viewer#3055 Fix texture fetch being stuck
destroyRawImage is the only function that calls saveRawImage(), not calling it results in fetcher thinking that it still needs data to do the saving and looping back to trying to fetch.meow-7.2.2
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bedf884caf
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2d82fa2bc5
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@ -1557,8 +1557,8 @@ void LLViewerFetchedTexture::postCreateTexture()
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if (!needsToSaveRawImage())
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{
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mNeedsAux = false;
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destroyRawImage();
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}
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destroyRawImage(); // will save raw image if needed
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mNeedsCreateTexture = false;
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}
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