SL-20109: Big clean up. Now supports arbitrary mix of folders and entries for both items and textures. Better logging output

meow-7.2.2
Callum Prentice 2023-08-03 18:54:49 -07:00
parent c92d6e3f15
commit 263e097ef7
3 changed files with 257 additions and 243 deletions

View File

@ -38,6 +38,7 @@
#include "llinventorymodel.h"
#include "llinventoryfunctions.h"
#include "lltexteditor.h"
#include "llmediactrl.h"
#include "lluuid.h"
#include "llaisapi.h"
@ -58,16 +59,16 @@ BOOL LLFloaterBulkyThumbs::postBuild()
mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onPasteTextures, this));
mInventoryItems = getChild<LLTextEditor>("inventory_items");
mInventoryItems->setMaxTextLength(0xffff * 0x10);
mOutputLog = getChild<LLTextEditor>("output_log");
mOutputLog->setMaxTextLength(0xffff * 0x10);
mProcessBulkyThumbsBtn = getChild<LLUICtrl>("process_bulky_thumbs");
mProcessBulkyThumbsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onProcessBulkyThumbs, this));
mProcessBulkyThumbsBtn->setEnabled(false);
mMergeItemsTexturesBtn = getChild<LLUICtrl>("merge_items_textures");
mMergeItemsTexturesBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onMergeItemsTextures, this));
mMergeItemsTexturesBtn->setEnabled(false);
mWriteBulkyThumbsBtn = getChild<LLUICtrl>("write_bulky_thumbs");
mWriteBulkyThumbsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onWriteBulkyThumbs, this));
mWriteBulkyThumbsBtn->setEnabled(false);
mWriteThumbnailsBtn = getChild<LLUICtrl>("write_items_thumbnails");
mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onWriteThumbnails, this));
mWriteThumbnailsBtn->setEnabled(false);
return true;
}
@ -82,36 +83,14 @@ void LLFloaterBulkyThumbs::recordInventoryItemEntry(LLViewerInventoryItem* item)
LLUUID id = item->getUUID();
mItemNamesIDs.insert({name, id});
std::string output_line = "ITEM: ";
output_line += name;
output_line += "|";
output_line += id.asString();
output_line += "\n";
mInventoryItems->appendText(output_line, false);
}
else
{
// dupe - do not save
}
}
void LLFloaterBulkyThumbs::recordTextureItemEntry(LLViewerInventoryItem* item)
{
const std::string name = item->getName();
std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name);
if (iter == mTextureNamesIDs.end())
{
//LLUUID id = item->getUUID();
LLUUID id = item->getAssetUUID();
mTextureNamesIDs.insert({name, id});
std::string output_line = "TEXR: ";
output_line += name;
output_line += "|";
output_line += id.asString();
output_line += "\n";
mInventoryItems->appendText(output_line, false);
mOutputLog->appendText(
STRINGIZE(
"ITEM " << mItemNamesIDs.size() << "> " <<
name <<
//" | " <<
//id.asString() <<
std::endl
), false);
}
else
{
@ -126,49 +105,85 @@ void LLFloaterBulkyThumbs::onPasteItems()
return;
}
mOutputLog->appendText(
STRINGIZE(
"\n==== Pasting items from inventory ====" <<
std::endl
), false);
std::vector<LLUUID> objects;
LLClipboard::instance().pasteFromClipboard(objects);
size_t count = objects.size();
if (count > 0)
for (size_t i = 0; i < count; i++)
{
for (size_t i = 0; i < count; i++)
const LLUUID& entry = objects.at(i);
const LLInventoryCategory* cat = gInventory.getCategory(entry);
if (cat)
{
const LLUUID& item_id = objects.at(i);
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
const LLInventoryCategory* cat = gInventory.getCategory(item_id);
if (cat)
LLIsType is_object(LLAssetType::AT_OBJECT);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
LLIsType is_bodypart(LLAssetType::AT_BODYPART);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_bodypart);
for (size_t i = 0; i < item_array.size(); i++)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLIsType is_object(LLAssetType::AT_OBJECT);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
for (size_t i = 0; i < item_array.size(); i++)
{
LLViewerInventoryItem* item = item_array.at(i);
recordInventoryItemEntry(item);
}
}
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
if (item->getType() == LLAssetType::AT_OBJECT)
{
