Merged in graham_linden/viewer-eep-graham (pull request #165)

SL-9806
meow-7.2.2
Rider Linden 2018-10-22 18:53:20 +00:00
commit 2cee3e6ef4
3 changed files with 17 additions and 7 deletions

View File

@ -38,7 +38,13 @@ VARYING vec2 screenpos;
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vec4 pos = modelview_projection_matrix * vec4(position, 1.0);
// bias z to fix SL-9806 and get stars to depth test against clouds
pos.z += 0.001f;
gl_Position = pos;
float t = mod(time, 1.25f);
screenpos = position.xy * vec2(t, t);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;

View File

@ -325,6 +325,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
{
LLGLSPipelineSkyBox gls_sky;
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth_test(GL_TRUE, GL_FALSE, GL_LESS);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
F32 star_alpha = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 500.0f;
@ -386,6 +388,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
{
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
{
LLGLDepthTest depth(GL_TRUE, GL_TRUE);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@ -549,22 +552,21 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
{
// Disable depth-writes for sky, but re-enable depth writes for the cloud
// rendering below so the cloud shader can write out depth for the stars to test against
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
if (gPipeline.useAdvancedAtmospherics())
{
//LLGLSquashToFarClip far_clip(get_current_projection());
renderSkyHazeDeferred(origin, camHeightLocal);
}
else
{
// Disable depth-test for sky, but re-enable depth writes for the cloud
// rendering below so the cloud shader can write out depth for the stars to test against
renderSkyHaze(origin, camHeightLocal);
renderSkyHaze(origin, camHeightLocal);
}
renderHeavenlyBodies();
}
renderSkyClouds(origin, camHeightLocal);
}
gGL.setColorMask(true, true);

View File

@ -299,7 +299,9 @@ void LLVOWLSky::drawDome(void)
updateGeometry(mDrawable);
}
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
// This is handled upstream now as we may make different decisions
// for some dome users (the sky) than for others (the clouds)
//LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;