SL-16400: Add ThreadPool::start() method, and call it.
It's sometimes important to finish other initialization before launching the threads in the ThreadPool, so make that an explicit step. In particular, we were launching the LLImageGL texture thread before initializing the GL context, resulting in all gray textures.meow-7.2.2
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@ -23,11 +23,15 @@
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LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capacity):
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mQueue(name, capacity),
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mName("ThreadPool:" + name)
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mName("ThreadPool:" + name),
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mThreadCount(threads)
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{}
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void LL::ThreadPool::start()
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{
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for (size_t i = 0; i < threads; ++i)
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for (size_t i = 0; i < mThreadCount; ++i)
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{
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std::string tname{ STRINGIZE(mName << ':' << (i+1) << '/' << threads) };
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std::string tname{ stringize(mName, ':', (i+1), '/', mThreadCount) };
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mThreads.emplace_back(tname, [this, tname]()
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{
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LL_PROFILER_SET_THREAD_NAME(tname.c_str());
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@ -32,6 +32,14 @@ namespace LL
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ThreadPool(const std::string& name, size_t threads=1, size_t capacity=1024);
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virtual ~ThreadPool();
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/**
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* Launch the ThreadPool. Until this call, a constructed ThreadPool
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* launches no threads. That permits coders to derive from ThreadPool,
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* or store it as a member of some other class, but refrain from
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* launching it until all other construction is complete.
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*/
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void start();
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/**
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* ThreadPool listens for application shutdown messages on the "LLApp"
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* LLEventPump. Call close() to shut down this ThreadPool early.
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@ -54,6 +62,7 @@ namespace LL
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WorkQueue mQueue;
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std::string mName;
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size_t mThreadCount;
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std::vector<std::pair<std::string, std::thread>> mThreads;
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};
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@ -2261,6 +2261,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window)
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mFinished = false;
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mContext = mWindow->createSharedContext();
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ThreadPool::start();
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}
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void LLImageGLThread::run()
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@ -2268,10 +2269,6 @@ void LLImageGLThread::run()
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LL_PROFILE_ZONE_SCOPED;
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// We must perform setup on this thread before actually servicing our
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// WorkQueue, likewise cleanup afterwards.
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while (mContext == nullptr)
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{ // HACK -- wait for mContext to be initialized since this thread will usually start before mContext is set
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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mWindow->makeContextCurrent(mContext);
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gGL.init();
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ThreadPool::run();
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@ -4495,6 +4495,7 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
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inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
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: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
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{
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ThreadPool::start();
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}
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/**
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