Post-merge cleanup: llwindowwin32.cpp
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e66637ff33
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28f45962fd
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@ -411,14 +411,6 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
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bool mGLReady = false;
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bool mGotGLBuffer = false;
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LLAtomicBool mDeleteOnExit = false;
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// best guess at available video memory in MB
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std::atomic<U32> mAvailableVRAM;
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U32 mMaxVRAM = 0; // maximum amount of vram to allow in the "budget", or 0 for no maximum (see updateVRAMUsage)
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IDXGIAdapter3* mDXGIAdapter = nullptr;
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LPDIRECT3D9 mD3D = nullptr;
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LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
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};
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