Merge branch 'DRTVWR-542-meshopt' into DRTVWR-546

master
Andrey Kleshchev 2021-11-29 20:33:13 +02:00
commit 27e4e245d9
25 changed files with 1070 additions and 529 deletions

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@ -1047,100 +1047,6 @@
<key>version</key>
<string>0.0.0</string>
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<key>glod</key>
<map>
<key>copyright</key>
<string>Copyright 2003 Jonathan Cohen, Nat Duca, David Luebke, Brenden Schubert - Johns Hopkins University and University of Virginia</string>
<key>license</key>
<string>GLOD Open-Source License Version 1.0</string>
<key>license_file</key>
<string>LICENSES/GLOD.txt</string>
<key>name</key>
<string>glod</string>
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<string>md5</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/glod_3p-update-glod/rev/296895/arch/Darwin/installer/glod-1.0pre4.296895-darwin-296895.tar.bz2</string>
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<string>darwin</string>
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<string>58113bcbbacbaeb2d278f745867ae6f0</string>
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<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/p64_3p-glod/rev/314201/arch/Linux/installer/glod-1.0pre4.314201-linux-314201.tar.bz2</string>
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<string>windows</string>
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<key>googlemock</key>
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@ -2304,6 +2210,62 @@
<key>version</key>
<string>7.11.1.297294</string>
</map>
<key>meshoptimizer</key>
<map>
<key>canonical_repo</key>
<string>https://bitbucket.org/lindenlab/3p-meshoptimizer</string>
<key>copyright</key>
<string>Copyright (c) 2016-2021 Arseny Kapoulkine</string>
<key>description</key>
<string>Meshoptimizer. Mesh optimization library.</string>
<key>license</key>
<string>meshoptimizer</string>
<key>license_file</key>
<string>LICENSES/meshoptimizer.txt</string>
<key>name</key>
<string>meshoptimizer</string>
<key>platforms</key>
<map>
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<key>nghttp2</key>
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<key>copyright</key>

View File

@ -38,6 +38,7 @@ add_subdirectory(${LIBS_OPEN_PREFIX}llkdu)
add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj)
add_subdirectory(${LIBS_OPEN_PREFIX}llinventory)
add_subdirectory(${LIBS_OPEN_PREFIX}llmath)
add_subdirectory(${LIBS_OPEN_PREFIX}llmeshoptimizer)
add_subdirectory(${LIBS_OPEN_PREFIX}llmessage)
add_subdirectory(${LIBS_OPEN_PREFIX}llprimitive)
add_subdirectory(${LIBS_OPEN_PREFIX}llrender)

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@ -40,7 +40,6 @@ set(cmake_SOURCE_FILES
FreeType.cmake
GLEXT.cmake
GLH.cmake
GLOD.cmake
## GStreamer010Plugin.cmake
GoogleMock.cmake
Havok.cmake
@ -59,6 +58,7 @@ set(cmake_SOURCE_FILES
LLKDU.cmake
LLLogin.cmake
LLMath.cmake
LLMeshOptimizer.cmake
LLMessage.cmake
LLPhysicsExtensions.cmake
LLPlugin.cmake
@ -72,6 +72,7 @@ set(cmake_SOURCE_FILES
LLXML.cmake
Linking.cmake
MediaPluginBase.cmake
MESHOPTIMIZER.cmake
NDOF.cmake
OPENAL.cmake
OpenGL.cmake

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@ -57,7 +57,6 @@ if(WINDOWS)
libaprutil-1.dll
libapriconv-1.dll
nghttp2.dll
glod.dll
libhunspell.dll
uriparser.dll
)
@ -168,7 +167,6 @@ elseif(DARWIN)
libaprutil-1.0.dylib
libaprutil-1.dylib
${EXPAT_COPY}
libGLOD.dylib
libhunspell-1.3.0.dylib
libndofdev.dylib
libnghttp2.dylib
@ -217,7 +215,6 @@ elseif(LINUX)
${EXPAT_COPY}
libfreetype.so.6.6.2
libfreetype.so.6
libGLOD.so
libgmodule-2.0.so
libgobject-2.0.so
libhunspell-1.3.so.0.0.0

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@ -1,9 +0,0 @@
# -*- cmake -*-
include(Prebuilt)
if (NOT USESYSTEMLIBS)
use_prebuilt_binary(glod)
endif (NOT USESYSTEMLIBS)
set(GLOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
set(GLOD_LIBRARIES GLOD)

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@ -0,0 +1,7 @@
# -*- cmake -*-
set(LLMESHOPTIMIZER_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llmeshoptimizer
)
set(LLMESHOPTIMIZER_LIBRARIES llmeshoptimizer)

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@ -0,0 +1,16 @@
# -*- cmake -*-
include(Linking)
include(Prebuilt)
use_prebuilt_binary(meshoptimizer)
if (WINDOWS)
set(MESHOPTIMIZER_LIBRARIES meshoptimizer.lib)
elseif (LINUX)
set(MESHOPTIMIZER_LIBRARIES meshoptimizer.o)
elseif (DARWIN)
set(MESHOPTIMIZER_LIBRARIES libmeshoptimizer.a)
endif (WINDOWS)
set(MESHOPTIMIZER_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/meshoptimizer)

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@ -6348,9 +6348,9 @@ void LLVolumeFace::resizeVertices(S32 num_verts)
if (num_verts)
{
//pad texture coordinate block end to allow for QWORD reads
S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
S32 tc_size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
mPositions = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size);
mPositions = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+tc_size);
mNormals = mPositions+num_verts;
mTexCoords = (LLVector2*) (mNormals+num_verts);

View File

@ -936,17 +936,23 @@ public:
LLVector4a* mCenter;
LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
S32 mNumVertices;
S32 mNumVertices; // num vertices == num normals == num texcoords
S32 mNumAllocatedVertices;
S32 mNumIndices;
LLVector4a* mPositions;
LLVector4a* mNormals;
LLVector4a* mPositions; // Contains vertices, nortmals and texcoords
LLVector4a* mNormals; // pointer into mPositions
LLVector4a* mTangents;
LLVector2* mTexCoords;
LLVector2* mTexCoords; // pointer into mPositions
// mIndices contains mNumIndices amount of elements.
// It contains triangles, each 3 indices describe one triangle.
// If mIndices contains {0, 2, 3, 1, 2, 4}, it means there
// are two triangles {0, 2, 3} and {1, 2, 4} with values being
// indexes for mPositions/mNormals/mTexCoords
U16* mIndices;
//vertex buffer filled in by LLFace to cache this volume face geometry in vram
// vertex buffer filled in by LLFace to cache this volume face geometry in vram
// (declared as a LLPointer to LLRefCount to avoid dependency on LLVertexBuffer)
mutable LLPointer<LLRefCount> mVertexBuffer;

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@ -0,0 +1,44 @@
# -*- cmake -*-
project(llmeshoptimizer)
include(MESHOPTIMIZER)
include(00-Common)
include(LLCommon)
include(LLMath)
include_directories(
${LLCOMMON_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLMESHOPTIMIZER_INCLUDE_DIR}
${MESHOPTIMIZER_INCLUDE_DIRS}
${LIBS_PREBUILT_DIR}/include #access to boost headers, needed for LLError
)
set(llmeshoptimizer_SOURCE_FILES
llmeshoptimizer.cpp
)
set(llmeshoptimizer_HEADER_FILES
CMakeLists.txt
llmeshoptimizer.h
)
set_source_files_properties(${llmeshoptimizer_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
list(APPEND llmeshoptimizer_SOURCE_FILES ${llmeshoptimizer_HEADER_FILES})
#if (USE_MESHOPT)
add_library (llmeshoptimizer ${llmeshoptimizer_SOURCE_FILES})
target_link_libraries(llmeshoptimizer
${LLCOMMON_LIBRARIES}
${LLMATH_LIBRARIES}
${MESHOPTIMIZER_LIBRARIES})
# Add tests
#endif (USE_MESHOPT)

