SL-11614 Rotating objects flicker if Render type Avatar is disabled
SL-1232 Derendering Avatar type also derenders some rezzed mesh objects SL-10357 [LOVE ME RENDER] Screen Artifacts in Specific Region(s) - Fixedmeow-7.2.2
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@ -1,4 +1,4 @@
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/**
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/**
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* @file llviewerdisplay.cpp
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* @brief LLViewerDisplay class implementation
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*
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@ -1128,7 +1128,7 @@ void render_hud_attachments()
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LLSpatialGroup::sNoDelete = TRUE;
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LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
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gPipeline.updateCull(hud_cam, result);
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gPipeline.updateCull(hud_cam, result, 0, NULL, true);
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gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
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gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
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@ -1,4 +1,4 @@
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/**
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/**
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* @file pipeline.cpp
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* @brief Rendering pipeline.
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*
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@ -2396,7 +2396,7 @@ bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
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static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
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void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
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void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep, bool hud_attachments)
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{
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static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion");
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static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction
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@ -2514,9 +2514,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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LLSpatialPartition* part = region->getSpatialPartition(i);
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if (part)
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{
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if (hasRenderType(part->mDrawableType))
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if (!hud_attachments ? LLViewerRegion::PARTITION_BRIDGE == i || hasRenderType(part->mDrawableType) : hasRenderType(part->mDrawableType))
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{
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part->cull(camera);
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part->cull(camera);
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}
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}
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}
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@ -1,4 +1,4 @@
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/**
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/**
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* @file pipeline.h
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* @brief Rendering pipeline definitions
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*
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@ -237,7 +237,7 @@ public:
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bool visibleObjectsInFrustum(LLCamera& camera);
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bool getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
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bool getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
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void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
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void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL, bool hud_attachments = false); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
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void createObjects(F32 max_dtime);
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void createObject(LLViewerObject* vobj);
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void processPartitionQ();
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