recordInventoryItemEntry(item);
}
LLViewerInventoryItem* item = item_array.at(i);
recordInventoryItemEntry(item);
}
}
mInventoryItems->setCursorAndScrollToEnd();
LLViewerInventoryItem* item = gInventory.getItem(entry);
if (item)
{
const LLAssetType::EType item_type = item->getType();
if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART)
{
recordInventoryItemEntry(item);
}
}
}
mProcessBulkyThumbsBtn->setEnabled(true);
mOutputLog->setCursorAndScrollToEnd();
mMergeItemsTexturesBtn->setEnabled(true);
}
void LLFloaterBulkyThumbs::recordTextureItemEntry(LLViewerInventoryItem* item)
{
const std::string name = item->getName();
std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name);
if (iter == mTextureNamesIDs.end())
{
LLUUID id = item->getAssetUUID();
mTextureNamesIDs.insert({name, id});
mOutputLog->appendText(
STRINGIZE(
"TEXTURE " << mTextureNamesIDs.size() << "> " <<
name <<
//" | " <<
//id.asString() <<
std::endl
), false);
}
else
{
// dupe - do not save
}
}
@ -179,127 +194,127 @@ void LLFloaterBulkyThumbs::onPasteTextures()
return;
}
mOutputLog->appendText(
STRINGIZE(
"\n==== Pasting textures from inventory ====" <<
std::endl
), false);
std::vector<LLUUID> objects;
LLClipboard::instance().pasteFromClipboard(objects);
size_t count = objects.size();
if (count > 0)
for (size_t i = 0; i < count; i++)
{
for (size_t i = 0; i < count; i++)
const LLUUID& entry = objects.at(i);
const LLInventoryCategory* cat = gInventory.getCategory(entry);
if (cat)
{
const LLUUID& item_id = objects.at(i);
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
const LLInventoryCategory* cat = gInventory.getCategory(item_id);
if (cat)
LLIsType is_object(LLAssetType::AT_TEXTURE);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
for (size_t i = 0; i < item_array.size(); i++)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLIsType is_texture(LLAssetType::AT_TEXTURE);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_texture);
for (size_t i = 0; i < item_array.size(); i++)
{
LLViewerInventoryItem* item = item_array.at(i);
recordTextureItemEntry(item);
}
}
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
if (item->getType() == LLAssetType::AT_TEXTURE)
{
recordTextureItemEntry(item);
}
LLViewerInventoryItem* item = item_array.at(i);
recordTextureItemEntry(item);
}
}
mInventoryItems->setCursorAndScrollToEnd();
mProcessBulkyThumbsBtn->setEnabled(true);
LLViewerInventoryItem* item = gInventory.getItem(entry);
if (item)
{
const LLAssetType::EType item_type = item->getType();
if (item_type == LLAssetType::AT_TEXTURE)
{
recordTextureItemEntry(item);
}
}
}
mOutputLog->setCursorAndScrollToEnd();
mMergeItemsTexturesBtn->setEnabled(true);
}
void LLFloaterBulkyThumbs::onProcessBulkyThumbs()
void LLFloaterBulkyThumbs::onMergeItemsTextures()
{
mOutputLog->appendText(
STRINGIZE(
"\n==== Matching items and textures for " <<
mItemNamesIDs.size() <<
" entries ====" <<
std::endl
), false);
std::map<std::string, LLUUID>::iterator item_iter = mItemNamesIDs.begin();
size_t index = 1;
while (item_iter != mItemNamesIDs.end())
{
std::string output_line = "PROCESSING: ";
std::string item_name = (*item_iter).first;
output_line += item_name;
output_line += "\n";
mInventoryItems->appendText(output_line, false);
bool found = false;
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.begin();
while (texture_iter != mTextureNamesIDs.end())
mOutputLog->appendText(
STRINGIZE(
"MATCHING ITEM (" << index++ << "/" << mItemNamesIDs.size() << ") " << item_name << "> "
), false);
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
std::string output_line = " COMPARING WITH: ";
std::string texture_name = (*texture_iter).first;
output_line += texture_name;
mOutputLog->appendText(
STRINGIZE(
"MATCHED" <<
std::endl
), false);
if (item_name == texture_name)
{
output_line += " MATCH";
found = true;
output_line += "\n";
mInventoryItems->appendText(output_line, false);
break;
}
else
{
output_line += " NO MATCH";
}
output_line += "\n";
