SL-16972 Fix for blurry textures when "running out" of system memory.
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cad73f2403
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2b2a5da099
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@ -6487,7 +6487,7 @@
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.6</real>
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<real>4.0</real>
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</map>
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<key>MaxPersistentNotifications</key>
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<map>
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@ -549,10 +549,11 @@ void LLGLTexMemBar::draw()
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U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
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U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
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text = llformat("GL Tot: %d/%d MB GL Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
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text = llformat("GL Tot: %d/%d MB GL Free: %d Sys Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
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total_mem.value(),
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max_total_mem.value(),
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LLImageGLThread::getFreeVRAMMegabytes(),
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LLMemory::getAvailableMemKB()/1024,
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bound_mem.value(),
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max_bound_mem.value(),
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LLRenderTarget::sBytesAllocated/(1024*1024),
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