VWR-19699 WIP Correct operations for wear and replace on wearables

Resident-submitted patch, cleaned up so it matches style and compiles/builds
well. Appears to work for stated goals but will need some more UI work to
ensure consistency.

WIP checkin, will be code reviewed before pushing.
meow-7.2.2
Nyx (Neal Orman) 2010-06-03 20:06:25 -04:00
parent e2b8c1c699
commit 2caa710a46
9 changed files with 53 additions and 134 deletions

View File

@ -323,6 +323,8 @@ Khyota Wulluf
VWR-8885
VWR-9256
VWR-9966
Kitty Barnett
VWR-19699
Kunnis Basiat
VWR-82
VWR-102

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@ -656,15 +656,40 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
{
if (item_id_to_wear.isNull()) return false;
//only the item from a user's inventory is allowed
if (!gInventory.isObjectDescendentOf(item_id_to_wear, gInventory.getRootFolderID())) return false;
LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear);
if (!item_to_wear) return false;
if (!item_to_wear->isFinished())
{
LLNotificationsUtil::add("CannotWearInfoNotComplete");
return false;
}
else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getLibraryRootFolderID()))
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(replace);
copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(), item_to_wear->getUUID(), LLUUID::null, std::string(),cb);
return false;
}
else if (!gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getRootFolderID()))
{
return false; // not in library and not in agent's inventory
}
else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH)))
{
LLNotificationsUtil::add("CannotWearTrash");
}
switch (item_to_wear->getType())
{
case LLAssetType::AT_CLOTHING:
if (replace && gAgentWearables.areWearablesLoaded())
{
S32 wearable_count = gAgentWearables.getWearableCount(item_to_wear->getWearableType());
if (wearable_count != 0)
{
removeCOFItemLinks(gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1), false);
}
}
case LLAssetType::AT_BODYPART:
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
@ -676,7 +701,7 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
// Remove the existing wearables of the same type.
// Remove existing body parts anyway because we must not be able to wear e.g. two skins.
if (replace || item_to_wear->getType() == LLAssetType::AT_BODYPART)
if (item_to_wear->getType() == LLAssetType::AT_BODYPART)
{
removeCOFLinksOfType(item_to_wear->getWearableType(), false);
}

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@ -103,7 +103,6 @@ void dec_busy_count()
}
// Function declarations
void wear_add_inventory_item_on_avatar(LLInventoryItem* item);
void remove_inventory_category_from_avatar(LLInventoryCategory* category);
void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
@ -4295,33 +4294,6 @@ LLWearableBridge::LLWearableBridge(LLInventoryPanel* inventory,
mInvType = inv_type;
}
// *NOTE: hack to get from avatar inventory to avatar
void wear_inventory_item_on_avatar( LLInventoryItem* item )
{
if(item)
{
lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
<< " )" << llendl;
LLAppearanceMgr::getInstance()->wearItemOnAvatar(item->getUUID(), true, false);
}
}
void wear_add_inventory_item_on_avatar( LLInventoryItem* item )
{
if(item)
{
lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName()
<< " )" << llendl;
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onWearAddOnAvatarArrived,
new LLUUID(item->getUUID()));
}
}
void remove_inventory_category_from_avatar( LLInventoryCategory* category )
{
if(!category) return;
@ -4637,21 +4609,7 @@ void LLWearableBridge::wearOnAvatar()
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_inventory_item_on_avatar(item);
}
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
}
}
@ -4668,21 +4626,7 @@ void LLWearableBridge::wearAddOnAvatar()
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_add_inventory_item_on_avatar(item);
}
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, false);
}
}
@ -5207,41 +5151,7 @@ class LLWearableBridgeAction: public LLInvFVBridgeAction
public:
virtual void doIt()
{
if(isItemInTrash())
{
LLNotificationsUtil::add("CannotWearTrash");
}
else if(isAgentInventory())
{
if(!get_is_item_worn(mUUID))
{
wearOnAvatar();
}
}
else
{
// must be in the inventory library. copy it to our inventory
// and put it on right away.
LLViewerInventoryItem* item = getItem();
if(item && item->isFinished())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else if(item)
{
// *TODO: We should fetch the item details, and then do
// the operation above.
LLNotificationsUtil::add("CannotWearInfoNotComplete");
}
}
LLInvFVBridgeAction::doIt();
wearOnAvatar();
}
virtual ~LLWearableBridgeAction(){}
protected:
@ -5280,21 +5190,7 @@ void LLWearableBridgeAction::wearOnAvatar()
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_inventory_item_on_avatar(item);
}
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
}
}

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@ -592,8 +592,6 @@ public:
U32 flags = 0x00) const;
};
void wear_inventory_item_on_avatar(LLInventoryItem* item);
void rez_attachment(LLViewerInventoryItem* item,
LLViewerJointAttachment* attachment);

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@ -35,6 +35,7 @@
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llinventorypanel.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
@ -2561,7 +2562,7 @@ void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**)
{
LLViewerInventoryItem* wearable_item;
wearable_item = gInventory.getItem(wearable_ids[i]);
wear_inventory_item_on_avatar(wearable_item);
LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true);
}
}

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@ -1878,24 +1878,7 @@ EAcceptance LLToolDragAndDrop::dad3dWearItem(
LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
return ACCEPT_NO;
}
if (mSource == SOURCE_LIBRARY)
{
// create item based on that one, and put it on if that
// was a success.
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_inventory_item_on_avatar( item );
}
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(),true, !(mask & MASK_CONTROL));
}
return ACCEPT_YES_MULTI;
}

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@ -875,7 +875,7 @@ void WearOnAvatarCallback::fire(const LLUUID& inv_item)
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
if (item)
{
wear_inventory_item_on_avatar(item);
LLAppearanceMgr::instance().wearItemOnAvatar(inv_item, true, mReplace);
}
}

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@ -243,7 +243,13 @@ public:
class WearOnAvatarCallback : public LLInventoryCallback
{
public:
WearOnAvatarCallback(bool do_replace = false) : mReplace(do_replace) {}
void fire(const LLUUID& inv_item);
protected:
bool mReplace;
};
class ModifiedCOFCallback : public LLInventoryCallback

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@ -661,6 +661,14 @@
function="Inventory.DoToSelected"
parameter="wear" />
</menu_item_call>
<menu_item_call
label="Add"
layout="topleft"
name="Wearable Add">
<menu_item_call.on_click
function="Inventory.DoToSelected"
parameter="wear_add" />
</menu_item_call>
<menu_item_call
label="Take Off"
layout="topleft"