MAINT-7313 Connect the recent per attachment reported render weight cap to a debug setting.
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8f2981f0cf
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@ -10179,6 +10179,17 @@
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<key>Value</key>
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<integer>10</integer>
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</map>
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<key>MaxAttachmentComplexity</key>
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<map>
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<key>Comment</key>
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<string>Attachment's render weight limit</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.0E6</real>
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</map>
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<key>ComplexityChangesPopUpDelay</key>
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<map>
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<key>Comment</key>
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@ -119,7 +119,6 @@ const F32 MAX_HOVER_Z = 2.0;
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const F32 MIN_HOVER_Z = -2.0;
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const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
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const F32 MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
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using namespace LLAvatarAppearanceDefines;
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@ -9018,7 +9017,8 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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* the official viewer for consideration.
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*****************************************************************/
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static const U32 COMPLEXITY_BODY_PART_COST = 200;
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static LLCachedControl<F32> max_complexity(gSavedSettings,"MaxAttachmentComplexity");
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F32 MAX_ATTACHMENT_COMPLEXITY = max_complexity;
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// Diagnostic list of all textures on our avatar
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static std::set<LLUUID> all_textures;
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