DRTVWR-592: (WIP) More work on terrain texture editing GUI
parent
410ab68991
commit
2d10941459
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@ -1624,15 +1624,24 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()
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std::string id_str;
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LLMessageSystem* msg = gMessageSystem;
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// Use material IDs instead of texture IDs if all material IDs are set
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// Use material IDs instead of texture IDs if all material IDs are set, AND the mode is set to PBR materials.
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S32 materials_used = 0;
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for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i)
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{
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buffer = llformat("material_detail_%d", i);
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asset_ctrl = getChild<LLTextureCtrl>(buffer);
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if(asset_ctrl && asset_ctrl->getImageAssetID().notNull())
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{
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++materials_used;
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LLComboBox* material_type_ctrl = getChild<LLComboBox>("terrain_material_type");
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if (material_type_ctrl)
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{
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const TerrainMaterialType material_type = material_type_from_index(material_type_ctrl->getCurrentIndex());
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const bool is_material_selected = material_type == TerrainMaterialType::PBR_MATERIAL;
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if (is_material_selected)
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{
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for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i)
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{
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buffer = llformat("material_detail_%d", i);
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asset_ctrl = getChild<LLTextureCtrl>(buffer);
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if(asset_ctrl && asset_ctrl->getImageAssetID().notNull())
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{
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++materials_used;
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}
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}
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}
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}
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for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i)
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