SL-13078 Split LLModelPreview and LLFloaterModelPreview into separate files
parent
462b0b1c2d
commit
2b459cc80e
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@ -399,6 +399,7 @@ set(viewer_SOURCE_FILES
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llmenuoptionpathfindingrebakenavmesh.cpp
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llmeshrepository.cpp
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llmimetypes.cpp
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llmodelpreview.cpp
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llmorphview.cpp
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llmoveview.cpp
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llmutelist.cpp
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@ -1025,6 +1026,7 @@ set(viewer_HEADER_FILES
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llmenuoptionpathfindingrebakenavmesh.h
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llmeshrepository.h
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llmimetypes.h
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llmodelpreview.h
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llmorphview.h
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llmoveview.h
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llmutelist.h
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File diff suppressed because it is too large
Load Diff
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@ -28,37 +28,14 @@
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#define LL_LLFLOATERMODELPREVIEW_H
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#include "llfloaternamedesc.h"
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#include "lldynamictexture.h"
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#include "llquaternion.h"
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#include "llmeshrepository.h"
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#include "llmodel.h"
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#include "llthread.h"
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#include "llviewermenufile.h"
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#include "llfloatermodeluploadbase.h"
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#include "lldaeloader.h"
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#include "llmeshrepository.h"
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class LLComboBox;
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class LLJoint;
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class LLViewerJointMesh;
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class LLVOAvatar;
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class LLTextBox;
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class LLVertexBuffer;
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class LLMeshFilePicker;
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class LLModelPreview;
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class LLFloaterModelPreview;
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class DAE;
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class daeElement;
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class domProfile_COMMON;
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class domInstance_geometry;
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class domNode;
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class domTranslate;
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class domController;
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class domSkin;
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class domMesh;
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class LLMenuButton;
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class LLTabContainer;
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class LLToggleableMenu;
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class LLViewerTextEditor;
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@ -255,209 +232,4 @@ private:
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joint_override_data_map_t mJointOverrides[LLModel::NUM_LODS];
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};
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class LLMeshFilePicker : public LLFilePickerThread
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{
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public:
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LLMeshFilePicker(LLModelPreview* mp, S32 lod);
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virtual void notify(const std::vector<std::string>& filenames);
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private:
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LLModelPreview* mMP;
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S32 mLOD;
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};
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class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
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{
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LOG_CLASS(LLModelPreview);
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typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
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typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
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typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
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public:
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typedef enum
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{
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LOD_FROM_FILE = 0,
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GENERATE,
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USE_LOD_ABOVE,
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} eLoDMode;
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public:
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LLModelPreview(S32 width, S32 height, LLFloater* fmp);
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virtual ~LLModelPreview();
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void resetPreviewTarget();
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void setPreviewTarget(F32 distance);
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void setTexture(U32 name) { mTextureName = name; }
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void setPhysicsFromLOD(S32 lod);
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BOOL render();
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void update();
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void genBuffers(S32 lod, bool skinned);
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void clearBuffers();
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void refresh();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual BOOL needsRender() { return mNeedsUpdate; }
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void setPreviewLOD(S32 lod);
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void clearModel(S32 lod);
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void getJointAliases(JointMap& joint_map);
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void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
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void loadModelCallback(S32 lod);
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bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
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void queryLODs() { mGenLOD = true; };
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void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
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void generateNormals();
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void restoreNormals();
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U32 calcResourceCost();
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void rebuildUploadData();
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void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
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void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
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void clearIncompatible(S32 lod);
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void updateStatusMessages();
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void updateLodControls(S32 lod);
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void clearGLODGroup();
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void onLODParamCommit(S32 lod, bool enforce_tri_limit);
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void addEmptyFace( LLModel* pTarget );
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const bool getModelPivot( void ) const { return mHasPivot; }
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void setHasPivot( bool val ) { mHasPivot = val; }
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void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
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//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
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//Accessors for joint position upload friendly rigs
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const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
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void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
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//Accessors for the legacy rigs
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const bool isLegacyRigValid( void ) const { return mLegacyRigFlags == 0; }
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U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
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void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
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static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
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static bool lodQueryCallback();
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boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
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boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
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boost::signals2::connection setModelUpdatedCallback( const model_updated_signal_t::slot_type& cb ){ return mModelUpdatedSignal.connect(cb); }
