DRTVWR-559: PBR: Maintain slightly higher quality of normals from normal map
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dfaadd5db0
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235d2f4535
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@ -96,7 +96,7 @@ void main()
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#ifdef HAS_NORMAL_MAP
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vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
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norm.xyz = norm.xyz * 2 - 1;
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norm.xyz = normalize(norm.xyz * 2 - 1);
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vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
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dot(norm.xyz,vary_mat1),
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