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@ -0,0 +1,142 @@
/**
* @file llmeshoptimizer.cpp
* @brief Wrapper around meshoptimizer
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llmeshoptimizer.h"
#include "meshoptimizer.h"
LLMeshOptimizer::LLMeshOptimizer()
{
// Todo: Looks like for memory management, we can add allocator and deallocator callbacks
// Should be one time
// meshopt_setAllocator(allocate, deallocate);
}
LLMeshOptimizer::~LLMeshOptimizer()
{
}
//static
void LLMeshOptimizer::generateShadowIndexBuffer(U16 *destination,
const U16 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride
)
{
meshopt_generateShadowIndexBuffer<unsigned short>(destination,
indices,
index_count,
(const float*)vertex_positions, // verify that it is correct to convert to float
vertex_count,
sizeof(LLVector4a),
vertex_positions_stride
);
}
//static
U64 LLMeshOptimizer::simplifyU32(U32 *destination,
const U32 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride,
U64 target_index_count,
F32 target_error,
bool sloppy,
F32* result_error
)
{
if (sloppy)
{
return meshopt_simplifySloppy<unsigned int>(destination,
indices,
index_count,
(const float*)vertex_positions,
vertex_count,
vertex_positions_stride,
target_index_count,
target_error,
result_error
);
}
else
{
return meshopt_simplify<unsigned int>(destination,
indices,
index_count,
(const float*)vertex_positions,
vertex_count,
vertex_positions_stride,
target_index_count,
target_error,
result_error
);
}
}
//static
U64 LLMeshOptimizer::simplify(U16 *destination,
const U16 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride,
U64 target_index_count,
F32 target_error,
bool sloppy,
F32* result_error
)
{
if (sloppy)
{
return meshopt_simplifySloppy<unsigned short>(destination,
indices,
index_count,
(const float*)vertex_positions,
vertex_count,
vertex_positions_stride,
target_index_count,
target_error,
result_error
);
}
else
{
return meshopt_simplify<unsigned short>(destination,
indices,
index_count,
(const float*)vertex_positions,
vertex_count,
vertex_positions_stride,
target_index_count,
target_error,
result_error
);
}
}

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@ -0,0 +1,83 @@
/**
* @file llmeshoptimizer.h
* @brief Wrapper around meshoptimizer
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLMESHOPTIMIZER_H
#define LLMESHOPTIMIZER_H
#include "linden_common.h"
#include "llmath.h"
class LLMeshOptimizer
{
public:
LLMeshOptimizer();
~LLMeshOptimizer();
static void generateShadowIndexBuffer(
U16 *destination,
const U16 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride);
// returns amount of indices in destiantion
// sloppy engages a variant of a mechanizm that does not respect topology as much
// but is much more efective for simpler models
// result_error returns how far from original the model is in % if not NULL
// Works with U32 indices (LLFace uses U16 indices)
static U64 simplifyU32(
U32 *destination,
const U32 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride,
U64 target_index_count,
F32 target_error,
bool sloppy,
F32* result_error);
// Returns amount of indices in destiantion
// sloppy engages a variant of a mechanizm that does not respect topology as much
// but is much better for simpler models
// result_error returns how far from original the model is in % if not NULL
// Meant for U16 indices (LLFace uses U16 indices)
static U64 simplify(
U16 *destination,
const U16 *indices,
U64 index_count,
const LLVector4a *vertex_positions,
U64 vertex_count,
U64 vertex_positions_stride,
U64 target_index_count,
F32 target_error,
bool sloppy,
F32* result_error);
private:
};
#endif //LLMESHOPTIMIZER_H

View File

@ -149,7 +149,11 @@ bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S
return true;
}
LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domTrianglesRef& tri)
LLModel::EModelStatus load_face_from_dom_triangles(
std::vector<LLVolumeFace>& face_list,
std::vector<std::string>& materials,
domTrianglesRef& tri,
LLSD& log_msg)
{
LLVolumeFace face;
std::vector<LLVolumeFace::VertexData> verts;
@ -169,12 +173,18 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
{
LLSD args;
args["Message"] = "ParsingErrorBadElement";
log_msg.append(args);
return LLModel::BAD_ELEMENT;
}
if (!pos_source || !pos_source->getFloat_array())
{
LL_WARNS() << "Unable to process mesh without position data; invalid model; invalid model." << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorPositionInvalidModel";
log_msg.append(args);
return LLModel::BAD_ELEMENT;
}
@ -343,7 +353,11 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
return LLModel::NO_ERRORS ;
}
LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolylistRef& poly, LLSD& log_msg)
LLModel::EModelStatus load_face_from_dom_polylist(
std::vector<LLVolumeFace>& face_list,
std::vector<std::string>& materials,
domPolylistRef& poly,
LLSD& log_msg)
{
domPRef p = poly->getP();
domListOfUInts& idx = p->getValue();
@ -370,6 +384,10 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac
if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
{
LL_WARNS() << "Bad element." << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorBadElement";
log_msg.append(args);
return LLModel::BAD_ELEMENT;
}
@ -421,6 +439,9 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac
if (!cv.getPosition().isFinite3())
{
LL_WARNS() << "Found NaN while loading position data from DAE-Model, invalid model." << LL_ENDL;
LLSD args;
args["Message"] = "PositionNaN";
log_msg.append(args);
return LLModel::BAD_ELEMENT;
}
}
@ -453,6 +474,10 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac
if (!cv.getNormal().isFinite3())
{
LL_WARNS() << "Found NaN while loading normals from DAE-Model, invalid model." << LL_ENDL;
LLSD args;
args["Message"] = "NormalsNaN";
log_msg.append(args);
return LLModel::BAD_ELEMENT;
}
}
@ -770,6 +795,9 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac
}
}
// Viewer can only fit U16 vertices, shouldn't we do some checks here and return overflow if result has more?
llassert(vert_idx.size() < U16_MAX);
//build vertex array from map
std::vector<LLVolumeFace::VertexData> new_verts;
new_verts.resize(vert_idx.size());
@ -787,7 +815,12 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac
for (U32 i = 0; i < verts.size(); ++i)
{
indices[i] = vert_idx[verts[i]];
llassert(!i || (indices[i-1] != indices[i]));
if (i % 3 != 0) // assumes GL_TRIANGLES, compare 0-1, 1-2, 3-4, 4-5 but not 2-3 or 5-6
{
// A faulty degenerate triangle detection (triangle with 0 area),
// probably should be a warning and not an assert
llassert(!i || (indices[i-1] != indices[i]));
}
}
// DEBUG just build an expanded triangle list
@ -907,6 +940,9 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (!dom)
{
LL_INFOS() <<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorCorrupt";
mWarningsArray.append(args);
setLoadState( ERROR_PARSING );
return false;
}
@ -934,6 +970,9 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (!doc)
{
LL_WARNS() << "can't find internal doc" << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorNoDoc";
mWarningsArray.append(args);
return false;
}
@ -941,6 +980,9 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (!root)
{
LL_WARNS() << "document has no root" << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorNoRoot";
mWarningsArray.append(args);
return false;
}
@ -956,6 +998,9 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (!result)
{
LL_INFOS() << "Could not verify controller" << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorBadElement";
mWarningsArray.append(args);
setLoadState( ERROR_PARSING );
return true;
}
@ -1089,6 +1134,9 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (!scene)
{
LL_WARNS() << "document has no visual_scene" << LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorNoScene";
mWarningsArray.append(args);
setLoadState( ERROR_PARSING );
return true;
}
@ -1097,11 +1145,14 @@ bool LLDAELoader::OpenFile(const std::string& filename)
bool badElement = false;
processElement( scene, badElement, &dae );
processElement( scene, badElement, &dae);
if ( badElement )
{
LL_INFOS()<<"Scene could not be parsed"<<LL_ENDL;
LLSD args;
args["Message"] = "ParsingErrorCantParseScene";
mWarningsArray.append(args);
setLoadState( ERROR_PARSING );
}
@ -1942,7 +1993,7 @@ daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string
return NULL;
}
void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* dae )
void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* dae)
{
LLMatrix4 saved_transform;
bool pushed_mat = false;
@ -2036,6 +2087,11 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
if (mTransform.determinant() < 0)
{ //negative scales are not supported
LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
LLSD args;
args["Message"] = "NegativeScaleTrans";
args["LABEL"] = getElementLabel(instance_geo);
mWarningsArray.append(args);
badElement = true;
}
@ -2059,6 +2115,10 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
if (transformation.determinant() < 0)
{ //negative scales are not supported
LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
LLSD args;
args["Message"] = "NegativeScaleNormTrans";
args["LABEL"] = getElementLabel(instance_geo);
mWarningsArray.append(args);
badElement = true;
}
@ -2100,6 +2160,9 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
else
{
LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL;
LLSD args;
args["Message"] = "CantResolveGeometryUrl";
mWarningsArray.append(args);
badElement = true;
}
@ -2390,7 +2453,7 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD&
{
domTrianglesRef& tri = tris.get(i);
status = load_face_from_dom_triangles(pModel->getVolumeFaces(), pModel->getMaterialList(), tri);
status = load_face_from_dom_triangles(pModel->getVolumeFaces(), pModel->getMaterialList(), tri, log_msg);
pModel->mStatus = status;
if(status != LLModel::NO_ERRORS)
{
@ -2417,6 +2480,7 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD&
for (U32 i = 0; i < polygons.getCount(); ++i)
{
domPolygonsRef& poly = polygons.get(i);
status = load_face_from_dom_polygons(pModel->getVolumeFaces(), pModel->getMaterialList(), poly);
if(status != LLModel::NO_ERRORS)

