DRTVWR-510 Cleanup: Add dark background under camera matrice for contrast when against a white background
parent
c2c11a67ff
commit
2665cd65dd
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@ -393,7 +393,11 @@ private:
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typedef std::vector<Line> line_list_t;
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line_list_t mLineList;
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LLColor4 mTextColor;
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LLColor4 mBackColor;
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LLRect mBackRectCamera1;
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LLRect mBackRectCamera2;
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void addText(S32 x, S32 y, const std::string &text)
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{
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mLineList.push_back(Line(text, x, y));
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@ -429,11 +433,22 @@ public:
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mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
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// Draw stuff growing up from right lower corner of screen
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S32 xpos = mWindow->getWorldViewWidthScaled() - 400;
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S32 x_right = mWindow->getWorldViewWidthScaled();
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S32 xpos = x_right - 400;
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xpos = llmax(xpos, 0);
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S32 ypos = 64;
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const S32 y_inc = 20;
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// Camera matrix text is hard to see again a white background
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// Add a dark background underneath the matrices for readability (contrast)
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mBackRectCamera1.mLeft = xpos;
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mBackRectCamera1.mRight = x_right;
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mBackRectCamera1.mTop = -1;
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mBackRectCamera1.mBottom = -1;
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mBackRectCamera2 = mBackRectCamera1;
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mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" );
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clearText();
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if (gSavedSettings.getBOOL("DebugShowTime"))
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@ -775,10 +790,11 @@ public:
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// Projection last column is always <0,0,-1,0>
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// Projection last row is <0,0,x>
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mBackRectCamera1.mBottom = ypos - y_inc;
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MATRIX_ROW_N32_TO_STR(gGLProjection, 12); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLProjection, 8); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLProjection, 4); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLProjection, 0); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLProjection, 4); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc; mBackRectCamera1.mTop = ypos;
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MATRIX_ROW_N32_TO_STR(gGLProjection, 0); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc; mBackRectCamera2.mBottom = ypos;
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addText(xpos, ypos, "Projection Matrix");
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ypos += y_inc;
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@ -786,7 +802,7 @@ public:
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// View last column is always <0,0,0,1>
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MATRIX_ROW_F32_TO_STR(gGLModelView, 12); addText(xpos, ypos, llformat("%s ""%s ""%s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLModelView, 8); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLModelView, 4); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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MATRIX_ROW_N32_TO_STR(gGLModelView, 4); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc; mBackRectCamera2.mTop = ypos;
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MATRIX_ROW_N32_TO_STR(gGLModelView, 0); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
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addText(xpos, ypos, "View Matrix");
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@ -929,6 +945,18 @@ public:
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void draw()
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{
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LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT);
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// Camera matrix text is hard to see again a white background
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// Add a dark background underneath the matrices for readability (contrast)
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if (mBackRectCamera1.mTop >= 0)
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{
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mBackColor.setAlpha( 0.75f );
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gl_rect_2d(mBackRectCamera1, mBackColor, true);
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mBackColor.setAlpha( 0.66f );
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gl_rect_2d(mBackRectCamera2, mBackColor, true);
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}
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for (line_list_t::iterator iter = mLineList.begin();
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iter != mLineList.end(); ++iter)
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{
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