#3190 Ensure materials are properly copied instead of reused.

master
Andrey Kleshchev 2024-12-04 02:29:43 +02:00 committed by Andrey Kleshchev
parent 3f6d55f4fe
commit 27fb297b6f
3 changed files with 32 additions and 16 deletions

View File

@ -2251,13 +2251,14 @@ void LLSelectMgr::selectionRevertGLTFMaterials()
// Update material locally
objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/);
objectp->setTEGLTFMaterialOverride(te, nodep->mSavedGLTFOverrideMaterials[te]);
LLGLTFMaterial* material = new LLGLTFMaterial(*nodep->mSavedGLTFOverrideMaterials[te]);
objectp->setTEGLTFMaterialOverride(te, material);
// Enqueue update to server
if (asset_id.notNull())
{
// Restore overrides and base material
LLGLTFMaterialList::queueApply(objectp, te, asset_id, nodep->mSavedGLTFOverrideMaterials[te]);
LLGLTFMaterialList::queueApply(objectp, te, asset_id, material);
}
else
{
@ -3151,15 +3152,20 @@ void LLSelectMgr::adjustTexturesByScale(bool send_to_sim, bool stretch)
material->mTextureTransform[i].mScale.set(scale_x, scale_y);
}
LLFetchedGLTFMaterial* render_mat = (LLFetchedGLTFMaterial*)tep->getGLTFRenderMaterial();
if (render_mat)
const LLGLTFMaterial* base_material = tep->getGLTFMaterial();
if (base_material)
{
render_mat->applyOverride(*material);
LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
*render_material = *base_material;
render_material->applyOverride(*material);
tep->setGLTFRenderMaterial(render_material);
}
if (send_to_sim)
{
LLGLTFMaterialList::queueModify(object, te_num, material);
LLGLTFMaterial new_override;
new_override = *material;
LLGLTFMaterialList::queueModify(object, te_num, &new_override);
}
}
send = send_to_sim;
@ -5957,12 +5963,12 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
LLGLTFMaterial* old_override = node->getObject()->getTE(i)->getGLTFMaterialOverride();
if (old_override)
{
LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(*old_override);
override_materials.push_back(mat);
// saveGLTFMaterials will make a copy
override_materials.emplace_back(old_override);
}
else
{
override_materials.push_back(nullptr);
override_materials.emplace_back(nullptr);
}
}
// processObjectProperties does not include overrides so this
@ -6870,16 +6876,22 @@ void LLSelectNode::saveGLTFMaterials(const uuid_vec_t& materials, const gltf_mat
mSavedGLTFMaterialIds.clear();
mSavedGLTFOverrideMaterials.clear();
for (uuid_vec_t::const_iterator materials_it = materials.begin();
materials_it != materials.end(); ++materials_it)
for (const LLUUID& id : materials)
{
mSavedGLTFMaterialIds.push_back(*materials_it);
mSavedGLTFMaterialIds.push_back(id);
}
for (gltf_materials_vec_t::const_iterator mat_it = override_materials.begin();
mat_it != override_materials.end(); ++mat_it)
for (const LLPointer<LLGLTFMaterial> &mat : override_materials)
{
mSavedGLTFOverrideMaterials.push_back(*mat_it);
if (mat.notNull())
{
LLGLTFMaterial* copy = new LLGLTFMaterial(*mat);
mSavedGLTFOverrideMaterials.emplace_back(copy);
}
else
{
mSavedGLTFOverrideMaterials.emplace_back(nullptr);
}
}
}
}

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@ -198,6 +198,8 @@ public:
// final gltf material that users see.
// Ids get applied and restored by tools floater,
// overrides get applied in live material editor
// @param override_materials' content will be copied to not
// affect originals
void saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials);
bool allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;

View File

@ -1410,6 +1410,7 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
LLTextureEntry* te = hit_obj->getTE(hit_face);
if (te && !remove_pbr)
{
// saveGLTFMaterials will make a copy
override_materials.push_back(te->getGLTFMaterialOverride());
}
else
@ -1448,7 +1449,8 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
LLTextureEntry* te = hit_obj->getTE(hit_face);
if (te && !remove_pbr)
{
nodep->mSavedGLTFOverrideMaterials[hit_face] = te->getGLTFMaterialOverride();
LLGLTFMaterial* copy = new LLGLTFMaterial(*te->getGLTFMaterialOverride());
nodep->mSavedGLTFOverrideMaterials[hit_face] = copy;
}
else
{