View File

@ -291,6 +291,8 @@ public:
EModelStatus mStatus ;
// A model/object can only have 8 faces, spillover faces will
// be moved to new model/object and assigned a submodel id.
int mSubmodelID;
} LL_ALIGN_POSTFIX(16);

View File

@ -16,7 +16,6 @@ include(DBusGlib)
include(DragDrop)
include(EXPAT)
include(FMODSTUDIO)
include(GLOD)
include(Hunspell)
include(JsonCpp)
include(LLAppearance)
@ -31,6 +30,7 @@ include(LLInventory)
include(LLKDU)
include(LLLogin)
include(LLMath)
include(LLMeshOptimizer)
include(LLMessage)
include(LLPhysicsExtensions)
include(LLPlugin)
@ -68,7 +68,6 @@ endif(FMODSTUDIO)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
${JSONCPP_INCLUDE_DIR}
${GLOD_INCLUDE_DIR}
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
@ -78,6 +77,7 @@ include_directories(
${LLKDU_INCLUDE_DIRS}
${LLINVENTORY_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLMESHOPTIMIZER_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLPLUGIN_INCLUDE_DIRS}
${LLPRIMITIVE_INCLUDE_DIRS}
@ -1813,9 +1813,6 @@ if (WINDOWS)
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapr-1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libaprutil-1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapriconv-1.dll
${SHARED_LIB_STAGING_DIR}/Release/glod.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/glod.dll
${SHARED_LIB_STAGING_DIR}/Debug/glod.dll
${SHARED_LIB_STAGING_DIR}/Release/libcollada14dom22.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libcollada14dom22.dll
${SHARED_LIB_STAGING_DIR}/Debug/libcollada14dom22-d.dll
@ -2027,6 +2024,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLCHARACTER_LIBRARIES}
${LLIMAGE_LIBRARIES}
${LLINVENTORY_LIBRARIES}
${LLMESHOPTIMIZER_LIBRARIES}
${LLMESSAGE_LIBRARIES}
${LLPLUGIN_LIBRARIES}
${LLPRIMITIVE_LIBRARIES}
@ -2050,7 +2048,6 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio
${GLOD_LIBRARIES}
${OPENGL_LIBRARIES}
${JSONCPP_LIBRARIES}
${SDL_LIBRARY}

View File

@ -693,3 +693,29 @@ From Vivox:
Attn: customer support
40 Speen Street Suite 402
Framingham, MA 01701
=============
meshoptimizer
=============
MIT License
Copyright (c) 2016-2021 Arseny Kapoulkine
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -770,71 +770,29 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
=============
GLOD license
meshoptimizer
=============
The GLOD Open-Source License Version 1.0 June 16, 2004
MIT License
Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns
Hopkins University and David Luebke, Brenden Schubert, University of
Virginia. All rights reserved.
Copyright (c) 2016-2021 Arseny Kapoulkine
Redistribution and use in source and binary forms, with or without
modification, is permitted provided that the following conditions are
met:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer and
request.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer and
request in the documentation and/or other materials provided with
the distribution.
3. The name "GLOD" must not be used to endorse or promote products
derived from this software without prior written permission.
4. Redistributions of any modified version of this source, whether in
source or binary form , must include a form of the following
acknowledgment: "This product is derived from the GLOD library,
which is available from http://www.cs.jhu.edu/~graphics/GLOD."
5. Redistributions of any modified version of this source in binary
form must provide, free of charge, access to the modified version
of the code.
6. This license shall be governed by and construed and enforced in
accordance with the laws of the State of Maryland, without
reference to its conflicts of law provisions. The exclusive
jurisdiction and venue for all legal actions relating to this
license shall be in courts of competent subject matter jurisdiction
located in the State of Maryland.
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED
UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND,
EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR
PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE
ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH
YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY
NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS
AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY
SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF
PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS.
YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE
COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS,
DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM
YOUR ACCEPTANCE AND USE OF GLOD.
Although NOT REQUIRED, we would appreciate it if active users of GLOD
put a link on their web site to the GLOD web site when possible.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -136,10 +136,10 @@ mAvatarTabIndex(0)
mStatusLock = new LLMutex();
mModelPreview = NULL;
mLODMode[LLModel::LOD_HIGH] = 0;
mLODMode[LLModel::LOD_HIGH] = LLModelPreview::LOD_FROM_FILE;
for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
{
mLODMode[i] = 1;
mLODMode[i] = LLModelPreview::MESH_OPTIMIZER_AUTO;
}
}
@ -722,7 +722,20 @@ void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
{
mModelPreview->onLODParamCommit(lod, enforce_tri_limit);
LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
S32 mode = lod_source_combo->getCurrentIndex();
switch (mode)
{
case LLModelPreview::MESH_OPTIMIZER_AUTO:
case LLModelPreview::MESH_OPTIMIZER:
case LLModelPreview::MESH_OPTIMIZER_SLOPPY:
case LLModelPreview::MESH_OPTIMIZER_COMBINE:
mModelPreview->onLODMeshOptimizerParamCommit(lod, enforce_tri_limit, mode);
break;
default:
LL_ERRS() << "Only supposed to be called to generate models" << LL_ENDL;
break;
}
//refresh LoDs that reference this one
for (S32 i = lod - 1; i >= 0; --i)
@ -1721,7 +1734,11 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
refresh();
LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
if (lod_source_combo->getCurrentIndex() == LLModelPreview::GENERATE)
S32 index = lod_source_combo->getCurrentIndex();
if (index == LLModelPreview::MESH_OPTIMIZER_AUTO
|| index == LLModelPreview::MESH_OPTIMIZER
|| index == LLModelPreview::MESH_OPTIMIZER_SLOPPY
|| index == LLModelPreview::MESH_OPTIMIZER_COMBINE)
{ //rebuild LoD to update triangle counts
onLODParamCommit(lod, true);
}
@ -1752,7 +1769,7 @@ void LLFloaterModelPreview::resetUploadOptions()
getChild<LLComboBox>("lod_source_" + lod_name[NUM_LOD - 1])->setCurrentByIndex(LLModelPreview::LOD_FROM_FILE);
for (S32 lod = 0; lod < NUM_LOD - 1; ++lod)
{
getChild<LLComboBox>("lod_source_" + lod_name[lod])->setCurrentByIndex(LLModelPreview::GENERATE);
getChild<LLComboBox>("lod_source_" + lod_name[lod])->setCurrentByIndex(LLModelPreview::MESH_OPTIMIZER_AUTO);
childSetValue("lod_file_" + lod_name[lod], "");
}

