MAINT-3786 FIXED When bringing focus back to the viewer with a single click
in world view, a double click teleport to clicked point happens under certain circumstancesmeow-7.2.2
parent
504509c288
commit
2ae011dc5c
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@ -1831,6 +1831,10 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
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// This helps prevent avatar walking after maximizing the window by double-clicking the title bar.
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static bool sHandleLeftMouseUp = true;
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// Ignore the double click received right after activating app.
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// This is to avoid triggering double click teleport after returning focus (see MAINT-3786).
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static bool sHandleDoubleClick = true;
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LLWindowWin32 *window_imp = (LLWindowWin32 *)GetWindowLong(h_wnd, GWL_USERDATA);
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@ -1958,6 +1962,11 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
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}
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}
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if (!activating)
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{
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sHandleDoubleClick = false;
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}
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window_imp->mCallbacks->handleActivateApp(window_imp, activating);
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break;
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@ -2182,6 +2191,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
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window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_NCLBUTTONDOWN");
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// A click in a non-client area, e.g. title bar or window border.
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sHandleLeftMouseUp = false;
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sHandleDoubleClick = true;
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}
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break;
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@ -2226,6 +2236,13 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
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//case WM_RBUTTONDBLCLK:
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{
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window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_LBUTTONDBLCLK");
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if (!sHandleDoubleClick)
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{
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sHandleDoubleClick = true;
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break;
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}
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// Because we move the cursor position in the app, we need to query
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// to find out where the cursor at the time the event is handled.
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// If we don't do this, many clicks could get buffered up, and if the
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