merge storm-163 / Port of VWR-14914 to SG 2.0 : Intermittent FPS drop related to "audio" (main thread hangs often on openal lock)

master
Tofu Linden 2010-09-22 19:53:16 +01:00
commit 264b549bcb
8 changed files with 103 additions and 61 deletions

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@ -67,6 +67,7 @@ Aleric Inglewood
VWR-14426
SNOW-84
SNOW-766
STORM-163
Ales Beaumont
VWR-9352
SNOW-240

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@ -97,6 +97,7 @@ void LLAudioEngine::setDefaults()
}
mMasterGain = 1.f;
mInternalGain = 0.f;
mNextWindUpdate = 0.f;
mStreamingAudioImpl = NULL;
@ -247,15 +248,6 @@ void LLAudioEngine::idle(F32 max_decode_time)
// Primarily does position updating, cleanup of unused audio sources.
// Also does regeneration of the current priority of each audio source.
if (getMuted())
{
setInternalGain(0.f);
}
else
{
setInternalGain(getMasterGain());
}
S32 i;
for (i = 0; i < MAX_BUFFERS; i++)
{
@ -284,6 +276,12 @@ void LLAudioEngine::idle(F32 max_decode_time)
continue;
}
if (sourcep->isMuted())
{
++iter;
continue;
}
if (!sourcep->getChannel() && sourcep->getCurrentBuffer())
{
// We could potentially play this sound if its priority is high enough.
@ -336,9 +334,9 @@ void LLAudioEngine::idle(F32 max_decode_time)
// attached to each channel, since only those with active channels
// can have anything interesting happen with their queue? (Maybe not true)
LLAudioSource *sourcep = iter->second;
if (!sourcep->mQueuedDatap)
if (!sourcep->mQueuedDatap || sourcep->isMuted())
{
// Nothing queued, so we don't care.
// Muted, or nothing queued, so we don't care.
continue;
}
@ -418,6 +416,10 @@ void LLAudioEngine::idle(F32 max_decode_time)
for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
{
LLAudioSource *sourcep = iter->second;
if (sourcep->isMuted())
{
continue;
}
if (sourcep->isSyncMaster())
{
if (sourcep->getPriority() > max_sm_priority)
@ -691,15 +693,23 @@ bool LLAudioEngine::isWindEnabled()
void LLAudioEngine::setMuted(bool muted)
{
mMuted = muted;
if (muted != mMuted)
{
mMuted = muted;
setMasterGain(mMasterGain);
}
enableWind(!mMuted);
}
void LLAudioEngine::setMasterGain(const F32 gain)
{
mMasterGain = gain;
setInternalGain(gain);
F32 internal_gain = getMuted() ? 0.f : gain;
if (internal_gain != mInternalGain)
{
mInternalGain = internal_gain;
setInternalGain(mInternalGain);
}
}
F32 LLAudioEngine::getMasterGain()
@ -1243,13 +1253,14 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32
mOwnerID(owner_id),
mPriority(0.f),
mGain(gain),
mType(type),
mSourceMuted(false),
mAmbient(false),
mLoop(false),
mSyncMaster(false),
mSyncSlave(false),
mQueueSounds(false),
mPlayedOnce(false),
mType(type),
mChannelp(NULL),
mCurrentDatap(NULL),
mQueuedDatap(NULL)
@ -1301,6 +1312,10 @@ void LLAudioSource::updatePriority()
{
mPriority = 1.f;
}
else if (isMuted())
{
mPriority = 0.f;
}
else
{
// Priority is based on distance
@ -1349,25 +1364,33 @@ bool LLAudioSource::setupChannel()
bool LLAudioSource::play(const LLUUID &audio_uuid)
{
// Special abuse of play(); don't play a sound, but kill it.
if (audio_uuid.isNull())
{
if (getChannel())
{
getChannel()->setSource(NULL);
setChannel(NULL);
addAudioData(NULL, true);
if (!isMuted())
{
mCurrentDatap = NULL;
}
}
return false;
}
// Reset our age timeout if someone attempts to play the source.
mAgeTimer.reset();
LLAudioData *adp = gAudiop->getAudioData(audio_uuid);
bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);
addAudioData(adp);
if (isMuted())
{
return false;
}
bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);
if (!has_buffer)
{
// Don't bother trying to set up a channel or anything, we don't have an audio buffer.
@ -1392,10 +1415,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid)
}
bool LLAudioSource::isDone()
bool LLAudioSource::isDone() const
{
const F32 MAX_AGE = 60.f;
const F32 MAX_UNPLAYED_AGE = 15.f;
const F32 MAX_MUTED_AGE = 11.f;
if (isLoop())
{
@ -1403,7 +1427,6 @@ bool LLAudioSource::isDone()
return false;
}
if (hasPendingPreloads())
{
return false;
@ -1420,10 +1443,10 @@ bool LLAudioSource::isDone()
// This is a single-play source
if (!mChannelp)
{
if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)
if ((elapsed > (mSourceMuted ? MAX_MUTED_AGE : MAX_UNPLAYED_AGE)) || mPlayedOnce)
{
// We don't have a channel assigned, and it's been
// over 5 seconds since we tried to play it. Don't bother.
// over 15 seconds since we tried to play it. Don't bother.
//llinfos << "No channel assigned, source is done" << llendl;
return true;
}
@ -1449,7 +1472,7 @@ bool LLAudioSource::isDone()
if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)
{
// The sound isn't playing back after 5 seconds or we're already done playing it, kill it.
// The sound isn't playing back after 15 seconds or we're already done playing it, kill it.
return true;
}

