Slight optimization
parent
a5cb6dab38
commit
22b72a328b
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@ -57,12 +57,6 @@
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// Imported globals
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//
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// <FS:Zi> IME - International input compositing, i.e. for Japanese / Chinese text input
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#if LL_SDL2
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extern LLControlGroup gSavedSettings;
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#endif
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// </FS:Zi>
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//
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// Constants
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//
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@ -2172,7 +2166,7 @@ void LLLineEditor::draw()
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ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]);
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// <FS:Zi> IME - International input compositing, i.e. for Japanese / Chinese text input
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#if LL_SDL2
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static LLCachedControl<S32> sdl2_ime_default_vertical_offset(*LLControlGroup::getInstance("Global"), "SDL2IMEDefaultVerticalOffset");
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static LLUICachedControl<S32> sdl2_ime_default_vertical_offset("SDL2IMEDefaultVerticalOffset");
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ime_pos.mY += sdl2_ime_default_vertical_offset;
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#endif
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// </FS:Zi>
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@ -50,12 +50,6 @@
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#include "fsregistrarutils.h"
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// <FS:Zi> IME - International input compositing, i.e. for Japanese / Chinese text input
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#if LL_SDL2
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extern LLControlGroup gSavedSettings;
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#endif
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// </FS:Zi>
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const F32 CURSOR_FLASH_DELAY = 1.0f; // in seconds
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const S32 CURSOR_THICKNESS = 2;
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const F32 TRIPLE_CLICK_INTERVAL = 0.3f; // delay between double and triple click.
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@ -653,7 +647,7 @@ void LLTextBase::drawCursor()
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ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]);
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// <FS:Zi> IME - International input compositing, i.e. for Japanese / Chinese text input
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#if LL_SDL2
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static LLCachedControl<S32> sdl2_ime_default_vertical_offset(*LLControlGroup::getInstance("Global"), "SDL2IMEDefaultVerticalOffset");
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static LLUICachedControl<S32> sdl2_ime_default_vertical_offset("SDL2IMEDefaultVerticalOffset");
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ime_pos.mY += sdl2_ime_default_vertical_offset;
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#endif
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// </FS:Zi>
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