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void setLoadState( U32 state ) { mLoadState = state; }
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U32 getLoadState() { return mLoadState; }
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static bool sIgnoreLoadedCallback;
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std::vector<S32> mLodsQuery;
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std::vector<S32> mLodsWithParsingError;
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bool mHasDegenerate;
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protected:
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static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque);
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static void stateChangedCallback(U32 state, void* opaque);
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static LLJoint* lookupJointByName(const std::string&, void* opaque);
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static U32 loadTextures(LLImportMaterial& material, void* opaque);
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private:
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//Utility function for controller vertex compare
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bool verifyCount( int expected, int result );
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//Creates the dummy avatar for the preview window
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void createPreviewAvatar( void );
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//Accessor for the dummy avatar
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LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
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// Count amount of original models, excluding sub-models
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static U32 countRootModels(LLModelLoader::model_list models);
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protected:
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friend class LLModelLoader;
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friend class LLFloaterModelPreview;
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friend class LLFloaterModelPreview::DecompRequest;
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friend class LLPhysicsDecomp;
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LLFloater* mFMP;
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BOOL mNeedsUpdate;
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bool mDirty;
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bool mGenLOD;
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U32 mTextureName;
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F32 mCameraDistance;
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F32 mCameraYaw;
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F32 mCameraPitch;
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F32 mCameraZoom;
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LLVector3 mCameraOffset;
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LLVector3 mPreviewTarget;
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LLVector3 mPreviewScale;
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S32 mPreviewLOD;
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S32 mPhysicsSearchLOD;
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U32 mResourceCost;
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std::string mLODFile[LLModel::NUM_LODS];
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bool mLoading;
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U32 mLoadState;
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bool mResetJoints;
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bool mModelNoErrors;
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std::map<std::string, bool> mViewOption;
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//GLOD object parameters (must rebuild object if these change)
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bool mLODFrozen;
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F32 mBuildShareTolerance;
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U32 mBuildQueueMode;
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U32 mBuildOperator;
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U32 mBuildBorderMode;
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U32 mRequestedLoDMode[LLModel::NUM_LODS];
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S32 mRequestedTriangleCount[LLModel::NUM_LODS];
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F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
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U32 mRequestedBuildOperator[LLModel::NUM_LODS];
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U32 mRequestedQueueMode[LLModel::NUM_LODS];
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U32 mRequestedBorderMode[LLModel::NUM_LODS];
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F32 mRequestedShareTolerance[LLModel::NUM_LODS];
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F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
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LLModelLoader* mModelLoader;
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LLModelLoader::scene mScene[LLModel::NUM_LODS];
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LLModelLoader::scene mBaseScene;
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LLModelLoader::model_list mModel[LLModel::NUM_LODS];
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LLModelLoader::model_list mBaseModel;
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typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
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typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
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vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
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vv_LLVolumeFace_t mBaseModelFacesCopy;
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U32 mGroup;
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std::map<LLPointer<LLModel>, U32> mObject;
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U32 mMaxTriangleLimit;
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LLMeshUploadThread::instance_list mUploadData;
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std::set<LLViewerFetchedTexture * > mTextureSet;
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//map of vertex buffers to models (one vertex buffer in vector per face in model
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std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
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details_signal_t mDetailsSignal;
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model_loaded_signal_t mModelLoadedSignal;
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model_updated_signal_t mModelUpdatedSignal;
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LLVector3 mModelPivot;
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bool mHasPivot;
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float mPelvisZOffset;
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bool mRigValidJointUpload;
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U32 mLegacyRigFlags;
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bool mLastJointUpdate;
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JointNameSet mJointsFromNode;
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JointTransformMap mJointTransformMap;
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LLPointer<LLVOAvatar> mPreviewAvatar;
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LLCachedControl<bool> mImporterDebug;
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};
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#endif // LL_LLFLOATERMODELPREVIEW_H
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,308 @@
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/**
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* @file llmodelpreview.h
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* @brief LLModelPreview class definition, class
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* responsible for model preview inside LLFloaterModelPreview
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*
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* $LicenseInfo:firstyear=2020&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2020, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMODELPREVIEW_H
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#define LL_LLMODELPREVIEW_H
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#include "lldynamictexture.h"
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#include "llfloatermodelpreview.h"
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#include "llmeshrepository.h"
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#include "llmodel.h"
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class LLJoint;
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class LLVOAvatar;
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class LLTextBox;
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class LLVertexBuffer;
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class DAE;
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class daeElement;
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class domProfile_COMMON;
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class domInstance_geometry;
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class domNode;
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class domTranslate;
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class domController;
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class domSkin;
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class domMesh;
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// const strings needed by classes that use model preivew
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static const std::string lod_name[NUM_LOD + 1] =
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{
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"lowest",
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"low",
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"medium",
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"high",
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"I went off the end of the lod_name array. Me so smart."
