SL-763 - disabled in slightly different way, more comments

master
Brad Payne (Vir Linden) 2017-11-17 11:48:58 +00:00
parent b625f9cd99
commit 1fd5d03847
3 changed files with 6 additions and 7 deletions

View File

@ -815,10 +815,10 @@ void LLMotionController::updateLoadingMotions()
void LLMotionController::updateMotions(bool force_update)
{
// SL-763: "Distant animated objects run at super fast speed"
// The use_quantum optimization does not work as implemented.
// Disabling until such time as someone can do a deeper dive.
//BOOL use_quantum = (mTimeStep != 0.f);
BOOL use_quantum = FALSE;
// The use_quantum optimization or possibly the associated code in setTimeStamp()
// does not work as implemented.
// Currently setting mTimeStep to nonzero is disabled elsewhere.
BOOL use_quantum = (mTimeStep != 0.f);
// Always update mPrevTimerElapsed
F32 cur_time = mTimer.getElapsedTimeF32();

View File

@ -3903,7 +3903,6 @@ void LLVOAvatar::updateTimeStep()
// fixed.
mMotionController.setTimeStep(time_step);
}
}
void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool was_sit_ground_constrained)
@ -4093,7 +4092,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// change animation time quanta based on avatar render load
// AXON how should control avs be handled here?
//--------------------------------------------------------------------
updateTimeStep();
// SL-763 the time step quantization does not currently work.
//updateTimeStep();
//--------------------------------------------------------------------
// Update sitting state based on parent and active animation info.

View File

@ -3439,7 +3439,6 @@ bool LLVOVolume::isAnimatedObject() const
void LLVOVolume::updateAnimatedObjectStateOnReparent(LLViewerObject *old_parent, LLViewerObject *new_parent)
{
LLVOVolume *old_volp = dynamic_cast<LLVOVolume*>(old_parent);
LLVOVolume *new_volp = dynamic_cast<LLVOVolume*>(new_parent);
// AXON - depending on whether animated objects can be attached,
// we may want to include or remove the isAvatar() check.