SL-18583 Make tools floater restore overrides when canceling changes #1

This works only partially since changes from material editor are not yet tracked.
meow-7.2.2
Andrey Kleshchev 2022-11-07 15:02:40 +02:00
parent c1180f1cc7
commit 2b1ff7495d
2 changed files with 87 additions and 9 deletions

View File

@ -2215,10 +2215,31 @@ void LLSelectMgr::selectionRevertGLTFMaterials()
}
LLSelectNode* nodep = mSelectedObjects->findNode(objectp);
if (nodep && te < (S32)nodep->mSavedGLTFMaterials.size())
if (nodep && te < (S32)nodep->mSavedGLTFMaterialIds.size())
{
LLUUID asset_id = nodep->mSavedGLTFMaterials[te];
// Restore base material
LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te];
objectp->setRenderMaterialID(te, asset_id, false /*wait for bulk update*/);
// Restore overrides
LLSD overrides;
overrides["object_id"] = objectp->getID();
overrides["side"] = te;
// todo: make sure this does not cause race condition with setRenderMaterialID
// when we are reverting from null id to non null plus override
if (te < (S32)nodep->mSavedGLTFRenderMaterials.size()
&& nodep->mSavedGLTFRenderMaterials[te].notNull()
&& asset_id.notNull())
{
overrides["gltf_json"] = nodep->mSavedGLTFRenderMaterials[te]->asJSON();
} // else nothing to blank override out
LLCoros::instance().launch("modifyMaterialCoro",
std::bind(&LLGLTFMaterialList::modifyMaterialCoro,
gAgent.getRegionCapability("ModifyMaterialParams"),
overrides,
nullptr));
}
return true;
}
@ -5848,12 +5869,33 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
if (can_copy && can_transfer && node->getObject()->getVolume())
{
uuid_vec_t material_ids;
gltf_materials_vec_t materials;
LLVOVolume* vobjp = (LLVOVolume*)node->getObject();
for (int i = 0; i < vobjp->getNumTEs(); ++i)
{
material_ids.push_back(vobjp->getRenderMaterialID(i));
// Make a copy to ensure we won't affect live material
// with any potential changes nor live changes will be
// reflected in a saved copy.
// Like changes from local material (reuses pointer) or
// from live editor (revert mechanics might modify this)
LLGLTFMaterial* old_mat = node->getObject()->getTE(i)->getGLTFRenderMaterial();
if (old_mat)
{
LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(*old_mat);
materials.push_back(mat);
}
else
{
materials.push_back(nullptr);
}
}
node->savedGLTFMaterials(material_ids);
node->saveGLTFMaterialIds(material_ids);
// processObjectProperties does not include overrides so this
// might need to be moved to LLGLTFMaterialOverrideDispatchHandler
node->saveGLTFRenderMaterials(materials);
}
}
@ -6606,7 +6648,8 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep)
}
saveTextures(nodep.mSavedTextures);
savedGLTFMaterials(nodep.mSavedGLTFMaterials);
saveGLTFMaterialIds(nodep.mSavedGLTFMaterialIds);
saveGLTFRenderMaterials(nodep.mSavedGLTFRenderMaterials);
}
LLSelectNode::~LLSelectNode()
@ -6740,20 +6783,43 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
}
}
void LLSelectNode::savedGLTFMaterials(const uuid_vec_t& materials)
void LLSelectNode::saveGLTFMaterialIds(const uuid_vec_t& materials)
{
if (mObject.notNull())
{
mSavedGLTFMaterials.clear();
mSavedGLTFMaterialIds.clear();
for (uuid_vec_t::const_iterator materials_it = materials.begin();
materials_it != materials.end(); ++materials_it)
{
mSavedGLTFMaterials.push_back(*materials_it);
mSavedGLTFMaterialIds.push_back(*materials_it);
}
}
}
void LLSelectNode::saveGLTFRenderMaterials(const gltf_materials_vec_t& materials)
{
if (mObject.notNull())
{
mSavedGLTFRenderMaterials.clear();
for (gltf_materials_vec_t::const_iterator mat_it = materials.begin();
mat_it != materials.end(); ++mat_it)
{
mSavedGLTFRenderMaterials.push_back(*mat_it);
}
}
}
LLGLTFMaterial* LLSelectNode::getSavedGLTFRenderMaterial(S32 te)
{
if (mSavedGLTFRenderMaterials.size() > te)
{
return mSavedGLTFRenderMaterials[te].get();
}
return nullptr;
}
void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();

View File

@ -161,6 +161,8 @@ typedef enum e_selection_type
SELECT_TYPE_HUD
}ESelectType;
typedef std::vector<LLPointer<LLGLTFMaterial> > gltf_materials_vec_t;
const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
// Contains information about a selected object, particularly which TEs are selected.
@ -184,12 +186,21 @@ public:
LLViewerObject* getObject();
void setObject(LLViewerObject* object);
// *NOTE: invalidate stored textures and colors when # faces change
// Used by tools floater's color/texture pickers to restore changes
void saveColors();
void saveShinyColors();
void saveTextures(const uuid_vec_t& textures);
void savedGLTFMaterials(const uuid_vec_t& materials);
void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
// GLTF materials are applied to objects by ids,
// overrides get applied on top of materials resulting in
// final gltf material that users see.
// Ids get applied and restored by tools floater,
// overrides get applied in live material editor
void saveGLTFMaterialIds(const uuid_vec_t& materials);
void saveGLTFRenderMaterials(const gltf_materials_vec_t& materials);
LLGLTFMaterial* getSavedGLTFRenderMaterial(S32 te);
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
public:
@ -225,7 +236,8 @@ public:
std::vector<LLColor4> mSavedColors;
std::vector<LLColor4> mSavedShinyColors;
uuid_vec_t mSavedTextures;
uuid_vec_t mSavedGLTFMaterials;
uuid_vec_t mSavedGLTFMaterialIds;
gltf_materials_vec_t mSavedGLTFRenderMaterials;
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object