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};
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static const std::string lod_triangles_name[NUM_LOD + 1] =
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{
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"lowest_triangles",
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"low_triangles",
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"medium_triangles",
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"high_triangles",
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"I went off the end of the lod_triangles_name array. Me so smart."
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};
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static const std::string lod_vertices_name[NUM_LOD + 1] =
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{
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"lowest_vertices",
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"low_vertices",
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"medium_vertices",
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"high_vertices",
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"I went off the end of the lod_vertices_name array. Me so smart."
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};
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static const std::string lod_status_name[NUM_LOD + 1] =
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{
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"lowest_status",
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"low_status",
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"medium_status",
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"high_status",
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"I went off the end of the lod_status_name array. Me so smart."
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};
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static const std::string lod_icon_name[NUM_LOD + 1] =
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{
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"status_icon_lowest",
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"status_icon_low",
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"status_icon_medium",
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"status_icon_high",
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"I went off the end of the lod_status_name array. Me so smart."
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};
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static const std::string lod_status_image[NUM_LOD + 1] =
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{
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"ModelImport_Status_Good",
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"ModelImport_Status_Warning",
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"ModelImport_Status_Error",
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"I went off the end of the lod_status_image array. Me so smart."
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};
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static const std::string lod_label_name[NUM_LOD + 1] =
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{
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"lowest_label",
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"low_label",
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"medium_label",
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"high_label",
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"I went off the end of the lod_label_name array. Me so smart."
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};
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class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
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{
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LOG_CLASS(LLModelPreview);
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typedef boost::signals2::signal<void(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
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typedef boost::signals2::signal<void(void)> model_loaded_signal_t;
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typedef boost::signals2::signal<void(bool)> model_updated_signal_t;
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public:
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typedef enum
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{
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LOD_FROM_FILE = 0,
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GENERATE,
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USE_LOD_ABOVE,
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} eLoDMode;
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public:
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// Todo: model preview shouldn't need floater dependency, it
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// should just expose data to floater, not control flaoter like it does
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LLModelPreview(S32 width, S32 height, LLFloater* fmp);
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virtual ~LLModelPreview();
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void resetPreviewTarget();
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void setPreviewTarget(F32 distance);
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void setTexture(U32 name) { mTextureName = name; }
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void setPhysicsFromLOD(S32 lod);
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BOOL render();
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void update();
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void genBuffers(S32 lod, bool skinned);
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void clearBuffers();
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void refresh();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual BOOL needsRender() { return mNeedsUpdate; }
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void setPreviewLOD(S32 lod);
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void clearModel(S32 lod);
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void getJointAliases(JointMap& joint_map);
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void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
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void loadModelCallback(S32 lod);
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bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
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void queryLODs() { mGenLOD = true; };
