diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index bf917d4474..e828b7c4e8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -643,7 +643,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define textureCube texture\n");
text[count++] = strdup("#define texture2DLod textureLod\n");
text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
-
+
if (major_version > 1 || minor_version >= 40)
{ //GLSL 1.40 replaces texture2DRect et al with texture
text[count++] = strdup("#define texture2DRect texture\n");
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index b7b040f98b..ea54f4b881 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8068,7 +8068,7 @@
Type
F32
Value
- 0
+ -0.007
RenderShadowOffsetError