Fix up ifdefs to make OSX shader compiler happy.
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6f820163ce
commit
2b9943d6f2
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@ -184,7 +184,7 @@ void main()
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vec3 additive;
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vec3 atten;
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#if VERT_ATMOSPHERICS
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#if deifned(VERT_ATMOSPHERICS)
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sunlit = getSunlitColor();
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amblit = getAmblitColor();
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additive = getAdditiveColor();
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@ -285,7 +285,7 @@ void main()
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vec3 additive;
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vec3 atten;
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#if VERT_ATMOSPHERICS
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#if defined(VERT_ATMOSPHERICS)
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sunlit = getSunlitColor();
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amblit = getAmblitColor();
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additive = getAdditiveColor();
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