SL-14275: Cleanup inconsistent indentation

master
Ptolemy 2020-11-05 20:16:56 -08:00
parent 3b5ed25897
commit 2d2cab2ccc
1 changed files with 22 additions and 21 deletions

View File

@ -9284,8 +9284,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
S32 occlusion = LLPipeline::sUseOcclusion;
//disable occlusion culling for reflection map for now
LLPipeline::sUseOcclusion = 0;
//disable occlusion culling for reflection map for now
LLPipeline::sUseOcclusion = 0;
if (!camera_is_underwater)
{ //generate planar reflection map
@ -9336,7 +9336,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
updateCull(camera, mSky);
stateSort(camera, mSky);
renderGeom(camera, TRUE);
renderGeom(camera, TRUE);
gPipeline.popRenderTypeMask();
}
@ -9369,11 +9369,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, mReflectedObjects, -water_clip, &plane);
stateSort(camera, mReflectedObjects);
renderGeom(camera);
}
renderGeom(camera);
}
gPipeline.popRenderTypeMask();
mWaterRef.flush();
}
}
glCullFace(GL_BACK);
gGL.matrixMode(LLRender::MM_MODELVIEW);
@ -9419,12 +9420,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sDistortionRender = true;
LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
mWaterDis.bindTarget();
mWaterDis.getViewport(gGLViewport);
mWaterDis.getViewport(gGLViewport);
gGL.setColorMask(true, true);
mWaterDis.clear();
@ -9449,19 +9450,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
updateCull(camera, mRefractedObjects, water_clip, &plane);
stateSort(camera, mRefractedObjects);
renderGeom(camera);
renderGeom(camera);
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
}
LLWorld::getInstance()->renderPropertyLines();
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.unbind();
}
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
}
LLWorld::getInstance()->renderPropertyLines();
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.unbind();
}
mWaterDis.flush();
}