SL-13078 Split LLModelPreview and LLFloaterModelPreview into separate files

master
Andrey Kleshchev 2020-04-22 17:30:01 +03:00
parent 462b0b1c2d
commit 2b459cc80e
5 changed files with 3828 additions and 3750 deletions

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@ -399,6 +399,7 @@ set(viewer_SOURCE_FILES
llmenuoptionpathfindingrebakenavmesh.cpp
llmeshrepository.cpp
llmimetypes.cpp
llmodelpreview.cpp
llmorphview.cpp
llmoveview.cpp
llmutelist.cpp
@ -1025,6 +1026,7 @@ set(viewer_HEADER_FILES
llmenuoptionpathfindingrebakenavmesh.h
llmeshrepository.h
llmimetypes.h
llmodelpreview.h
llmorphview.h
llmoveview.h
llmutelist.h

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@ -28,37 +28,14 @@
#define LL_LLFLOATERMODELPREVIEW_H
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llquaternion.h"
#include "llmeshrepository.h"
#include "llmodel.h"
#include "llthread.h"
#include "llviewermenufile.h"
#include "llfloatermodeluploadbase.h"
#include "lldaeloader.h"
#include "llmeshrepository.h"
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class LLMeshFilePicker;
class LLModelPreview;
class LLFloaterModelPreview;
class DAE;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class domController;
class domSkin;
class domMesh;
class LLMenuButton;
class LLTabContainer;
class LLToggleableMenu;
class LLViewerTextEditor;
@ -255,209 +232,4 @@ private:
joint_override_data_map_t mJointOverrides[LLModel::NUM_LODS];
};
class LLMeshFilePicker : public LLFilePickerThread
{
public:
LLMeshFilePicker(LLModelPreview* mp, S32 lod);
virtual void notify(const std::vector<std::string>& filenames);
private:
LLModelPreview* mMP;
S32 mLOD;
};
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{
LOG_CLASS(LLModelPreview);
typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
public:
typedef enum
{
LOD_FROM_FILE = 0,
GENERATE,
USE_LOD_ABOVE,
} eLoDMode;
public:
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
virtual ~LLModelPreview();
void resetPreviewTarget();
void setPreviewTarget(F32 distance);
void setTexture(U32 name) { mTextureName = name; }
void setPhysicsFromLOD(S32 lod);
BOOL render();
void update();
void genBuffers(S32 lod, bool skinned);
void clearBuffers();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
void setPreviewLOD(S32 lod);
void clearModel(S32 lod);
void getJointAliases(JointMap& joint_map);
void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
void loadModelCallback(S32 lod);
bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
void queryLODs() { mGenLOD = true; };
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
void restoreNormals();
U32 calcResourceCost();
void rebuildUploadData();
void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
void clearIncompatible(S32 lod);
void updateStatusMessages();
void updateLodControls(S32 lod);
void clearGLODGroup();
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
void addEmptyFace( LLModel* pTarget );
const bool getModelPivot( void ) const { return mHasPivot; }
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
//Accessors for joint position upload friendly rigs
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
//Accessors for the legacy rigs
const bool isLegacyRigValid( void ) const { return mLegacyRigFlags == 0; }
U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
static bool lodQueryCallback();
boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
boost::signals2::connection setModelUpdatedCallback( const model_updated_signal_t::slot_type& cb ){ return mModelUpdatedSignal.connect(cb); }
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
static bool sIgnoreLoadedCallback;
std::vector<S32> mLodsQuery;
std::vector<S32> mLodsWithParsingError;
bool mHasDegenerate;
protected:
static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque);
static void stateChangedCallback(U32 state, void* opaque);
static LLJoint* lookupJointByName(const std::string&, void* opaque);
static U32 loadTextures(LLImportMaterial& material, void* opaque);
private:
//Utility function for controller vertex compare
