DRTVWR-592: Give PBR terrain shader more descriptive name for debugging/profiling

meow-7.2.2
Cosmic Linden 2023-10-13 10:39:28 -07:00
parent ed973f4cbc
commit 23ca385f3d
1 changed files with 3 additions and 1 deletions

View File

@ -1513,7 +1513,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX);
const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d", detail);
gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",
detail,
(mapping == 1 ? "flat" : "triplanar"));
gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true;
gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;