View File

@ -196,9 +196,7 @@ protected:
std::map<std::string, bool> mViewOptionDisabled;
//store which lod mode each LOD is using
// 0 - load from file
// 1 - auto generate
// 2 - use LoD above
// See eLoDMode
S32 mLODMode[4];
LLMutex* mStatusLock;

View File

@ -730,13 +730,19 @@ void LLKeyConflictHandler::resetToDefault(const std::string &control_name, U32 i
{
return;
}
LLKeyConflict &type_data = mControlsMap[control_name];
if (!type_data.mAssignable)
{
return;
}
LLKeyData data = getDefaultControl(control_name, index);
if (data != mControlsMap[control_name].getKeyData(index))
if (data != type_data.getKeyData(index))
{
// reset controls that might have been switched to our current control
removeConflicts(data, mControlsMap[control_name].mConflictMask);
mControlsMap[control_name].setKeyData(data, index);
mHasUnsavedChanges = true;
}
}

View File

@ -41,6 +41,7 @@
#include "lliconctrl.h"
#include "llmatrix4a.h"
#include "llmeshrepository.h"
#include "llmeshoptimizer.h"
#include "llrender.h"
#include "llsdutil_math.h"
#include "llskinningutil.h"
@ -66,7 +67,6 @@
#include "lltabcontainer.h"
#include "lltextbox.h"
#include "glod/glod.h"
#include <boost/algorithm/string.hpp>
bool LLModelPreview::sIgnoreLoadedCallback = false;
@ -89,19 +89,6 @@ static const F32 PREVIEW_ZOOM_LIMIT(10.f);
const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f;
BOOL stop_gloderror()
{
GLuint error = glodGetError();
if (error != GLOD_NO_ERROR)
{
LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL;
return TRUE;
}
return FALSE;
}
LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
{
LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
@ -193,6 +180,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mPreviewLOD = 0;
mModelLoader = NULL;
mMaxTriangleLimit = 0;
mMinTriangleLimit = 0;
mDirty = false;
mGenLOD = false;
mLoading = false;
@ -200,10 +188,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mLoadState = LLModelLoader::STARTING;
mGroup = 0;
mLODFrozen = false;
mBuildShareTolerance = 0.f;
mBuildQueueMode = GLOD_QUEUE_GREEDY;
mBuildBorderMode = GLOD_BORDER_UNLOCK;
mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
{
@ -211,10 +195,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mRequestedCreaseAngle[i] = -1.f;
mRequestedLoDMode[i] = 0;
mRequestedErrorThreshold[i] = 0.f;
mRequestedBuildOperator[i] = 0;
mRequestedQueueMode[i] = 0;
mRequestedBorderMode[i] = 0;
mRequestedShareTolerance[i] = 0.f;
}
mViewOption["show_textures"] = false;
@ -224,23 +204,11 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mHasPivot = false;
mModelPivot = LLVector3(0.0f, 0.0f, 0.0f);
glodInit();
createPreviewAvatar();
}
LLModelPreview::~LLModelPreview()
{
// glod apparently has internal mem alignment issues that are angering
// the heap-check code in windows, these should be hunted down in that
// TP code, if possible
//
// kernel32.dll!HeapFree() + 0x14 bytes
// msvcr100.dll!free(void * pBlock) Line 51 C
// glod.dll!glodGetGroupParameteriv() + 0x119 bytes
// glod.dll!glodShutdown() + 0x77 bytes
//
//glodShutdown();
if (mModelLoader)
{
mModelLoader->shutdown();
@ -826,11 +794,6 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
mLODFile[lod] = filename;
if (lod == LLModel::LOD_HIGH)
{
clearGLODGroup();
}
std::map<std::string, std::string> joint_alias_map;
getJointAliases(joint_alias_map);
@ -931,7 +894,6 @@ void LLModelPreview::clearIncompatible(S32 lod)
if (i == LLModel::LOD_HIGH)
{
mBaseModel = mModel[lod];
clearGLODGroup();
mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
}
@ -940,23 +902,6 @@ void LLModelPreview::clearIncompatible(S32 lod)
}
}
void LLModelPreview::clearGLODGroup()
{
if (mGroup)
{
for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
{
glodDeleteObject(iter->second);
stop_gloderror();
}
mObject.clear();
glodDeleteGroup(mGroup);
stop_gloderror();
mGroup = 0;
}
}
void LLModelPreview::loadModelCallback(S32 loaded_lod)
{
assert_main_thread();
@ -1108,7 +1053,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
}
mBaseModel = mModel[loaded_lod];
clearGLODGroup();
mBaseScene = mScene[loaded_lod];
mVertexBuffer[5].clear();
@ -1339,8 +1283,328 @@ void LLModelPreview::restoreNormals()
updateStatusMessages();
}
void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
// Runs per object, but likely it is a better way to run per model+submodels
// returns a ratio of base model indices to resulting indices
// returns -1 in case of failure
F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_decimator, F32 error_threshold, bool sloppy)
{
// Figure out buffer size
S32 size_indices = 0;
S32 size_vertices = 0;
for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
size_indices += face.mNumIndices;
size_vertices += face.mNumVertices;
}
// Allocate buffers, note that we are using U32 buffer instead of U16
U32* combined_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32));
U32* output_indices = (U32*)ll_aligned_malloc_32(size_indices * sizeof(U32));
// extra space for normals and text coords
S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF;
LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
LLVector4a* combined_normals = combined_positions + size_vertices;
LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices);
// copy indices and vertices into new buffers
S32 combined_positions_shift = 0;
S32 indices_idx_shift = 0;
S32 combined_indices_shift = 0;
for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
// vertices
S32 copy_bytes = face.mNumVertices * sizeof(LLVector4a);
LLVector4a::memcpyNonAliased16((F32*)(combined_positions + combined_positions_shift), (F32*)face.mPositions, copy_bytes);
// normals
LLVector4a::memcpyNonAliased16((F32*)(combined_normals + combined_positions_shift), (F32*)face.mNormals, copy_bytes);
// tex coords
copy_bytes = (face.mNumVertices * sizeof(LLVector2) + 0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*)(combined_tex_coords + combined_positions_shift), (F32*)face.mTexCoords, copy_bytes);
combined_positions_shift += face.mNumVertices;
// indices, sadly can't do dumb memcpy for indices, need to adjust each value
for (S32 i = 0; i < face.mNumIndices; ++i)
{
U16 idx = face.mIndices[i];
combined_indices[combined_indices_shift] = idx + indices_idx_shift;
combined_indices_shift++;
}
indices_idx_shift += face.mNumVertices;
}
// Now that we have buffers, optimize
S32 target_indices = 0;
F32 result_code = 0; // how far from original the model is, 1 == 100%
S32 new_indices = 0;
target_indices = llmax(3, llfloor(size_indices / indices_decimator)); // leave at least one triangle
new_indices = LLMeshOptimizer::simplifyU32(
output_indices,
combined_indices,
size_indices,
combined_positions,
size_vertices,
LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX],
target_indices,
error_threshold,
sloppy,
&result_code);
if (result_code < 0)
{
LL_WARNS() << "Negative result code from meshoptimizer for model " << target_model->mLabel
