Debug display for baked vs. composite status, via setting DebugAvatarCompositeBaked
parent
825cc78732
commit
201d9853f9
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@ -1948,6 +1948,17 @@
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>DebugAvatarCompositeBaked</key>
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<map>
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<key>Comment</key>
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<string>Colorize avatar meshes based on baked/composite state.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>DebugBeaconLineWidth</key>
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<map>
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@ -219,6 +219,11 @@ void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
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mColor[3] = alpha;
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}
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void LLViewerJointMesh::setColor( const LLColor4& color )
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{
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mColor = color;
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}
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//--------------------------------------------------------------------
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// LLViewerJointMesh::getTexture()
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@ -99,6 +99,7 @@ public:
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// Sets the shape color
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void setColor( F32 red, F32 green, F32 blue, F32 alpha );
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void setColor( const LLColor4& color );
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// Sets the shininess
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void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
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@ -5763,7 +5763,7 @@ BOOL LLVOAvatar::loadMeshNodes()
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// If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
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// Do not touch!!!
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mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
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mesh->setColor( LLColor4::white );
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LLPolyMesh *poly_mesh = NULL;
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@ -6503,7 +6503,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL
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LLColor4 color = mTexHairColor->getColor();
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for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
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{
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color );
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}
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}
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}
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@ -6764,6 +6764,10 @@ void LLVOAvatar::updateMeshTextures()
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for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
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{
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mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img );
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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mBakedTextureDatas[i].mMeshes[k]->setColor(LLColor4::red);
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}
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}
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}
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else if (!mUseLocalAppearance && is_layer_baked[i])
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@ -6794,6 +6798,10 @@ void LLVOAvatar::updateMeshTextures()
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for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
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{
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mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet );
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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mBakedTextureDatas[i].mMeshes[k]->setColor( LLColor4::yellow );
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}
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}
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}
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}
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@ -6807,7 +6815,7 @@ void LLVOAvatar::updateMeshTextures()
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LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
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for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
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{
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color );
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img );
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}
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}
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@ -7721,6 +7729,10 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
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for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
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{
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mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked );
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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mBakedTextureDatas[i].mMeshes[k]->setColor( LLColor4::green );
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}
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}
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if (mBakedTextureDatas[i].mTexLayerSet)
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{
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@ -7741,7 +7753,7 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
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{
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for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
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{
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f );
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mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( LLColor4::white );
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}
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}
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}
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