#3863 Ensure cloud texture selection updates the sky
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7d36e7103e
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206f8d9e01
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@ -398,7 +398,7 @@ protected:
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private:
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bool mLLSDDirty;
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bool mDirty;
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bool mDirty; // gates updateSettings
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bool mReplaced; // super dirty!
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static LLSD combineSDMaps(const LLSD &first, const LLSD &other);
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@ -1932,6 +1932,7 @@ LLUUID LLSettingsSky::getCloudNoiseTextureId() const
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void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id)
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{
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mCloudTextureId = id;
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setDirtyFlag(true);
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setLLSDDirty();
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}
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@ -1976,6 +1977,7 @@ LLVector2 LLSettingsSky::getCloudScrollRate() const
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void LLSettingsSky::setCloudScrollRate(const LLVector2 &val)
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{
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mScrollRate = val;
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setDirtyFlag(true);
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setLLSDDirty();
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}
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@ -2134,6 +2136,7 @@ LLUUID LLSettingsSky::getMoonTextureId() const
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void LLSettingsSky::setMoonTextureId(LLUUID id)
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{
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mMoonTextureId = id;
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setDirtyFlag(true);
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setLLSDDirty();
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}
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@ -2218,6 +2221,7 @@ LLUUID LLSettingsSky::getSunTextureId() const
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void LLSettingsSky::setSunTextureId(LLUUID id)
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{
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mSunTextureId = id;
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setDirtyFlag(true);
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setLLSDDirty();
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}
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