SL-17584 Better logging for setShaders crashes
parent
a546aa20b7
commit
22018af63c
|
|
@ -35,6 +35,7 @@
|
|||
|
||||
#include "llrender.h"
|
||||
#include "llenvironment.h"
|
||||
#include "llerrorcontrol.h"
|
||||
#include "llatmosphere.h"
|
||||
#include "llworld.h"
|
||||
#include "llsky.h"
|
||||
|
|
@ -559,10 +560,15 @@ void LLViewerShaderMgr::setShaders()
|
|||
std::string shader_name = loadBasicShaders();
|
||||
if (shader_name.empty())
|
||||
{
|
||||
LL_INFOS() << "Loaded basic shaders." << LL_ENDL;
|
||||
LL_INFOS("Shader") << "Loaded basic shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// "ShaderLoading" and "Shader" need to be logged
|
||||
LLError::ELevel lvl = LLError::getDefaultLevel();
|
||||
LLError::setDefaultLevel(LLError::LEVEL_DEBUG);
|
||||
loadBasicShaders();
|
||||
LLError::setDefaultLevel(lvl);
|
||||
LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL;
|
||||
reentrance = false; // For hygiene only, re-try probably helps nothing
|
||||
return;
|
||||
|
|
|
|||
Loading…
Reference in New Issue