SL-16811 Shape preview images do not display all of the attachments #2

Merged previewAvatar and generateImpostor into a single function since they are nearly identical
meow-7.2.2
Andrey Kleshchev 2022-03-28 18:11:36 +03:00
parent ae4f64eee7
commit 283e86eda5
3 changed files with 41 additions and 175 deletions

View File

@ -239,7 +239,15 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
gPipeline.previewAvatar(gAgentAvatarp);
if (gAgentAvatarp->mDrawable.notNull())
{
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gPipeline.generateImpostor(gAgentAvatarp, true);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.flush();
}
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);

View File

@ -10818,7 +10818,7 @@ void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool
static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
{
LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
LLGLState::checkStates();
@ -10837,11 +10837,12 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
bool visually_muted = avatar->isVisuallyMuted();
// previews can't be muted or impostered
bool visually_muted = !preview_avatar && avatar->isVisuallyMuted();
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
<< " is " << ( visually_muted ? "" : "not ") << "visually muted"
<< LL_ENDL;
bool too_complex = avatar->isTooComplex();
bool too_complex = !preview_avatar && avatar->isTooComplex();
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
<< " is " << ( too_complex ? "" : "not ") << "too complex"
<< LL_ENDL;
@ -10915,6 +10916,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
U32 resY = 0;
U32 resX = 0;
if (!preview_avatar)
{
const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
@ -11001,7 +11003,20 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLDrawPoolAvatar::sMinimumAlpha = 0.f;
}
if (LLPipeline::sRenderDeferred)
if (preview_avatar)
{
// previews don't care about imposters
if (LLPipeline::sRenderDeferred)
{
renderGeomDeferred(camera);
renderGeomPostDeferred(camera);
}
else
{
renderGeom(camera);
}
}
else if (LLPipeline::sRenderDeferred)
{
avatar->mImpostor.clear();
renderGeomDeferred(camera);
@ -11089,7 +11104,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " MUTED set solid color " << muted_color << LL_ENDL;
gGL.diffuseColor4fv( muted_color.mV );
}
else
else if (!preview_avatar)
{ //grey muted avatar
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " MUTED set grey" << LL_ENDL;
gGL.diffuseColor4fv(LLColor4::pink.mV );
@ -11110,9 +11125,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.popMatrix();
}
avatar->mImpostor.flush();
avatar->setImpostorDim(tdim);
if (!preview_avatar)
{
avatar->mImpostor.flush();
avatar->setImpostorDim(tdim);
}
sUseOcclusion = occlusion;
sReflectionRender = false;
@ -11125,176 +11142,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
avatar->mNeedsImpostorUpdate = FALSE;
avatar->cacheImpostorValues();
avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
if (!preview_avatar)
{
avatar->mNeedsImpostorUpdate = FALSE;
avatar->cacheImpostorValues();
avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
}
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
}
static LLTrace::BlockTimerStatHandle FTM_PREVIEW_AVATAR("Preview Avatar");
void LLPipeline::previewAvatar(LLVOAvatar* avatar)
{
LL_RECORD_BLOCK_TIME(FTM_PREVIEW_AVATAR);
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
static LLCullResult result;
result.clear();
grabReferences(result);
if (!avatar || !avatar->mDrawable)
{
LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
return;
}
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL;
assertInitialized();
pushRenderTypeMask();
{
//hide world geometry
clearRenderTypeMask(
RENDER_TYPE_SKY,
RENDER_TYPE_WL_SKY,
RENDER_TYPE_GROUND,
RENDER_TYPE_TERRAIN,
RENDER_TYPE_GRASS,
RENDER_TYPE_CONTROL_AV, // Animesh
RENDER_TYPE_TREE,
RENDER_TYPE_VOIDWATER,
RENDER_TYPE_WATER,
RENDER_TYPE_PASS_GRASS,
RENDER_TYPE_HUD,
RENDER_TYPE_PARTICLES,
RENDER_TYPE_CLOUDS,
RENDER_TYPE_HUD_PARTICLES,
END_RENDER_TYPES
);
}
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
sReflectionRender = !sRenderDeferred;
sShadowRender = true;
sImpostorRender = true; // Likely not needed for previews
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
{
markVisible(avatar->mDrawable, *viewer_camera);
LLVOAvatar::attachment_map_t::iterator iter;
for (iter = avatar->mAttachmentPoints.begin();
iter != avatar->mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment *attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
if (LLViewerObject* attached_object = attachment_iter->get())
{
markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
}
}
}
}
stateSort(*LLViewerCamera::getInstance(), result);
LLCamera camera = *viewer_camera;
F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
if (LLPipeline::sRenderDeferred)
{
renderGeomDeferred(camera);
renderGeomPostDeferred(camera);
}
else
{
renderGeom(camera);
}
LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
{ //create alpha mask based on depth buffer
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
LL_PROFILER_GPU_ZONEC("gl.DrawBuffersARB", 0x8000FF);
glDrawBuffersARB(1, &buff);
}
LLGLDisable blend(GL_BLEND);
gGL.setColorMask(false, true);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.flush();
gGL.pushMatrix();
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
static const F32 clip_plane = 0.99999f;
gDebugProgram.bind();
gGL.begin(LLRender::QUADS);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, -1, clip_plane);
gGL.vertex3f(1, 1, clip_plane);
gGL.vertex3f(-1, 1, clip_plane);
gGL.end();
gGL.flush();
gDebugProgram.unbind();
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
}
sUseOcclusion = occlusion;
sReflectionRender = false;
sImpostorRender = false;
sShadowRender = false;
popRenderTypeMask();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.flush();
}
bool LLPipeline::hasRenderBatches(const U32 type) const
{
return sCull->getRenderMapSize(type) > 0;

View File

@ -134,8 +134,7 @@ public:
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);
void generateImpostor(LLVOAvatar* avatar);
void previewAvatar(LLVOAvatar* avatar);
void generateImpostor(LLVOAvatar* avatar, bool preview_avatar = false);
void bindScreenToTexture();
void renderFinalize();