mInventoryItems->appendText(output_line, false);
mInventoryItems->setCursorAndScrollToEnd();
++texture_iter;
}
if (found == true)
{
mNameItemIDTextureId.insert({item_name, {(*item_iter).second, (*texture_iter).second}});
}
else
{
std::string output_line = "WARNING: ";
output_line += "No texture found for ";
output_line += item_name;
output_line += "\n";
mInventoryItems->appendText(output_line, false);
mInventoryItems->setCursorAndScrollToEnd();
mOutputLog->appendText(
STRINGIZE(
"NO MATCH FOUND" <<
std::endl
), false);
}
++item_iter;
}
mInventoryItems->appendText("Finished - final list is", true);
std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
while (iter != mNameItemIDTextureId.end())
{
std::string output_line = (*iter).first;
output_line += "\n";
output_line += "item ID: ";
output_line += ((*iter).second).first.asString();
output_line += "\n";
output_line += "thumbnail texture ID: ";
output_line += ((*iter).second).second.asString();
output_line += "\n";
mInventoryItems->appendText(output_line, true);
mOutputLog->appendText(
STRINGIZE(
"==== Matched list of items and textures has " <<
mNameItemIDTextureId.size() <<
" entries ====" <<
std::endl
), true);
++iter;
}
mInventoryItems->setCursorAndScrollToEnd();
//std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
//while (iter != mNameItemIDTextureId.end())
//{
// std::string output_line = (*iter).first;
// output_line += "\n";
// output_line += "item ID: ";
// output_line += ((*iter).second).first.asString();
// output_line += "\n";
// output_line += "thumbnail texture ID: ";
// output_line += ((*iter).second).second.asString();
// output_line += "\n";
// mOutputLog->appendText(output_line, true);
mWriteBulkyThumbsBtn->setEnabled(true);
// ++iter;
//}
mOutputLog->setCursorAndScrollToEnd();
mWriteThumbnailsBtn->setEnabled(true);
}
#if 1
@ -331,41 +346,38 @@ bool writeThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
}
else
{
LL_WARNS() << "Unable to write inventory thumbnail because AIS API is not available" << LL_ENDL;
LL_WARNS() << "Unable to write inventory thumbnail because the AIS API is not available" << LL_ENDL;
return false;
}
}
void LLFloaterBulkyThumbs::onWriteBulkyThumbs()
void LLFloaterBulkyThumbs::onWriteThumbnails()
{
// look at void LLFloaterChangeItemThumbnail::setThumbnailId(const LLUUID& new_thumbnail_id, const LLUUID& object_id, LLInventoryObject* obj)
mOutputLog->appendText(
STRINGIZE(
"\n==== Writing thumbnails for " <<
mNameItemIDTextureId.size() <<
" entries ====" <<
std::endl
), false);
/**
* Results I get - compare with what the manual image update code gives us
Senra Blake - bottom - sweatpants - green
item ID: 1daf6aab-e42f-42aa-5a85-4d73458a355d
thumbnail texture ID: cba71b7c-2335-e15c-7646-ead0f9e817fb
Correct values (from mnala path) are:
Updating thumbnail forSenra Blake - bottom - sweatpants - green:
ID: 1daf6aab-e42f-42aa-5a85-4d73458a355d
THUMB_ID: 8f5db9e7-8d09-c8be-0efd-0a5e4f3c925d
*/
mInventoryItems->appendText("Writing thumbnails", true);
std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
size_t index = 1;
while (iter != mNameItemIDTextureId.end())
{
std::string output_line = (*iter).first;
output_line += "\n";
output_line += "item ID: ";
output_line += ((*iter).second).first.asString();
output_line += "\n";
output_line += "thumbnail texture ID: ";
output_line += ((*iter).second).second.asString();
output_line += "\n";
mInventoryItems->appendText(output_line, true);
mOutputLog->appendText(
STRINGIZE(
"WRITING THUMB (" << index++ << "/" << mNameItemIDTextureId.size() << ")> " <<
(*iter).first <<
"\n" <<
"item ID: " <<
((*iter).second).first.asString() <<
"\n" <<
"thumbnail texture ID: " <<
((*iter).second).second.asString() <<
"\n"
), true);
LLUUID item_id = ((*iter).second).first;
LLUUID thumbnail_asset_id = ((*iter).second).second;
@ -374,5 +386,5 @@ void LLFloaterBulkyThumbs::onWriteBulkyThumbs()
++iter;
}
mInventoryItems->setCursorAndScrollToEnd();
mOutputLog->setCursorAndScrollToEnd();
}

