DRTVWR-592: Give PBR terrain shader more descriptive name for debugging/profiling
parent
ed973f4cbc
commit
23ca385f3d
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@ -1513,7 +1513,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
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detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX);
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const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
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gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d", detail);
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gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",
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detail,
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(mapping == 1 ? "flat" : "triplanar"));
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gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true;
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gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
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gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;
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