remove some unused debug settings.

master
Xiaohong Bao 2013-11-06 10:18:06 -07:00
parent 22beac7813
commit 2cb781705e
3 changed files with 0 additions and 39 deletions

View File

@ -731,18 +731,6 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>BackDistanceFactor</key>
<map>
<key>Comment</key>
<string>Keep invisible objects in memory which are in the distance range (the factor * draw_distance) to the camera</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.125</real>
</map>
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@ -754,17 +742,6 @@
<key>Value</key>
<integer>40</integer>
</map>
<key>BackProjectionAngleSquared</key>
<map>
<key>Comment</key>
<string>squared tan(object bbox projection angle). that of invisible objects greater than this threshold are kept in memory</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0311</real>
</map>
<key>BackShpereCullingRadius</key>
<map>
<key>Comment</key>

View File

@ -35,8 +35,6 @@
#include "pipeline.h"
#include "llagentcamera.h"
F32 LLVOCacheEntry::sBackDistanceSquared = 0.f;
F32 LLVOCacheEntry::sBackAngleTanSquared = 0.f;
U32 LLVOCacheEntry::sMinFrameRange = 0;
BOOL LLVOCachePartition::sNeedsOcclusionCheck = FALSE;
@ -341,21 +339,10 @@ BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const
//static
void LLVOCacheEntry::updateDebugSettings()
{
//distance to keep objects = back_dist_factor * draw_distance
static LLCachedControl<F32> back_dist_factor(gSavedSettings,"BackDistanceFactor");
//squared tan(projection angle of the bbox), default is 10 (degree)
static LLCachedControl<F32> squared_back_angle(gSavedSettings,"BackProjectionAngleSquared");
//the number of frames invisible objects stay in memory
static LLCachedControl<U32> inv_obj_time(gSavedSettings,"NonvisibleObjectsInMemoryTime");
sMinFrameRange = inv_obj_time - 1; //make 0 to be the maximum
sBackDistanceSquared = back_dist_factor * gAgentCamera.mDrawDistance;
sBackDistanceSquared *= sBackDistanceSquared;
sBackAngleTanSquared = squared_back_angle;
}
//static

View File

@ -153,9 +153,6 @@ protected:
BOOL mTouched; //if set, this entry is valid, otherwise it is invalid.
static F32 sBackDistanceSquared;
static F32 sBackAngleTanSquared;
public:
static U32 sMinFrameRange;
};