SL-20109: Now that it seems that the tool might be useful, make a new version with a proper name and start worknig on it. Prototype bulky thumbs one will be removed after new version is working
parent
7d849810a4
commit
2d39f05cc1
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@ -232,6 +232,7 @@ set(viewer_SOURCE_FILES
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llfloaterimcontainer.cpp
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llfloaterinspect.cpp
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llfloaterinventorysettings.cpp
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llfloaterinventorythumbnailshelper.cpp
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llfloaterjoystick.cpp
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llfloaterlagmeter.cpp
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llfloaterland.cpp
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@ -882,6 +883,7 @@ set(viewer_HEADER_FILES
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llfloaterimcontainer.h
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llfloaterinspect.h
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llfloaterinventorysettings.h
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llfloaterinventorythumbnailshelper.h
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llfloaterjoystick.h
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llfloaterlagmeter.h
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llfloaterland.h
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@ -0,0 +1,390 @@
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/**
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* @file llfloaterinventorythumbnailshelper.cpp
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* @author Callum Prentice
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* @brief LLFloaterInventoryThumbnailsHelper class implementation
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/**
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* Floater that appears when buying an object, giving a preview
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* of its contents and their permissions.
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterinventorythumbnailshelper.h"
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#include "lluictrlfactory.h"
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#include "llclipboard.h"
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#include "llinventorymodel.h"
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#include "llinventoryfunctions.h"
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#include "lltexteditor.h"
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#include "llmediactrl.h"
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#include "lluuid.h"
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#include "llaisapi.h"
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LLFloaterInventoryThumbnailsHelper::LLFloaterInventoryThumbnailsHelper(const LLSD& key)
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: LLFloater("floater_inventory_thumbnails_helper")
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{
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}
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LLFloaterInventoryThumbnailsHelper::~LLFloaterInventoryThumbnailsHelper()
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{
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}
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BOOL LLFloaterInventoryThumbnailsHelper::postBuild()
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{
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mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn");
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mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this));
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mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
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mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this));
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mOutputLog = getChild<LLTextEditor>("output_log");
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mOutputLog->setMaxTextLength(0xffff * 0x10);
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mMergeItemsTexturesBtn = getChild<LLUICtrl>("merge_items_textures");
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mMergeItemsTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onMergeItemsTextures, this));
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mMergeItemsTexturesBtn->setEnabled(false);
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mWriteThumbnailsBtn = getChild<LLUICtrl>("write_items_thumbnails");
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mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onWriteThumbnails, this));
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mWriteThumbnailsBtn->setEnabled(false);
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return true;
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}
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void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInventoryItem* item)
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{
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const std::string name = item->getName();
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std::map<std::string, LLUUID>::iterator iter = mItemNamesIDs.find(name);
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if (iter == mItemNamesIDs.end())
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{
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LLUUID id = item->getUUID();
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mItemNamesIDs.insert({name, id});
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mOutputLog->appendText(
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STRINGIZE(
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"ITEM " << mItemNamesIDs.size() << "> " <<
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name <<
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//" | " <<
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//id.asString() <<
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std::endl
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), false);
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}
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else
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{
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// dupe - do not save
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}
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}
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void LLFloaterInventoryThumbnailsHelper::onPasteItems()
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{
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if (!LLClipboard::instance().hasContents())
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{
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return;
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}
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mOutputLog->appendText(
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STRINGIZE(
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"\n==== Pasting items from inventory ====" <<
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std::endl
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), false);
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std::vector<LLUUID> objects;
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LLClipboard::instance().pasteFromClipboard(objects);
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size_t count = objects.size();
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for (size_t i = 0; i < count; i++)
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{
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const LLUUID& entry = objects.at(i);
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const LLInventoryCategory* cat = gInventory.getCategory(entry);
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if (cat)
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{
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLIsType is_object(LLAssetType::AT_OBJECT);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_object);
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LLIsType is_bodypart(LLAssetType::AT_BODYPART);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_bodypart);
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for (size_t i = 0; i < item_array.size(); i++)
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{
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LLViewerInventoryItem* item = item_array.at(i);
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recordInventoryItemEntry(item);
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}
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}
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LLViewerInventoryItem* item = gInventory.getItem(entry);
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if (item)
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{
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const LLAssetType::EType item_type = item->getType();
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if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART)
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{
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recordInventoryItemEntry(item);
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}
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}
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}
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mOutputLog->setCursorAndScrollToEnd();
