription;
LLView* mDAPermissions;
LLUICtrl* mDACheckboxShareWithGroup;
LLView* mDAButtonDeed;
LLUICtrl* mDACheckboxAllowEveryoneMove;
LLUICtrl* mDACheckboxAllowEveryoneCopy;
LLView* mDANextOwnerCan;
LLUICtrl* mDACheckboxNextOwnerCanModify;
LLUICtrl* mDACheckboxNextOwnerCanCopy;
LLUICtrl* mDACheckboxNextOwnerCanTransfer;
LLUICtrl* mDACheckboxForSale;
LLUICtrl* mDASearchCheck;
LLComboBox* mDAComboSaleType;
LLUICtrl* mDACost;
LLUICtrl* mDAEditCost;
LLView* mDALabelClickAction;
LLComboBox* mDAComboClickAction;
LLView* mDAB;
LLView* mDAO;
LLView* mDAG;
LLView* mDAE;
LLView* mDAN;
LLView* mDAF;
};

View File

@ -114,6 +114,7 @@ LLStatusBar::LLStatusBar(const LLRect& rect)
mTextTime(NULL),
mSGBandwidth(NULL),
mSGPacketLoss(NULL),
mBtnStats(NULL),
mBtnVolume(NULL),
mBoxBalance(NULL),
mBalance(0),
@ -173,6 +174,8 @@ BOOL LLStatusBar::postBuild()
mBoxBalance = getChild<LLTextBox>("balance");
mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this );
mBtnStats = getChildView("stat_btn");
mBtnVolume = getChild<LLButton>( "volume_btn" );
mBtnVolume->setClickedCallback( onClickVolume, this );
@ -288,7 +291,7 @@ void LLStatusBar::refresh()
mSGBandwidth->setVisible(net_stats_visible);
mSGPacketLoss->setVisible(net_stats_visible);
getChildView("stat_btn")->setEnabled(net_stats_visible);
mBtnStats->setEnabled(net_stats_visible);
// update the master volume button state
bool mute_audio = LLAppViewer::instance()->getMasterSystemAudioMute();

View File

@ -102,10 +102,11 @@ private:
LLStatGraph *mSGBandwidth;
LLStatGraph *mSGPacketLoss;
LLView *mBtnStats;
LLButton *mBtnVolume;
LLTextBox *mBoxBalance;
LLButton *mMediaToggle;
LLView* mScriptOut;
LLView *mScriptOut;
LLFrameTimer mClockUpdateTimer;
S32 mBalance;

View File

@ -564,7 +564,6 @@ void settings_setup_listeners()
gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));

View File

@ -230,7 +230,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glClear(GL_COLOR_BUFFER_BIT);
gViewerWindow->getWindow()->swapBuffers();
LLPipeline::refreshCachedSettings();
LLPipeline::refreshRenderDeferred();
gPipeline.resizeScreenTexture();
gResizeScreenTexture = FALSE;
gWindowResized = FALSE;
@ -617,9 +616,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//Increment drawable frame counter
LLDrawable::incrementVisible();
LLPipeline::refreshCachedSettings();
LLPipeline::refreshRenderDeferred();
LLSpatialGroup::sNoDelete = TRUE;
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();

View File

@ -1338,6 +1338,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));

View File

@ -690,7 +690,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mFullyLoadedInitialized(FALSE),
mSupportsAlphaLayers(FALSE),
mLoadedCallbacksPaused(FALSE),
mHasPelvisOffset( FALSE )
mHasPelvisOffset( FALSE ),
mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar"))
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
@ -6493,10 +6494,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
BOOL LLVOAvatar::isFullyLoaded() const
{
if (gSavedSettings.getBOOL("RenderUnloadedAvatar"))
return TRUE;
else
return mFullyLoaded;
return (mRenderUnloadedAvatar || mFullyLoaded);
}
bool LLVOAvatar::isTooComplex() const

View File

@ -40,6 +40,7 @@
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
#include "llcontrol.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
@ -450,6 +451,8 @@ private:
F32 mImpostorDistance;
F32 mImpostorPixelArea;
LLVector3 mLastAnimExtents[2];
LLCachedControl<bool> mRenderUnloadedAvatar;
//--------------------------------------------------------------------
// Wind rippling in clothes