<< " target Indices: " << target_indices
<< " new Indices: " << new_indices
<< " original count: " << size_indices << LL_ENDL;
}
// repack back into individual faces
LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
LLVector4a* buffer_normals = buffer_positions + size_vertices;
LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices);
S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
U16* buffer_indices = (U16*)ll_aligned_malloc_16(buffer_idx_size);
S32* old_to_new_positions_map = new S32[size_vertices];
S32 buf_positions_copied = 0;
S32 buf_indices_copied = 0;
indices_idx_shift = 0;
// Crude method to copy indices back into face
for (U32 face_idx = 0; face_idx < base_model->getNumVolumeFaces(); ++face_idx)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
// reset data for new run
buf_positions_copied = 0;
buf_indices_copied = 0;
bool copy_triangle = false;
S32 range = indices_idx_shift + face.mNumVertices;
for (S32 i = 0; i < size_vertices; i++)
{
old_to_new_positions_map[i] = -1;
}
// Copy relevant indices and vertices
for (S32 i = 0; i < new_indices; ++i)
{
U32 idx = output_indices[i];
if ((i % 3) == 0)
{
copy_triangle = idx >= indices_idx_shift && idx < range;
}
if (copy_triangle)
{
if (old_to_new_positions_map[idx] == -1)
{
// New position, need to copy it
// Validate size
if (buf_positions_copied >= U16_MAX)
{
// Normally this shouldn't happen since the whole point is to reduce amount of vertices
// but it might happen if user tries to run optimization with too large triangle or error value
// so fallback to 'per face' mode or verify requested limits and copy base model as is.
LL_WARNS() << "Over triangle limit. Failed to optimize in 'per object' mode, falling back to per face variant for"
<< " model " << target_model->mLabel
<< " target Indices: " << target_indices
<< " new Indices: " << new_indices
<< " original count: " << size_indices
<< " error treshold: " << error_threshold
<< LL_ENDL;
return -1;
}
// Copy vertice, normals, tcs
buffer_positions[buf_positions_copied] = combined_positions[idx];
buffer_normals[buf_positions_copied] = combined_normals[idx];
buffer_tex_coords[buf_positions_copied] = combined_tex_coords[idx];
old_to_new_positions_map[idx] = buf_positions_copied;
buffer_indices[buf_indices_copied] = (U16)buf_positions_copied;
buf_positions_copied++;
}
else
{
// existing position
buffer_indices[buf_indices_copied] = (U16)old_to_new_positions_map[idx];
}
buf_indices_copied++;
}
}
if (buf_positions_copied >= U16_MAX)
{
break;
}
LLVolumeFace &new_face = target_model->getVolumeFace(face_idx);
//new_face = face; //temp
if (buf_indices_copied < 3)
{
// face was optimized away
new_face.resizeIndices(3);
new_face.resizeVertices(1);
memset(new_face.mIndices, 0, sizeof(U16) * 3);
new_face.mPositions[0].clear(); // set first vertice to 0
new_face.mNormals[0].clear();
new_face.mTexCoords[0].setZero();
}
else
{
new_face.resizeIndices(buf_indices_copied);
new_face.resizeVertices(buf_positions_copied);
S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size);
LLVector4a::memcpyNonAliased16((F32*)new_face.mPositions, (F32*)buffer_positions, buf_positions_copied * sizeof(LLVector4a));
LLVector4a::memcpyNonAliased16((F32*)new_face.mNormals, (F32*)buffer_normals, buf_positions_copied * sizeof(LLVector4a));
U32 tex_size = (buf_positions_copied * sizeof(LLVector2) + 0xF)&~0xF;
LLVector4a::memcpyNonAliased16((F32*)new_face.mTexCoords, (F32*)buffer_tex_coords, tex_size);
}
indices_idx_shift += face.mNumVertices;
}
delete[]old_to_new_positions_map;
ll_aligned_free<64>(combined_positions);
ll_aligned_free<64>(buffer_positions);
ll_aligned_free_32(output_indices);
ll_aligned_free_16(buffer_indices);
ll_aligned_free_32(combined_indices);
if (new_indices < 3)
{
// Model should have at least one visible triangle
if (!sloppy)
{
// Should only happen with sloppy
// non sloppy shouldn't be capable of optimizing mesh away
LL_WARNS() << "Failed to generate triangles"
<< " model " << target_model->mLabel
<< " target Indices: " << target_indices
<< " new Indices: " << new_indices
<< " original count: " << size_indices
<< " error treshold: " << error_threshold
<< LL_ENDL;
}
return -1;
}
return (F32)size_indices / (F32)new_indices;
}
F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_decimator, F32 error_threshold, bool sloppy)
{
const LLVolumeFace &face = base_model->getVolumeFace(face_idx);
S32 size_indices = face.mNumIndices;
// todo: do not allocate per each face, add one large buffer somewhere
// faces have limited amount of indices
S32 size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
U16* output = (U16*)ll_aligned_malloc_16(size);
S32 target_indices = 0;
F32 result_code = 0; // how far from original the model is, 1 == 100%
S32 new_indices = 0;
target_indices = llmax(3, llfloor(size_indices / indices_decimator)); // leave at least one triangle
new_indices = LLMeshOptimizer::simplify(
output,
face.mIndices,
size_indices,
face.mPositions,
face.mNumVertices,
LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX],
target_indices,
error_threshold,
sloppy,
&result_code);
if (result_code < 0)
{
LL_WARNS() << "Negative result code from meshoptimizer for face " << face_idx
<< " of model " << target_model->mLabel
<< " target Indices: " << target_indices
<< " new Indices: " << new_indices
<< " original count: " << size_indices
<< " error treshold: " << error_threshold
<< LL_ENDL;
}
LLVolumeFace &new_face = target_model->getVolumeFace(face_idx);
// Copy old values
new_face = face;
if (new_indices < 3)
{
if (!sloppy)
{
// meshopt_optimizeSloppy() can optimize triangles away even if target_indices is > 2,
// but optimize() isn't supposed to
LL_INFOS() << "No indices generated by meshoptimizer for face " << face_idx
<< " of model " << target_model->mLabel
<< " target Indices: " << target_indices
<< " original count: " << size_indices
<< " error treshold: " << error_threshold
<< LL_ENDL;
}
// Face got optimized away
// Generate empty triangle
new_face.resizeIndices(3);
new_face.resizeVertices(1);
memset(new_face.mIndices, 0, sizeof(U16) * 3);
new_face.mPositions[0].clear(); // set first vertice to 0
new_face.mNormals[0].clear();
new_face.mTexCoords[0].setZero();
}
else
{
// Assign new values
new_face.resizeIndices(new_indices); // will wipe out mIndices, so new_face can't substitute output
S32 idx_size = (new_indices * sizeof(U16) + 0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)output, idx_size);
// clear unused values
new_face.optimize();
}
ll_aligned_free_16(output);
if (new_indices < 3)
{
// At least one triangle is needed
return -1;
}
return (F32)size_indices / (F32)new_indices;
}
void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation, bool enforce_tri_limit)
{
LL_INFOS() << "Generating lod " << which_lod << " using meshoptimizer" << LL_ENDL;
// Allow LoD from -1 to LLModel::LOD_PHYSICS
