VWR-19699 WIP Correct operations for wear and replace on wearables
Resident-submitted patch, cleaned up so it matches style and compiles/builds well. Appears to work for stated goals but will need some more UI work to ensure consistency. WIP checkin, will be code reviewed before pushing.meow-7.2.2
parent
e2b8c1c699
commit
2caa710a46
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@ -323,6 +323,8 @@ Khyota Wulluf
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VWR-8885
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VWR-9256
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VWR-9966
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Kitty Barnett
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VWR-19699
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Kunnis Basiat
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VWR-82
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VWR-102
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@ -656,15 +656,40 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
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{
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if (item_id_to_wear.isNull()) return false;
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//only the item from a user's inventory is allowed
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if (!gInventory.isObjectDescendentOf(item_id_to_wear, gInventory.getRootFolderID())) return false;
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LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear);
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if (!item_to_wear) return false;
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if (!item_to_wear->isFinished())
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{
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LLNotificationsUtil::add("CannotWearInfoNotComplete");
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return false;
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}
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else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getLibraryRootFolderID()))
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{
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LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(replace);
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copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(), item_to_wear->getUUID(), LLUUID::null, std::string(),cb);
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return false;
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}
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else if (!gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getRootFolderID()))
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{
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return false; // not in library and not in agent's inventory
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}
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else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH)))
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{
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LLNotificationsUtil::add("CannotWearTrash");
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}
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switch (item_to_wear->getType())
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{
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case LLAssetType::AT_CLOTHING:
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if (replace && gAgentWearables.areWearablesLoaded())
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{
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S32 wearable_count = gAgentWearables.getWearableCount(item_to_wear->getWearableType());
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if (wearable_count != 0)
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{
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removeCOFItemLinks(gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1), false);
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}
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}
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case LLAssetType::AT_BODYPART:
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// Don't wear anything until initial wearables are loaded, can
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// destroy clothing items.
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@ -676,7 +701,7 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
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// Remove the existing wearables of the same type.
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// Remove existing body parts anyway because we must not be able to wear e.g. two skins.
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if (replace || item_to_wear->getType() == LLAssetType::AT_BODYPART)
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if (item_to_wear->getType() == LLAssetType::AT_BODYPART)
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{
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removeCOFLinksOfType(item_to_wear->getWearableType(), false);
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}
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@ -103,7 +103,6 @@ void dec_busy_count()
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}
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// Function declarations
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void wear_add_inventory_item_on_avatar(LLInventoryItem* item);
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void remove_inventory_category_from_avatar(LLInventoryCategory* category);
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void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
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bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
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@ -4295,33 +4294,6 @@ LLWearableBridge::LLWearableBridge(LLInventoryPanel* inventory,
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mInvType = inv_type;
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}
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// *NOTE: hack to get from avatar inventory to avatar
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void wear_inventory_item_on_avatar( LLInventoryItem* item )
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{
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if(item)
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{
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lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
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<< " )" << llendl;
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LLAppearanceMgr::getInstance()->wearItemOnAvatar(item->getUUID(), true, false);
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}
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}
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void wear_add_inventory_item_on_avatar( LLInventoryItem* item )
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{
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if(item)
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{
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lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName()
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<< " )" << llendl;
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LLWearableList::instance().getAsset(item->getAssetUUID(),
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item->getName(),
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item->getType(),
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LLWearableBridge::onWearAddOnAvatarArrived,
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new LLUUID(item->getUUID()));
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}
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}
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void remove_inventory_category_from_avatar( LLInventoryCategory* category )
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{
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if(!category) return;
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@ -4637,21 +4609,7 @@ void LLWearableBridge::wearOnAvatar()
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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if(!isAgentInventory())
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{
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LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
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copy_inventory_item(
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gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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LLUUID::null,
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std::string(),
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cb);
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}
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else
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{
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wear_inventory_item_on_avatar(item);
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}
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LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
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}
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}
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@ -4668,21 +4626,7 @@ void LLWearableBridge::wearAddOnAvatar()
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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if(!isAgentInventory())
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{
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LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
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copy_inventory_item(
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gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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LLUUID::null,
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std::string(),
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cb);
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}
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else
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{
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wear_add_inventory_item_on_avatar(item);
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}
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LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, false);
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}
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}
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@ -5207,41 +5151,7 @@ class LLWearableBridgeAction: public LLInvFVBridgeAction
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public:
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virtual void doIt()
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{
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if(isItemInTrash())
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{
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LLNotificationsUtil::add("CannotWearTrash");
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}
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else if(isAgentInventory())
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{
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if(!get_is_item_worn(mUUID))
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{
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wearOnAvatar();
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}
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}
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else
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{
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// must be in the inventory library. copy it to our inventory
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// and put it on right away.