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mMergeItemsTexturesBtn->setEnabled(true);
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}
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void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventoryItem* item)
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{
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const std::string name = item->getName();
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std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name);
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if (iter == mTextureNamesIDs.end())
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{
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LLUUID id = item->getAssetUUID();
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mTextureNamesIDs.insert({name, id});
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mOutputLog->appendText(
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STRINGIZE(
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"TEXTURE " << mTextureNamesIDs.size() << "> " <<
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name <<
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//" | " <<
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//id.asString() <<
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std::endl
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), false);
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}
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else
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{
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// dupe - do not save
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}
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}
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void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
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{
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if (!LLClipboard::instance().hasContents())
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{
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return;
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}
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mOutputLog->appendText(
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STRINGIZE(
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"\n==== Pasting textures from inventory ====" <<
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std::endl
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), false);
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std::vector<LLUUID> objects;
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LLClipboard::instance().pasteFromClipboard(objects);
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size_t count = objects.size();
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for (size_t i = 0; i < count; i++)
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{
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const LLUUID& entry = objects.at(i);
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const LLInventoryCategory* cat = gInventory.getCategory(entry);
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if (cat)
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{
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLIsType is_object(LLAssetType::AT_TEXTURE);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_object);
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for (size_t i = 0; i < item_array.size(); i++)
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{
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LLViewerInventoryItem* item = item_array.at(i);
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recordTextureItemEntry(item);
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}
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}
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LLViewerInventoryItem* item = gInventory.getItem(entry);
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if (item)
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{
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const LLAssetType::EType item_type = item->getType();
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if (item_type == LLAssetType::AT_TEXTURE)
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{
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recordTextureItemEntry(item);
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}
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}
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}
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mOutputLog->setCursorAndScrollToEnd();
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mMergeItemsTexturesBtn->setEnabled(true);
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}
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void LLFloaterInventoryThumbnailsHelper::onMergeItemsTextures()
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{
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mOutputLog->appendText(
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STRINGIZE(
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"\n==== Matching items and textures for " <<
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mItemNamesIDs.size() <<
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" entries ====" <<
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std::endl
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), false);
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std::map<std::string, LLUUID>::iterator item_iter = mItemNamesIDs.begin();
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size_t index = 1;
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while (item_iter != mItemNamesIDs.end())
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{
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std::string item_name = (*item_iter).first;
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mOutputLog->appendText(
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STRINGIZE(
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"MATCHING ITEM (" << index++ << "/" << mItemNamesIDs.size() << ") " << item_name << "> "
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), false);
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std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
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if (texture_iter != mTextureNamesIDs.end())
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{
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mOutputLog->appendText(
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STRINGIZE(
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"MATCHED" <<
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std::endl
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), false);
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mNameItemIDTextureId.insert({item_name, {(*item_iter).second, (*texture_iter).second}});
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}
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else
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{
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mOutputLog->appendText(
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STRINGIZE(
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"NO MATCH FOUND" <<
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std::endl
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), false);
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}
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++item_iter;
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}
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mOutputLog->appendText(
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STRINGIZE(
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"==== Matched list of items and textures has " <<
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mNameItemIDTextureId.size() <<
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" entries ====" <<
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std::endl
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), true);
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//std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
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//while (iter != mNameItemIDTextureId.end())
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//{
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// std::string output_line = (*iter).first;
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// output_line += "\n";
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// output_line += "item ID: ";
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// output_line += ((*iter).second).first.asString();
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// output_line += "\n";
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// output_line += "thumbnail texture ID: ";
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// output_line += ((*iter).second).second.asString();
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// output_line += "\n";
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// mOutputLog->appendText(output_line, true);
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// ++iter;
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//}
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mOutputLog->setCursorAndScrollToEnd();
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mWriteThumbnailsBtn->setEnabled(true);
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}
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#if 1
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// *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model.