if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1)
{
@ -1348,7 +1612,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
out << "Invalid level of detail: " << which_lod;
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, false);
assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
assert(lod >= -1 && lod < LLModel::NUM_LODS);
return;
}
@ -1357,57 +1621,22 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
return;
}
LLVertexBuffer::unbind();
bool no_ff = LLGLSLShader::sNoFixedFunction;
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
LLGLSLShader::sNoFixedFunction = false;
if (shader)
//get the triangle count for all base models
S32 base_triangle_count = 0;
for (S32 i = 0; i < mBaseModel.size(); ++i)
{
shader->unbind();
base_triangle_count += mBaseModel[i]->getNumTriangles();
}
stop_gloderror();
static U32 cur_name = 1;
// Urgh...
// TODO: add interface to mFMP to get error treshold or let mFMP write one into LLModelPreview
// We should not be accesing views from other class!
U32 lod_mode = LIMIT_TRIANGLES;
F32 indices_decimator = 0;
F32 triangle_limit = 0;
F32 lod_error_threshold = 1; //100%
S32 limit = -1;
U32 triangle_count = 0;
U32 instanced_triangle_count = 0;
//get the triangle count for the whole scene
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter)
{
for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
{
LLModel* mdl = instance->mModel;
if (mdl)
{
instanced_triangle_count += mdl->getNumTriangles();
}
}
}
//get the triangle count for the non-instanced set of models
for (U32 i = 0; i < mBaseModel.size(); ++i)
{
triangle_count += mBaseModel[i]->getNumTriangles();
}
//get ratio of uninstanced triangles to instanced triangles
F32 triangle_ratio = (F32)triangle_count / (F32)instanced_triangle_count;
U32 base_triangle_count = triangle_count;
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
U32 lod_mode = 0;
F32 lod_error_threshold = 0;
// The LoD should be in range from Lowest to High
// If requesting a single lod
if (which_lod > -1 && which_lod < NUM_LOD)
{
LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]);
@ -1416,163 +1645,83 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
lod_mode = iface->getFirstSelectedIndex();
}
lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal();
}
if (which_lod != -1)
{
mRequestedLoDMode[which_lod] = lod_mode;
}
if (lod_mode == 0)
{
lod_mode = GLOD_TRIANGLE_BUDGET;
// The LoD should be in range from Lowest to High
if (which_lod > -1 && which_lod < NUM_LOD)
if (lod_mode == LIMIT_TRIANGLES)
{
limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
//convert from "scene wide" to "non-instanced" triangle limit
limit = (S32)((F32)limit*triangle_ratio);
if (!enforce_tri_limit)
{
triangle_limit = base_triangle_count;
// reset to default value for this lod
F32 pw = pow((F32)decimation, (F32)(LLModel::LOD_HIGH - which_lod));
triangle_limit /= pw; //indices_ratio can be 1/pw
}
else
{
// UI spacifies limit for all models of single lod
triangle_limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
}
// meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio
indices_decimator = (F32)base_triangle_count / triangle_limit;
}
else
{
lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal();
}
}
else
{
lod_mode = GLOD_ERROR_THRESHOLD;
// we are genrating all lods and each lod will get own indices_decimator
indices_decimator = 1;
triangle_limit = base_triangle_count;
}
bool object_dirty = false;
if (mGroup == 0)
{
object_dirty = true;
mGroup = cur_name++;
glodNewGroup(mGroup);
}
if (object_dirty)
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{ //build GLOD objects for each model in base model list
LLModel* mdl = *iter;
if (mObject[mdl] != 0)
{
glodDeleteObject(mObject[mdl]);
}
mObject[mdl] = cur_name++;
glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
stop_gloderror();
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
mVertexBuffer[5].clear();
}
if (mVertexBuffer[5].empty())
{
genBuffers(5, false);
}
U32 tri_count = 0;
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
{
LLVertexBuffer* buff = mVertexBuffer[5][mdl][i];
buff->setBuffer(type_mask & buff->getTypeMask());
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
if (num_indices > 2)
{
glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*)mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
}
tri_count += num_indices / 3;
stop_gloderror();
}
glodBuildObject(mObject[mdl]);
stop_gloderror();
}
}
mMaxTriangleLimit = base_triangle_count;
mMinTriangleLimit = mBaseModel.size();
// Build models
S32 start = LLModel::LOD_HIGH;
S32 end = 0;
if (which_lod != -1)
{
start = end = which_lod;
start = which_lod;
end = which_lod;
}
mMaxTriangleLimit = base_triangle_count;
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
{
shader->unbind();
}
for (S32 lod = start; lod >= end; --lod)
{
if (which_lod == -1)
{
// we are genrating all lods and each lod gets own indices_ratio
if (lod < start)
{
triangle_count /= decimation;
}
}
else
{
if (enforce_tri_limit)
{
triangle_count = limit;
}
else
{
for (S32 j = LLModel::LOD_HIGH; j>which_lod; --j)
{
triangle_count /= decimation;
}
indices_decimator *= decimation;
triangle_limit /= decimation;
}
}
mRequestedTriangleCount[lod] = llmax(mMinTriangleLimit, (S32)triangle_limit);
mRequestedErrorThreshold[lod] = lod_error_threshold;
mRequestedLoDMode[lod] = lod_mode;
mModel[lod].clear();
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
U32 actual_tris = 0;
U32 actual_verts = 0;
U32 submeshes = 0;
mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio);
mRequestedErrorThreshold[lod] = lod_error_threshold;
glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
stop_gloderror();
glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
stop_gloderror();
glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
stop_gloderror();
if (lod_mode != GLOD_TRIANGLE_BUDGET)
{
glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0);
}
else
{
//SH-632: always add 1 to desired amount to avoid decimating below desired amount
glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count + 1);
}
stop_gloderror();
glodAdaptGroup(mGroup);
stop_gloderror();
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
{
LLModel* base = mBaseModel[mdl_idx];
GLint patch_count = 0;
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
stop_gloderror();
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
@ -1581,74 +1730,87 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
mModel[lod][mdl_idx]->mLabel = name;
mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID;
GLint* sizes = new GLint[patch_count * 2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
GLint* names = new GLint[patch_count];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
stop_gloderror();
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
mModel[lod][mdl_idx]->setNumVolumeFaces(base->getNumVolumeFaces());