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@ -118,8 +118,8 @@ public:
// Use these for temporarily muting the audio system.
// Does not change buffers, initialization, etc. but
// stops playing new sounds.
virtual void setMuted(bool muted);
virtual bool getMuted() const { return mMuted; }
void setMuted(bool muted);
bool getMuted() const { return mMuted; }
#ifdef USE_PLUGIN_MEDIA
LLPluginClassMedia* initializeMedia(const std::string& media_type);
#endif
@ -239,6 +239,7 @@ protected:
LLAudioBuffer *mBuffers[MAX_BUFFERS];
F32 mMasterGain;
F32 mInternalGain; // Actual gain set; either mMasterGain or 0 when mMuted is true.
F32 mSecondaryGain[AUDIO_TYPE_COUNT];
F32 mNextWindUpdate;
@ -303,7 +304,8 @@ public:
virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); }
const LLUUID &getID() const { return mID; }
bool isDone();
bool isDone() const;
bool isMuted() const { return mSourceMuted; }
LLAudioData *getCurrentData();
LLAudioData *getQueuedData();
@ -325,6 +327,7 @@ protected:
LLUUID mOwnerID; // owner of the object playing the sound
F32 mPriority;
F32 mGain;
bool mSourceMuted;
bool mAmbient;
bool mLoop;
bool mSyncMaster;

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@ -35,11 +35,8 @@
LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
: LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
mObjectp(objectp),
mActualGain(gain)
mObjectp(objectp)
{
setAmbient(FALSE);
updateGain();
update();
}
@ -54,18 +51,18 @@ LLAudioSourceVO::~LLAudioSourceVO()
void LLAudioSourceVO::setGain(const F32 gain)
{
mActualGain = llclamp(gain, 0.f, 1.f);
updateGain();
mGain = llclamp(gain, 0.f, 1.f);
}
void LLAudioSourceVO::updateGain()
void LLAudioSourceVO::updateMute()
{
if (!mObjectp)
if (!mObjectp || mObjectp->isDead())
{
mSourceMuted = true;
return;
}
BOOL mute = FALSE;
bool mute = false;
LLVector3d pos_global;
if (mObjectp->isAttachment())
@ -84,21 +81,21 @@ void LLAudioSourceVO::updateGain()
{
pos_global = mObjectp->getPositionGlobal();
}
if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global))
{
mute = TRUE;
mute = true;
}
if (!mute)
{
if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
{
mute = TRUE;
mute = true;
}
else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
{
mute = TRUE;
mute = true;
}
else if (mObjectp->isAttachment())
{
@ -110,24 +107,38 @@ void LLAudioSourceVO::updateGain()
if (parent
&& LLMuteList::getInstance()->isMuted(parent->getID()))
{
mute = TRUE;
mute = true;
}
}
}
if (!mute)
if (mute != mSourceMuted)
{
mGain = mActualGain;
}
else
{
mGain = 0.f;
mSourceMuted = mute;
if (mSourceMuted)
{
// Stop the sound.
this->play(LLUUID::null);
}
else
{
// Muted sounds keep there data at all times, because
// it's the place where the audio UUID is stored.
// However, it's possible that mCurrentDatap is
// NULL when this source did only preload sounds.
if (mCurrentDatap)
{
// Restart the sound.
this->play(mCurrentDatap->getID());
}
}
}
}
void LLAudioSourceVO::update()
{
updateMute();
if (!mObjectp)
{
return;
@ -139,7 +150,11 @@ void LLAudioSourceVO::update()
return;
}
updateGain();
if (mSourceMuted)
{
return;
}
if (mObjectp->isHUDAttachment())
{
mPositionGlobal = gAgentCamera.getCameraPositionGlobal();

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@ -42,11 +42,10 @@ public:
/*virtual*/ void setGain(const F32 gain);
private:
void updateGain();
void updateMute();
private:
LLPointer<LLViewerObject> mObjectp;
F32 mActualGain; // The "real" gain, when not off due to parcel effects
};
#endif // LL_LLAUDIOSOURCEVO_H

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@ -114,10 +114,6 @@ void audio_update_volume(bool force_update)
gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler"));
gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
#ifdef kAUDIO_ENABLE_WIND
gAudiop->enableWind(!mute_audio);
#endif
gAudiop->setMuted(mute_audio);
if (force_update)

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@ -4213,13 +4213,11 @@ void process_preload_sound(LLMessageSystem *msg, void **user_data)
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos_global = objectp->getPositionGlobal();
if( !gAgent.canAccessMaturityAtGlobal( pos_global ) )
if (gAgent.canAccessMaturityAtGlobal(pos_global))
{
return;
// Add audioData starts a transfer internally.
sourcep->addAudioData(datap, FALSE);
}
// Add audioData starts a transfer internally.
sourcep->addAudioData(datap, FALSE);
}
void process_attached_sound(LLMessageSystem *msg, void **user_data)

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@ -4445,6 +4445,13 @@ void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& ow
mAudioSourcep = NULL;
}
if (mAudioSourcep && mAudioSourcep->isMuted() &&
mAudioSourcep->getCurrentData() && mAudioSourcep->getCurrentData()->getID() == audio_uuid)
{
//llinfos << "Already having this sound as muted sound, ignoring" << llendl;
return;
}
getAudioSource(owner_id);
if (mAudioSourcep)