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// temp code in transition
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void bulkyInventoryCb(LLPointer<LLInventoryCallback> cb, LLUUID id)
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{
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if (cb.notNull())
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{
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cb->fire(id);
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}
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}
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#endif
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bool writeThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
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{
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if (AISAPI::isAvailable())
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{
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LLSD updates;
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updates["thumbnail"] = LLSD().with("asset_id", thumbnail_asset_id.asString());
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LLPointer<LLInventoryCallback> cb;
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AISAPI::completion_t cr = boost::bind(&bulkyInventoryCb, cb, _1);
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AISAPI::UpdateItem(item_id, updates, cr);
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return true;
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}
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else
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{
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LL_WARNS() << "Unable to write inventory thumbnail because the AIS API is not available" << LL_ENDL;
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return false;
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}
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}
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void LLFloaterInventoryThumbnailsHelper::onWriteThumbnails()
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{
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mOutputLog->appendText(
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STRINGIZE(
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"\n==== Writing thumbnails for " <<
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mNameItemIDTextureId.size() <<
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" entries ====" <<
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std::endl
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), false);
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std::map<std::string, std::pair< LLUUID, LLUUID>>::iterator iter = mNameItemIDTextureId.begin();
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size_t index = 1;
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while (iter != mNameItemIDTextureId.end())
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{
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mOutputLog->appendText(
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STRINGIZE(
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"WRITING THUMB (" << index++ << "/" << mNameItemIDTextureId.size() << ")> " <<
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(*iter).first <<
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"\n" <<
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"item ID: " <<
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((*iter).second).first.asString() <<
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"\n" <<
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"thumbnail texture ID: " <<
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((*iter).second).second.asString() <<
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"\n"
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), true);
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LLUUID item_id = ((*iter).second).first;
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LLUUID thumbnail_asset_id = ((*iter).second).second;
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writeThumbnailID(item_id, thumbnail_asset_id);
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++iter;
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}
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mOutputLog->setCursorAndScrollToEnd();
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}
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@ -0,0 +1,69 @@
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/**
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* @file llfloaterinventorythumbnailshelper.h
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* @author Callum Prentice
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* @brief Helper floater for bulk processing of inventory thumbnails
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU Lesser General Public
|
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* License as published by the Free Software Foundation;
|
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* version 2.1 of the License only.
|
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*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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#define LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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#include "llfloater.h"
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class LLTextEditor;
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class LLMediaCtrl;
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class LLViewerInventoryItem;
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class LLUUID;
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class LLFloaterInventoryThumbnailsHelper:
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public LLFloater
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{