View File

@ -30,6 +30,7 @@
#include "llfloater.h"
class LLTextEditor;
class LLMediaCtrl;
class LLViewerInventoryItem;
class LLUUID;
@ -48,13 +49,13 @@ class LLFloaterBulkyThumbs:
LLUICtrl* mPasteTexturesBtn;
void onPasteTextures();
LLTextEditor* mInventoryItems;
LLTextEditor* mOutputLog;
LLUICtrl* mProcessBulkyThumbsBtn;
void onProcessBulkyThumbs();
LLUICtrl* mMergeItemsTexturesBtn;
void onMergeItemsTextures();
LLUICtrl* mWriteBulkyThumbsBtn;
void onWriteBulkyThumbs();
LLUICtrl* mWriteThumbnailsBtn;
void onWriteThumbnails();
void recordInventoryItemEntry(LLViewerInventoryItem* item);
void recordTextureItemEntry(LLViewerInventoryItem* item);

View File

@ -1,56 +1,57 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
can_resize="true"
height="600"
layout="topleft"
min_height="175"
min_width="500"
name="contents"
help_topic="contents"
title="BULKY THUMBS"
width="500">
<button follows="left|top"
height="20"
label="Paste item info from Inventory"
layout="topleft"
left="10"
name="paste_items_btn"
top="26 "
width="200" />
<button follows="left|top"
height="20"
label="Paste texture info from Inventory"
layout="topleft"
left="250"
name="paste_textures_btn"
top="26 "
width="200" />
<text_editor
height="510"
follows="top|left|right|bottom"
left="10"
name="inventory_items"
top_pad="10"
width="480">
</text_editor>
<button follows="left|bottom"
height="20"
label="Merge items and textures"
layout="bottomleft"
left="10"
name="process_bulky_thumbs"
bottom="8"
width="200" />
<button follows="left|bottom"
height="20"
label="Write Thumbnails"
layout="bottomleft"
left="250"
name="write_bulky_thumbs"
bottom="8"
width="200" />
</floater>
legacy_header_height="18"
can_resize="true"
height="600"
layout="topleft"
min_height="175"
min_width="500"
name="contents"
help_topic="contents"
title="BULKY THUMBS"
width="500">
<button
follows="left|top"
height="20"
label="Paste items from Inventory"
layout="topleft"
left="10"
name="paste_items_btn"
top="26 "
width="200" />
<button
follows="left|top"
height="20"
label="Paste textures from Inventory"
layout="topleft"
left="250"
name="paste_textures_btn"
top="26 "
width="200" />
<text_editor
height="510"
follows="top|left|right|bottom"
left="10"
name="output_log"
top_pad="10"
width="480">
</text_editor>
<button
follows="left|bottom"
height="20"
label="Merge items and textures"
layout="bottomleft"
left="10"
name="merge_items_textures"
bottom="8"
width="200" />
<button
follows="left|bottom"
height="20"
label="Write Thumbnails"
layout="bottomleft"
left="250"
name="write_items_thumbnails"
bottom="8"
width="200" />
</floater>