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LLViewerInventoryItem* item = getItem();
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if(item && item->isFinished())
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{
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LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
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copy_inventory_item(
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gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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LLUUID::null,
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std::string(),
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cb);
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}
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else if(item)
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{
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// *TODO: We should fetch the item details, and then do
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// the operation above.
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LLNotificationsUtil::add("CannotWearInfoNotComplete");
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}
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}
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LLInvFVBridgeAction::doIt();
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wearOnAvatar();
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}
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virtual ~LLWearableBridgeAction(){}
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protected:
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@ -5280,21 +5190,7 @@ void LLWearableBridgeAction::wearOnAvatar()
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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if(!isAgentInventory())
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{
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LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
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copy_inventory_item(
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gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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LLUUID::null,
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std::string(),
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cb);
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}
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else
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{
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wear_inventory_item_on_avatar(item);
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}
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LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
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}
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}
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@ -592,8 +592,6 @@ public:
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U32 flags = 0x00) const;
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};
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void wear_inventory_item_on_avatar(LLInventoryItem* item);
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void rez_attachment(LLViewerInventoryItem* item,
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LLViewerJointAttachment* attachment);
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@ -35,6 +35,7 @@
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#include "llagent.h"
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#include "llagentwearables.h"
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#include "llappearancemgr.h"
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#include "llinventorypanel.h"
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#include "llinventorybridge.h"
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#include "llinventoryfunctions.h"
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@ -2561,7 +2562,7 @@ void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**)
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{
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LLViewerInventoryItem* wearable_item;
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wearable_item = gInventory.getItem(wearable_ids[i]);
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wear_inventory_item_on_avatar(wearable_item);
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LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true);
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}
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}
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@ -1878,24 +1878,7 @@ EAcceptance LLToolDragAndDrop::dad3dWearItem(
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LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
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return ACCEPT_NO;
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}
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if (mSource == SOURCE_LIBRARY)
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{
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// create item based on that one, and put it on if that
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// was a success.
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LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
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copy_inventory_item(
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gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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LLUUID::null,
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std::string(),
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cb);
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}
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else
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{
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wear_inventory_item_on_avatar( item );
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}
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LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(),true, !(mask & MASK_CONTROL));
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}
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return ACCEPT_YES_MULTI;
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}
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@ -875,7 +875,7 @@ void WearOnAvatarCallback::fire(const LLUUID& inv_item)
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LLViewerInventoryItem *item = gInventory.getItem(inv_item);
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if (item)
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{
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wear_inventory_item_on_avatar(item);
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LLAppearanceMgr::instance().wearItemOnAvatar(inv_item, true, mReplace);
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}
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}
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@ -243,7 +243,13 @@ public:
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class WearOnAvatarCallback : public LLInventoryCallback
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{
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public:
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WearOnAvatarCallback(bool do_replace = false) : mReplace(do_replace) {}
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void fire(const LLUUID& inv_item);
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protected:
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bool mReplace;
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};
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class ModifiedCOFCallback : public LLInventoryCallback
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@ -661,6 +661,14 @@
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function="Inventory.DoToSelected"
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parameter="wear" />
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</menu_item_call>
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<menu_item_call
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label="Add"
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layout="topleft"
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name="Wearable Add">
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<menu_item_call.on_click
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function="Inventory.DoToSelected"
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parameter="wear_add" />
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</menu_item_call>
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<menu_item_call
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label="Take Off"
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layout="topleft"
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