Fix animated textures from stopping.
This prevents animated textures that are still a valid size from stop animating. Off screen textures will stop so if turned fast, there may be a slight stutter until the face's virtual size has been updated.master
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334283bc67
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212bc9c0b3
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@ -52,7 +52,12 @@ class LLDrawInfo;
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class LLMeshSkinInfo;
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class LLMeshSkinInfo;
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const F32 MIN_ALPHA_SIZE = 1024.f;
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const F32 MIN_ALPHA_SIZE = 1024.f;
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const F32 MIN_TEX_ANIM_SIZE = 512.f;
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// <FS:minerjr>
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//const F32 MIN_TEX_ANIM_SIZE = 512.f;
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// Reduce the cut off point of the animated textures down to the size when textures get discarded/set to invalid size.
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// This should prevent "on screen" animated textures from stopping.
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const F32 MIN_TEX_ANIM_SIZE = 16.f;
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// </FS:minerjr>
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const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;
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const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;
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class alignas(16) LLFace
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class alignas(16) LLFace
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