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void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
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void generateNormals();
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void restoreNormals();
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U32 calcResourceCost();
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void rebuildUploadData();
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void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
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void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
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void clearIncompatible(S32 lod);
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void updateStatusMessages();
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void updateLodControls(S32 lod);
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void clearGLODGroup();
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void onLODParamCommit(S32 lod, bool enforce_tri_limit);
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void addEmptyFace(LLModel* pTarget);
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const bool getModelPivot(void) const { return mHasPivot; }
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void setHasPivot(bool val) { mHasPivot = val; }
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void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; }
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//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
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//Accessors for joint position upload friendly rigs
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const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; }
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void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; }
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//Accessors for the legacy rigs
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const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
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U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
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void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; }
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static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata);
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static bool lodQueryCallback();
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boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); }
|
||||
boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); }
|
||||
boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); }
|
||||
|
||||
void setLoadState(U32 state) { mLoadState = state; }
|
||||
U32 getLoadState() { return mLoadState; }
|
||||
|
||||
static bool sIgnoreLoadedCallback;
|
||||
std::vector<S32> mLodsQuery;
|
||||
std::vector<S32> mLodsWithParsingError;
|
||||
bool mHasDegenerate;
|
||||
|
||||
protected:
|
||||
|
||||
static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque);
|
||||
static void stateChangedCallback(U32 state, void* opaque);
|
||||
|
||||
static LLJoint* lookupJointByName(const std::string&, void* opaque);
|
||||
static U32 loadTextures(LLImportMaterial& material, void* opaque);
|
||||
|
||||
private:
|
||||
//Utility function for controller vertex compare
|
||||
bool verifyCount(int expected, int result);
|
||||
//Creates the dummy avatar for the preview window
|
||||
void createPreviewAvatar(void);
|
||||
//Accessor for the dummy avatar
|
||||
LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
|
||||
// Count amount of original models, excluding sub-models
|
||||
static U32 countRootModels(LLModelLoader::model_list models);
|
||||
|
||||
protected:
|
||||
friend class LLModelLoader;
|
||||
friend class LLFloaterModelPreview;
|
||||
friend class LLFloaterModelPreview::DecompRequest;
|
||||
friend class LLPhysicsDecomp;
|
||||
|
||||
LLFloater* mFMP;
|
||||
|
||||
BOOL mNeedsUpdate;
|
||||
bool mDirty;
|
||||
bool mGenLOD;
|
||||
U32 mTextureName;
|
||||
F32 mCameraDistance;
|
||||
F32 mCameraYaw;
|
||||
F32 mCameraPitch;
|
||||
F32 mCameraZoom;
|
||||
LLVector3 mCameraOffset;
|
||||
LLVector3 mPreviewTarget;
|
||||
LLVector3 mPreviewScale;
|
||||
S32 mPreviewLOD;
|
||||
S32 mPhysicsSearchLOD;
|
||||
U32 mResourceCost;
|
||||
std::string mLODFile[LLModel::NUM_LODS];
|
||||
bool mLoading;
|
||||
U32 mLoadState;
|
||||
bool mResetJoints;
|
||||
bool mModelNoErrors;
|
||||
|
||||
std::map<std::string, bool> mViewOption;
|
||||
|
||||
//GLOD object parameters (must rebuild object if these change)
|
||||
bool mLODFrozen;
|
||||
F32 mBuildShareTolerance;
|
||||
U32 mBuildQueueMode;
|
||||
U32 mBuildOperator;
|
||||
U32 mBuildBorderMode;
|
||||
U32 mRequestedLoDMode[LLModel::NUM_LODS];
|
||||
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
|
||||
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
|
||||
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
|
||||
U32 mRequestedQueueMode[LLModel::NUM_LODS];
|
||||
U32 mRequestedBorderMode[LLModel::NUM_LODS];
|
||||
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
|
||||
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
|
||||
|
||||
LLModelLoader* mModelLoader;
|
||||
|
||||
LLModelLoader::scene mScene[LLModel::NUM_LODS];
|
||||
LLModelLoader::scene mBaseScene;
|
||||
|
||||
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
|
||||
LLModelLoader::model_list mBaseModel;
|
||||
|
||||
typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
|
||||
typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
|
||||
|
||||
vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
|
||||
vv_LLVolumeFace_t mBaseModelFacesCopy;
|
||||
|
||||
U32 mGroup;
|
||||
std::map<LLPointer<LLModel>, U32> mObject;
|
||||
U32 mMaxTriangleLimit;
|
||||
|
||||
LLMeshUploadThread::instance_list mUploadData;
|
||||
std::set<LLViewerFetchedTexture * > mTextureSet;
|
||||
|
||||
//map of vertex buffers to models (one vertex buffer in vector per face in model
|
||||
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1];
|
||||
|
||||
details_signal_t mDetailsSignal;
|
||||
model_loaded_signal_t mModelLoadedSignal;
|
||||
model_updated_signal_t mModelUpdatedSignal;
|
||||
|
||||
LLVector3 mModelPivot;
|
||||
bool mHasPivot;
|
||||
|
||||
float mPelvisZOffset;
|
||||
|
||||
bool mRigValidJointUpload;
|
||||
U32 mLegacyRigFlags;
|
||||
|
||||
bool mLastJointUpdate;
|
||||
|
||||
JointNameSet mJointsFromNode;
|
||||
JointTransformMap mJointTransformMap;
|
||||
|
||||
LLPointer<LLVOAvatar> mPreviewAvatar;
|
||||
LLCachedControl<bool> mImporterDebug;
|
||||
};
|
||||
|
||||
#endif // LL_LLMODELPREVIEW_H
|
||||
Loading…
Reference in New Issue