bool verifyCount( int expected, int result );
//Creates the dummy avatar for the preview window
void createPreviewAvatar( void );
//Accessor for the dummy avatar
LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
friend class LLFloaterModelPreview::DecompRequest;
friend class LLPhysicsDecomp;
LLFloater* mFMP;
BOOL mNeedsUpdate;
bool mDirty;
bool mGenLOD;
U32 mTextureName;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mPreviewTarget;
LLVector3 mPreviewScale;
S32 mPreviewLOD;
S32 mPhysicsSearchLOD;
U32 mResourceCost;
std::string mLODFile[LLModel::NUM_LODS];
bool mLoading;
U32 mLoadState;
bool mResetJoints;
bool mModelNoErrors;
std::map<std::string, bool> mViewOption;
//GLOD object parameters (must rebuild object if these change)
bool mLODFrozen;
F32 mBuildShareTolerance;
U32 mBuildQueueMode;
U32 mBuildOperator;
U32 mBuildBorderMode;
U32 mRequestedLoDMode[LLModel::NUM_LODS];
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
U32 mRequestedQueueMode[LLModel::NUM_LODS];
U32 mRequestedBorderMode[LLModel::NUM_LODS];
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
LLModelLoader* mModelLoader;
LLModelLoader::scene mScene[LLModel::NUM_LODS];
LLModelLoader::scene mBaseScene;
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
LLModelLoader::model_list mBaseModel;
typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
vv_LLVolumeFace_t mBaseModelFacesCopy;
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
U32 mMaxTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture * > mTextureSet;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
details_signal_t mDetailsSignal;
model_loaded_signal_t mModelLoadedSignal;
model_updated_signal_t mModelUpdatedSignal;
LLVector3 mModelPivot;
bool mHasPivot;
float mPelvisZOffset;
bool mRigValidJointUpload;
U32 mLegacyRigFlags;
bool mLastJointUpdate;
JointNameSet mJointsFromNode;
JointTransformMap mJointTransformMap;
LLPointer<LLVOAvatar> mPreviewAvatar;
LLCachedControl<bool> mImporterDebug;
};
#endif // LL_LLFLOATERMODELPREVIEW_H

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@ -0,0 +1,308 @@
/**
* @file llmodelpreview.h
* @brief LLModelPreview class definition, class
* responsible for model preview inside LLFloaterModelPreview
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMODELPREVIEW_H
#define LL_LLMODELPREVIEW_H
#include "lldynamictexture.h"
#include "llfloatermodelpreview.h"
#include "llmeshrepository.h"
#include "llmodel.h"
class LLJoint;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class DAE;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class domController;
class domSkin;
class domMesh;
// const strings needed by classes that use model preivew
static const std::string lod_name[NUM_LOD + 1] =
{
"lowest",
"low",
"medium",
"high",
"I went off the end of the lod_name array. Me so smart."
};
static const std::string lod_triangles_name[NUM_LOD + 1] =
{
"lowest_triangles",
"low_triangles",
"medium_triangles",
"high_triangles",
"I went off the end of the lod_triangles_name array. Me so smart."
};
static const std::string lod_vertices_name[NUM_LOD + 1] =
{
"lowest_vertices",
"low_vertices",
"medium_vertices",
"high_vertices",
"I went off the end of the lod_vertices_name array. Me so smart."
};
static const std::string lod_status_name[NUM_LOD + 1] =
{
"lowest_status",
"low_status",
"medium_status",
"high_status",
"I went off the end of the lod_status_name array. Me so smart."
};
static const std::string lod_icon_name[NUM_LOD + 1] =
{
"status_icon_lowest",
"status_icon_low",
"status_icon_medium",
"status_icon_high",
"I went off the end of the lod_status_name array. Me so smart."
};
static const std::string lod_status_image[NUM_LOD + 1] =
{
"ModelImport_Status_Good",
"ModelImport_Status_Warning",
"ModelImport_Status_Error",
"I went off the end of the lod_status_image array. Me so smart."
};
static const std::string lod_label_name[NUM_LOD + 1] =
{
"lowest_label",
"low_label",
"medium_label",
"high_label",
"I went off the end of the lod_label_name array. Me so smart."