LLModel* target_model = mModel[lod][mdl_idx];
for (GLint i = 0; i < patch_count; ++i)
S32 model_meshopt_mode = meshopt_mode;
// Ideally this should run not per model,
// but combine all submodels with origin model as well
if (model_meshopt_mode == MESH_OPTIMIZER_COMBINE)
{
type_mask = mVertexBuffer[5][base][i]->getTypeMask();
// Run meshoptimizer for each model/object, up to 8 faces in one model
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
if (sizes[i * 2 + 1] > 0 && sizes[i * 2] > 0)
// Ideally this should run not per model,
// but combine all submodels with origin model as well
F32 res = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
if (res < 0)
{
if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true))
// U16 vertices overflow, shouldn't happen, but just in case
for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
// Todo: find a way to stop preview in this case instead of crashing
LL_ERRS() << "Failed buffer allocation during preview LOD generation."
<< " Vertices: " << sizes[i * 2 + 1]
<< " Indices: " << sizes[i * 2] << LL_ENDL;
genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
}
}
}
if (model_meshopt_mode == MESH_OPTIMIZER)
{
// Run meshoptimizer for each face
for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
}
}
if (model_meshopt_mode == MESH_OPTIMIZER_SLOPPY)
{
// Run meshoptimizer for each face
for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, true);
}
}
if (model_meshopt_mode == MESH_OPTIMIZER_AUTO)
{
F32 allowed_ratio_drift = 2.f;
F32 res_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
if (res_ratio < 0)
{
// U16 vertices overflow, shouldn't happen, but just in case
for (U32 face_idx = 0; face_idx < base->getNumVolumeFaces(); ++face_idx)
{
genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, false);
}
LL_INFOS() << "Model " << target_model->getName()
<< " lod " << which_lod
<< " per model method overflow, defaulting to per face." << LL_ENDL;
}
else if (res_ratio * allowed_ratio_drift < indices_decimator)
{
// Try sloppy variant if normal one failed to simplify model enough.
res_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, true);
LL_INFOS() << "Model " << target_model->getName()
<< " lod " << which_lod
<< " sloppily simplified using per model method." << LL_ENDL;
if (res_ratio < 0)
{
// Sloppy variant failed to generate triangles.
// Can happen with models that are too simple as is.
// Fallback to normal method.
genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, false);
}
buff->setBuffer(type_mask);
glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*)buff->getIndicesPointer());
stop_gloderror();
}
else
{
// This face was eliminated or we failed to allocate buffer,
// attempt to create a dummy triangle (one vertex, 3 indices, all 0)
buff->allocateBuffer(1, 3, true);
memset((U8*)buff->getMappedData(), 0, buff->getSize());
memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
LLStrider<LLVector3> pos;
LLStrider<LLVector3> norm;
LLStrider<LLVector2> tc;
LLStrider<U16> index;
buff->getVertexStrider(pos);
if (type_mask & LLVertexBuffer::MAP_NORMAL)
{
buff->getNormalStrider(norm);
}
if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
{
buff->getTexCoord0Strider(tc);
}
buff->getIndexStrider(index);
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
actual_tris += buff->getNumIndices() / 3;
actual_verts += buff->getNumVerts();
++submeshes;
if (!validate_face(target_model->getVolumeFace(names[i])))
{
LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL;
LL_INFOS() << "Model " << target_model->getName()
<< " lod " << which_lod
<< " simplified using per model method." << LL_ENDL;
}
}
@ -1658,6 +1820,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
target_model->mPosition = base->mPosition;
target_model->mSkinWeights = base->mSkinWeights;
target_model->mSkinInfo = base->mSkinInfo;
//copy material list
target_model->mMaterialList = base->mMaterialList;
@ -1665,9 +1828,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
{
LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL;
}
delete[] sizes;
delete[] names;
}
//rebuild scene based on mBaseScene
@ -1697,7 +1857,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
mResourceCost = calcResourceCost();
LLVertexBuffer::unbind();
LLGLSLShader::sNoFixedFunction = no_ff;
if (shader)
{
shader->bind();
@ -1821,6 +1980,7 @@ void LLModelPreview::updateStatusMessages()
if (mMaxTriangleLimit == 0)
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
mMinTriangleLimit = mUploadData.size();
}
mHasDegenerate = false;
@ -2264,7 +2424,7 @@ void LLModelPreview::updateLodControls(S32 lod)
S32 lod_mode = lod_combo->getCurrentIndex();
if (lod_mode == LOD_FROM_FILE) // LoD from file
{
fmp->mLODMode[lod] = 0;
fmp->mLODMode[lod] = LOD_FROM_FILE;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childSetVisible(file_controls[i] + lod_name[lod], true);
@ -2277,7 +2437,7 @@ void LLModelPreview::updateLodControls(S32 lod)
}
else if (lod_mode == USE_LOD_ABOVE) // use LoD above
{
fmp->mLODMode[lod] = 2;
fmp->mLODMode[lod] = USE_LOD_ABOVE;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childSetVisible(file_controls[i] + lod_name[lod], false);
@ -2303,7 +2463,7 @@ void LLModelPreview::updateLodControls(S32 lod)
}
else // auto generate, the default case for all LoDs except High
{
fmp->mLODMode[lod] = 1;
fmp->mLODMode[lod] = MESH_OPTIMIZER_AUTO;
//don't actually regenerate lod when refreshing UI
mLODFrozen = true;
@ -2323,6 +2483,7 @@ void LLModelPreview::updateLodControls(S32 lod)
LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]);
limit->setMaxValue(mMaxTriangleLimit);
limit->setMinValue(mMinTriangleLimit);
limit->forceSetValue(mRequestedTriangleCount[lod]);
threshold->forceSetValue(mRequestedErrorThreshold[lod]);
@ -2335,7 +2496,8 @@ void LLModelPreview::updateLodControls(S32 lod)
threshold->setVisible(false);
limit->setMaxValue(mMaxTriangleLimit);
limit->setIncrement(mMaxTriangleLimit / 32);
limit->setMinValue(mMinTriangleLimit);
limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32));
}
else
{
@ -2957,7 +3119,6 @@ BOOL LLModelPreview::render()
{
genBuffers(-1, skin_weight);
//genBuffers(3);
//genLODs();
}
if (!mModel[mPreviewLOD].empty())
@ -3543,7 +3704,7 @@ bool LLModelPreview::lodQueryCallback()
{
S32 lod = preview->mLodsQuery.back();
preview->mLodsQuery.pop_back();
preview->genLODs(lod);
preview->genMeshOptimizerLODs(lod, MESH_OPTIMIZER_AUTO);
if (preview->mLookUpLodFiles && (lod == LLModel::LOD_HIGH))
{
@ -3558,11 +3719,11 @@ bool LLModelPreview::lodQueryCallback()
return true;
}
void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
void LLModelPreview::onLODMeshOptimizerParamCommit(S32 requested_lod, bool enforce_tri_limit, S32 mode)
{
if (!mLODFrozen)
{
genLODs(lod, 3, enforce_tri_limit);
genMeshOptimizerLODs(requested_lod, mode, 3, enforce_tri_limit);
refresh();
}
}

