Log spam cleanup
parent
a3d8338cdc
commit
1e76fc2b1f
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@ -2143,7 +2143,7 @@ void LLAgentWearables::updateServer()
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void LLAgentWearables::populateMyOutfitsFolder(void)
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{
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llinfos << "BAP starting populate" << llendl;
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llinfos << "starting outfit populate" << llendl;
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LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch();
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@ -113,7 +113,7 @@ public:
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protected:
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~LLWearInventoryCategoryCallback()
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{
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llinfos << "BAP done all inventory callbacks" << llendl;
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llinfos << "done all inventory callbacks" << llendl;
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// Is the destructor called by ordinary dereference, or because the app's shutting down?
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// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
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@ -152,14 +152,14 @@ protected:
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void LLOutfitObserver::done()
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{
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llinfos << "BAP done 2nd stage fetch" << llendl;
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llinfos << "done 2nd stage fetch" << llendl;
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gInventory.removeObserver(this);
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doOnIdle(boost::bind(&LLOutfitObserver::doWearCategory,this));
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}
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void LLOutfitObserver::doWearCategory()
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{
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llinfos << "BAP start" << llendl;
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llinfos << "starting" << llendl;
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// We now have an outfit ready to be copied to agent inventory. Do
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// it, and wear that outfit normally.
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@ -249,7 +249,7 @@ void LLOutfitFetch::done()
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// What we do here is get the complete information on the items in
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// the library, and set up an observer that will wait for that to
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// happen.
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llinfos << "BAP done first stage fetch" << llendl;
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llinfos << "done first stage fetch" << llendl;
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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@ -311,7 +311,7 @@ public:
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virtual ~LLUpdateAppearanceOnDestroy()
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{
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llinfos << "BAP done update appearance on destroy" << llendl;
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llinfos << "done update appearance on destroy" << llendl;
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if (!LLApp::isExiting())
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{
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@ -321,7 +321,7 @@ public:
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/* virtual */ void fire(const LLUUID& inv_item)
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{
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llinfos << "BAP fire" << llendl;
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llinfos << "callback fired" << llendl;
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mFireCount++;
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}
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private:
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@ -713,7 +713,7 @@ void LLAppearanceManager::linkAll(const LLUUID& category,
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void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
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{
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llinfos << "BAP updating cof" << llendl;
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llinfos << "starting" << llendl;
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const LLUUID cof = getCOF();
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@ -772,26 +772,20 @@ void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
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gInventory.notifyObservers();
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// Create links to new COF contents.
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llinfos << "BAP creating LLUpdateAppearanceOnDestroy" << llendl;
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llinfos << "creating LLUpdateAppearanceOnDestroy" << llendl;
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LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
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linkAll(cof, body_items, link_waiter);
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llinfos << "BAP submitted all body_items link requests" << llendl;
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linkAll(cof, wear_items, link_waiter);
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llinfos << "BAP submitted all wear_items link requests" << llendl;
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linkAll(cof, obj_items, link_waiter);
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llinfos << "BAP submitted all obj link requests" << llendl;
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linkAll(cof, gest_items, link_waiter);
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llinfos << "BAP submitted all gest link requests" << llendl;
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// Add link to outfit if category is an outfit.
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if (!append)
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{
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createBaseOutfitLink(category, link_waiter);
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}
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llinfos << "BAP submitted all link requests" << llendl;
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llinfos << "BAP waiting for LLUpdateAppearanceOnDestroy" << llendl;
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llinfos << "waiting for LLUpdateAppearanceOnDestroy" << llendl;
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}
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void LLAppearanceManager::updatePanelOutfitName(const std::string& name)
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@ -863,7 +857,7 @@ void LLAppearanceManager::updateAppearanceFromCOF()
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{
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// update dirty flag to see if the state of the COF matches
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// the saved outfit stored as a folder link
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llinfos << "BAP update appearance starts" << llendl;
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llinfos << "starting" << llendl;
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updateIsDirty();
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@ -995,9 +989,7 @@ void LLAppearanceManager::wearInventoryCategory(LLInventoryCategory* category, b
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{
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if(!category) return;
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llinfos << "BAP wearInventoryCategory" << llendl;
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lldebugs << "wearInventoryCategory( " << category->getName()
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llinfos << "wearInventoryCategory( " << category->getName()
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<< " )" << llendl;
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// What we do here is get the complete information on the items in
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@ -1028,9 +1020,8 @@ void LLAppearanceManager::wearInventoryCategoryOnAvatar( LLInventoryCategory* ca
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// this up front to avoid having to deal with the case of multiple
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// wearables being dirty.
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if(!category) return;
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llinfos << "BAP wearInventoryCategoryOnAvatar( " << category->getName()
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<< " )" << llendl;
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lldebugs << "wearInventoryCategoryOnAvatar( " << category->getName()
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llinfos << "wearInventoryCategoryOnAvatar( " << category->getName()
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<< " )" << llendl;
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if( gFloaterCustomize )
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@ -1311,6 +1302,9 @@ void LLAppearanceManager::onFirstFullyVisible()
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{
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// If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
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// then auto-populate outfits from the library into the My Outfits folder.
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llinfos << "avatar fully visible" << llendl;
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static bool check_populate_my_outfits = true;
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if (check_populate_my_outfits &&
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(LLInventoryModel::getIsFirstTimeInViewer2()
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@ -2533,7 +2533,7 @@ bool callback_choose_gender(const LLSD& notification, const LLSD& response)
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void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
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const std::string& gender_name )
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{
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llinfos << "BAP load initial outfit start" << llendl;
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llinfos << "starting" << llendl;
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// Not going through the processAgentInitialWearables path, so need to set this here.
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LLAppearanceManager::instance().setAttachmentInvLinkEnable(true);
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@ -2534,7 +2534,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
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{
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if (isFullyLoaded() && isSelf())
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{
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llwarns << "BAP self isFullyLoaded" << llendl;
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llinfos << "self isFullyLoaded" << llendl;
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static bool first_fully_visible = true;
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if (first_fully_visible)
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