};
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{
LOG_CLASS(LLModelPreview);
typedef boost::signals2::signal<void(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
typedef boost::signals2::signal<void(void)> model_loaded_signal_t;
typedef boost::signals2::signal<void(bool)> model_updated_signal_t;
public:
typedef enum
{
LOD_FROM_FILE = 0,
GENERATE,
USE_LOD_ABOVE,
} eLoDMode;
public:
// Todo: model preview shouldn't need floater dependency, it
// should just expose data to floater, not control flaoter like it does
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
virtual ~LLModelPreview();
void resetPreviewTarget();
void setPreviewTarget(F32 distance);
void setTexture(U32 name) { mTextureName = name; }
void setPhysicsFromLOD(S32 lod);
BOOL render();
void update();
void genBuffers(S32 lod, bool skinned);
void clearBuffers();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
void setPreviewLOD(S32 lod);
void clearModel(S32 lod);
void getJointAliases(JointMap& joint_map);
void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
void loadModelCallback(S32 lod);
bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
void queryLODs() { mGenLOD = true; };
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
void restoreNormals();
U32 calcResourceCost();
void rebuildUploadData();
void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
void clearIncompatible(S32 lod);
void updateStatusMessages();
void updateLodControls(S32 lod);
void clearGLODGroup();
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
void addEmptyFace(LLModel* pTarget);
const bool getModelPivot(void) const { return mHasPivot; }
void setHasPivot(bool val) { mHasPivot = val; }
void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; }
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
//Accessors for joint position upload friendly rigs
const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; }
//Accessors for the legacy rigs
const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; }
static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata);
static bool lodQueryCallback();
boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); }
boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); }
boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); }
void setLoadState(U32 state) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
static bool sIgnoreLoadedCallback;
std::vector<S32> mLodsQuery;
std::vector<S32> mLodsWithParsingError;
bool mHasDegenerate;
protected:
static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque);
static void stateChangedCallback(U32 state, void* opaque);
static LLJoint* lookupJointByName(const std::string&, void* opaque);
static U32 loadTextures(LLImportMaterial& material, void* opaque);
private:
//Utility function for controller vertex compare
bool verifyCount(int expected, int result);
//Creates the dummy avatar for the preview window
void createPreviewAvatar(void);
//Accessor for the dummy avatar
LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
friend class LLFloaterModelPreview::DecompRequest;
friend class LLPhysicsDecomp;
LLFloater* mFMP;
BOOL mNeedsUpdate;
bool mDirty;
bool mGenLOD;
U32 mTextureName;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mPreviewTarget;
LLVector3 mPreviewScale;
S32 mPreviewLOD;
S32 mPhysicsSearchLOD;
U32 mResourceCost;
std::string mLODFile[LLModel::NUM_LODS];
bool mLoading;
U32 mLoadState;
bool mResetJoints;
bool mModelNoErrors;
std::map<std::string, bool> mViewOption;
//GLOD object parameters (must rebuild object if these change)
bool mLODFrozen;
F32 mBuildShareTolerance;
U32 mBuildQueueMode;
U32 mBuildOperator;
U32 mBuildBorderMode;
U32 mRequestedLoDMode[LLModel::NUM_LODS];
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
U32 mRequestedQueueMode[LLModel::NUM_LODS];
U32 mRequestedBorderMode[LLModel::NUM_LODS];
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
LLModelLoader* mModelLoader;
LLModelLoader::scene mScene[LLModel::NUM_LODS];
LLModelLoader::scene mBaseScene;
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
LLModelLoader::model_list mBaseModel;
typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
vv_LLVolumeFace_t mBaseModelFacesCopy;
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
U32 mMaxTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture * > mTextureSet;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1];
details_signal_t mDetailsSignal;
model_loaded_signal_t mModelLoadedSignal;
model_updated_signal_t mModelUpdatedSignal;
LLVector3 mModelPivot;
bool mHasPivot;
float mPelvisZOffset;
bool mRigValidJointUpload;
U32 mLegacyRigFlags;
bool mLastJointUpdate;
JointNameSet mJointsFromNode;
JointTransformMap mJointTransformMap;
LLPointer<LLVOAvatar> mPreviewAvatar;
LLCachedControl<bool> mImporterDebug;
};
#endif // LL_LLMODELPREVIEW_H