View File

@ -341,45 +341,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
const U16 FRAMES_PER_WIND_UPDATE = 20; // How many frames between wind update per tree
const F32 TREE_WIND_SENSITIVITY = 0.005f;
const F32 TREE_TRUNK_STIFFNESS = 0.1f;
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
{
return TRUE;
}
if (gSavedSettings.getBOOL("RenderAnimateTrees"))
{
F32 mass_inv;
// For all tree objects, update the trunk bending with the current wind
// Walk sprite list in order away from viewer
if (!(mFrameCount % FRAMES_PER_WIND_UPDATE))
{
// If needed, Get latest wind for this tree
mWind = mRegionp->mWind.getVelocity(getPositionRegion());
}
mFrameCount++;
mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f);
mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY); // Pull in direction of wind
mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS); // Restoring force in direction of trunk
mTrunkBend += mTrunkVel;
mTrunkVel *= 0.99f; // Add damping
if (mTrunkBend.length() > 1.f)
{
mTrunkBend.normalize();
}
if (mTrunkVel.length() > 1.f)
{
mTrunkVel.normalize();
}
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;
F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
@ -392,39 +358,36 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
}
}
if (!gSavedSettings.getBOOL("RenderAnimateTrees"))
if (mReferenceBuffer.isNull())
{
if (mReferenceBuffer.isNull())
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (trunk_LOD != mTrunkLOD)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
}
else
{
// we're not animating but we may *still* need to
// regenerate the mesh if we moved, since position
// and rotation are baked into the mesh.
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
const LLVector3 &this_position = getPositionAgent();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (trunk_LOD != mTrunkLOD)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastPosition = this_position;
}
else
{
// we're not animating but we may *still* need to
// regenerate the mesh if we moved, since position
// and rotation are baked into the mesh.
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
const LLVector3 &this_position = getPositionAgent();
if (this_position != mLastPosition)
const LLQuaternion &this_rotation = getRotation();
if (this_rotation != mLastRotation)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastPosition = this_position;
}
else
{
const LLQuaternion &this_rotation = getRotation();
if (this_rotation != mLastRotation)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastRotation = this_rotation;
}
mLastRotation = this_rotation;
}
}
}
@ -559,7 +522,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
max_vertices += sLODVertexCount[lod];
}
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, gSavedSettings.getBOOL("RenderAnimateTrees") ? GL_STATIC_DRAW_ARB : 0);
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0);
mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);
LLStrider<LLVector3> vertices;
@ -863,15 +826,8 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
llassert(index_count == max_indices);
}
if (gSavedSettings.getBOOL("RenderAnimateTrees"))
{
mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer);
}
else
{
//generate tree mesh
updateMesh();
}
//generate tree mesh
updateMesh();
return TRUE;
}

View File

@ -152,7 +152,6 @@ public:
friend class LLDrawPoolTree;
protected:
LLVector3 mTrunkBend; // Accumulated wind (used for blowing trees)
LLVector3 mTrunkVel; //
LLVector3 mWind;
LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh

View File

@ -4624,6 +4624,19 @@ struct CompareBatchBreakerModified
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
{
U32 buffer_usage = group->mBufferUsage;
#if LL_DARWIN
// HACK from Leslie:
// Disable VBO usage for alpha on Mac OS X because it kills the framerate
// due to implicit calls to glTexSubImage that are beyond our control.
// (this works because the only calls here that sort by distance are alpha)
if (distance_sort)
{
buffer_usage = 0x0;
}
#endif
//calculate maximum number of vertices to store in a single buffer
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
@ -4805,17 +4818,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!buffer)
{ //create new buffer if needed
buffer = createVertexBuffer(mask,
group->mBufferUsage);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
else
{ //resize pre-existing buffer
if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage ||
if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage ||
buffer->getTypeMask() != mask)
{
buffer = createVertexBuffer(mask,
group->mBufferUsage);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
else
@ -4896,11 +4907,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
if (LLPipeline::sRenderDeferred)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
}
}
else if (gPipeline.canUseVertexShaders()
&& group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD

View File

@ -509,6 +509,92 @@ void LLPipeline::init()
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
setLightingDetail(-1);
//
// Update all settings to trigger a cached settings refresh
//
gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
LLPipeline::~LLPipeline()
@ -707,7 +793,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
refreshCachedSettings();
refreshRenderDeferred();
// remember these dimensions
mScreenWidth = resX;
@ -839,12 +924,6 @@ void LLPipeline::updateRenderDeferred()
}
}
//static
void LLPipeline::refreshRenderDeferred()
{
updateRenderDeferred();
}
//static
void LLPipeline::refreshCachedSettings()
{
@ -933,6 +1012,8 @@ void LLPipeline::refreshCachedSettings()
CameraOffset = gSavedSettings.getBOOL("CameraOffset");
CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
updateRenderDeferred();
}
void LLPipeline::releaseGLBuffers()
@ -6159,13 +6240,13 @@ void LLPipeline::resetVertexBuffers()
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
}
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture)
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
{
LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
mSimplePool->pushBatches(type, mask);
mSimplePool->pushBatches(type, mask, texture, batch_texture);
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
@ -8195,7 +8276,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
LLPipeline::sShadowRender = TRUE;
U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY };
U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY,
LLRenderPass::PASS_BUMP,
LLRenderPass::PASS_FULLBRIGHT_SHINY
};
LLGLEnable cull(GL_CULL_FACE);
if (use_shader)
@ -8267,7 +8355,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
U32 mask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_TEXTURE_INDEX;
renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
@ -8589,7 +8685,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_BUMP,

View File

@ -231,7 +231,7 @@ public:
void postSort(LLCamera& camera);
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, U32 mask, BOOL texture = TRUE);
void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE);
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
void grabReferences(LLCullResult& result);
@ -359,7 +359,6 @@ public:
static BOOL getRenderHighlights(void* data);
static void updateRenderDeferred();
static void refreshRenderDeferred();
static void refreshCachedSettings();
static void throttleNewMemoryAllocation(BOOL disable);
@ -408,7 +407,6 @@ public:
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW,
// Following are object types (only used in drawable mRenderType)
RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
RENDER_TYPE_VOLUME,