diff --git a/.hgtags b/.hgtags index 5f54ace481..cd0c4c5af0 100755 --- a/.hgtags +++ b/.hgtags @@ -560,3 +560,4 @@ bfbba2244320dc2ae47758cd7edd8fa3b67dc756 4.1.2-release b41e1e7c7876f7656c505f552b5888b4e478f92b 5.0.0-release c9ce2295012995e3cf5c57bcffcb4870b94c649f 5.0.1-release cea1632c002c065985ebea15eeeb4aac90f50545 5.0.2-release +02c24e9f4f7d8aa0de75f27817dda098582f4936 5.0.3-release diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 403794b909..f7fea63dac 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -337,7 +337,9 @@ if (DARWIN) set(CMAKE_C_FLAGS_RELEASE "-O3 -msse3 ${CMAKE_C_FLAGS_RELEASE}") endif (USE_AVX_OPTIMIZATION) set(ENABLE_SIGNING TRUE) - set(SIGNING_IDENTITY "Developer ID Application: Linden Research, Inc.") + # Sign with our identity, not LL's... + # set(SIGNING_IDENTITY "Developer ID Application: Linden Research, Inc.") + set(SIGNING_IDENTITY "Developer ID Application: Phoenix Firestorm Project, Inc., The") # Build without frame pointer if requested. Otherwise profiling might not work reliable. N.B. Win32 uses FP based calling by default. if( NO_OMIT_FRAMEPOINTER ) set(CMAKE_CXX_FLAGS_RELEASE "-fno-omit-frame-pointer ${CMAKE_CXX_FLAGS_RELEASE}") diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 50e2274e6d..2d6c0bcf19 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -5.0.3 +5.0.4 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b182677f2a..6d21be65ed 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -22013,7 +22013,7 @@ Change of this parameter will affect the layout of buttons in notification toast Type F32 Value - 1.0 + 0.0 SanityCheckType LessThanEquals SanityValue @@ -22032,7 +22032,7 @@ Change of this parameter will affect the layout of buttons in notification toast Type F32 Value - 1.0 + 2.0 FSRenderVignette diff --git a/indra/newview/llfloaterscriptdebug.cpp b/indra/newview/llfloaterscriptdebug.cpp index ce45ae3d46..9664725f27 100644 --- a/indra/newview/llfloaterscriptdebug.cpp +++ b/indra/newview/llfloaterscriptdebug.cpp @@ -168,14 +168,15 @@ void LLFloaterScriptDebug::addScriptLine(const LLChat& chat) if(objectp->isHUDAttachment()) { ((LLViewerObject*)gAgentAvatarp)->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI)); + // Mark script error icons + ((LLViewerObject*)gAgentAvatarp)->getIcon()->setScriptError(); } else { objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI)); + // Mark script error icons + objectp->getIcon()->setScriptError(); } - // Mark script error icons - objectp->getIcon()->setScriptError(); - // Mark script error icons } // [FSllOwnerSayToScriptDebugWindow] floater_label = llformat("%s (%.0f, %.0f, %.0f)", diff --git a/indra/newview/skins/default/xui/de/panel_preferences_move.xml b/indra/newview/skins/default/xui/de/panel_preferences_move.xml index db05fa58b8..7110108c50 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_move.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_move.xml @@ -56,7 +56,7 @@ - + Falls Movelock in der LSL-Brücke aktiviert ist... diff --git a/indra/newview/skins/default/xui/en/panel_preferences_move.xml b/indra/newview/skins/default/xui/en/panel_preferences_move.xml index e33526301e..fbaff1cadc 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_move.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_move.xml @@ -542,11 +542,11 @@ top_pad="0" follows="left|top" height="20" - label="Disable avatar turning to face camera locally when walking backwards" + label="Allow avatars to walk backwards on your screen (SL default, local only)" name="FSDisableTurningAroundWhenWalkingBackwards" width="270" control_name="FSDisableTurningAroundWhenWalkingBackwards" - tool_tip="Disables your avatar turning around to face the camera when you are walking backwards. This option affects only your local view and does not work with scripted AOs."/> + tool_tip="When checked, this option allows avatars that are moving backwards to be seen on your screen as walking backwards. This setting only affects what your viewer shows, not what the avatar actually does. This is the default behavior in the Second Life viewer. The avatar's AO may override this behavior and force turning the avatar around instead."/>