MAINT-6070 detailed logging for computing of Avatar Rendering Complexity
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b22efa0730
commit
2987303acd
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@ -8355,6 +8355,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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}
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}
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}
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LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL;
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for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin();
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@ -8376,7 +8377,12 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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const LLVOVolume* volume = drawable->getVOVolume();
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if (volume)
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{
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cost += volume->getRenderCost(textures);
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U32 attachment_total_cost = 0;
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U32 attachment_volume_cost = 0;
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U32 attachment_texture_cost = 0;
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U32 attachment_children_cost = 0;
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attachment_volume_cost += volume->getRenderCost(textures);
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const_child_list_t children = volume->getChildren();
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for (const_child_list_t::const_iterator child_iter = children.begin();
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@ -8387,7 +8393,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
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if (child)
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{
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cost += child->getRenderCost(textures);
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attachment_children_cost += child->getRenderCost(textures);
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}
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}
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@ -8396,8 +8402,17 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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++volume_texture)
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{
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// add the cost of each individual texture in the linkset
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cost += volume_texture->second;
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attachment_texture_cost += volume_texture->second;
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}
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attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
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LL_DEBUGS("ARCdetail") << "Attachment " << attached_object->getAttachmentItemID()
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<< " has total cost: " << attachment_total_cost
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<< " volume cost: " << attachment_volume_cost
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<< " texture cost: " << attachment_texture_cost
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<< " and includes " << volume->numChildren()
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<< " children with " << attachment_children_cost << " cost" << LL_ENDL;
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cost += attachment_total_cost;
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}
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}
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}
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