View File

@ -124,10 +124,19 @@ public:
typedef enum
{
LOD_FROM_FILE = 0,
GENERATE,
MESH_OPTIMIZER_AUTO, // automatically selects method based on model or face
MESH_OPTIMIZER_COMBINE,
MESH_OPTIMIZER,
MESH_OPTIMIZER_SLOPPY,
USE_LOD_ABOVE,
} eLoDMode;
typedef enum
{
LIMIT_TRIANGLES = 0,
LIMIT_ERROR_TRESHOLD,
} eLoDLimit;
public:
// Todo: model preview shouldn't need floater dependency, it
// should just expose data to floater, not control flaoter like it does
@ -155,7 +164,7 @@ public:
void loadModelCallback(S32 lod);
bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
void queryLODs() { mGenLOD = true; };
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
void restoreNormals();
U32 calcResourceCost();
@ -165,8 +174,7 @@ public:
void clearIncompatible(S32 lod);
void updateStatusMessages();
void updateLodControls(S32 lod);
void clearGLODGroup();
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
void onLODMeshOptimizerParamCommit(S32 lod, bool enforce_tri_limit, S32 mode);
void addEmptyFace(LLModel* pTarget);
const bool getModelPivot(void) const { return mHasPivot; }
@ -218,6 +226,10 @@ private:
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
// functions for meshoptimizer, return reached simplification ratio
F32 genMeshOptimizerPerModel(LLModel *base_model, LLModel *target_model, F32 indices_ratio, F32 error_threshold, bool sloppy);
F32 genMeshOptimizerPerFace(LLModel *base_model, LLModel *target_model, U32 face_idx, F32 indices_ratio, F32 error_threshold, bool sloppy);
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
@ -249,19 +261,11 @@ protected:
std::map<std::string, bool> mViewOption;
//GLOD object parameters (must rebuild object if these change)
// Model generation parameters (must rebuild object if these change)
bool mLODFrozen;
F32 mBuildShareTolerance;
U32 mBuildQueueMode;
U32 mBuildOperator;
U32 mBuildBorderMode;
U32 mRequestedLoDMode[LLModel::NUM_LODS];
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
U32 mRequestedQueueMode[LLModel::NUM_LODS];
U32 mRequestedBorderMode[LLModel::NUM_LODS];
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
LLModelLoader* mModelLoader;
@ -280,8 +284,14 @@ protected:
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
// Amount of triangles in original(base) model
U32 mMaxTriangleLimit;
// Minimum amount of allowed triangles in lod for spin cntrl.
// Leave at least one triangle per model.
S32 mMinTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture * > mTextureSet;

View File

@ -101,11 +101,11 @@ Dummy Name replaced at run time
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
meshoptimizer Copyright (c) 2016-2021 Arseny Kapoulkine
ogg/vorbis Copyright (C) 2002, Xiphophorus
OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
PCRE Copyright (c) 1997-2012 University of Cambridge

View File

@ -45,7 +45,21 @@
<string name="UnrecognizedJoint">Rigged to unrecognized joint name [NAME]</string>
<string name="UnknownJoints">Skinning disabled due to [COUNT] unknown joints</string>
<string name="ModelLoaded">Model [MODEL_NAME] loaded</string>
<string name="IncompleteTC">Texture coordinates data is not complete.</string>
<string name="PositionNaN">Found NaN while loading position data from DAE-Model, invalid model.</string>
<string name="NormalsNaN">Found NaN while loading normals from DAE-Model, invalid model.</string>
<string name="NegativeScaleTrans">Negative scale detected, unsupported transform. domInstance_geometry: [LABEL]</string>
<string name="NegativeScaleNormTrans">Negative scale detected, unsupported post-normalization transform. domInstance_geometry: [LABEL]</string>
<string name="CantResolveGeometryUrl">Unable to resolve geometry URL.</string>
<string name="ParsingErrorBadElement">Bad element</string>
<string name="ParsingErrorCantParseScene">Scene could not be parsed</string>
<string name="ParsingErrorCorrupt">Error with dae - traditionally indicates a corrupt file.</string>
<string name="ParsingErrorNoController">Could not verify controller</string>
<string name="ParsingErrorNoDoc">Can't find internal doc</string>
<string name="ParsingErrorNoRoot">Document has no root</string>
<string name="ParsingErrorNoScene">Document has no visual_scene</string>
<string name="ParsingErrorPositionInvalidModel">Unable to process mesh without position data. Invalid model.</string>
<panel
follows="top|left"
@ -173,9 +187,21 @@
label="Load from file"
value="Load from file" />
<item
name="Generate"
label="Generate"
value="Generate" />
name="MeshOpt Auto"
label="Generate Auto"
value="MeshOpt Auto" />
<item
name="MeshOptCombine"
label="Generate Precise"
value="MeshOptCombine" />
<item
name="MeshOpt"
label="Generate per face"
value="MeshOpt" />
<item
name="MeshOptSloppy"
label="Generate Sloppy"
value="MeshOptSloppy" />
</combo_box>
<line_editor
follows="left|top"
@ -302,9 +328,21 @@
label="Load from file"
value="Load from file" />
<item
name="Generate"
label="Generate"
value="Generate" />
name="MeshOpt Auto"
label="Generate Auto"
value="MeshOpt Auto" />
<item
name="MeshOptCombine"
label="Generate Precise"
value="MeshOptCombine" />
<item
name="MeshOpt"
label="Generate per face"
value="MeshOpt" />
<item
name="MeshOptSloppy"
label="Generate Sloppy"
value="MeshOptSloppy" />
<item
name="Use LoD above"
label="Use LoD above"
@ -435,9 +473,21 @@
label="Load from file"
value="Load from file" />
<item
name="Generate"
label="Generate"
value="Generate" />
name="MeshOpt Auto"
label="Generate Auto"
value="MeshOpt Auto" />
<item
name="MeshOptCombine"
label="Generate Precise"
value="MeshOptCombine" />
<item
name="MeshOpt"
label="Generate per face"
value="MeshOpt" />
<item
name="MeshOptSloppy"
label="Generate Sloppy"
value="MeshOptSloppy" />
<item
name="Use LoD above"
label="Use LoD above"
@ -568,9 +618,21 @@
label="Load from file"
value="Load from file" />
<item
name="Generate"
label="Generate"
value="Generate" />
name="MeshOpt Auto"
label="Generate Auto"
value="MeshOpt Auto" />
<item
name="MeshOptCombine"
label="Generate Precise"
value="MeshOptCombine" />
<item
name="MeshOpt"
label="Generate per face"
value="MeshOpt" />
<item
name="MeshOptSloppy"
label="Generate Sloppy"
value="MeshOptSloppy" />
<item
name="Use LoD above"
label="Use LoD above"

View File

@ -510,14 +510,6 @@ class WindowsManifest(ViewerManifest):
# Get shared libs from the shared libs staging directory
with self.prefix(src=os.path.join(self.args['build'], os.pardir,
'sharedlibs', self.args['configuration'])):
# Mesh 3rd party libs needed for auto LOD and collada reading
try:
self.path("glod.dll")
except RuntimeError as err:
print err.message
print "Skipping GLOD library (assumming linked statically)"
# Get fmodstudio dll if needed
if self.args['fmodstudio'] == 'ON':
if(self.args['configuration'].lower() == 'debug'):
@ -1029,7 +1021,6 @@ class DarwinManifest(ViewerManifest):
"libapr-1.0.dylib",
"libaprutil-1.0.dylib",
"libexpat.1.dylib",
"libGLOD.dylib",
# libnghttp2.dylib is a symlink to
# libnghttp2.major.dylib, which is a symlink to
# libnghttp2.version.dylib. Get all of them.
@ -1475,7 +1466,6 @@ class Linux_i686_Manifest(LinuxManifest):
self.path("libaprutil-1.so.0.4.1")
self.path("libdb*.so")
self.path("libexpat.so.*")
self.path("libGLOD.so")
self.path("libuuid.so*")
self.path("libSDL-1.2.so.*")
self.path("libdirectfb-1.*.so.*")