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friend class LLFloaterReg;
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private:
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LLFloaterInventoryThumbnailsHelper(const LLSD& key);
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BOOL postBuild() override;
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~LLFloaterInventoryThumbnailsHelper();
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LLUICtrl* mPasteItemsBtn;
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void onPasteItems();
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LLUICtrl* mPasteTexturesBtn;
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void onPasteTextures();
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LLTextEditor* mOutputLog;
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LLUICtrl* mMergeItemsTexturesBtn;
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void onMergeItemsTextures();
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LLUICtrl* mWriteThumbnailsBtn;
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void onWriteThumbnails();
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void recordInventoryItemEntry(LLViewerInventoryItem* item);
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void recordTextureItemEntry(LLViewerInventoryItem* item);
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std::map<std::string, LLUUID> mItemNamesIDs;
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std::map<std::string, LLUUID> mTextureNamesIDs;
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std::map<std::string, std::pair< LLUUID, LLUUID>> mNameItemIDTextureId;
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};
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#endif // LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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@ -87,6 +87,7 @@
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#include "llfloaterimsession.h"
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#include "llfloaterinspect.h"
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#include "llfloaterinventorysettings.h"
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#include "llfloaterinventorythumbnailshelper.h"
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#include "llfloaterjoystick.h"
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#include "llfloaterlagmeter.h"
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#include "llfloaterland.h"
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|
|
@ -377,6 +378,7 @@ void LLViewerFloaterReg::registerFloaters()
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LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
|
||||
LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
|
||||
LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
|
||||
LLFloaterReg::add("inventory_thumbnails_helper", "floater_inventory_thumbnails_helper.xml", (LLFloaterBuildFunc) &LLFloaterReg::build<LLFloaterInventoryThumbnailsHelper>);
|
||||
LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
|
||||
LLFloaterReg::add("task_properties", "floater_task_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
|
||||
LLFloaterReg::add("inventory_settings", "floater_inventory_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInventorySettings>);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,78 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater
|
||||
legacy_header_height="18"
|
||||
can_resize="false"
|
||||
height="600"
|
||||
layout="topleft"
|
||||
min_height="175"
|
||||
min_width="500"
|
||||
name="contents"
|
||||
help_topic="contents"
|
||||
title="Inventory Thumbnails Helper"
|
||||
width="500">
|
||||
<scroll_list
|
||||
top="20"
|
||||
height="350"
|
||||
draw_heading="true"
|
||||
follows="all"
|
||||
layout="topleft"
|
||||
left="8"
|
||||
multi_select="true"
|
||||
name="inventory_thumbnails_textures_list"
|
||||
right="-8"
|
||||
tool_tip="Paste items from your inventory">
|
||||
<scroll_list.columns
|
||||
label="Inventory Item"
|
||||
name="name"
|
||||
relative_width="0.40" />
|
||||
<scroll_list.columns
|
||||
dynamic_width="true"
|
||||
label="Texture Name"
|
||||
name="expires"
|
||||
relative_width="0.6" />
|
||||
</scroll_list>
|
||||
<text_editor
|
||||
top="375"
|
||||
height="140"
|
||||
follows="all"
|
||||
left="8"
|
||||
right="-8"
|
||||
name="output_log"
|
||||
width="480"></text_editor>
|
||||
<button
|
||||
follows="left|bottom"
|
||||
height="20"
|
||||
label="Paste items from Inventory"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="paste_items_btn"
|
||||
bottom="-60"
|
||||
width="235" />
|
||||
<button
|
||||
follows="left|bottom"
|
||||
height="20"
|
||||
label="Paste textures from Inventory"
|
||||
layout="topleft"
|
||||
left_delta="0"
|
||||
name="paste_textures_btn"
|
||||
top_delta="26 "
|
||||
width="235" />
|
||||
<button
|
||||
follows="left|bottom"
|
||||
height="20"
|
||||
label="Write Thumbnails"
|
||||
layout="topleft"
|
||||
left_delta="0"
|
||||
name="write_items_thumbnails_btn"
|
||||
top_delta="26 "
|
||||
width="235" />
|
||||
<button
|
||||
follows="left|bottom"
|
||||
height="20"
|
||||
label="List items with no thumb"
|
||||
layout="bottomleft"
|
||||
right="-10"
|
||||
name="list_items_no_thumb_btn"
|
||||
bottom="60"
|
||||
width="235" />
|
||||
</floater>
|
||||
|
|
@ -3493,7 +3493,15 @@ function="World.EnvPreset"
|
|||
function="Floater.Show"
|
||||
parameter="bulky_thumbs" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
<menu_item_call
|
||||
label="Inventory Thumbnails Helper"
|
||||
name="Inventory Thumbnails Helper"
|
||||
shortcut="control|alt|shift|X">
|
||||
<menu_item_call.on_click
|
||||
function="Floater.Show"
|
||||
parameter="inventory_thumbnails_helper" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="FB Connect Test"
|
||||
name="FB Connect Test">
|
||||
<menu_item_call.on_click
|
||||
|
|
|
|||
Loading…
Reference in New Issue