SL-125 WIP - updated base bento repo excluding dynamic skeleton.

master
Brad Payne (Vir Linden) 2015-08-14 15:00:08 -04:00
parent 590d0e35e5
commit 2a57da2334
8 changed files with 12672 additions and 66 deletions

View File

@ -323,20 +323,33 @@ LLAvatarAppearance::~LLAvatarAppearance()
//static
void LLAvatarAppearance::initClass()
{
std::string xmlFile;
initClass("","");
}
xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml";
BOOL success = sXMLTree.parseFile( xmlFile, FALSE );
//static
void LLAvatarAppearance::initClass(const std::string& avatar_file_name_arg, const std::string& skeleton_file_name_arg)
{
std::string avatar_file_name;
if (!avatar_file_name_arg.empty())
{
avatar_file_name = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,avatar_file_name_arg);
}
else
{
avatar_file_name = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR + "_lad.xml");
}
BOOL success = sXMLTree.parseFile( avatar_file_name, FALSE );
if (!success)
{
LL_ERRS() << "Problem reading avatar configuration file:" << xmlFile << LL_ENDL;
LL_ERRS() << "Problem reading avatar configuration file:" << avatar_file_name << LL_ENDL;
}
// now sanity check xml file
LLXmlTreeNode* root = sXMLTree.getRoot();
if (!root)
{
LL_ERRS() << "No root node found in avatar configuration file: " << xmlFile << LL_ENDL;
LL_ERRS() << "No root node found in avatar configuration file: " << avatar_file_name << LL_ENDL;
return;
}
@ -345,14 +358,14 @@ void LLAvatarAppearance::initClass()
//-------------------------------------------------------------------------
if( !root->hasName( "linden_avatar" ) )
{
LL_ERRS() << "Invalid avatar file header: " << xmlFile << LL_ENDL;
LL_ERRS() << "Invalid avatar file header: " << avatar_file_name << LL_ENDL;
}
std::string version;
static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
{
LL_ERRS() << "Invalid avatar file version: " << version << " in file: " << xmlFile << LL_ENDL;
LL_ERRS() << "Invalid avatar file version: " << version << " in file: " << avatar_file_name << LL_ENDL;
}
S32 wearable_def_version = 1;
@ -365,16 +378,19 @@ void LLAvatarAppearance::initClass()
LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" );
if (!skeleton_node)
{
LL_ERRS() << "No skeleton in avatar configuration file: " << xmlFile << LL_ENDL;
LL_ERRS() << "No skeleton in avatar configuration file: " << avatar_file_name << LL_ENDL;
return;
}
std::string skeleton_file_name;
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
{
LL_ERRS() << "No file name in skeleton node in avatar config file: " << xmlFile << LL_ENDL;
}
std::string skeleton_file_name = skeleton_file_name_arg;
if (skeleton_file_name.empty())
{
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
{
LL_ERRS() << "No file name in skeleton node in avatar config file: " << avatar_file_name << LL_ENDL;
}
}
std::string skeleton_path;
skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name);
@ -621,10 +637,7 @@ BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
{
clearSkeleton();
for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
{
mSkeleton.push_back(createAvatarJoint(joint_num));
}
mSkeleton = avatar_joint_list_t(num,NULL);
return TRUE;
}
@ -1247,6 +1260,10 @@ LLJoint *LLAvatarAppearance::getCharacterJoint( U32 num )
{
return NULL;
}
if (!mSkeleton[num])
{
mSkeleton[num] = createAvatarJoint(num);
}
return mSkeleton[num];
}

View File

@ -66,7 +66,8 @@ public:
LLAvatarAppearance(LLWearableData* wearable_data);
virtual ~LLAvatarAppearance();
static void initClass(); // initializes static members
static void initClass(const std::string& avatar_file_name, const std::string& skeleton_file_name); // initializes static members
static void initClass();
static void cleanupClass(); // Cleanup data that's only init'd once per class.
virtual void initInstance(); // Called after construction to initialize the instance.
virtual BOOL loadSkeletonNode();
@ -138,6 +139,9 @@ public:
void computeBodySize();
public:
typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
protected:
static BOOL parseSkeletonFile(const std::string& filename);
@ -147,10 +151,9 @@ protected:
BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL allocateCharacterJoints(U32 num);
BOOL buildSkeleton(const LLAvatarSkeletonInfo *info);
protected:
void clearSkeleton();
BOOL mIsBuilt; // state of deferred character building
typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
avatar_joint_list_t mSkeleton;
LLPosOverrideMap mPelvisFixups;

View File

@ -10589,6 +10589,28 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>SkeletonFileName</key>
<map>
<key>Comment</key>
<string>Alternative skeleton file name</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>avatar_skeleton.xml</string>
</map>
<key>AvatarFileName</key>
<map>
<key>Comment</key>
<string>Alternative avatar file name</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>avatar_lad.xml</string>
</map>
<key>ShowAdvancedGraphicsSettings</key>
<map>
<key>Comment</key>

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,81 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
</bone>
<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
</bone>
<bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000">
</bone>
</bone>
</bone>
<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
<bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
</bone>
</bone>
<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
<bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</linden_skeleton>

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@ -1316,48 +1316,8 @@ LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* pre
, mJointsFromNode( jointsFromNodes )
, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0)
{
mJointMap["mPelvis"] = "mPelvis";
mJointMap["mTorso"] = "mTorso";
mJointMap["mChest"] = "mChest";
mJointMap["mNeck"] = "mNeck";
mJointMap["mHead"] = "mHead";
mJointMap["mSkull"] = "mSkull";
mJointMap["mEyeRight"] = "mEyeRight";
mJointMap["mEyeLeft"] = "mEyeLeft";
mJointMap["mCollarLeft"] = "mCollarLeft";
mJointMap["mShoulderLeft"] = "mShoulderLeft";
mJointMap["mElbowLeft"] = "mElbowLeft";
mJointMap["mWristLeft"] = "mWristLeft";
mJointMap["mCollarRight"] = "mCollarRight";
mJointMap["mShoulderRight"] = "mShoulderRight";
mJointMap["mElbowRight"] = "mElbowRight";
mJointMap["mWristRight"] = "mWristRight";
mJointMap["mHipRight"] = "mHipRight";
mJointMap["mKneeRight"] = "mKneeRight";
mJointMap["mAnkleRight"] = "mAnkleRight";
mJointMap["mFootRight"] = "mFootRight";
mJointMap["mToeRight"] = "mToeRight";
mJointMap["mHipLeft"] = "mHipLeft";
mJointMap["mKneeLeft"] = "mKneeLeft";
mJointMap["mAnkleLeft"] = "mAnkleLeft";
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
// FIXME BENTO change this to use the skeleton info rather than hardwiring
mJointMap["mLeftWingShoulder"] = "mLeftWingShoulder";
mJointMap["mLeftWingElbow"] = "mLeftWingElbow";
mJointMap["mLeftWingWrist"] = "mLeftWingWrist";
mJointMap["mLeftWingTip"] = "mLeftWingTip";
mJointMap["mRightWingShoulder"] = "mRightWingShoulder";
mJointMap["mRightWingElbow"] = "mRightWingElbow";
mJointMap["mRightWingWrist"] = "mRightWingWrist";
mJointMap["mRightWingTip"] = "mRightWingTip";
mJointMap["mTail_1"] = "mTail_1";
mJointMap["mTail_2"] = "mTail_2";
mJointMap["mTail_3"] = "mTail_3";
mJointMap["mTail_4"] = "mTail_4";
// Accepted joint aliases - the origins and continued relevance of these is unclear.
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
@ -1407,6 +1367,21 @@ LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* pre
mJointMap["lShin"] = "mKneeLeft";
mJointMap["lFoot"] = "mFootLeft";
// Get all standard skeleton joints from the preview avatar.
if (mPreview)
{
LLVOAvatar *av = mPreview->getPreviewAvatar();
const LLVOAvatar::avatar_joint_list_t &skel = av->getSkeleton();
for (S32 i=0; i<skel.size(); i++)
{
LLAvatarJoint *joint = skel[i];
if (joint)
{
mJointMap[joint->getName()] = joint->getName();
}
}
}
if (mPreview)
{
//only try to load from slm if viewer is configured to do so and this is the

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@ -1259,7 +1259,7 @@ bool idle_startup()
LLPostProcess::initClass();
display_startup();
LLAvatarAppearance::initClass();
LLAvatarAppearance::initClass(gSavedSettings.getString("AvatarFileName"),gSavedSettings.getString("SkeletonFileName"));
display_startup();
LLViewerObject::initVOClasses();

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@ -5153,7 +5153,10 @@ void LLVOAvatar::clearAttachmentPosOverrides()
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
pJoint->clearAttachmentPosOverrides();
if (pJoint)
{
pJoint->clearAttachmentPosOverrides();
}
}
}